Baldur's Gate Gazetteer
Baldur's Gate Gazetteer
Baldur's Gate Gazetteer
Even the most hardened adventurers watch their generation, though, the gate became synonymous with
steps in Baldur’s Gate, where lives hold prices in the community, and the settlement known as Baldur’s
copper and greed proves deadlier than dragon fire. Gate began appearing on maps of the Sword Coast.
Baldur’s Gate has a reputation for being a rough The city’s surprising growth attracted all manner of
place, where crime and opportunity walk hand in hand, people. Peasants affected by raiding and war, farmers
and where anything can be bought, sold, or seized at rendered penniless by famine and drought, pirates
swordpoint. If something can be given a price, it’s for seeking a neutral port—all types saw a chance to put
sale somewhere in Baldur’s Gate. Drugs and poisons their mark on the rapidly growing community.
sit on shelves alongside tinctures and remedies.
Trade goods from Chult, mechanical wonders from
Neverwinter, tomes of magic from Calimshan, and the O RDER IN B ALDUR ’ S G ATE
most believable counterfeits of each can all be found in
As the city swelled, questions of law and taxation arose.
the city’s stalls.
The community’s eldest families—largely those wealthy
The Flaming Fist, a mercenary company paid for
enough to afford homes within the city walls—came
by the city, protects residents without the barest
to be known as patriars and grew wary of the influx
hint of civil delicacy. The Watch, the guardian force
of strangers settling beyond their walls. The creation
of the wealthy Upper City, exists only to serve the
of various additional taxes on trade and travel led to
patriars—the city’s detached upper class. Meanwhile,
violence breaking out between the Upper City—behind
crime flourishes under the control of the Guild, which
the original walls of Gray Harbor—and the Lower City,
oversees almost every organized criminal act, from
built on the slopes leading down to the Chionthar
dockside gambling rings to blackmail at patriar
River. Patriar houses were ransacked, family heirlooms
garden parties. Either under the Guild’s auspices
were lost forever, and heirs were kidnapped, never
or in defiance of them, those who cut purses or throats
to be seen again. Gold flowed like blood as families
make a decent living in the city, their talents traded
and guilds hired mercenaries to protect them. Only
as briskly—and often just as openly—as those of any
the election of a new group of rulers—known as the
other professional.
dukes and, collectively, as the Council of Four—put the
For all its shadows and dark dealings, Baldur’s Gate
matter to rest. These elected rulers have been a part of
is not without its lights. Some residents earnestly seek
the city’s governance ever since.
to make the city a safer place by banding together to
Another pillar of order in Baldur’s Gate formed when
make their own sort of imperfect but effective justice.
the adventurer Eltan, a noted warrior raised in the
area, returned home from exploits abroad. Seeing the
chaos that had splintered his beloved city, Eltan united
H ISTORY OF B ALDUR ’ S G ATE the city’s independent mercenary companies under
Since its beginning as a quiet backwater community, a single banner, that of the Flaming Fist. Eltan used
Baldur’s Gate has undergone a dramatic transforma- the mercenaries to quash what pockets of disorder he
tion, becoming the hub of danger and adventure it is found, punishing lawbreakers for their crimes. Though
today. plenty of theft, blackmail, and assassination continued
behind closed doors, the founding of the Flaming Fist
marked a new chapter in the city’s story.
F OUNDING B ALDUR ’ S G ATE
Centuries ago, the hero Balduran spent years questing
B HAAL S PAWN
in lands across the Sea of Swords and beyond. When
finally he returned to his village of Gray Harbor, Over the years, Baldur’s Gate has harbored countless
he brought fantastic wealth with him, much of evil schemes and conspiracies. Perhaps the most
which he gifted to friends and family. These boons dastardly, though, was that perpetrated by Bhaal, god
greatly improved Gray Harbor’s fortunes, launching of murder, who foresaw his own death during the Time
businesses, expanding its docks, and seeing the of Troubles.
creation of a defensive wall around the town. In honor While in mortal form, Bhaal conceived multitudes of
of their heroic patron, the citizens came to call one offspring, plotting to have them resurrect him. They
of their new wall’s passages Baldur’s Gate. Within a actively hunted and slew each other, with the survivors
T HE B ALDUR ’ S G ATE G AZETTEER 1
collecting ever more of Bhaal’s godly essence.
BALDUR’S GATE AND I TS COAT OF ARMS
Sarevok, a Bhaalspawn and member of the Iron
Throne merchants’ guild, sought to spark war with Population: 125,000 (predominantly humans)
Government: Plutocracy, helmed by the Council of Four and
the nation of Amn and become the new Lord of
Parliament of Peers
Murder. Another Bhaalspawn, aided by powerful allies,
Defense: Flaming Fist mercenaries, the Watch
thwarted Sarevok’s plan and brought stability, if not Commerce: Dyes, fish, imports from Chult, mercenaries, nautical
peace, to Baldur’s Gate once more. Yet, Bhaal and his supplies
faithful have menaced the city ever since. Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora, Umberlee, any other law-abiding faith,
cults of the Dead Three
T YMORA
I LMATER
Adherents of the goddess of good fortune maintain her
Ilmater’s humble shrine stands in a quiet square temple in the Upper City. Given the number of people
in Heapside. The Shrine of Suffering provides free in Baldur’s Gate who rely on luck to make it through
meals and a few coppers to the poor and destitute. each day, her following thrives. Even cruel-hearted
Even in the Upper City, some citizens feel their criminals turn to Tymora for luck, hoping the goddess
existence is one of secret torment and suffering. recognizes their boldness and daring. Evildoers who
The idea that pain has nobility to it—that there work outside the Guild tip their hats to Lady Luck
can be a divine reason behind the trials that face before going out on a job.
Baldurians—comforts many. Citizens who must walk the Lower City at night, or
Some patriars spread word of Ilmater’s faith not out who venture into the depths of the Outer City, usually
of devotion, but to control their lessers. whisper joint prayers to Tymora and Helm. They know
If people believe their suffering is worthy, they are less that luck is almost as valuable as vigilance when it
likely to demand safer conditions, higher pay, or more comes to staying alive in the city.
rights. Tymora’s temple unofficially serves as a gathering
In recent memory, cryptic notes have appeared on place for adventurers seeking dangerous quests.
the gates of patriar estates, warning that “those who Citizens with bizarre problems or in overwhelmingly
T HE B ALDUR ’ S G ATE G AZETTEER 9
perilous situations come to the temple in hopes of debts, calling them in when it suits them—often with
finding the perfect aid to help them. interest.
Rivalries exist between kingpins, and their territorial
borders shift constantly. As long as these internal
U MBERLEE feuds don’t disrupt Guild business or draw the
attention of the authorities, no one interferes. Recent
No city as reliant on the sea as Baldur’s Gate could do
rumors claim that an Outer City kingpin known as
without a temple to Umberlee. Fisherfolk pray to the
Straightstick is calling in all his favors to make a move
Queen of the Depths for good waters to ply their trade,
on a Lower City turf. Crossing the wall is riskier than
and sailors beg Umberlee’s mercy before embarking on
the average power play, and those in the know predict
their voyages.
the coming conflict to be a bloody one.
Smugglers, too, pay homage to Umberlee. A great
Guild operations in the Outer City center on
deal of illegal trade passes through the harbor in small
smuggling and gambling. Some violent crime and theft
crafts on moonless nights, and smugglers—particularly
occur, but for the most part, Outer City residents are
of dangerous beasts and kidnapped souls—know to
too poor to draw the attention of the Guild. Travelers
drop a few coins into the water as they pass into the
and visitors do fall victim to pickpocketing, muggings,
harbor to appease Umberlee.
and assault, though. As the Flaming Fist rarely comes
Umberlee’s adherents work out of the Water Queen’s
to the district, the Guild has long operated with
House, a magnificent structure on the city docks. They
impunity. In recent years, though, the interference
provide blessings to sailors and identify relics dredged
of vigilantes and hired adventurers has been on the
up from the deep. When Umberlee is offended by the
rise.
removal of an item from the sea, she expresses her
displeasure to the clergy by sending them omens,
urging the priests to advise the finder to return the
PROMINENT GUILD KINGPINS
plundered item to the depths at once—or else.
All Guild operations are overseen by kingpins, a handful of which
are described below.
Goblin Behnie. Most are surprised to find Goblin Behnie
D ANGERS IN B ALDUR ’ S G ATE looks nothing like his name or monstrous reputation suggest, the
Bloomridge kingpin being a tall, polished-looking gentleman in
Crime is a powerful force in the city. Fearsome his early thirties. The name comes from his ferocious ego, wild
creatures hunt along cobbled streets, and the worship rages, and a propensity for biting off the fingers of those who
of evil deities continues to rise. disappoint him. Behind his viciousness, though, Goblin Behnie
has a keen eye, making him and his forgers the city’s best source
of illicit Watch tokens (for passage into the Upper City), visitor
T HE G UILD licenses, and docking permits.
Straightstick. The kingpin of the Twin Songs Faithless runs
The organization known simply as the Guild unites one of the city’s best smuggling operations, slipping goods into
cutpurses, loan sharks, killers, thugs, con artists, the city along the Chionthar River and over Dusthawk Hill. The
grave robbers, cat burglars, and every other type of seventy-year-old claims to have been attacked by the infamous
criminal in the city. The Guild operates under the (and doubtfully real) Ol’ Cholms, a giant snapping turtle rumored
noses of the Watch and the Flaming Fist by adroitly to sleep at the bottom of Gray Harbor. To prove his story,
keeping its illicit activities quiet. Straightstick uses a splinted old ferry pole as a crutch. Recently,
the kingpin has grown bitter about his position, believing he
Each city neighborhood falls under control of one
deserves a territory within Baldur’s Gate proper. He’s planning
or more kingpins, crime bosses who report to the
an attack on Brampton, the destination of much of his smuggling
head of the Guild. These kingpins style themselves as and the territory of his ex-wife, Diamond Urchin.
elite criminals, often adopting memorable nicknames The Whiskey Lady. Few know that the last true heir of
and distinctively decadent dress. Scores of common the Raddle patriar family died several years ago. Despite this,
criminals work beneath each kingpin, with the most “Dowager Raddle” continues to throw lavish social events at
competent and cutthroat members rising to favored her estate, though she never personally attends. Instead, her
status. supposed relative welcomes guests, engaging them with sharp wit,
Some kingpins keep strictly to the shadows, but hard liquor, political gossip, and political opportunities of “gray”
others operate more openly. Particularly in the Outer legality. No one seem to know their host’s name, though—a
City, citizens often know their local kingpin. A kingpin faux pas none would ever admit. As a result, the Manorborn
might receive requests for help from citizens, asking neighborhood’s politically active Guild kingpin is known only as
for loans or dealing with unauthorized crime, such as the Whiskey Lady.
a thieving neighbor. A kingpin tracks these favors and
C REW T ERRITORIES
N EIGHBORHOODS
The fact that city’s numerous crews can be based
General wealth, predominant profession, and traditions on both geographical and professional communities
divide the Lower City into several neighborhoods. means that their territories often overlap or stretch
These divisions foster stereotypes and rivalries between beyond the borders of any particular neighborhood.
city residents, some comical, some age-old insults that The Harborhands, for instance, can be found across
can quickly turn violent. the Lower City wherever a neighborhood touches the
Bloomridge. The wealthiest and most fashionable water, but would rarely try to flex its claim outside
Lower City residents gravitate toward the commanding of the actual docks and piers. More common is the
views of Bloomridge, where townhouses squeeze in situation of groups like the Greengrocers’ Guild or the
among upscale boutiques and cafes, their rooftop Brethren of Barbers, who operate out of all corners
gardens and tiled terraces creating explosions of of the city and therefore claim no physical territory
cheerful color. at all, banding together only in the interests of their
Brampton. The easternmost Lower City neighbor- trade. For many such crews, there’s often no need
hood, Brampton is notoriously poor, its location for a formal meeting place—they meet whenever and
making it the worst for residents seeking to serve wherever necessary, in shop stockrooms or around
Upper City denizens—but the best for smuggling in kitchen tables, and have little interest in banners and
untaxed goods from Rivington. sigils.
Eastway. Home to the Basilisk Gate, Eastway is Still, there’s no denying that certain crews dominate
the city’s primary gateway to the Outer City and the certain corners of the city. Sometimes this is the
world beyond, catering to travelers with its profusion of result of a community forming its own crew in a direct
inns, porters, and caravan supplies, as well as to Outer attempt to control and protect its neighborhood. Such
City residents looking for reasonably priced Lower City is the case with the Bloomridge Dandies, wealthy
luxuries. The flow of travelers and strangers through merchant scions who loudly proclaim that the Flaming
this neighborhood makes it one of the most dangerous Fist isn’t doing enough to protect their neighborhood,
parts of the city, as criminals prey on those unfamiliar and who relish the opportunity to display their bravery
with the city and without local ties to avenge them. by patrolling neighborhood taverns wearing expensive
Heapside. A solidly middle-class neighborhood, swords and purple armbands. More often, physical
Heapside has its share of shops but tends to be more territory is the result of a citywide crew having a
residential, catering to the city’s workforce with ancient natural local nexus, such as the Porters’ Union and
but reasonably priced homes and only a moderate the Butchers’ Block tending to dominate Eastway, as
likelihood of being stabbed in the street. their members congregate near the Basilisk Gate for
Seatower. Everything in this neighborhood revolves easy access to the stockyards and incoming caravans.
around the Seatower of Balduran. The best armorers Unless there’s active conflict between two crews,
and weaponsmiths in the city can be found here, along most members are content to work with members
with residences for Fist mercenaries and their families. of other crews, and see little point in staking out
Dance halls, fighting dens, taverns, and other delights physical turf. After all, a neighborhood needs many
jockey for position near the fortress’s causeway, different professions to thrive—carpenters and cooks,
hoping to be the first place a carousing mercenary grocers and apothecaries—and the fact that siblings