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Adding and Changing Costumes and Backdrops: Computer 10

This document provides an overview of a 1-week lesson plan on adding and changing costumes and backdrops in Scratch. The lesson will be taught on Tuesdays and Thursdays from 9-10 AM and 11-12 PM. The objectives are to learn how to add costumes and backdrops to sprites, change between costumes in a program, and understand the value of self-improvement. Students will watch an introductory video, answer pre-assessment questions, read their textbooks, complete hands-on activities scanning QR codes and creating animations in Scratch, and a post-assessment test question.

Uploaded by

J samson
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
71 views

Adding and Changing Costumes and Backdrops: Computer 10

This document provides an overview of a 1-week lesson plan on adding and changing costumes and backdrops in Scratch. The lesson will be taught on Tuesdays and Thursdays from 9-10 AM and 11-12 PM. The objectives are to learn how to add costumes and backdrops to sprites, change between costumes in a program, and understand the value of self-improvement. Students will watch an introductory video, answer pre-assessment questions, read their textbooks, complete hands-on activities scanning QR codes and creating animations in Scratch, and a post-assessment test question.

Uploaded by

J samson
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

MODULE 4: ADDING AND CHANGING COSTUMES AND

BACKDROPS
Schedule: Tuesday and Thursday 9:00-10:00 am - Wilbur Time Frame: 1 week
Tuesday and Thursday 11:00-12:00 pm - Orville

OBJECTIVES:
By the end of the lesson, the students will be able to:

 Know the block that can be used to add graphic effects to a sprite.
 Add costumes to a sprite.
 Change sprite costumes in a program.
 Add a backdrop to a program
 Change the backdrop in a program.
 Learn the value of self-improvement

INTRODUCTION

Watch a video from Youtube “Simple Scratch Animation” by using this link https://www.youtube.com/watch?
v=qa7kkj7_mxc

Direction: Answer the following questions below. Write your answer on Activity Answer Sheet
given in the last page of this module.

Guide Question:
 How are costume added to a sprite?
 Why is it important to changed and improved ourselves?
 What blocks can be used to add graphic effects to a sprite?

DISCUSSION
To learn more, please read and understand the whole contents on Let’s Discover, pages 31 – 35 of your
text book.

 Using un Cellphone QR Scanner


To know more about costumes and backdrops. Let us scan the two (2) QR codes costumes
and backdrops – page 37.

Practice Activity

Activity 1
Direction: Using a Scratch application. Do the Activity 1 “Draw a Stick Animation Figure”. Refer
to your text book on page – 36 for the direction of this activity.

Send your finish output file in our google classroom.

1 Computer 10
1.
Performance task

Direction: Apply what you have learned on this lesson.


 perform Let’s Do This “Activity 2: Change Your Backdrop” - page 36 and be
guided from the pseudocode as instructed in the same page.

Send your finish output file in our google classroom.

Let’s test ourselves

Direction: Try to answer the given test question for this lesson.
 Answer the following question on activity 3 “Know the Trigger” on page 36 - 37.
Write your answer on Activity Answer Sheet given in the last page of this module.

Note: you don’t need to answer the activities on your textbook. Activity answer sheet will be provided at
the last page of this module.

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 Activities Answer Sheet

Name: _________________________________________________ Date: _____________


Grade/Section: _____________________________________

Write your all answers here.


(answers only)
You can send this Activities answer sheet via “Messenger, Gmail or Google Class”

Pre-Assessment:

 ___________________________________________________________________________________
___________________________________________________________________________________
___________________________________________________________________________________
___________________________________________________________________________________
______________________________________________________________________________
 ___________________________________________________________________________________
___________________________________________________________________________________
___________________________________________________________________________________
_______________________________________________________________________________
 ___________________________________________________________________________________
___________________________________________________________________________________
________________________________________________________________________________

Practice Activity:
Activity 1. (page 36)
(Hands on)

Performance Task:
Let’s Do This
Activity 2. (page 36)

Let’s Test Ourselves:


Activity 3. (Page 36 - 37)

_________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________

3 Computer 10

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