Baye 9e Chapter 10 PDF
Baye 9e Chapter 10 PDF
Baye 9e Chapter 10 PDF
© 2017 by McGraw-Hill Education. All Rights Reserved. Authorized only for instructor use in the classroom. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
Learning Objectives
1. Apply normal form and extensive form
representations of games to formulate decisions in
strategic environments that include pricing,
advertising, coordination, bargaining, innovation,
product quality, monitoring employees, and entry.
2. Distinguish among dominant, secure, Nash, mixed,
and subgame perfect equilibrium strategies, and
identify such strategies in various games.
3. Identify whether cooperative (collusive) outcomes
may be supported as a Nash equilibrium in a
repeated game, and explain the roles of trigger
strategies, the interest rate, and the presence of
an indefinite or uncertain final period in achieving
such outcomes.
© 2017 by McGraw-Hill Education. All Rights Reserved. 2
Overview of Games and Strategic Thinking
Simultaneous-Move, One-Shot
Games: Theory
• Strategy
– Decision rule that describes the actions a player
will take at each decision point.
• Normal-form game
– A representation of a game indicating the players,
their possible strategies, and the payoffs resulting
from alternative strategies.
Normal-Form Game
Set of players Player B’s strategies
Player B
Player B’s
Strategy Left Right possible
Player A payoffs
Up 10, 20 15, 8 from
strategy
Down -10 , 7 10, 10 “right”
Possible Strategies
• Dominant strategy
– A strategy that results in the highest payoff to a
player regardless of the opponent’s action.
• Secure strategy
– A strategy that guarantees the highest payoff given
the worst possible scenario.
• Nash equilibrium strategy
– A condition describing a set of strategies in which
no player can improve her payoff by unilaterally
changing her own strategy, given the other players’
strategies.
Dominant Strategy
Player B
Secure Strategy
Player B
Strategy
Strategy Left Right
Player A
Up 10, 20 15, 8
Player B
Strategy Left
Left Right
Right
Player A
Up 10, 20 15, 8
There are two Nash equilibrium outcomes associated with this game:
Equilibrium strategy 1: Both players choose 120-volt outlets
Equilibrium strategy 2: Both players choose 90-volt outlets
Ways to coordinate on one equilibrium:
1) permit player communication 2) government set standard
© 2017 by McGraw-Hill Education. All Rights Reserved. 10-14
Simultaneous-Move, One-Shot Games
Application of One-Shot Games:
Monitoring Employees
Worker
Strategy Monitor Don’t Monitor
Manager
Monitor -1, 1 1, -1
Don’t Monitor 1, -1 -1, 1
Management 0 0, 0 0, 50 0, 100
50 50 , 0 50, 50 -1, -1
• Trigger strategy example: Both firms charge the high price, provided
neither of us has ever “cheated” in the past (charge low price).
If one firm cheats by charging the low price, the other player will
punish the deviator by charging the low price forever after.
• When both firms adopt such a trigger strategy, there are conditions
under which neither firm has an incentive to cheat on the collusive
outcome.
© 2017 by McGraw-Hill Education. All Rights Reserved. 10-20
Infinitely Repeated Games
Suppose firm A and B repeatedly play the game above, and the
interest rate is 40 percent. Firms agree to charge a high price in
each period, provided neither has cheated in the past.
Q: What are firm A’s profits if it cheats on the collusive agreement?
A: If firm B lives up to the collusive agreement but firm A cheats,
firm A will earn $50 today and zero forever after.
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Infinitely Repeated Games
Supporting Collusion with Trigger
Strategies in Action
Firm B
Strategy Low price High price
Firm A
Low price 0, 0 50, -40
High price -40 , 50 10, 10
Q: What are firm A’s profits if it does not cheat on the collusive
agreement?
10 10 10 1+0.4
A: 10 + + +⋯= = $35
1+0.4 1+0.4 2 0.4
Q: Does an equilibrium result where the firms charge the high price
in each period?
A: Since $50 > $35, the present value of firm A’s profits are higher
if A cheats on the collusive agreement. In equilibrium both firms
will charge low price and earn zero profit each period.
Suppose the probability that the game will end after a given play is
𝜃, where 0 < 𝜃 < 1.
An uncertain final period mirrors the analysis of infinitely repeated
games. Use the same trigger strategy.
No incentive to cheat on the collusive outcome associated with a
finitely repeated game with an unknown end point above, provided:
𝐶ℎ𝑒𝑎𝑡 10
Π𝐴 = 50 ≤ = Π𝐴 𝐶𝑜𝑜𝑝
𝜃
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Finitely Repeated Games
(5,5)
A
(0,0)
Equilibrium Characterization
(10,15)
(5,5)
A
(0,0)
Nash Equilibrium
Player A: Down B
Player B: Down, if player A chooses Up,
and Down if Player A chooses Down
Is this Nash equilibrium reasonable? (6,20)
No! Player B’s strategy involves a non-credible threat since if A plays Up,
B’s best response is Up too!
© 2017 by McGraw-Hill Education. All Rights Reserved. 10-33
Multistage Games
Equilibrium Characterization
(10,15)
(5,5)
A
(0,0)
B
Subgame Perfect Equilibrium
Player A: Up
Player B: Up, if player A chooses Up,
(6,20)
and Down if Player A chooses Down
(5,5)
A
(0,10)
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