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Simple Reality RPG Rules4

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UNIVERSAL: Doctor Who


SIMPLE REALITY RPG RULES SUPPLEMENT
For Miniature Wargames and Role Playing Games of Doctor Who

INTRODUCTION

Doctor Who is the most original and far reaching science fiction concept yet created. For forty years, through several different medias including television, novels, and audio adventures, it has established a concrete mythos
centered upon the Time Lord known only as the Doctor, the most mysterious subject of that mythos. In order to appreciate this unique Time Travel Genre one must have some familiarity with the mythos that is known as DOCTOR
WHO. You can begin your indoctrination in the most captivating series in human history at:

http://www.bbc.co.uk/cult/doctorwho/

At last there is a generic RPG System with precise and realistic combat and skill resolution rules (which still allow a GM and Player to advance their characters skills to add a cinematic touch) which are neither burdensome nor
reliant on tables. And that RPG System is UNIVERSAL!

These rules are the accumulation of 18 years of research into:


Miniature Wargames
Role Playing Games
Amateur and Professional Marksmanship Statistics
Amateur and Professional Archery Statistics
Amateur and Professional Fencing Statistics
Dice Probability

WHAT YOU NEED TO USE THESE RULES

UNIVERSAL: Simple Reality RPG Basic Rules


As many six-sided dice as you can get your hands on
Miniatures for combat resolution.
Pencil and Paper to record your characters
Familiarity and appreciation of Doctor Who

DOCTOR WHO SKILLS

Physical (Combat)

Swordsman (Includes other slashing/ piercing weapons)


Archer
Marksman (Crossbow, projectile or energy weapon)
Martial Artist
Wrestler
Brawler
Spearman
Pikeman
Knife Thrower (Includes all small thrown weapons)
Artillerist
Pilot (Airplane or Aerospace)
Alien Monster

Physical (Non-Combat)

Acrobat
Thief
Runner
Equestrian
Mariner (Sailor, Powerboat, Sailor, Wet Navy, or Merchant Mariner)

Mental (Combat)

Psychic
Time Lord
Ancient Gallifreyan (very, very rare; should be treated like the Wizard Skill in UNIVERSAL: Sword and Sorcery Supplement)

Mental (Non-Combat)

Alchemist
Philosopher
Physician
Artist
Leader
Spacer (Starship Operations)
Starship Command Officer (Prerequisites: Pilot (Aerospace); Spacer; Astrogation)
Starship Operations Officer (Prerequisites: Engineer and Technician (1 field) or Spacer and Scientist (1 field))
Starship Science Officer (Prerequisites: Scientist (2 fields) or Physician)
Physician
Scientist (Choose Field, like Physicist, Biologist, etc.)
Artist
Leader
Theologian
Linguist (Choose Language)
Engineer
Tactician
Strategist
Evangelist
Investigator
Lawyer
Technician (Choose Field, like Communicator, Mechanic, etc.)
Diplomat
Astrogator (Hyperspace, Subspace, Wormhole Navigation)
Time Traveller (Time Machine Operations) (Special Prerequisite: Time Lord in order to pilot a TARDIS Time Travel Capsule)
MacGuffin (Ability to construct an object in little time to resolve a situation)

Example Doctor Who Characters:

The Doctor (1, 2, 3, 4, 5, 6, 7, 8, or 9)


Physical 6
Martial Artist (Venusian Aki-Do) 2
Thief 1
Mental 425
Time Lord 8
Technician (Computers) 1
Technician (Electronics) 1
Technician (Electrical) 1
Technician (Mechanical) 1
Scientist (Temporal Physics) 1
Scientist (Exobiology) 1
Scientist (Mathematics) 1
Scientist (Chemistry) 1
Scientist (Astronomy) 1
Astrogation 1
Time Traveller 2
MacGuffin 1
Physician 1
Investigator 8
(Optional if you follow the Cartmel Master Plan: Ancient Gallifreyan 36)

ALIEN MONSTERS

Here is a list of Alien Monsters that are found in Doctor Who. Only the Monster Level and any additional Mental Skills (Combat) are listed, as these are all that is pertinent to Doctor Who Battles:

Monster Monster Level Mental Skills (Combat)


Dalek/ Klade Guardsman 7
Cyberman/ Silverati 4
Auton 3
Draconian 2
Drahvin/Remote 2
Time Lord/ Elemental/ Faction Paradox 4 Time Lord 8
Vampire/ Yssgaroth 7 Psychic 14
Ice Warrior 4
Mandrel 6
Ogron 3
Rill 6
Chumbly 4
Robot 4
Silurian/ Sea Devil 3
Sensorite 1 Psychic 5
Vervoid 2
Vogan 1
Zarbi 4
Menoptera 1
Optera 2
Yeti 4
Great Intelligence 20 Psychic 20
Dalek Trooper/ Klade Warrior 2
Nestene 20 Psychic 20
Animus 15 Psychic 15

REGENERATION RULES

If a Time Lord Character is killed (defeated in combat and not attended to with a successful Physician Task Roll) then he can Regenerate. The player must roll a number of 6d equal to his Time Lord Level and must roll one 6 (just
like any other Task Resolution). If he succeeds his character regenerates into a new form, but maintains his Skill Levels and other game statistics as they are.

NOW AVAIABLE:

UNIVERSAL: Epic Fantasy


UNIVERSAL: Sword and Sorcery

COMING SOON TO:


https://www.angelfire.com/games4/doctorwhoeyespy/contents.html

UNIVERSAL: Cthulhu

UNIVERSAL: Hard Space Opera

UNIVERSAL: Cold Universe

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