Unit III Part I Introduction To Object Oriented Programming Paradigm Basic Concepts, Benefits and Applications
Unit III Part I Introduction To Object Oriented Programming Paradigm Basic Concepts, Benefits and Applications
DATA DATA
Communication
FUNCTION FUNCTION
Object
DATA
FUNCTION
Some of the features of object oriented programming are:
Objects
Objects are the basic run time entities in an object-oriented system. They may represent a
person, a place, a bank account, a table of data or any item that the program has to
handle. They may also represent user-defined data such as vectors, time and lists.
Programming problem is analyzed in term of objects and the nature of communication
between them. Program objects should be chosen such that they match closely with the
real-world objects. Objects take up space in the memory and have an associated address
like a record in Pascal, or a structure in c.
When a program is executed, the objects interact by sending messages to one another.
Foe example, if “customer” and “account” are to object in a program, then the customer
object may send a message to the count object requesting for the bank balance. Each
object contain data, and code to manipulate data. Objects can interact without having to
know details of each other’s data or code. It is a sufficient to know the type of message
accepted, and the type of response returned by the objects. Although different author
represent them differently fig 1.5 shows two notations that are popularly used in object-
oriented analysis and design.
OBJECTS: STUDENT
DATA
Name
Date-of-birth
Marks
FUNCTIONS
Total
Average
Display
………
Classes
We just mentioned that objects contain data, and code to manipulate that data. The entire
set of data and code of an object can be made a user-defined data type with the help of
class. In fact, objects are variables of the type class. Once a class has been defined, we
can create any number of objects belonging to that class. Each object is associated with
the data of type class with which they are created. A class is thus a collection of objects
similar types. For examples, Mango, Apple and orange members of class fruit. Classes
are user-defined that types and behave like the built-in types of a programming language.
The syntax used to create an object is not different then the syntax used to create an
integer object in C. If fruit has been defines as a class, then the statement
Fruit Mango;
Will create an object mango belonging to the class fruit.
The wrapping up of data and function into a single unit (called class) is known as
encapsulation. Data and encapsulation is the most striking feature of a class. The data is
not accessible to the outside world, and only those functions which are wrapped in the
class can access it. These functions provide the interface between the object’s data and
the program. This insulation of the data from direct access by the program is called data
hiding or information hiding.
Abstraction refers to the act of representing essential features without including the
background details or explanation. Classes use the concept of abstraction and are defined
as a list of abstract attributes such as size, wait, and cost, and function operate on these
attributes. They encapsulate all the essential properties of the object that are to be created.
The attributes are some time called data members because they hold information. The
functions that operate on these data are sometimes called methods or member function.
Inheritance
Inheritance is the process by which objects of one class acquired the properties of objects
of another classes. It supports the concept of hierarchical classification. For example,
the bird, ‘robin’ is a part of class ‘flying bird’ which is again a part of the class ‘bird’.
The principal behind this sort of division is that each derived class shares common
characteristics with the class from which it is derived as illustrated in fig 1.6.
In OOP, the concept of inheritance provides the idea of reusability. This means that we
can add additional features to an existing class without modifying it. This is possible by
deriving a new class from the existing one. The new class will have the combined feature
of both the classes. The real appeal and power of the inheritance mechanism is that it
Fig. 1.6 Property inheritances
BRD
Attributes
Features
Lay Eggs
Attributes Attributes
………… ………..
………... ………..
Polymorphism
Fig. 1.7 illustrates that a single function name can be used to handle different number
and different types of argument. This is something similar to a particular word having
several different meanings depending upon the context. Using a single function name to
perform different type of task is known as function overloading.
Shape
Draw
Binding refers to the linking of a procedure call to the code to be executed in response to
the call. Dynamic binding means that the code associated with a given procedure call is
not known until the time of the call at run time. It is associated with polymorphism and
inheritance. A function call associated with a polymorphic reference depends on the
dynamic type of that reference.
Consider the procedure “draw” in fig. 1.7. by inheritance, every object will have this
procedure. Its algorithm is, however, unique to each object and so the draw procedure
will be redefined in each class that defines the object. At run-time, the code matching the
object under current reference will be called.
Message Passing
An object-oriented program consists of a set of objects that communicate with each other.
The process of programming in an object-oriented language, involves the following basic
steps:
1. Creating classes that define object and their behavior,
2. Creating objects from class definitions, and
3. Establishing communication among objects.
Objects communicate with one another by sending and receiving information much the
same way as people pass messages to one another. The concept of message passing
makes it easier to talk about building systems that directly model or simulate their real-
world counterparts.
A Message for an object is a request for execution of a procedure, and therefore will
invoke a function (procedure) in the receiving object that generates the desired results.
Message passing involves specifying the name of object, the name of the function
(message) and the information to be sent. Example:
Object
Information
Message
Object has a life cycle. They can be created and destroyed. Communication with an
object is feasible as long as it is alive.
Benefits of OOP
OOP offers several benefits to both the program designer and the user. Object-
Orientation contributes to the solution of many problems associated with the
development and quality of software products. The new technology promises greater
programmer productivity, better quality of software and lesser maintenance cost. The
principal advantages are:
Through inheritance, we can eliminate redundant code extend the use of existing
Classes.
We can build programs from the standard working modules that communicate
with one another, rather than having to start writing the code from scratch. This
leads to saving of development time and higher productivity.
The principle of data hiding helps the programmer to build secure program that
can not be invaded by code in other parts of a programs.
It is possible to have multiple instances of an object to co-exist without any
interference.
It is possible to map object in the problem domain to those in the program.
It is easy to partition the work in a project based on objects.
The data-centered design approach enables us to capture more detail of a model
can implemental form.
Object-oriented system can be easily upgraded from small to large system.
Message passing techniques for communication between objects makes to
interface descriptions with external systems much simpler.
Software complexity can be easily managed.
Application of OOP
OOP has become one of the programming buzzwords today. There appears to be a great
deal of excitement and interest among software engineers in using OOP. Applications of
OOP are beginning to gain importance in many areas. The most popular application of
object-oriented programming, up to now, has been in the area of user interface design
such as window. Hundreds of windowing systems have been developed, using the OOP
techniques.
Real-business system are often much more complex and contain many more objects
with complicated attributes and method. OOP is useful in these types of application
because it can simplify a complex problem. The promising areas of application of OOP
include:
Real-time system
Simulation and modeling
Object-oriented data bases
Hypertext, Hypermedia, and expertext
AI and expert systems
Neural networks and parallel programming
Decision support and office automation systems
CIM/CAM/CAD systems
The object-oriented paradigm sprang from the language, has matured into
design, and has recently moved into analysis. It is believed that the richness of
OOP environment will enable the software industry to improve not only the
quality of software system but also its productivity. Object-oriented technology
is certainly going to change the way the software engineers think, analyze,
design and implement future system.