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Clone Clone: One-Shot One-Shot

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clone clone

27

one-shot one-shot
Search your trash or deck for a Search your trash or deck for a
clone Soldier card and Put it into clone Soldier card and Put it into
your hand. If you searched your deck, your hand. If you searched your deck,
shuffle your deck. shuffle your deck.
You may play a card. You may play a card.

deploy
Power: play a clone soldier from
your hand. Draw a card.

clone clone

one-shot one-shot
Search your trash or deck for a Search your trash or deck for a
clone Soldier card and Put it into clone Soldier card and Put it into
your hand. If you searched your deck, your hand. If you searched your deck,
shuffle your deck. shuffle your deck.
You may play a card. You may play a card.
{ One player may draw a card.
{ one player may put a card from their
trash into their hand.
{ select a hero target. Increase the
next damage dealt by that target by 2.
gunner 5 gunner 5 gunner 5

clone soldier clone soldier clone soldier


Power: Militia deals up to X targets 2 Power: Militia deals up to X targets 2 Power: Militia deals up to X targets 2
projectile damage each, where projectile damage each, where projectile damage each, where
X = the number of Clone X = the number of Clone X = the number of Clone
Soldiers in play plus 1. Soldiers in play plus 1. Soldiers in play plus 1.
When this card is destroyed, it deals When this card is destroyed, it deals When this card is destroyed, it deals
Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage.

infantry 5 infantry 5 infantry 5

clone soldier clone soldier clone soldier


Power: Militia deals 1 target X melee Power: Militia deals 1 target X melee Power: Militia deals 1 target X melee
damage, where X = the number damage, where X = the number damage, where X = the number
of Clone Soldiers in play plus of Clone Soldiers in play plus of Clone Soldiers in play plus
1. 1. 1.
When this card is destroyed, it deals When this card is destroyed, it deals When this card is destroyed, it deals
Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage.
gunner 5 medic 5 medic 5

clone soldier clone soldier clone soldier


Power: Militia deals up to X targets 2 When this card enters play, all Clone When this card enters play, all Clone
projectile damage each, where Soldiers regain 1 HP. Soldiers regain 1 HP.
X = the number of Clone
Soldiers in play plus 1. Power: Each hero target regains 1 HP. Power: Each hero target regains 1 HP.
You may draw a card. You may draw a card.
When this card is destroyed, it deals
Militia 1 irreducible psychic damage. When this card is destroyed, it deals When this card is destroyed, it deals
Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage.

infantry 5 medic 5 medic 5

clone soldier clone soldier clone soldier


Power: Militia deals 1 target X melee When this card enters play, all Clone When this card enters play, all Clone
damage, where X = the number Soldiers regain 1 HP. Soldiers regain 1 HP.
of Clone Soldiers in play plus
1. Power: Each hero target regains 1 HP. Power: Each hero target regains 1 HP.
You may draw a card. You may draw a card.
When this card is destroyed, it deals
Militia 1 irreducible psychic damage. When this card is destroyed, it deals When this card is destroyed, it deals
Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage.
armoury body armour healing absorption

equipment, limited equipment, limited ongoing


Increase damage dealt by Militia by 1. Reduce damage dealt to Militia and Power: Destroy a Clone Soldier.
Clone Soldiers by 1. Prevent the damage dealt to
Whenever Militia deals damage, you may Militia by that Clone Soldier.
choose to do either melee, fire, If Militia or a Clone Soldier would be Militia regains HP equal to the
projectile, or energy damage. dealt 3 or more damage from a single current HP of the card before
source, you may prevent all of it and it was destroyed.
destroy this card.

armoury body armour healing absorption

equipment, limited equipment, limited ongoing


Increase damage dealt by Militia by 1. Reduce damage dealt to Militia and Power: Destroy a Clone Soldier.
Clone Soldiers by 1. Prevent the damage dealt to
Whenever Militia deals damage, you may Militia by that Clone Soldier.
choose to do either melee, fire, If Militia or a Clone Soldier would be Militia regains HP equal to the
projectile, or energy damage. dealt 3 or more damage from a single current HP of the card before
source, you may prevent all of it and it was destroyed.
destroy this card.
human shield helping hand necessary sacrifice

ongoing, limited one-shot one-shot


Whenever a hero target would be dealt Each player may draw a card. Destroy any number of Clone Soldiers.
damage, you may redirect it to a clone Destroy X ongoing and/or environment
soldier. If there are more clone soldiers in cards, where X = the number of Clone
play than active heroes, each player may Soldiers destroyed this way.
draw a card.

human shield helping hand necessary sacrifice

ongoing, limited one-shot one-shot


Whenever a hero target would be dealt Each player may draw a card. Destroy any number of Clone Soldiers.
damage, you may redirect it to a clone Destroy X ongoing and/or environment
soldier. If there are more clone soldiers in cards, where X = the number of Clone
play than active heroes, each player may Soldiers destroyed this way.
draw a card.
wrong target wrong target wrong target

ongoing, limited ongoing, limited ongoing, limited


When Militia drops to 0 or fewer HP, When Militia drops to 0 or fewer HP, When Militia drops to 0 or fewer HP,
you may destroy a Clone Solider. If you may destroy a Clone Solider. If you may destroy a Clone Solider. If
you do, restore Militia to the current you do, restore Militia to the current you do, restore Militia to the current
HP of the card before it was destroyed. HP of the card before it was destroyed. HP of the card before it was destroyed.
Then, destroy this card. Then, destroy this card. Then, destroy this card.

sergeant 5 sergeant 5 sergeant 5

clone soldier clone soldier clone soldier


When this card enters play, you may When this card enters play, you may When this card enters play, you may
play a card or use a power. play a card or use a power. play a card or use a power.
Power: Discard 1 card. If you do, one Power: Discard 1 card. If you do, one Power: Discard 1 card. If you do, one
player may play a card or use player may play a card or use player may play a card or use
a power now. a power now. a power now.
When this card is destroyed, it deals When this card is destroyed, it deals When this card is destroyed, it deals
Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage. Militia 1 irreducible psychic damage.
focused fire focused fire focused fire

one-shot one-shot one-shot


Militia deals one target 3 projectile Militia deals one target 3 projectile Militia deals one target 3 projectile
damage. damage. damage.

riot riot riot

one-shot one-shot one-shot


Militia deals all non-hero targets 1 Militia deals all non-hero targets 1 Militia deals all non-hero targets 1
melee damage each. melee damage each. melee damage each.

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