Armored Hero Expansion 3 - Weaveforged and Chasers - The Homebrewery
Armored Hero Expansion 3 - Weaveforged and Chasers - The Homebrewery
Armored Hero Expansion 3 - Weaveforged and Chasers - The Homebrewery
Weaveforged 3
Introduction ................................................................... 3
Weaveforged Player Race .................................. 4
Chaser Subclass .........................................................5-6
Credits 7
TABLE OF CONTENTS
2
Weaveforged
A
man grasps a woman by the throat, her body
turning pale. A woman placates the worries of a Weaveforged Names
fellow diplomat. Another man lets out a battle Weaveforged do not have names initially; they have
cry and transforms into a metal and leather designation numbers ranging from 001 to 999, though some
monster. These are Weaveforged friendly Weaveforged can get nicknames from their allies and
friends. When they evolve, they choose a name based on their
Flawed Programming strongest emotion. For example, the Love Weaveforged
would probably name themselves Heart, and the Swordsman
Weaveforged are general speaking limited when it comes to might call themselves Knight.
emotion or feeling. They generally only express one or two
emotions, such as joy, sadness, or anger as examples for
emotions, or they could have an unbreakable desire to
become masters of a skill, such as art, poetry, or
swordsmanship. This leads them to seek completion in one
way or another; many choose to attack humanoids and kill
them, taking on their appearance and absorbing their
emotions in the process, some work with humans and only
drain some emotion to learn slowly, and some find
completion through emptiness and purge all emotions from
their systems, turning them into unfeeling machines of pure
logic who think similarly to Lizardfolk. Regardless, all
Weaveforged seek this completion in some way.
Bodysnatchers
Similar to Changelings, Weaveforged have the ability to
magically change their appearance to that of a humanoid they
have seen or, in most cases, the one they killed to absorb their
emotions. They can also mix and match features to create a
unique identity, though most do not bother.
Evolution
Weaveforged who absorb enough emotion can evolve.
Evolved Weaveforged change their appearance and take up a
name based on their overpowering "main" emotion or skill.
While not Shapeshifting, they appear monstrous and usually
have crude metal replicas of whatever closest connects to
their emotion. For instance, a Weaveforged whose main
emotion was Love could appear to have features resembling
a human heart, and they would form close ties with those
they considered friends and be devastated if those friends
passed or were killed. A Weaveforged who chose to be a
master swordsman would carry a blade and appear as a
knight.
Part II - Chasers I
5
Awakening
At level 15, you begin to remember something from your past.
Is it a former lover who you lost from aging beyond them? A
promise you made to a long-dead friend who you killed when
you were turned into a Chaser? An act of kindness someone
performed for you? Whatever it is, it is life-altering, and
should be discussed with your DM.
As a result of this however, you gain the expertise in the
history skill. You also gain a photographic memory for people
or places. You can no longer get lost; you always know where
you came from and how to get back there, and if you see a
person's face, you will not forget it.
Protector
You have used your lost memories from your Awakening and
your knowledge of your Artifact to craft a True Artifact that
you can now use. Instead of becoming a Chaser, you become
a Protector. You gain a new Transformation device called a
Protector's Sigil. This Sigil is a small rectangle made of steel
and stone that slots into your Artifact, allowing you to
transform into your Protector form. Your Armoured Defense
becomes 12 + Your Dexterity Modifier + Your Constitution
Modifier. You still may use your Break Cannon as a weapon,
but may not Tune in this form using it. Instead, you insert the
Core Creatures into your True Artifact while in your
Protector form. You must also be using the Break Cannon as
your weapon while you do so, or else you do not gain any
Weapon benefits, but you can still gain some of the benefits of
the Core Creatures while using them (You may not use Super
Rhino or Triple Tune in this way).
Bat. You gain a flying speed of half of your walking speed.
Spider. You gain +2 AC.
Cobra. You have advantage on attempts to Grapple or
Restrain creatures.
You also gain a new weapon, the Protector Axe. It is a
Greataxe that does 2d6 Slashing Damage and has the
Finesse, two-handed, and Reach properties, with a slot along
the back of the axehead for your Protector's Sigil. You are
Proficient with this weapon.
When you expend a Finishing Move die with this weapon,
you may insert your Sigil into the Axe as part of the attack. If
you do, your attack hits every enemy within a 10-foot cube of
your position for full damage. You must take a Short or Long
Rest before you can use this ability again.
Part II - Chasers II
6
Credits
Art (in order of appearance)
Vaeedo - https://www.pixiv.net/member.php?id=8316021
NO DICE - https://www.pixiv.net/member.php?id=8060898
x172x(イチナナニー) - https://www.pixiv.net/member.php?
id=3689648
や - https://www.pixiv.net/member.php?id=6360866
Other Credits
Toei Studios - Weaveforged, Kamen Rider, Mashin Chaser,
Kamen Rider Chaser, and all other associated designs and
such are property of Toei Studios Japan and credit goes to
them for the originals.
Wizards of the Coast - DND 5e system, Ebberon, The
Warforged, and other related content.
Natrual Crit - The Homebrewery, used to create this.
Myself, MemeChaser69, For making this Homebrew Be
sure to shout me out if you use this homebrew on a
livestream and tell your friends! If you have an ideas on how I
could balance or improve this, shoot me an email at:
kamidagenmcorp69@gmail.com
Credits
7