Andorian Intervention
Andorian Intervention
Andorian Intervention
ill Armor
standard laser rolls, but each hit will
yield three damage points, not one.)
The major drawback of the particle
im Lasor
rn
D D
Part.
tSJ
BRIDGE
P~u-1.
Laser
[I]
weapon is its enormous power consump-
tion. Whi le one unit of power is sufficient
to energize all of a given ship's lasers,
two units of energy are required to
power each particle weapon. Moreover,
Hull 1 II Hull particle weapons are restricted to two
BTTY
hexes in range.
The result is an excellent close-range
[D
Laser
OJ EM8RG
rnUlser
weapon (here used in an anti-missile
capacity) but clearly inferior to standard
.ITIJ SHUTL. lasers in a medium or long range slug-
I II I I APR
fest.
Players wishing to design their own
Is I2 I1 I1 I I MPULSE I61614121 scenarios using ships of this period may
DAMAGE CONTROL I I I I I II SENSO~
modify the SSDs of those vessels includ-
1011131516!
SCANNERS
III II
EXCESS DAMAGE ed here by replacing lasers with particle
I I I I II I
Shleld •4
weapons. As a guideline players should
-FEDERATION "ANOOR" CLASS SATTLESTATION-
substitute one particle weapon box for
every two laser boxes removed.
18