Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Curriculum Map Ap

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 6

OUR LADY OF SNOWS ACADEMY

Enrile, Cagayan
CURRICULUM MAP

SUBJECT: COMPUTER
GRADE LEVEL: GRADE 10
TEACHER: MOS. VIRGINIA M. TAGUIBAO
TEACHING HOURS: 20 HOURS/FIRST GRADING

TERM UNIT TOPIC: CONTENT STANDARD PERFORMANCE COMPETENCIES/SKILL ASSESSMENT ACTIVITIES RESOURCES INSTITUTIONAL CORE
(NO.) CONTENT STANDARD VALUES
MONTH
FIRST GRADING ( THE LANGUAGE OF COMPUTERS )
June – Lesson 1: 1. The Input – Process – 1. Identify how a 1. Give a short quiz to Values:
August Introduction to Computer Output (IPO) Approach computer processes know the pre – existing 1. Comprehension
Programming 2. The Evolution of data knowledge of the D – Whiz in ICT Skills 2. Analysis
Programming 2. Identify data in the students about the Development 3. Focus
Languages Input – Process – lesson. (Software Skills:
3. Classification of Output diagram 2. Show examples of a Development Using 1. Evaluate information
Programming 3. Identify the stages system like a grading Visual Basic Studio critically and competently
Languages in the System Summative system and ask them Applications) 2. Think creatively
4. Software Development Development Life Assessment how it works. (REX) 3. Express opinions to help
Life Cycle (SDLC) Cycle 3. Using the Internet, ask solve problems in
4. Define what a the students to look for assigned tasks
programming another example of a
language is system that
5. Convert the number demonstrates the IPO
system model
4. Using any productivity
tool, let them create a
diagram showing the
mode

1. Give a short quiz to


know the pre – existing
knowledge of the Values:
Lesson 2: 1. Flowchart 1. Explain what an Summative students about the D – Whiz in ICT Skills 1. Responsibility
Writing an Algorithm, 2. Algorithm algorithm, Assessment lesson. Development 2. Cooperation
Pseudocode and Flowchart 3. Pseudocode pseudocode 2. Ask your students what (Software
and flowchart they do before going to Development Using Skills:
are school. Let them Visual Basic Studio 1. Undertake the
2. Recognize the describes the steps. Applications) responsibility of
importance of 3. Relate the activity with (REX) collaborating
an algorithm, the lesson about an individuals for
pseudocode algorithm, pseudocode every assigned
and flowchart and flowchart. task
in programming 4. Pair the students and 2. Evaluate
3. Create an instruct them to create information
algorithm, an algorithm, critically and
pseudocode pseudocode and competently in
and flowchart flowchart showing how solving problems
to compute for the sum
of two numbers. Let the
students collaborate to
get the correct
solutions.

1. Conduct a recap
of the previous
lesson about an
algorithm,
pseudocode and
flowchart.
2. Give an overview
of what the
Lesson 3: 1. Getting Started 1. Explore the Summative Microsoft Visual D – Whiz in ICT Skills Values:
Discovering the Visual with Visual Studio Visual Studio Assessment Studio is. Show a Development 1. Commitment
Studio Integrated 2. The Visual Studio Community PowerPoint (Software 2. Focus
Development Environment 2015 User 2015 Interface presentation with Development Using 3. Understanding
Interface 2. Use the basic the different Visual Basic Studio 4. Cooperation
methods in programs Applications)
creating a developed using (REX) Skills:
console Microsoft Visual
program using Studio 1. Express opinions to
Visual C# applications, then help solve problem
3. Create, build post questions for in assigned tasks
and execute a discussion. 2. Apply technology
“Hello World” 3. Let the students effectively
program using explore the 3. Collaborate and
Visual C# environment of make individual
Visual Studio and contribution in
answer the assigned tasks
questions in the 4. Produce results
activity.
4. Ask the students
to do the Unit
Activity. It is a
group activity
where they will
create a solution
about a certain
issue using a
flowchart. They
will also create a
slide presentation
about it to be
presented in front
of the class.

SECOND GRADING ( PROGRAMMING CONCEPTS )


Lesson 4: 1. Variable 1. Identify what a 1. Let the students Values:
Basic Programming 2. Constant variable, encode the 1. Attentiveness
Constructs 3. Literals constant, and sample program 2. Creativity
4. Data Type literals are in the manual.
5. Console 2. Use variables, 2. Guide them as Skills:
6. C# Input/Output constants, and they encode the 1. Undertake the
Statements literals in source code as responsibility of
creating some may solving computer
programs encounter errors. problems
3. Identify and 3. Explain the rules 2. Express opinions to
assign the in declaring help solve
correct data variables. problems in
type to a 4. Present a assigned tasks
variable scenario that will 3. Evaluate problems
4. Construct make a program to come up with a
statements and that will compute programming
code blocks for the average solution
using Visual C# of three whole
numbers.
5. Give an overview
on how to create
expressions in
C#.
6. Pair up the
students and let
them collaborate
on what the
program would
be.
Lesson 5: 1. What is an 1. Analyze the 1. Write some of the Values:
Operators operator? correct operators used in 1. Concentration
2. Assignment precedence and programming and 2. Productivity
operator associativity of let students
3. Arithmetic operators identify them. Skills:
operator 2. Solve equations 2. Categorize the 1. Undertake the
4. What is an with different types of responsibility of
Equality operators used operators. following the
Operator? in programming 3. Demonstrate a computation rules
5. What is a 3. Use the correct program that in programming
Relational operators to uses the 2. Evaluate formulas
Operator? create assignment and critically and
6. What is a Logical expressions arithmetic competently
Operator? 4. Evaluate operators. 3. Express ideas to
7. What is an Boolean 4. Assist the help solve
Operator expressions students in doing problems in
Precedence? the activity – assigned tasks
programming
part -.
5. Pair up students
and let them do
the Test Your
Understanding to
create a program
that will accept
data or grades
and print them
within a given
format indicated
in item #3 of the
activity.
Lesson 6: 1. Conditional 1. Explain what a
Conditional Control Statement conditional
Structures 2. How to Use a statement is in
Conditional programming
Statement 2. Apply
conditional
statements in
creating a
program
3.

You might also like