Turn Manual
Turn Manual
Turn Manual
3
Reference Manual
Copyright 2004
KNOWLEDGE BASE
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Table of Contents
INTRODUCTION 1
Where do I go from here? 1
Typefaces in this manual 2
How to get support 3
On-line help 3
Online documentation 4
Conventions used in this manual 5
Menus and functions 5
Mouse 5
Cross references 5
Diagrams 5
REFERENCE 1
Defining a Tracking Path centre line 2
Auto Define 3
Manual Define 3
Turn Setup 4
Active Vehicle 4
Simulation Settings 5
Envelope Drawing Settings 6
Creating a new Vehicle File 7
Add a Vehicle to a Vehicle File 8
Running a Simulation 9
Forward Movement 9
Reverse Movement 10
Add a Vehicle Profile 11
Delete Simulation 11
Vehicle Dimension Dialog 12
Single Unit Vehicles 13
Articulated Vehicles 14
Vehicles with full trailers 15
Vehicles with Semi-Trailers 16
Aircraft 17
Cargo Point Tracking 20
Simulation Results 21
Minimum Turning Circle Envelope 22
Dynamic Simulation 25
TUTORIAL 1 – CREATE A NEW VEHICLE FILE 1
Set up a project 2
Create a new Vehicle File 3
Add a user defined vehicle 5
Introduction 1-1
Typefaces in this manual
The different typefaces in this manual are used as follows:
Monospace This typeface represents text as it appears
onscreen such as prompts.
Italics Italics are used for emphasis and to introduce
new terms.
[Enter] This indicates a key on your keyboard.
For example:
“Press [Enter] to complete the entry.”
Command This typeface indicates a menu option or a
command.
For example:
“Click on the Open icon to load a drawing.”
On-line help
The Civil Designer on-line help system is far easier to use
and more comprehensive than those typically found in other
software programs.
It contains about 10 times as much information as this
manual and provides complete answers to virtually any
question you may have about features or how to use Civil
Designer.
Access on-line Help from the Help menu option at any time,
or by pressing F1 during the display of any of the dialogs in
the program. The help items can be printed using the File ►
Print option of the Help window or the Print button on the
toolbar.
Introduction 1-3
Online documentation
The User Guide and the Reference Manual are supplied on
the CD-ROM in Adobe Acrobat PDF format. You have the
option to install the Acrobat Reader when installing Civil
Designer. This allows you to browse through the manual, to
search for specific subjects, and to print out all or any
selection of pages.
Mouse
In this manual, clicking refers to clicking with your left
mouse button unless otherwise specified. When a click with
your right mouse button is required, the terms right click or
right clicking are used.
Cross references
When a function is mentioned, it is mentioned together with
the menu in which it can be found. For example, see Line
(Chained) in the Reference Manual means that the Line
(Chained) function is described in the Reference Manual.
See Accurate Drawing means that you should refer to the
chapter on Accurate Drawing in your Civil Designer User
Guide.
Diagrams
All diagrams are shown with the cursor in Freehand mode
except where Civil Designer automatically uses another
mode. However, other modes may be used (see Snap Modes
in the Reference Manual).
Introduction 1-5
1-6 Civil Designer Turn
Reference
The Civil Designer Turn program is an integrated module of
Civil Designer which simulates low speed turning maneuvers
of user defined vehicles along a specified tracking path.
This chapter describes each function in detail.
Reference 2-1
Defining a Tracking Path centre line
A tracking path is the path that will be used in simulating
vehicle movement. This path can be defined by drawing lines
and arcs in CAD. There are however a couple of guidelines to
be followed in doing this:
Manual Define
Select the Turn ► Define Path ► Manual Tracking option from
the main menu, or Left click on the Define path icon on the
Turn toolbar.
Use this option if Auto Define did not give the desired result.
This function will prompt you to indicate each line or arc in
sequence of vehicle movement.
Right click to indicate the end of the path.
As you define the path using either one of these options, the
elements will be highlighted to enable you to verify the
result. The coordination will be done according to the
Coordination Interval value specified in the Setup dialog.
Reference 2-3
Turn Setup
Press the Setup icon on the Turn toolbar, or select the Turn
► Setup option from the main menu to display the Setup
dialog.
Active Vehicle
Specify the Vehicle Group File Name to be used, using the
File Open dialog when clicking the File […] button.
When a Vehicle group file is specified an Active vehicle, can
be selected from the Vehicle combo box. Click on the Add
Vehicle option to add a new vehicle to the current Vehicle
Group file. A vehicle can also be deleted from the group file
by clicking the Delete Vehicle button.
The Angle (decimal) at which the vehicle and trailers must
start the simulation can be specified in the Tractor Starting
Angle, Trailer1 Starting Angle and Trailer2 Starting Angle edit
boxes. These options only apply when forward vehicle
movement is simulated.
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Reference 2-5
• Swept Path
The amount of space the vehicle and trailers will take
up during the movement will be illustrated.
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Reference 2-7
Add a Vehicle to a Vehicle File
The Turn vehicle group file (*.VCL) is totally user
configurable. You can add, edit or delete vehicles at any
time.
Press the Add Vehicle button on the Setup dialog.
Enter a name for the new vehicle in the Vehicle Name edit
box. This name (32 characters long) will be listed in the
Vehicle combo box in the Setup dialog. In the Type of Vehicle
combo box, specify the type of vehicle that has to be added.
There are 13 standard vehicle types, which will determine
the bitmap in the Vehicle Dimensions dialog as well as the
profile symbol that will be used when running Add Profile.
This setting will also be used in doing a realistic simulation.
You may have more than one vehicle in a Vehicle File of the
same type, as long as they have different Vehicle Names.
Press OK to enter dimensions for the newly added vehicle
using the Vehicle Dimension dialog.
Forward Movement
When the vehicle is moving in a forward direction, the center
point of its front axle will always be on the specified track
path. The angle of its front wheels will always be parallel to
the tangent line on a circle or parallel to a straight line.
The rear wheels of the vehicle will always follow a straight
line between its current position and the previous position of
the front wheels. The same rule applies when there are
trailers connected to the vehicle.
The assumption is made that the vehicle is moving at vary
low speed (parking speed). When a vehicle then enters a
curve, the driver will be able to turn the wheels in the new
direction within a neglect able short distance therefore no
transition curves have to be used for forward motion.
Reference 2-9
Reverse Movement
In the reverse direction the center point of the rear axle of
the vehicle, or last trailer will follow the track path. This rear
axle will always be perpendicular to the tangent line on a
circle, or straight line. This also determines the angle at
which the vehicle is traveling and the angle of the steering
wheels will then be calculated accordingly.
When there are trailers connected to the vehicle, it is no
longer safe to assume that no transition curve is needed
although the vehicle is moving at vary low speed. The driver
of the vehicle must maneuver the vehicle in such a way that
it pushes the trailer into the curve.
In order to perform such a maneuver, there must be a
transition period before the trailer enters, or exits the
circular curve. This also means that the center of the
trailer’s rear axle will no longer follow the defined path
exactly around the circular curve.
This discrepancy depends on the length of the transition
curves, which the program will calculate according to the
maximum steering angle of the vehicle. This will ensure that
the transition curves and therefore the discrepancy be kept
as short as possible.
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Delete Simulation
Select the Turn ► Delete Run option, or press the Delete
Simulation button on the Turn toolbar to delete the last
simulation. The CAD layers for the Track Path, Swept Path
and Vehicle Drawing as specified in the Setup dialog will be
deleted.
Reference 2-11
Vehicle Dimension Dialog
Select the Turn ► Vehicle Dimension option from the main
menu or press the Vehicle Dimension icon on the Turn
toolbar to display the vehicle dimensions of the active
vehicle.
There are 13 standard vehicle types, which can be used to
define most standard vehicles. You can have more than one
vehicle in the group file from the same vehicle type, as long
as each vehicle name is unique. These vehicle types, dictates
the format of the Vehicle dimension dialog as well as the
simulation process.
All the dimensions on these dialogs as well as the Vehicle
Name can be edited and will be stored in the Vehicle Group
File when OK is pressed. When changing the Vehicle name,
you can either change the name of the current vehicle, or
create a new vehicle with the changed name.
The 13 vehicle types can be sub-divided into 5 main groups
namely, Single Unit Vehicles, Articulated Vehicles, Vehicles
with full trailers, Vehicles with semi-trailers and Aircraft.
These vehicle groups will be discussed subsequently.
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Reference 2-13
Articulated Vehicles
The following vehicles are articulated vehicles:
• Articulated Truck, with or without trailers.
• Articulated Bus
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Reference 2-15
Vehicles with Semi-Trailers
The following vehicles are vehicles with semi-trailers:
• Passenger Car\Semi-Trailer.
• Single Unit Bus \ Semi-Trailer.
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Reference 2-17
Plan View
The dimensions at the bottom of the drawing indicate
positions where the wings and tail are attached to the
aircraft’s body.
Dimension 1 Distance from the nose to the base of the
wing.
Dimension 2 Width of the wing against the aircraft’s body.
Dimension 3 Distance between the back of the wing and the
base of the tail.
Dimension 4 Width of the tail against the aircraft’s body.
Dimension 5 Distance from the back of the tail to the tip of
the tail.
Side Elevation
Dimension 10 Front Overhang: Distance from the nose
to the center of the front wheel.
Dimension 11 Wheelbase: Distance between the center of
the front wheel/s and the center of the rear
wheel, or main wheel group.
Overall dimensions
Wing Span The distance from the left wing tip to the right
wing tip.
Tail Width The distance from the left tail tip to the right tail
tip.
Body Width The width of the widest part of the aircraft‘s
body.
Rear/Front Track width The distance between the outside edges of the
main wheels.
Front wheel diam The diameter of the front wheel/s.
Rear wheel diam The diameter of the rear wheel/s
Reference 2-19
Cargo Point Tracking
Press the Designer button on the Setup dialog to display the
Cargo point-tracking dialog.
Reference 2-21
Minimum Turning Circle Envelope
Select the Turn ► Minimum Envelope ► Minimum Envelope
Setup option, or left click on the Minimum Envelope icon on
the Turn toolbar to display this dialog:
TRH 17 Template
This method will create a minimum turning envelope in such
a way that the outer front wheel will travel exactly on a
circular curve, which means that the vehicle reaches its
maximum steering angle close to the crest of such a circle.
Reference 2-23
The turning angle graph will look like this:
Around a Kerb
When running this method, the program will use a specified
kerb radius and lane width to calculate the minimum turning
envelope for a vehicle that has to turn around the specified
kerb.
The following formulas will be used:
RIR = RK + (W - w) / 2 + 0.6
2 2 2 0.5
ROF = [ (RIR + W) + L1 + L2 ]
Where:
L1 Wheelbase of the Tractor
L2 Wheelbase of semitrailer
w Track Width
RK Kerb Radius
Procedure
The program will prompt:
Indicate Vehicle start position.
Graphically Indicate the position where the centre point of
the vehicle's front axle must be.
The program will prompt:
Indicate Vehicle direction of initial movement:
A rubber-band will be drawn from the start position to the
cursor position. Use the rubber-band to indicate the vehicle's
orientation before movement. A vehicle diagram will now be
drawn at the start of the simulation.
The Program will prompt:
Indicate Waypoint
Click on a point where the vehicle must move to. The vehicle
will immediately turn its steering wheels toward the
indicated point and start moving in that direction. When the
steering wheels reach their maximum steering angle, the
vehicle will turn at its maximum steering angle, therefore
turning at its minimum turning radius, until the wheels can
be turned directly towards the waypoint.
The program will repeatedly ask for waypoints, running the
simulation from waypoint to waypoint, until you press Esc.
Reference 2-25
2-26 Civil Designer Turn
Tutorial 1 – Create a New Vehicle File
This tutorial will show you haw to create a user defined
vehicle group file. You will learn how to:
• Set up a project in Civil Designer / AllyCAD
• Create a new Vehicle Group file (*.vcl)
• Add a User defined vehicle to the file.
Press the File Open […] button next to the “Group File
Name”. Scroll to the “C:\CivDes63\Examples” directory and
type the file name “Tutor Vehicles.vcl” into the [File Name]
edit box.
You can use the graph to see exactly at which point any of
the limiting angles (as specified in the Dimension dialog)
were exceeded. Press the Print button to print the results.
You can use the graph to see exactly at which point any of
the limiting angles (as specified in the Dimension dialog)
were exceeded. Press the Print button to print the results.
You can also indicate the cargo position by using your mouse
as well as jumping to the nearest point using the “J” key. A
blue circle indicates the cargo position.
Press OK to return to the Setup dialog.
The vehicle will move along the track path and leave behind
a line, which represents the position of the defined cargo
position along the path.
T LEF
Initial Direction of movement