Sequence Rules EN PDF
Sequence Rules EN PDF
Sequence Rules EN PDF
GAME INSTRUCTIONS
Equipment
Game board, 104 Sequence cards, 48 blue marker chips, 48 green marker chips, 48 red marker chips.
Players: Any number from 2 to 12 that is divisible by 2 or 3 can play (2, 3, 4, 6, 8, 9, 10 or 12). Up to 3 may
play individually. More than 3 must be in teams. No more than 3 teams can play.
Preparation
Choose two colors of chips. Keep the third color away from the game board.
Team players must be evenly divided into two teams. Team members must alternate their physical positions
with opponents around the playing surface.
Players cut cards and lowest card deals - Aces are high.
The dealer should shuffle the cards and deal out the same number of cards to each player (see table below
for proper number of cards to be dealt). The remaining cards are laid down as draw deck, facing down. The
players now pick up their cards making sure no one see them.
Place the game board on a flat surface with enough room around the game board for placement of the draw
deck of cards, marker chips and discards for each player.
Your turn
You select a card of your choice from your hand and place it face up on a discard pile (players should start
their own discard pile in front of them visible to all other players).
Then place one of your marker chips on the matching card on the game board.
Finally, you draw a new card from the draw deck.
Be careful! Once you have taken your turn and placed your marker chip on the game board, you must take a
card from the draw deck. It you fail to take a card before the next player makes a move AND takes his/her
card, you lose the right to take a card and you must finish the game with less cards than the other players -
a disadvantage.
The game board. Each card is pictured twice on the game board, with the exception of the Jacks (see
below). A player can play on either one of the card spaces as long as it is not already covered by another
marker chip.
Bonus chips. The printed chips in the four corners of the game board are Bonus chips. All players must use
them as though their color marker chip is in the corner. When using a corner, only four of your marker chips
are needed to complete a Sequence. More than one player may use the same corner as part of a
Sequence.
These two teams are busy building a Sequence; one team a vertical Sequence, the other
team horizontal. The teams can easily share the Bonus chip in the corner and thereby both count it as a part
of their Sequence.
The Jacks. There are 8 Jacks in the card deck, some with two eyes, other with one-eye.
The Jacks with TWO EYES are wild. To play a two-eyed Jack, place it on your discard pile and place one of
your marker chips on any open space on the game board.
The Jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove
one marker chip from the game board belonging to your opponent. That completes your turn. You cannot
place one of your marker chips on that same space during this turn. You cannot remove a marker chip that
is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot
be broken.
You may play either one of the Jacks whenever they work best for your strategy, during your turn.
Dead Card. If you hold a card in your hand which does not have an open space on the game board because
both spaces representing that card are covered by a marker chip, you are holding a DEAD CARD and you
may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that
you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play
your normal turn.
Alternative rule. There must be no table talk or coaching team members. If a teammate says anything that
alerts a fellow teammate to the fact that they are about to do something that they shouldn´t, every member
of that team must forfeit one card of their choice from their hand placing it on their discard pile.
Advanced rule. In this version of the game you can remove your opponents marker chip, even though it is
already part of a completed Sequence.