Bard's Tale, The
Bard's Tale, The
Bard's Tale, The
PUBLISHER
US Gold
AUTHOR
YEAR
1988
DESCRIPTION
The Bards Tale is a role-playing game is the vein of Dungeon
Master.
CONTROLS
INSTRUCTIONS
Please see the inlay card text.
CHEATS
SEQUELS/PREQUELS
The Brda's Tale was followed up on other formats, but not on the
Spectrum.
OBJECTIVE
CHARACTERS
CHARACTER ATTRIBUTES
CHARACTER CLASSES
The Bards Tale is a game of fighting, its the only way to build
experience. Fortunately, Magar and his minions are very evil,
so kill them if you can. At the outset of combat a list of foes
is given broken down into the number of foes in each group. The
maximum is four groups with 99 monsters per group. Combat is
divided into a series of rounds. At the start of each round, each
character decides what action he will undertake, unless, of
course, your party runs away. These options are as follows:
SPECIAL MEMBERS
The special slot (marked S) is for monsters who can join your
party either by introducing themselves to the party or by being
created/summoned by magic. Specials cannot be controlled, but
they will fight for you until killed (or disbelieved if an
illusion).
PLACES
UNMARKED BUILDINGS
Most building are unmarked, but some of them are inhabited by
evil creatures. So kick in a few doors and find them. When you
exit a building, it will be directly behind you.
TAVERNS
These are the Bards favourite place for gossip and refreshment.
Theres even a tavern named after him.
TEMPLES
Temples are divine places of complete healing and resurrection
but only at a price.
DUNGEON DELVING
"Dungeon" refers to and indoor labyrinth from towers to catacombs
with a varied number of levels for each. You can go up or down
to levels via stairways, portals and teleportation. Stairways
are not visible from a distance unlike portals (which are holes
in the floor or ceiling). You will not fall through a portal by
standing on it, you must command a character to do so. If he
jumps down a portal he will take damage unless he is using a
teleportation spell. The only way to go up a portal is by
levitation. The location of dungeon entrances are well kept
secrets, but there are plenty of hints in Skara Brae.
CHANGING CLASS
Mages who have attained at least the third level in one mage
class, may then change to another. If a mage changes class, his
experience points are reset to zero, but he retains all his hit
points, spell points and magic knowledge. He can no longer
progress in the old mage class nor may he rejoin it. A mage can
become a Conjurer, Magician or Sorcerer as a second class and he
can become anything as a third class. A mage who has knowledge
of all 7 spell levels in all four classes is called an Archmage.
The most powerful being in the world of The Bards Tale.
BARD SONGS
1.FALKENTYNES FURY
Increases the damage your party will do in combat.
3.WAYLANDS WATCH
Calms your foes, making them do less damage in combat.
4.BADHR KILNFEST
Heals the Bards wounds while travelling.
Heals the partys wounds during combat.
6.LUCKLARAN
Sets up a partial anti-magic field, giving the party better
protection against spells.
CONJURER SPELLS
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
INOG 9 SPECIAL ---
ELIKS INSTANT OGRE - Materializes the biggest, meanest ogre youve
ever met to ally with your party.
Level 7
MAGICIAN SPELLS
Level 1
Level 2
Level 3
MYSH 6 PARTY MEDIUM
YBARRAS MYSTIC SHIELD - The air in front of the party forms a
shield, as hard as metal, which precedes the party as they move.
Level 4
Level 5
Level 6
Level 7
REST 12 PARTY ---
RESTORATION - Regenerates the bodies of every party member to
perfect condition, even curing poisoning or insanity.
SORCERER SPELLS
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
WIZARD SPELLS
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
ITEMS
ITEM ABBREVIATIONS
FGN = Figurine, a magical statue which can come to life.
MTHR = Mithril, an elven metal with magical qualities.
ADMT = Adamant, another magical metal.
DMND = Diamond, the hardest substance known to elf.
MAIN MENU
(L)oad Party - You will be prompted for the name of a previously
saved party, either from this program or the Bards Tale game
itslef. Once the party has been located on tape or disk, the
members of the party will be added to the Character list. The
Character lisp appears at the top left of the screen and can
contain up to 114 different characters.
(S)ave Party - Save the current party in the Members list ready
to use.
(C)haracter Menu - Take you to Character sub-menu:
CHARACTER MENU
(D)elete Char - Deletes the highlighted character from the
character list. Use the up and down cursor keys to move the
highlight through the list.
(S)ee Char - This shows the highlighted characters statistics in
the same way as the view character mode in the main game. Press
the space key to exit this option. The Pool gold option does not
work in the See Character option and you can only trade items or
gold with characters in the Members list. Equip and Drop item
work normally.
(C)hoose Char - This will add the highlighted character to the
next vacant slot in the Members list if there is such a slot.
(R)ename Char - Allows you to input a new name for the
highlighted character.
(B)ack Menu - Returns you to the opening menu.
(M)ember Menu - This take you to the Member sub-menu which has
these options:
MEMBERS MENU
(1-6) See Member - This shows the selected characters statistics
in the same way as the view character option in the main game.
Press space to exit. Pool gold, Trade, Equip and Drop work as in
the game and only affect the characters in the Members menu.
(R)emove Member - At the prompt, type the number of the character
you wish to remove from the Members list and replace in the
Character list.
(N)ew Order - Type the numbers of members in the order you want
them to march.
(B)ack Menu - Returns to opening menu
(Q)uit Program - Leave program and return to BASIC.
SCORES RECEIVED
URL
GENERAL FACTS
NOTES