DDAL05-12 Bad Business in Parnast v1.1 PDF
DDAL05-12 Bad Business in Parnast v1.1 PDF
DDAL05-12 Bad Business in Parnast v1.1 PDF
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time,
and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this,
the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers
to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught.
Joe Marflak
Adventure Designer
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards
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Adventure Hooks
There are many reasons for the adventurers to be on
site, including the following:
Treasure Hunters. You’ve recently come to Parnast
following a treasure hunting expedition in the
Greypeak Mountains. Characters who participated in
DDAL05-01 Treasures of the Broken Hoard may
already be in Parnast.
Caravan Guards. You recently arrived at Parnast
as part of a caravan traveling through the Anauroch
or Grey Peak Mountains, your employers are taking a
few days to rest before completing an arduous
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C. Development
Once one or both of the brothers has been captured
or killed, all that remains is to report their findings.
Reporting to Raggnar
Raggnar asks the characters to go after Kagrota, but
leaves it to them to decide whether or not they want
to bring Tove along. Either way, he realizes that this
looks bad for him, and asks them to keep quiet about
the situation until after Kagrota has been dealt with.
Treasure. The characters are paid 50 gp and
promised more if they deal with Kagrota.
XP Award. For reporting their findings to Raggnar
or Gundalin, each character is awarded 300 XP.
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Failure
If the characters are killed, or fail to defeat Kagrota.
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Downtime
Each character receives five downtime days at the
conclusion of this adventure.
DM Rewards
For running this adventure, you receive 225 XP, 112
gp and five downtime days.
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STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 16 (+3) 9 (−1) 13 (+1) 12 (+1) 19 (+4) 8 (−1) 16 (+3) 5 (−3) 7 (−2) 7 (−2)
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit,
reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 +
3) piercing damage.
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Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 5 (1d6 + 2) piercing damage.
Short Bow. Ranged Weapon Attack: +4 to hit, range
80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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W,
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If a player does not have a mobile device, please tell them to head to dndadventurersleague.org/results to enter
their results.
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