Ge6151 Computer Programming Complete Not
Ge6151 Computer Programming Complete Not
COURSE
MATERIAL
GE6151 COMPUTER
PROGRAMMING
UNIT I INTRODUCTION 8
Generation and Classification of Computers- Basic Organization of a Computer –Number System –
Binary – Decimal – Conversion – Problems. Need for logical analysis and thinking – Algorithm –
Pseudo code – Flow Chart.
UNIT II C PROGRAMMING BASICS 10
Problem formulation – Problem Solving - Introduction to ‘ C’ programming –fundamentals – structureof
a ‘C’ program – compilation and linking processes – Constants, Variables – Data Types –Expressions
using operators in ‘C’ – Managing Input and Output operations – Decision Making andBranching –
Looping statements – solving simple scientific and statistical problems.
UNIT III ARRAYS AND STRINGS 9
Arrays – Initialization – Declaration – One dimensional and Two dimensional arrays. String-
Stringoperations – String Arrays. Simple programs- sorting- searching – matrix operations.
UNIT IV FUNCTIONS AND POINTERS 9
Function – definition of function – Declaration of function – Pass by value – Pass by reference –
Recursion – Pointers - Definition – Initialization – Pointers arithmetic – Pointers and arrays- Example-
Problems.
UNIT V STRUCTURES AND UNIONS 9
Introduction – need for structure data type – structure definition – Structure declaration – Structure-
within a structure - Union - Programs using structures and Unions – Storage classes, Pre-processor
directives.
TOTAL: 45 PERIODS
TEXTBOOKS: 1. Anita Goel and Ajay Mittal, “Computer Fundamentals and Programming in C”,
Dorling Kindersley(India) Pvt. Ltd., Pearson Education in South Asia, 2011.
REFERENCES:
1. Byron S Gottfried, “Programming with C”, Schaum’s Outlines, Second Edition, Tata McGraw-
Hill,2006.
2. Dromey R.G., “How to Solve it by Computer”, Pearson Education, Fourth Reprint, 2007.
3. Kernighan,B.W and Ritchie,D.M, “The C Programming language”, Second Edition,
PearsonEducation, 2006.
UNIT I INTRODUCTION
GENERATIONS OF COMPUTERS
The term Zeroth generation is used to refer to the period of development of computing, which
predated the commercial production and sale of computer equipment. The period might be dated
as extending from the mid-1800s. In particular, this period witnessed the emergence of the first
electronics digital computers on the ABC, since it was the first to fully implement the idea of the
stored program and serial execution of instructions. The development of EDVAC set the stage
for the evolution of commercial computing and operating system software. The hardware
component technology of this period was electronic vacuum tubes. The actual operation of these
early computers took place without be benefit of an operating system. Early programs were
written in machine language and each contained code for initiating operation of the computer
itself. This system was clearly inefficient and depended on the varying competencies of the
individual programmer as operators.
The first generation marked the beginning of commercial computing. The first generation was
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characterized by high-speed vacuum tube as the active component technology. Operation
continued without the benefit of an operating system for a time. The mode was called "closed
shop" and was characterized by the appearance of hired operators who would select the job to be
run, initial program load the system, run the user’s program, and then select another job, and so
forth. Programs began to be written in higher level, procedure-oriented languages, and thus the
operator’s routine expanded. The operator now selected a job, ran the translation program to
assemble or compile the source program, and combined the translated object program along with
any existing library programs that the program might need for input to the linking program,
loaded and ran the composite linked program, and then handled the next job in a similar fashion.
Application programs were run one at a time, and were translated with absolute computer
addresses. There was no provision for moving a program to different location in storage for any
reason. Similarly, a program bound to specific devices could not be run at all if any of these
devices were busy or broken.
At the same time, the development of programming languages was moving away from the basic
machine languages; first to assembly language, and later to procedure oriented languages, the
most significant being the development of FORTRAN
The second generation of computer hardware was most notably characterized by transistors
replacing vacuum tubes as the hardware component technology. In addition, some very
important changes in hardware and software architectures occurred during this period. For the
most part, computer systems remained card and tape-oriented systems. Significant use of random
access devices, that is, disks, did not appear until towards the end of the second generation.
Program processing was, for the most part, provided by large centralized computers operated
under mono-programmed batch processing operating systems.
The most significant innovations addressed the problem of excessive central processor delay due
to waiting for input/output operations. Recall that programs were executed by processing the
machine instructions in a strictly sequential order. As a result, the CPU, with its high speed
electronic component, was often forced to wait for completion of I/O operations which involved
mechanical devices (card readers and tape drives) that were order of magnitude slower.
These hardware developments led to enhancements of the operating system. I/O and data channel
communication and control became functions of the operating system, both to relieve the
application programmer from the difficult details of I/O programming and to protect the integrity
of the system to provide improved service to users by segmenting jobs and running shorter jobs
first (during "prime time") and relegating longer jobs to lower priority or night time runs. System
libraries became more widely available and more comprehensive as new utilities and application
software components were available to programmers.
The second generation was a period of intense operating system development. Also it was the
period for sequential batch processing. Researchers began to experiment with multiprogramming
and multiprocessing.
The third generation officially began in April 1964 with IBM’s announcement of its System/360
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family of computers. Hardware technology began to use integrated circuits (ICs) which yielded
significant advantages in both speed and economy. Operating System development continued
with the introduction and widespread adoption of multiprogramming. This marked first by the
appearance of more sophisticated I/O buffering in the form of spooling operating systems. These
systems worked by introducing two new systems programs, a system reader to move input jobs
from cards to disk, and a system writer to move job output from disk to printer, tape, or cards.
The spooling operating system in fact had multiprogramming since more than one program was
resident in main storage at the same time. Later this basic idea of multiprogramming was
extended to include more than one active user program in memory at time. To accommodate this
extension, both the scheduler and the dispatcher were enhanced. In addition, memory
management became more sophisticated in order to assure that the program code for each job or
at least that part of the code being executed was resident in main storage. Users shared not only
the system’ hardware but also its software resources and file system disk space.
The third generation was an exciting time, indeed, for the development of both computer
hardware and the accompanying operating system. During this period, the topic of operating
systems became, in reality, a major element of the discipline of computing.
The fourth generation is characterized by the appearance of the personal computer and the
workstation. Miniaturization of electronic circuits and components continued and Large Scale
Integration (LSI), the component technology of the third generation, was replaced by Very Large
Scale Integration (VLSI), which characterizes the fourth generation. However, improvements in
hardware miniaturization and technology have evolved so fast that we now have inexpensive
workstation-class computer capable of supporting multiprogramming and time-sharing. Hence
the operating systems that supports today’s personal computers and workstations look much like
those which were available for the minicomputers of the third generation. Examples are
Microsoft’s DOS for IBM-compatible personal computers and UNIX for workstation. However,
many of these desktop computers are now connected as networked or distributed systems.
Computers in a networked system each have their operating system augmented with
communication capabilities that enable users to remotely log into any system on the network and
transfer information among machines that are connected to the network. The machines that make
up distributed system operate as a virtual single processor system from the user’s point of view; a
central operating system controls and makes transparent the location in the system of the
particular processor or processors and file systems that are handling any given program.
CLASSIFICATION OF COMPUTERS
Super-computers are very fast and powerful machines. Their internal architecture enables them
to run at the speed of tens of MIPS (Million Instructions per Second). Super-computers are very
expensive and for this reason are generally not used for CAD applications. Examples of super-
computers are: Cray and CDC Cyber 205.
Minicomputers were developed in the 1960's resulting from advances in microchip technology.
Smaller and less expensive than mainframe computers, minicomputers run at several MIPS and
can support 5-20 users. CAD usage throughout the 1960's used minicomputers due to their low
cost and high performance. Examples of minicomputers are: DEC PDP, VAX 11.
Microcomputers were invented in the 1970's and were generally used for home computing and
dedicated data processing workstations. Advances in technology have improved microcomputer
capabilities, resulting in the explosive growth of personal computers in industry. In the 1980's
many medium and small design firms were finally introduced to CAD as a direct result of the
low cost and availability of microcomputers. Examples are: IBM, Compaq, Dell, Gateway, and
Apple Macintosh.
The average computer user today uses a microcomputer. These types of computers include PC's,
laptops, notebooks, and hand-held computers such as Palm Pilots.
Larger computers fall into a mini-or mainframe category. A mini-computer is 3-25 times faster
than a micro. It is physically larger and has a greater storage capacity.
A mainframe is a larger type of computer and is typically 10-100 times faster than the micro.
These computers require a controlled environment both for temperature and humidity. Both the
mini and mainframe computers will support more workstations than will a micro. They also cost
a great deal more than the micro running into several hundred thousand dollars for the
mainframes.
Processors
The term processor is a sub-system of a data processing system which processes received
information after it has been encoded into data by the input sub-system. These data are then
processed by the processing sub-system before being sent to the output sub-system where they
are decoded back into information. However, in common parlance processor is usually referred
to the microprocessor, the brains of the modern day computers.
Examples of CISC processors are the VAX, PDP-11, Motorola 68000 family and the Intel
x86/Pentium CPUs.
The microprocessor contains the CPU which is made up of three components--the control unit
supervises all that is going on in the computer, the arithmetic/logic unit which performs the math
and comparison operation, and temporary memory. Because of the progress in developing better
microprocessors, computers are continually evolving into faster and better units.
Notebooks
A laptop computer (also known as notebook computer) is a small mobile personal computer,
usually weighing around from 1 to 3 kilograms (2 to 7 pounds). Notebooks smaller than an A4
sheet of paper and weighing around 1 kg are sometimes called sub-notebooks and those
weighing around 5 kg a desk note (desktop/notebook). Computers larger than PDAs but smaller
than notebooks are also sometimes called "palmtops". Laptops usually run on batteries.
Notebook Processor:
A notebook processor is a CPU optimized for notebook computers. All computing devices
require a CPU. One of the main characteristics differentiating notebook processors from other
CPUs is low-power consumption.
Integrated Components
Unlike a desktop computer, a notebook has most of the components built-in or integrated into the
computer. For desktop systems, determining which computer to buy is generally not based on
what type of keyboard or mouse that is available. If you don't like the keyboard or mouse, you
can always purchase something else. However, in the case of a notebook computer, the size of
the keyboard or type of pointing device may be something that you need to consider unless you
intend to use a regular mouse or full-sized keyboard. There are some notebooks that have a
keyboard that expands when the notebook is opened which is a nice feature if you find the
normal keyboard to be too small. Pointing devices vary from a touch pad to a stick within the
keyboard to a roller or track-ball. Most notebooks have the video, sound, and speakers integrated
into the computer and some notebooks even have a digital camera built-in which is very handy
for video conferencing.
BOOTING:
In computing, booting is a bootstrapping process that starts operating systems when the user
turns on a computer system. A boot sequence is the set of operations the computer performs
when it is switched on which load an operating system.
Everything that happens between the times the computer switched on and it is ready to accept
commands/input from the user is known as booting.
Device drivers are contained within the bootstrap code that support all the locally attached
peripheral devices and if the computer is connected to a network, the operating system will
transfer to the Network Operating system for the "client" to log onto a server
The Process of loading a computer memory with instructions needed for the computer to operate.
The process and functions that a computer goes through when it first starts up, ending in the
proper and complete loading of the Operating System. The sequence of computer operations
from power-up until the system is ready for use
COLD BOOTING:
The cold booting is the situation, when all the computer peripherals are OFF and we start the
computer by switching ON the power.
WARM BOOTING:
The warm booting is the situation, when we restart the computer by pressing the RESET button
and pressing CTRL+ ALT + DEL keys together.
Introduction to CPU
Input Devices
Anything that feeds the data into the computer. This data can be in alpha-numeric form which
needs to be keyed-in or in its very basic natural form i.e. hear, smell, touch, see; taste & the sixth
sense …feel?
The Keyboard is the standard data input and operator control device for a computer. It consists
The Mouse is a popular input device. You move it across the desk and its movement is shown
on the screen by a marker known as a 'cursor'. You will need to click the buttons at the top of the
mouse to select an option.
Track ball looks like a mouse, as the roller is on the top with selection buttons on the side. It is
also a pointing device used to move the cursor and works like a mouse. For moving the cursor in
a particular direction, the user spins the ball in that direction. It is sometimes considered better
than a mouse, because it requires little arm movement and less desktop space. It is generally
used with Portable computers.
Magnetic Ink Character Recognition (MICR) is used to recognize the magnetically charged
characters, mainly found on bank cheques. The magnetically charged characters are written by
special ink called magnetic ink. MICR device reads the patterns of these characters and
compares them with special patterns stored in memory. Using MICR device, a large volume of
cheques can be processed in a day. MICR is widely used by the banking industry for the
processing of cheques.
The joystick is a rotary lever. Similar to an aircraft's control stick, it enables you to move within
the screen's environment, and is widely used in the computer games industry.
A Digitising Tablet is a pointing device that facilitates the accurate input of drawings and
designs. A drawing can be placed directly on the tablet, and the user traces outlines or inputs
coordinate positions with a hand-held stylus.
A Touch Sensitive Screen is a pointing device that enables the user to interact with the
computer by touching the screen. There are three types of Touch Screens: pressure-sensitive,
capacitive surface and light beam.
A Light Pen is a pointing device shaped like a pen and is connected to a VDU. The tip of the
light pen contains a light-sensitive element which, when placed against the screen, detects the
light from the screen enabling the computer to identify the location of the pen on the screen.
Light pens have the advantage of 'drawing' directly onto the screen, but this can become
uncomfortable, and they are not as accurate as digitising tablets.
The Space mouse is different from a normal mouse as it has an X axis, a Y axis and a Z axis. It
can be used for developing and moving around 3-D environments.
Digital Stills Cameras capture an image which is stored in memory within the camera. When
the memory is full it can be erased and further images captured. The digital images can then be
downloaded from the camera to a computer where they can be displayed, manipulated or printed.
The Optical Mark Reader (OMR) can read information in the form of numbers or letters and
put it into the computer. The marks have to be precisely located as in multiple choice test
papers.
Scanners allow information such as a photo or text to be input into a computer. Scanners are
usually either A4 size (flatbed), or hand-held to scan a much smaller area. If text is to be
A Bar Code is a pattern printed in lines of differing thickness. The system gives fast and error-
free entry of information into the computer. You might have seen bar codes on goods in
supermarkets, in libraries and on magazines. Bar codes provide a quick method of recording the
sale of items.
Card Reader This input device reads a magnetic strip on a card. Handy for security reasons, it
provides quick identification of the card's owner. This method is used to run bank cash points or
to provide quick identification of people entering buildings.
Smart Card This input device stores data in a microprocessor embedded in the card.
This allows information, which can be updated, to be stored on the card. This method is
used in store cards which accumulate points for the purchaser, and to store phone numbers
for cellular phones.
Output Devices
Output devices display information in a way that you can you can understand. The most
common output device is a monitor. It looks a lot a like a TV and houses the computer screen.
The monitor allows you to 'see' what you and the computer are doing together.
A Printer is another common part of a computer system. It takes what you see on the computer
screen and prints it on paper. There are two types of printers; Impact Printers and Non-Impact
Printers.
Speakers are output devices that allow you to hear sound from your computer. Computer
speakers are just like stereo speakers. There are usually two of them and they come in various
sizes.
The fundamental components of a general-purpose computer are arithmetic and logic unit,
control circuitry, storage space, and input/output devices. If storage was removed, the device we
had would be a simple calculator instead of a computer. The ability to store instructions that
form a computer program, and the information that the instructions manipulate is what makes
stored program architecture computers versatile.
Primary storage, or internal memory, is computer memory that is accessible to the central
processing unit of a computer without the use of computer's input/output channels
Primary storage, also known as main storage or memory, is the main area in a computer in
which data is stored for quick access by the computer's processor.
Primary Storage
Primary storage is directly connected to the central processing unit of the computer. It must be
present for the CPU to function correctly, just as in a biological analogy the lungs must be
present (for oxygen storage) for the heart to function (to pump and oxygenate the blood). As
shown in the diagram, primary storage typically consists of three kinds of storage:
Processors Register
It is the internal to the central processing unit. Registers contain information that the arithmetic
and logic unit needs to carry out the current instruction. They are technically the fastest of all
forms of computer storage.
Main memory
It contains the programs that are currently being run and the data the programs are operating on. The
arithmetic and logic unit can very quickly transfer information between a processor register and locations
in main storage, also known as a "memory addresses". In modern computers, electronic solid-state
random access memory is used for main storage, and is directly connected to the CPU via a "memory
bus" and a "data bus".
Cache memory
It is a special type of internal memory used by many central processing units to increase their
performance or "throughput". Some of the information in the main memory is duplicated in the cache
memory, which is slightly slower but of much greater capacity than the processor registers, and faster but
much smaller than main memory.
Memory
Memory is often used as a shorter synonym for Random Access Memory (RAM). This kind of memory
is located on one or more microchips that are physically close to the microprocessor in your computer.
Most desktop and notebook computers sold today include at least 512 megabytes of RAM (which is really
the minimum to be able to install an operating system). They are upgradeable, so you can add more when
your computer runs really slowly.
Storage devices include hard disks, floppy disks, CDROMs, and tape backup systems. The terms
auxiliary storage, auxiliary memory, and secondary memory have also been used for this kind of data
repository.
RAM is temporary memory and is erased when you turn off your computer, so remember to save your
work to a permanent form of storage space like those mentioned above before exiting programs or turning
off your computer.
TYPES OF RAM:
There are two types of RAM used in PCs - Dynamic and Static RAM.
Dynamic RAM (DRAM): The information stored in Dynamic RAM has to be refreshed after every few
milliseconds otherwise it will get erased. DRAM has higher storage capacity and is cheaper than Static
RAM.
Static RAM (SRAM): The information stored in Static RAM need not be refreshed, but it remains stable
as long as power supply is provided. SRAM is costlier but has higher speed than DRAM.
Additional kinds of integrated and quickly accessible memory are Read Only Memory (ROM),
Programmable ROM (PROM), and Erasable Programmable ROM (EPROM). These are used to keep
special programs and data, such as the BIOS, that need to be in your computer all the time. ROM is
"built-in" computer memory containing data that normally can only be read, not written to (hence the
name read only).
ROM contains the programming that allows your computer to be "booted up" or regenerated each time
you turn it on. Unlike a computer's random access memory (RAM), the data in ROM is not lost when the
computer power is turned off. The ROM is sustained by a small long life battery in your computer called
the CMOS battery. If you ever do the hardware setup procedure with your computer, you effectively will
be writing to ROM. It is non volatile, but not suited to storage of large quantities of data because it is
expensive to produce. Typically, ROM must also be completely erased before it can be rewritten,
A variation of the ROM chip is programmable read only memory. PROM can be programmed to record
information using a facility known as PROM-programmer. However once the chip has been programmed
the recorded information cannot be changed, i.e. the PROM becomes a ROM and the information can
only be read.
As the name suggests the Erasable Programmable Read Only Memory, information can be erased and the
chip programmed a new to record different information using a special PROM-Programmer. When
EPROM is in use information can only be read and the information remains on the chip until it is erased.
The purpose of storage in a computer is to hold data or information and get that data to the CPU as
quickly as possible when it is needed. Computers use disks for storage: hard disks that are located inside
the computer, and floppy or compact disks that are used externally.
• Computers Method of storing data & information for long term basis i.e. even after PC is switched
off.
• It is non – volatile
• Can be easily removed and moved & attached to some other device
• Memory capacity can be extended to a greater extent
• Cheaper than primary memory
Floppy Disks
The floppy disk drive (FDD) was invented at IBM by Alan Shugart in 1967. The first floppy drives used
an 8-inch disk (later called a "diskette" as it got smaller), which evolved into the 5.25-inch disk that was
used on the first IBM Personal Computer in August 1981. The 5.25-inch disk held 360 kilobytes
compared to the 1.44 megabyte capacity of today's 3.5-inch diskette.
The 5.25-inch disks were dubbed "floppy" because the diskette packaging was a very flexible plastic
envelope, unlike the rigid case used to hold today's 3.5-inch diskettes.
By the mid-1980s, the improved designs of the read/write heads, along with improvements in the
magnetic recording media, led to the less-flexible, 3.5-inch, 1.44-megabyte (MB) capacity FDD in use
today. For a few years, computers had both FDD sizes (3.5-inch and 5.25-inch). But by the mid-1990s,
the 5.25-inch version had fallen out of popularity, partly because the diskette's recording surface could
easily become contaminated by fingerprints through the open access area.
When you look at a floppy disk, you'll see a plastic case that measures 3 1/2 by 5 inches. Inside that case
is a very thin piece of plastic that is coated with microscopic iron particles. This disk is much like the tape
inside a video or audio cassette. Basically, a floppy disk drive reads and writes data to a small, circular
piece of metal-coated plastic similar to audio cassette tape.
At one end of it is a small metal cover with a rectangular hole in it. That cover can be moved aside to
show the flexible disk inside. But never touch the inner disk - you could damage the data that is stored
on it. On one side of the floppy disk is a place for a label. On the other side is a silver circle with two
holes in it. When the disk is inserted into the disk drive, the drive hooks into those holes to spin the
circle. This causes the disk inside to spin at about 300 rpm! At the same time, the silver metal cover on
the end is pushed aside so that the head in the disk drive can read and write to the disk.
Floppy disks are the smallest type of storage, holding only 1.44MB.
Floppy disk - Also called diskette. The common size is 3.5 inches.
Floppy disk drive - The electromechanical device that reads and writes floppy disks.
Track - Concentric ring of data on a side of a disk.
Sector - A subset of a track, similar to wedge or a slice of pie.
It consists of a read/write head and a motor rotating the disk at a high speed of about 300 rotations per
minute. It can be fitted inside the cabinet of the computer and from outside, the slit where the disk is to be
inserted, is visible. When the disk drive is closed after inserting the floppy inside, the monitor catches the
disk through the Central of Disk hub, and then it starts rotating.
There are two read/write heads depending upon the floppy being one sided or two sided. The head
consists of a read/write coil wound on a ring of magnetic material. During write operation, when the
current passes in one direction, through the coil, the disk surface touching the head is magnetized in one
direction. For reading the data, the procedure is reverse. I.e. the magnetized spots on the disk touching the
read/write head induce the electronic pulses, which are sent to CPU.
Read/Write Heads: Located on both sides of a diskette, they move together on the same
assembly. The heads are not directly opposite each other in an effort to prevent interaction
between write operations on each of the two media surfaces. The same head is used for reading
and writing, while a second, wider head is used for erasing a track just prior to it being written.
This allows the data to be written on a wider "clean slate," without interfering with the analog
data on an adjacent track.
Drive Motor: A very small spindle motor engages the metal hub at the center of the diskette,
spinning it at either 300 or 360 rotations per minute (RPM).
Stepper Motor: This motor makes a precise number of stepped revolutions to move the
read/write head assembly to the proper track position. The read/write head assembly is fastened to
the stepper motor shaft.
Mechanical Frame: A system of levers that opens the little protective window on the diskette to
allow the read/write heads to touch the dual-sided diskette media. An external button allows the
diskette to be ejected, at which point the spring-loaded protective window on the diskette closes.
Circuit Board: Contains all of the electronics to handle the data read from or written to the
diskette. It also controls the stepper-motor control circuits used to move the read/write heads to
each track, as well as the movement of the read/write heads toward the diskette surface.
Electronic optics check for the presence of an opening in the lower corner of a 3.5-inch diskette (or a notch
in the side of a 5.25-inch diskette) to see if the user wants to prevent data from being written on it.
Hard Disks
Your computer uses two types of memory: primary memory which is stored on chips located on the
motherboard, and secondary memory that is stored in the hard drive. Primary memory holds all of the
essential memory that tells your computer how to be a computer. Secondary memory holds the
Inside the hard disk drive case you will find circular disks that are made from polished steel. On the disks,
there are many tracks or cylinders. Within the hard drive, an electronic reading/writing device called the
head passes back and forth over the cylinders, reading information from the disk or writing information to
it. Hard drives spin at 3600 or more rpm (Revolutions Per Minute) - that means that in one minute, the
hard drive spins around over 7200 times!
Optical Storage
• Compact Disk Read-Only Memory (CD-ROM)
• CD-Recordable (CD-R)/CD-Rewritable (CD-RW)
• Digital Video Disk Read-Only Memory (DVD-ROM)
• DVD Recordable (DVD-R/DVD Rewritable (DVD-RW)
• Photo CD
Optical Storage Devices Data is stored on a reflective surface so it can be read by a beam of laser
light. Two Kinds of Optical Storage Devices
• CD-ROM (compact disk read-only memory)
• DVD-ROM (digital video disk read-only memory)
Compact Disks
Instead of electromagnetism, CDs use pits (microscopic indentations) and lands (flat surfaces) to store
information much the same way floppies and hard disks use magnetic and non-magnetic storage. Inside
the CD-Rom is a laser that reflects light off of the surface of the disk to an electric eye. The pattern of
reflected light (pit) and no reflected light (land) creates a code that represents data.
CDs usually store about 650MB. This is quite a bit more than the 1.44MB that a floppy disk stores. A
DVD or Digital Video Disk holds even more information than a CD, because the DVD can store
information on two levels, in smaller pits or sometimes on both sides.
Unlike magnetic storage device which store data on multiple concentric tracks, all CD formats store data on one
physical track, which spirals continuously from the center to the outer edge of the recording area. Data resides on
the thin aluminum substrate immediately beneath the label.
The data on the CD is recorded as a series of microscopic pits and lands physically embossed on an aluminum
substrate. Optical drives use a low power laser to read data from those discs without physical contact between the
head and the disc which contributes to the high reliability and permanence of storage device.
To write the data on a CD a higher power laser are used to record the data on a CD. It creates the pits and land on
aluminum substrate. The data is stored permanently on the disc. These types of discs are called as WORM (Write
Once Read Many). Data written to CD cannot subsequently be deleted or overwritten which can be classified as
advantage or disadvantage depending upon the requirement of the user. However if the CD is partially filled then
the more data can be added to it later on till it is full. CDs are usually cheap and cost effective in terms of storage
capacity and transferring the data.
The CD’s were further developed where the data could be deleted and re written. These types of CDs are called as
CD Rewritable. These types of discs can be used by deleting the data and making the space for new data. These
CD’s can be written and rewritten at least 1000 times.
CD ROM Drive
CD ROM drives are so well standardized and have become so ubiquitous that many treat them as commodity
items. Although CD ROM drives differ in reliability, which standards they support and numerous other respects,
there are two important performance measures.
CD ROM drive transfers the data at some integer multiple of this basic 150 KB/s 1X rate. Rather than designating
drives by actual KB/s output drive manufacturers use a multiple of the standard 1X rate. For example: a 12X drive
transfer data at (12*150KB/s) 1800 KB/s and so on.
The data on a CD is saved on tracks, which spirals from the center of the CD to outer edge. The portions of the
tracks towards center are shorter than those towards the edge. Moving the data under the head at a constant rate
requires spinning the disc faster as the head moves from the center where there is less data per revolution to the
edge where there is more data. Hence the rotation rate of the disc changes as it progresses from inner to outer
portions of the disc.
CD Writers
CD recordable and CD rewritable drives are collectively called as CD writers or CD burners. They are
essentially CD ROM drives with one difference. They have a more powerful laser that, in addition to
reading discs, can record data to special CD media.
Types of Printers
Impact printers
o In case of Impact printer an inked ribbon exists between the print head and paper
,the head striking the ribbon prints the character.
Non Impact Printers
o Non Impact printers use techniques other than the mechanical method of head striking
the ribbon
Impact printers
Impact printers are basically divided into 2 types
Serial/Character printers
o Dot matrix printers
Daisy wheel printers
o Line Printers
Non-Impact Printers
Non Impact Printers are divided into 3 categories
Thermal printers
Ink jet printers
Laser printers
Classification
Printers are classified by the following characteristics:
Quality of type: The output produced by printers is said to be either letter quality (as good as a
typewriter), near letter quality, or draft quality. Only daisy-wheel, ink-jet, and laser printers produce
letter-quality type. Some dot-matrix printers claim letter-quality print, but if you look closely, you can see
the difference.
Speed: Measured in characters per second (cps) or pages per minute (ppm), the speed of printers varies
widely. Daisy-wheel printers tend to be the slowest, printing about 30 cps. Line printers are fastest (up to
3,000 lines per minute). Dot-matrix printers can print up to 500 cps, and laser printers range from about 4
to 20 text pages per minute.
Impact or non-impact: Impact printers include all printers that work by striking an ink ribbon. Daisy-
wheel, dot-matrix, and line printers are impact printers. Non-impact printers include laser printers and
ink-jet printers. The important difference between impact and non-impact printers is that impact printers
are much noisier.
Fonts: Some printers, notably dot-matrix printers, are limited to one or a few fonts. In contrast, laser and
ink-jet printers are capable of printing an almost unlimited variety of fonts. Daisy-wheel printers can also
print different fonts, but you need to change the daisy wheel, making it difficult to mix fonts in the same
document.
A dot matrix printer or impact matrix printer refers to a type of computer printer with a print head that
runs back and forth on the page and prints by impact, striking an ink-soaked cloth ribbon against the
paper, much like a typewriter. Unlike a typewriter or daisy wheel printer, letters are drawn out of a dot
matrix, and thus, varied fonts and arbitrary graphics can be produced. Because the printing involves
mechanical pressure, these printers can create carbon copies and carbonless copies. The standard of
print obtained is poor. These printers are cheap to run and relatively fast.
The moving portion of the printer is called the print head, and prints one line of text at a time. Most dot
matrix printers have a single vertical line of dot-making equipment on their print heads; others have a few
interleaved rows in order to improve dot density. The print head consists of 9 or 24 pins each can move
freely within the tube; more the number of pins better are the quality of output. Dot Matrix Printer
Characters are formed from a matrix of dots.
The speed is usually 30 - 550 characters per second (cps). These types of printers can print graphs also.
They can only print text and graphics, with limited color performance. Impact printers have one of the
lowest printing costs per page. These machines can be highly durable, but eventually wear out. Ink
invades the guide plate of the print head, causing grit to adhere to it; this grit slowly causes the channels
in the guide plate to wear from circles into ovals or slots, providing less and less accurate guidance to the
printing wires. After about a million characters, even with tungsten blocks and titanium pawls, the
printing becomes too unclear to read.
A daisy wheel printer is a type of computer printer that produces high-quality type, and is often referred
to as a letter-quality printer (this in contrast to high-quality dot-matrix printers, capable of near-letter-
quality, or NLQ, output). There were also, and still are daisy wheel typewriters, based on the same
principle. The DWP is slower the speed range is in 30 to 80 CPS.
The system used a small wheel with each letter printed on it in raised metal or plastic. The printer turns
the wheel to line up the proper letter under a single pawl which then strikes the back of the letter and
drives it into the paper. In many respects the daisy wheel is similar to a standard typewriter in the way it
forms its letters on the page, differing only in the details of the mechanism (daisy wheel vs typebars or the
type ball used on IBMs electric typewriters).
Daisy wheel printers were fairly common in the 1980s, but were always less popular than dot matrix
printers (ballistic wire printers) due to the latter's ability to print graphics and different fonts. With the
introduction of high quality laser printers and inkjet printers in the later 1980s daisy wheel systems
quickly disappeared but for the small remaining typewriter market.
The line printer is a form of high speed impact printer in which a line of type is printed at a time.
The wheels spin at high speed and paper and an inked ribbon are stepped (moved) past the print position.
As the desired character for each column passes the print position, a hammer strikes the paper and ribbon
causing the desired character to be recorded on the continuous paper. The speed is 300 to 2500 lines per
minute (LPM). This technology is still in use in a number of applications. It is usually both faster and less
expensive (in total ownership) than laser printers. In printing box labels, medium volume accounting and
other large business applications, line printers remain in use
Line printers, as the name implies, print an entire line of text at a time. Two principle designs existed. In
drum printers, a drum carries the entire character set of the printer repeated in each column that is to be
printed. In chain printers (also known as train printers), the character set is arranged multiple times
around a chain that travels horizontally pas the print line. In either case, to print a line, precisely timed
hammers strike against the back of the paper at the exact moment that the correct character to be printed
is passing in front of the paper. The paper presses forward against a ribbon which then presses against the
character form and the impression of the character form is printed onto the paper.
These printers were the fastest of all impact printers and were used for bulk printing in large computer
centers. They were virtually never used with personal computers and have now been partly replaced by
high-speed laser printers.
Thermal Printers
Direct thermal printers create an image by selectively heating coated paper when the paper passes over
the thermal print head. The coating turns black in the areas where it is heated, creating the image. More
recently, two-color direct thermal printers have been produced, which allow printing of both red (or
another color) and black by heating to different temperatures.
Thermal Printer Characters are formed by heated elements being placed in contact with special heat
sensitive paper forming darkened dots when the elements reach a critical temperature. A fax machine uses
a thermal printer. Thermal printer paper tends to darken over time due to exposure to sunlight and heat.
The standard of print produced is poor. Thermal printers are widely used in battery powered equipment
such as portable calculators.
Direct thermal printers are increasingly replacing the dot matrix printer for printing cash register receipts,
both because of the higher print speed and substantially quieter operation. In addition, direct thermal
printing offers the advantage of having only one consumable - the paper itself. Thus, the technology is
well-suited to unattended applications like gas pumps, information kiosks, and the like.
Until about 2000, most fax machines used direct thermal printing, though, now, only the cheapest models
use it, the rest having switched to either thermal wax transfer, laser, or ink jet printing to allow plain-
paper printouts. Historically, direct thermal paper has suffered from such limitations as sensitivity to heat,
abrasion (the coating can be fragile), friction (which can cause heat, thus darkening the paper), light
(causing it to fade), and water. However, more modern thermal coating formulations have resulted in
exceptional image stability, with text remaining legible for an estimated 50+ years.
Ink-Jet Printers
Compared to earlier consumer-oriented printers, ink jets have a number of advantages. They are
quieter in operation than impact dot matrix or daisywheel printers. They can print finer, smoother details
through higher print head resolution, and many ink jets with photorealistic-quality color printing are
widely available. For color applications including photo printing, ink jet methods are dominant.
Laser Printers
A laser printer is a common type of computer printer that produces high quality printing, and is able to
produce both text and graphics. The process is very similar to the type of dry process photocopier first
produced by Xerox.
Laser Printers use a laser beam and dry powdered ink to produce a fine dot matrix pattern. This method of
printing can generate about 4 pages of A4 paper per minute. The standard of print is very good and laser
printers can also produce very good quality printed graphic images too.
SCANNERS:
Technology today is rising to it’s heights. For time saving and to have paperless offices we have a need of
electronic version of invoice, Material ordering forms, Contract ordering data etc…for filing and database
management. Even to automate the process of logging sales data into Excel, a scanner can help one with
all of these tasks and more.
A scanner is an optical device that captures images, objects, and documents into a digital format. The
image is read as thousands of individual dots, or pixels. It can convert a picture into digital bits of
information which are then reassembled by the computer with the help of scanning software. The file of
the image can then be enlarged or reduced, stored in a database, or transferred into a word processing or
spreadsheet program.
Some of the key considerations for choosing the right scanner for your needs are given below.
Depending upon the usage and the importance of the business if one would like to have quality
photographs or other images, than colour quality will be an important characteristic. With both a black
and white and a color quality output the bit depth, resolution and dynamic range are essential to selecting
the right scanner for ones need.
Scanner Types:
Scanners create a digital reproduction of an image or document and come in a variety of shapes and sizes
designed to perform different types of tasks. There are three types of office scanners usually seen in the
market and the functions they serve are as follows:
a) Flatbed
The flatbed scanner consists of its own base with a flat piece of glass and cover just as is found on
most copiers. The scanning component of flatbeds runs over the length of the image in order to
gather data. Flatbeds are useful when a user needs to scan more than single page documents.
NSCET , Dept of cse Page 22
Pages from a book, for example, can easily be scanned without having to copy each page
individually first.
Scanning objects is also done by flatbeds. By placing a white sheet of paper over a bouquet of
flowers a scanner can reproduce what appears to be a stock photo onscreen.
Flatbeds have large footprint and hence take up a lot of desk thus if space is a concern one may
go for an alternative.
b) Sheetfed
Sheetfed scanners are only used if one wants to scan for anything other than sheets of paper. The
scanning component of a sheetfed is stationary while the document being scanned passes over it's
'eyes' similar to a fax machine. It is so thin just a couple of inches deep, such that it can easily fit
between keyboards and monitor.
Sheetfeds usually work best in conjunction with an automatic document feeder for large projects.
Pictures and other documents which are smaller than a full page can also be scanned using a
sheetfed scanner. They have been known to bend pictures and reproduce less than quality images.
c) Slide
There is a need for accurate reproduce of very small images. For such application the resolution
required is very sharp and slide types of scanner create a totally different scanner market. Slides
are usually inserted into a tray, much like a CD tray on ones computer, and scanned internally.
Most slide scanners can only scan slides, though some newer models can also handle negative
strips.
Scanner Uses:
A scanner can do far more than simply scan a photograph, and many of its uses could go a long way to
helping a small business. Below are indicated some of the applications for the scanner in a business
environment.
1) Graphics
Graphic images are an important part of many businesses specially in marketing and sales functions.
Scanners, like digital cameras, enable users to convert photographs, slides, and three-dimensional objects
into files that can be pasted into a brochure, inserted into a presentation or posted on the Internet. Using
accompanying software, these images can be edited, cropped, or manipulated to fit space and size
requirements.
2) Data-Entry
Scanners automatically convert the data into digital files using OCR (Optical Character Recognition)
software; this would save time and money which one would pay to someone to manually enter the reams
of data into the computer. In conjunction with the software, a scanner reads each page and transfers the
text to any number of programs. A form letter can be saved to a word processing program, sales figures to
a spreadsheet, even a brochure to web-editing software.
3) Digital-Files
One observes that there are numerous papers filed in three-ring binders or different kinds of manual filing
in the offices for records. The process of the manual paper flow can be avoided by using scanners of
Digital type. Such scanners can help to create electronic filing cabinets for everything from invoices to
expense reports. Forms can be reproduced online, and searchable databases can provide relevant
Pointer:
A symbol that appears on the display screen and that you move to select objects and commands. Usually,
the pointer appears as a small angled arrow. Text -processing applications, however, use an I-beam
pointer that is shaped like a capital I.
Pointing device:
A device, such as a mouse or trackball that enables you to select objects on the display screen.
Icons:
Small pictures that represent commands, files, or windows. By moving the pointer to the icon and
pressing a mouse button, you can execute a command or convert the icon into a window. You can also
move the icons around the display screen as if they were real objects on your desk.
Desktop:
The area on the display screen where icons are grouped is often referred to as the desktop because the
icons are intended to represent real objects on a real desktop.
Windows:
You can divide the screen into different areas. In each window, you can run a different program or display
a different file. You can move windows around the display screen, and change their shape and size at will.
Menus:
Most graphical user interfaces let you execute commands by selecting a choice from a menu.
In addition to their visual components, graphical user interfaces also make it easier to move data from one
application to another. A true GUI includes standard formats for representing text and graphics. Because
the formats are well-defined, different programs that run under a common GUI can share data. This
makes it possible, for example, to copy a graph created by a spreadsheet program into a document created
by a word processor.
This was limiting, but it was the only choice primarily because of 2 hardware constraints. Early CPUs did
not have the processing power to manage a GUI. Also, the video controllers and monitors were unable to
display the high resolution necessary to implement a GUI.
FUNCTIONS OF CPU:
Process Management
The CPU executes a large number of programs. While its main concern is the execution of user programs,
the CPU is also needed for other system activities. These activities are called processes. A process is a
program in execution. Typically, a batch job is a process. A time-shared user program is a process. A
system task, such as spooling, is also a process. For now, a process may be considered as a job or a time-
shared program, but the concept is actually more general.
In general, a process will need certain resources such as CPU time, memory, files, I/O devices, etc., to
accomplish its task. These resources are given to the process when it is created. In addition to the various
physical and logical resources that a process obtains when it is created, some initialization data (input)
may be passed along.
We emphasize that a program by itself is not a process; a program is a passive entity. It is known that two
The operating system is responsible for the following activities in connection with processes managed.
The creation and deletion of both user and system processes
The suspension and resumption of processes.
The provision of mechanisms for process synchronization
The provision of mechanisms for deadlock handling.
Memory Management
Memory is central to the operation of a modern computer system. Memory is a large array of words or
bytes, each with its own address. Interaction is achieved through a sequence of reads or writes of specific
memory address. The CPU fetches from and stores in memory. In order for a program to be executed it
must be mapped to absolute addresses and loaded in to memory.
In order to improve both the utilization of CPU and the speed of the computer's response to its users,
several processes must be kept in memory.
The operating system is responsible for the following activities in connection with memory management.
Keep track of which parts of memory are currently being used and by whom.
Decide which processes are to be loaded into memory when memory space becomes available.
Allocate and de-allocate memory space as needed.
Secondary Storage Management
The main purpose of a computer system is to execute programs. These programs, together with the data
they access, must be in main memory during execution. Since the main memory is too small to
permanently accommodate all data and program, the computer system must provide secondary storage to
backup main memory. Most modem computer systems use disks as the primary on-line storage of
information, of both programs and data.
Most programs, like compilers, assemblers, sort routines, editors, formatters, and so on, are stored on the
disk until loaded into memory, and then use the disk as both the source and destination of their
processing. Hence the proper management of disk storage is of central importance to a computer system.
There are few alternatives. Magnetic tape systems are generally too slow. In addition, they are limited to
sequential access. Thus tapes are more suited for storing infrequently used files, where speed is not a
primary concern.
The operating system is responsible for the following activities in connection with disk management
Free space management
Storage allocation
Disk scheduling.
Input Output System
One of the purposes of an operating system is to hide the peculiarities of specific hardware devices from
the user. For example, in UNIX, the peculiarities of Input/Output devices are hidden from the bulk of the
operating system itself by the INPUT/OUTPUT system. The Input/Output system consists of:
A buffer caching system
A general device driver code
Drivers for specific hardware devices.
NSCET , Dept of cse Page 25
Only the device driver knows the peculiarities of a specific device.
File Management
File management is one of the most visible services of an operating system. Computers can store
information in several different physical forms; magnetic tape, disk, and drum are the most common
forms. Each of these devices has it own characteristics and physical organization. For convenient use of
the computer system, the operating system provides a uniform logical view of information storage. The
operating system abstracts from the physical properties of its storage devices to define a logical storage
unit, the file. Files are mapped, by the operating system, onto physical devices.
A file is a collection of related information defined by its creator. Commonly, files represent programs
(both source and object forms) and data. Data files may be numeric, alphabetic or alphanumeric. Files
may be free-form, such as text files, or may be rigidly formatted. In general files are a sequence of bits,
bytes, lines or records whose meaning is defined by its creator and user. It is a very general concept.
The operating system implements the abstract concept of the file by managing mass storage device, such
as tapes and disks. Also files are normally organized into directories to ease their use. Finally, when
multiple users have access to files, it may be desirable to control by whom and in what ways files may be
accessed.
The operating system is responsible for the following activities in connection with file management:
The creation and deletion of files
The creation and deletion of directory
The support of primitives for manipulating files and directories
The mapping of files onto disk storage.
Backup of files on stable (non volatile) storage.
Protection System
The various processes in an operating system must be protected from each other’s activities. For that
purpose, various mechanisms which can be used to ensure that the files, memory segment, CPU and other
resources can be operated on only by those processes that have gained proper authorization from the
operating system.
Protection refers to a mechanism for controlling the access of programs, processes, or users to the
resources defined by a computer controls to be imposed, together with some means of enforcement. An
unprotected resource cannot defend against use (or misuse) by an unauthorized or incompetent user.
Networking
A distributed system is a collection of processors that do not share memory or a clock. Instead, each
processor has its own local memory, and the processors communicate with each other through various
communication lines, such as high speed buses or telephone lines. Distributed systems vary in size and
function. They may involve microprocessors, workstations, minicomputers, and large general purpose
computer systems.
The processors in the system are connected through a communication network, which can be configured
in the number of different ways. The network may be fully or partially connected. The communication
network design must consider routing and connection strategies, and the problems of connection and
security. A distributed system provides the user with access to the various resources the system maintains.
Access to a shared resource allows computation speed-up, data availability, and reliability.
NUMBER SYSTEMS
DECIMAL NUMBERS
In the decimal number systems each of the ten digits, 0 through 9, represents a certain quantity. The
position of each digit in a decimal number indicates the magnitude of the quantity represented and can
be assigned a weight. The weights for whole numbers are positive powers of ten that increases from
right to left, beginning with 10º = 1 that is 10³ 10² 10¹ 10º
For fractional numbers, the weights are negative powers of ten that decrease from left to right beginning
with 10¯¹ that is 10² 10¹ 10º. 10¯¹ 10¯² 10¯³
The value of a decimal number is the sum of digits after each digit has been multiplied by its weights as
in following examples
The digit 8 has a weight of 10 which is 10 as indicated by its position. The digit 7 has a weight of 1
which is 10º as indicated by its position.
Express the decimal number 725.45 as a sum of the values of each digit.
BINARY NUMBERS
The binary system is less complicated than the decimal system because it has only two digits, it is a
base-two system. The two binary digits (bits) are 1 and 0. The position of a 1 or 0 in a binary number
indicates its weight, or value within the number, just as the position of a decimal digit determines the
value of that digit. The weights in a binary number are based on power of two as:
4 2 1 0 -1 -2
….. 2 2³ 2 2 2 . 2 2 ….
With 4 digits position we can count from zero to 15.In general, with n bits we can count up to a number
equal to - 1. Largest decimal number = - 1.A binary number is a weighted number. The right-most bit is
the least significant bit (LSB) in a binary whole number and has a weight of 2º =1. The weights increase
from right to left by a power of two for each bit. The left-most bit is the most significant bit (MSB); its
weight depends on the size of the binary number.
BINARY-TO-DECIMAL CONVERSION
The decimal value of any binary number can be found by adding the weights of all bits that are 1 and
discarding the weights of all bits that are 0
Example
Let’s convert the binary whole number 101101 to decimal
Weight: 25 24 23 22 21 20
X
Binary no: 1 0 1 1 0 1
Value 32 0 8 4 0 1
Sum = 45
HEXADECIMAL NUMBERS
The hexadecimal number system has sixteen digits and is used primarily as a compact way of displaying
or writing binary numbers because it is very easy to convert between binary and hexadecimal. Long
binary numbers are difficult to read and write because it is easy to drop or transpose a bit. Hexadecimal is
widely used in computer and microprocessor applications. The hexadecimal system has a base of sixteen;
it is composed of 16 digits and alphabetic characters. The maximum 3-digits hexadecimal number is FFF
or decimal 4095 and maximum 4-digit hexadecimal number is FFFF or decimal 65.535.
Simply break the binary number into 4-bit groups, starting at the right-most bit and replace each 4-bit
group with the equivalent hexadecimal symbol as in the following example
Solution:
C A 5 7 = CA57
HEXADECIMAL-TO-DECIMAL CONVERSION
One way to find the decimal equivalent of a hexadecimal number is to first convert the hexadecimal
number to binary and then convert from binary to decimal.
1 C
4
0001 1100 = 2 + 2³ + 2² = 16 +8+4 = 28
DECIMAL-TO-HEXADECIMAL CONVERSION
Repeated division of a decimal number by 16 will produce the equivalent hexadecimal number,
formed by the remainders of the divisions. The first remainder produced is the least significant digit
(LSD).
Each successive division by 16 yields a remainder that becomes a digit in the equivalent
hexadecimal number. When a quotient has a fractional part, the fractional part is multiplied by the
divisor to get the remainder.
Like the hexadecimal system, the octal system provides a convenient way to express binary
numbers and codes. However, it is used less frequently than hexadecimal in conjunction with
computers and microprocessors to express binary quantities for input and output purposes.
OCTAL-TO-DECIMAL CONVERSION
Since the octal number system has a base of eight, each successive digit position is an increasing
power of eight, beginning in the right-most column with 8º. The evaluation of an octal number in
terms of its decimal equivalent is accomplished by multiplying each digit by its weight and
summing the products.
DECIMAL-TO-OCTAL CONVERSION
A method of converting a decimal number to an octal number is the repeated division-by-8 method,
which is similar to the method used in the conversion of decimal numbers to binary or to
hexadecimal.
Let’s convert the decimal number 359 to octal. Each successive division by 8 yields a remainder
that becomes a digit in the equivalent octal number. The first remainder generated is the least
significant digit (LSD).
OCTAL-TO-BINARY CONVERSION
Because each octal digit can be represented by a 3-bit binary number, it is very easy to convert from
octal to binary.
Octal Digit 0 1 2 3 4 5 6 7
Binary 000 001 010 011 100 101 110 111
Octal Digit 2 5 1 4 0
Binary 010 101 001 100 000
BINARY-TO-OCTAL CONVERSION
Syntax errors
Runtime errors
Logic errors
Test Data Set
Implement the program
Buy hardware
Publish software
Train users
Implementation Styles
Crash
Pilot
Phased
Dual
Maintenance programmers
Legacy systems
Up to 85% of IT department budget
ALGORITHM
Algorithm
Flowchart
Definitions:
Types:
High-Level Flowchart
A high-level (also called first-level or top-down) flowchart shows the major steps in a
process. It illustrates a "birds-eye view" of a process, such as the example in the figure
entitled High-Level Flowchart of Prenatal Care. It can also include the intermediate
outputs of each step (the product or service produced), and the sub-steps involved. Such
a flowchart offers a basic picture of the process and identifies the changes taking place
within the process. It is significantly useful for identifying appropriate team members
(those who are involved in the process) and for developing indicators for monitoring the
process because of its focus on intermediate outputs.
Most processes can be adequately portrayed in four or five boxes that represent the major
steps or activities of the process. In fact, it is a good idea to use only a few boxes,
because doing so forces one to consider the most important steps. Other steps are usually
sub-steps of the more important ones.
Detailed Flowchart
The detailed flowchart provides a detailed picture of a process by mapping all of the steps
and activities that occur in the process. This type of flowchart indicates the steps or
activities of a process and includes such things as decision points, waiting periods, tasks
that frequently must be redone (rework), and feedback loops. This type of flowchart is
useful for examining areas of the process in detail and for looking for problems or areas of
inefficiency. For example, the Detailed Flowchart of Patient Registration reveals the
delays that result when the record clerk and clinical officer are not available to assist
clients.
A deployment flowchart maps out the process in terms of who is doing the steps. It is in
Advantages
Logic Flowcharts are well suited for representing logic where there is
intermingling among many actions.
Disadvantages
1. Complex logic: Sometimes, the program logic is quite complicated. In that case,
flowchart becomes complex and clumsy.
2. Alterations and Modifications: If alterations are required the flowchart may
require re-drawing completely.
3. Reproduction: As the flowchart symbols cannot be typed, reproduction of
flowchart becomes a problem.
4. The essentials of what is done can easily be lost in the technical details of how it is
done.
GUIDELINES FOR DRAWING A FLOWCHART
Flowcharts are usually drawn using some standard symbols; however, some special
symbols can also be developed when required. Some standard symbols, which are
frequently required for flowcharting many computer programs.
Magnetic Tape
Off-page connector
Flow line
Annotation
Display
Flowchart Symbols
or
e. Only one flow line should enter a decision symbol, but two or three flow lines, one
for each possible answer, should leave the decision symbol.
g. Write within standard symbols briefly. As necessary, you can use the annotation
symbol to describe data or computational steps more clearly.
Examples
Sample flowchart
A flowchart for computing factorial N (N!) Where N! = 1 * 2 * 3 *...* N. This flowchart represents a
"loop and a half" — a situation discussed in introductory programming textbooks that requires either
a duplication of a component (to be both inside and outside the loop) or the component to be put
inside a branch in the loop
ALGORITHM Sample
GET Data
WHILE There Is Data
DO Math Operation
GET Data
END WHILE
END ALGORITHM
OVERVIEW OF C
As a programming language, C is rather like Pascal or Fortran.. Values are stored in variables. Programs are
structured by defining and calling functions. Program flow is controlled using loops, if statements and function
calls. Input and output can be directed to the terminal or to files. Related data can be stored together in arrays
or structures.
Of the three languages, C allows the most precise control of input and output. C is also rather more terse than
Fortran or Pascal. This can result in short efficient programs, where the programmer has made wise use of C's
range of powerful operators. It also allows the programmer to produce programs which are impossible to
understand. Programmers who are familiar with the use of pointers (or indirect addressing, to use the correct
term) will welcome the ease of use compared with some other languages. Undisciplined use of pointers can lead
to errors which are very hard to trace. This course only deals with the simplest applications of pointers.
A Simple Program
#include <stdio.h>
main()
{
printf("Programming in C is easy.\n");
}
In C, lowercase and uppercase characters are very important! All commands in C must be lowercase. The
C programs starting point is identified by the word
main()
This informs the computer as to where the program actually starts. The brackets that follow the keyword
main indicate that there are no arguments supplied to this program (this will be examined later on).
The two braces, { and }, signify the begin and end segments of the program. The purpose of the statment
include <stdio.h>
NSCET , Dept of cse Page 39
is to allow the use of the printf statement to provide program output. Text to be displayed by printf() must
be enclosed in double quotes. The program has only one statement
printf("Programming in C is easy.\n");
printf() is actually a function (procedure) in C that is used for printing variables and text. Where text appears in
double quotes "", it is printed without modification. There are some exceptions however. This has to do with the \
and % characters. These characters are modifier's, and for the present the \ followed by the n character
represents a newline character. Thus the program prints
Programming in C is easy.
and the cursor is set to the beginning of the next line. As we shall see later on, what follows the \ character will
determine what is printed, ie, a tab, clear screen, clear line etc. Another important thing to remember is that all C
statements are terminated by a semi-colon ;
C programs are essentially constructed in the following manner, as a number of well defined sections.
/* HEADER SECTION */
/* Contains name, author, revision number*/
/* INCLUDE SECTION */
/* contains #include statements */
/* FUNCTIONS SECTION */
/* user defined functions */
/* main() SECTION */
int main()
VARIABLE
User defined variables must be declared before they can be used in a program. Variables must begin with a character
or underscore, and may be followed by any combination of characters, underscores, or the digits 0 - 9.
Local
These variables only exist inside the specific function that creates them. They are unknown to other functions
and to the main program. As such, they are normally implemented using a stack. Local variables cease to exist
once the function that created them is completed. They are recreated each time a function is executed or called.
Global
These variables can be accessed (ie known) by any function comprising the program. They are implemented
by associating memory locations with variable names. They do not get recreated if the function is recalled.
Example:
#include <stdio.h>
int add_numbers( void ); /* ANSI function prototype */
/* These are global variables and can be accessed by functions from this point on */
int value1, value2, value3;
main()
{
auto int result;
result = add_numbers();
printf("The sum of %d + %d + %d is %d\n",
value1, value2, value3, final_result);
}
The scope of global variables can be restricted by carefully placing the declaration. They are visible from
the declaration until the end of the current source file.
#include <stdio.h>
void no_access( void ); /* ANSI function prototype */ void
all_access( void );
C programs have a number of segments (or areas) where data is located. These segments are typically,
_DATA Static data
_BSS Uninitialized static data, zeroed out before call to main()
_STACK Automatic data, resides on stack frame, thus local to functions
_CONST Constant data, using the ANSI C keyword const
The use of the appropriate keyword allows correct placement of the variable onto the desired data segment.
Example:
Example:
main()
{
int i;
while( i < 3 ) {
demo();
i++;
}
}
Program output
auto = 0, static = 0
auto = 0, static = 1
auto = 0, static = 2
INTEGER
These are whole numbers, both positive and negative. Unsigned integers (positive values only)
are supported. In addition, there are short and long integers.
The keyword used to define integers is,
int
An example of an integer value is 32. An example of declaring an integer variable called sum is,
int sum;
sum = 20;
FLOATING POINT
These are numbers which contain fractional parts, both positive and negative. The keyword used to
define float variables is,
float
An example of a float value is 34.12. An example of declaring a float variable called money is,
float
money; money =
0.12;
DOUBLE
These are exponetional numbers, both positive and negative. The keyword used to define double
variables is,
double
An example of a double value is 3.0E2. An example of declaring a double variable called big is,
double
CHARACTER
These are single characters. The keyword used to define character variables is,
char
An example of a character value is the letter A. An example of declaring a character variable called
letter is,
char
letter; letter
= 'A';
Note the assignment of the character A to the variable letter is done by enclosing the value in
single quotes. Remember the golden rule: Single character - Use single quotes.
Example:
main()
{
int sum;
float
money;
char letter;
double pi;
In C variables may be initialised with a value when they are declared. Consider the following declaration,
which declares an integer variable count which is initialised to 10.
The = operator is used to assign values to data variables. Consider the following statement, which assigns
the value 32 an integer variable count, and the letter A to the character variable letter
count =
32; letter
= 'A'
Variable Formatters
%d decimal integer
%c character
%s string or character array
%f float
%e double
HEADER FILES
Header files contain definitions of functions and variables which can be incorporated into any C program by
using the pre-processor #include statement. Standard header files are provided with each compiler, and cover a
range of areas, string handling, mathematical, data conversion, printing and reading of variables.
To use any of the standard functions, the appropriate header file should be included. This is done at the
beginning of the C source file. For example, to use the function printf() in a program, the line
#include <stdio.h>
should be at the beginning of the source file, because the definition for printf() is found in the file stdio.h
All header files have the extension .h and generally reside in the /include subdirectory.
#include <stdio.h>
#include
"mydecls.h"
The use of angle brackets <> informs the compiler to search the compilers include directory for the specified
file. The use of the double quotes "" around the filename inform the compiler to search in the current directory
for the specified file.
ARITHMETIC OPERATORS:
Example:
#include <stdio.h>
main()
{
int sum = 50;
float modulus;
PRE means do the operation first followed by any assignment operation. POST means do the operation after any
assignment operation. Consider the following statements
#include <stdio.h>
main()
{
int count = 0, loop;
If the operator precedes (is on the left hand side) of the variable, the operation is performed first, so the statement
loop = ++count;
really means increment count first, then assign the new value of count to loop.
n equal to
!= not equal
< less than
<= less than or equal to
> greater than
>= greater than or equal to
Example:
#include <stdio.h>
printf("\n");
}
LOGICAL OR ||
Logical or will be executed if any ONE of the conditions is TRUE (non-zero).
LOGICAL NOT !
logical not negates (changes from TRUE to FALSE, vsvs) a condition.
LOGICAL EOR ^
Logical eor will be excuted if either condition is TRUE, but NOT if they are all true.
Example:
The following program uses an if statement with logical AND to validate the users input to be in the range 1-10.
#include <stdio.h>
main()
{
int number; int
valid = 0;
while( valid == 0 ) {
printf("Enter a number between 1 and 10 -->");
scanf("%d", &number);
if( (number < 1 ) || (number > 10) ){
printf("Number is outside range 1-10. Please re-enter\n");
valid = 0;
}
else
valid = 1;
}
printf("The number is %d\n", number );
}
NEGATION
#include <stdio.h>
main()
{
int flag = 0;
if( ! flag ) {
printf("The flag is not set.\n");
flag = ! flag;
}
printf("The value of flag is %d\n", flag);
}
Example:
Consider where a value is to be inputted from the user, and checked for validity to be within a certain range, lets
say between the integer values 1 and 100.
#include <stdio.h>
main()
{
int number; int
valid = 0;
while( valid == 0 ) {
printf("Enter a number between 1 and 100");
scanf("%d", &number );
if( (number < 1) || (number > 100) ) printf("Number
is outside legal range\n");
else
valid = 1;
}
printf("Number is %d\n", number );
}
This conditional expression operator takes THREE operators. The two symbols used to denote this operator are
If the result of condition is TRUE ( non-zero ), expression1 is evaluated and the result of the evaluation becomes
the result of the operation. If the condition is FALSE (zero), then expression2 is evaluated and its result becomes
the result of the operation. An example will help,
s = ( x < 0 ) ? -1 : x * x;
Example:
#include <stdio.h>
main()
{
int input;
BIT OPERATIONS
C has the advantage of direct bit manipulation and the operations available are,
Example:
main()
{
int n1 = 10, n2 = 20, i = 0;
Example:
{
int value1 = 2, value2 = 4;
value1 ^= value2;
value2 ^= value1;
value1 ^= value2;
printf("Value1 = %d, Value2 = %d\n", value1, value2);
}
Example:
main()
{
int loop;
Printf ():
printf() is actually a function (procedure) in C that is used for printing variables and text. Where text appears in
double quotes "", it is printed without modification. There are some exceptions however. This has to do with the \
and % characters. These characters are modifier's, and for the present the \ followed by the n character represents
a newline character.
Example:
main()
{
printf("Programming in C is easy.\n");
printf("And so is Pascal.\n");
}
@ Programming in C is easy.
And so is Pascal.
\r carriage return
\f form feed
\v vertical tab
Scanf ():
Scanf () is a function in C which allows the programmer to accept input from a keyboard.
Example:
#include <stdio.h>
The following characters, after the % character, in a scanf argument, have the following effect.
Getchar, Putchar
getchar() gets a single character from the keyboard, and putchar() writes a single character from the
keyboard.
Example:
#include <stdio.h>
main()
{
int i; int
ch;
The program reads five characters (one for each iteration of the for loop) from the keyboard. Note that getchar()
gets a single character from the keyboard, and putchar() writes a single character (in this case, ch) to the console
screen.
DECISION MAKING
IF STATEMENTS
The if statements allows branching (decision making) depending upon the value or state of variables. This allows
statements to be executed or skipped, depending upon decisions. The basic format is,
Example:
The following program uses an if statement to validate the users input to be in the range 1-10.
Example:
#include <stdio.h>
main()
{
while( valid == 0 ) {
printf("Enter a number between 1 and 10 -->"); scanf("%d",
&number);
/* assume number is valid */ valid = 1;
if( number < 1 ) {
printf("Number is below 1. Please re-enter\n"); valid = 0;
}
if( number > 10 ) {
printf("Number is above 10. Please re-enter\n"); valid = 0;
}
}
printf("The number is %d\n", number );
}
IF ELSE
The else clause allows action to be taken where the condition evaluates as false (zero).
The following program uses an if else statement to validate the users input to be in the range 1-10.
Example:
#include <stdio.h>
main()
{
int number; int valid = 0;
while( valid == 0 ) {
printf("Enter a number between 1 and 10 -->"); scanf("%d",
This program is slightly different from the previous example in that an else clause is used to set the variable valid
to 1. In this program, the logic should be easier to follow.
NESTED IF ELSE
Example:
#include <stdio.h>
main()
{
int invalid_operator = 0;
char operator;
float number1, number2, result;
if(operator == '*')
result = number1 * number2;
else if(operator == '/')
result = number1 / number2;
else if(operator == '+')
result = number1 + number2;
else if(operator == '-')
result = number1 - number2;
else
invalid_operator = 1;
if( invalid_operator != 1 )
printf("%f %c %f is %f\n", number1, operator, number2, result );
NSCET , Dept of cse Page 56
else
printf("Invalid operator.\n");
Example:
printf("\n");
}
The program declares an integer variable count. The first part of the for statement
for( count = 1;
initialises the value of count to 1. The for loop continues whilst the condition
count = count + 1 );
which adds one to the current value of count. Control now passes back to the conditional test,
printf("\n");
which prints a newline, and then the program terminates, as there are no more statements left to execute.
The while provides a mechanism for repeating C statements whilst a condition is true. Its format is,
while( condition )
program statement;
Somewhere within the body of the while loop a statement must alter the value of the condition to allow the loop
to finish.
Example:
main()
{
int loop = 0;
printf("%d\n", loop);
++loop;
whilst the value of the variable loop is less than or equal to 10.
Note how the variable upon which the while is dependant is initialised prior to the while statement (in this case
the previous line), and also that the value of the variable is altered within the loop, so that eventually the
conditional test will succeed and the while loop will terminate.
This program is functionally equivalent to the earlier for program which counted to ten.
The do { } while statement allows a loop to continue whilst a condition evaluates as TRUE (non-zero). The loop is
executed as least once.
Example:
/* Demonstration of DO...WHILE */
#include <stdio.h>
main()
{
int value, r_digit;
SWITCH CASE:
The switch case statement is a better way of writing a program when a series of if elses occurs. The general format
for this is,
switch ( expression ) {
case value1:
program statement;
program statement;
......
break;
case valuen:
program statement;
.......
break;
default:
.......
.......
break;
}
The keyword break must be included at the end of each case statement. The default clause is optional, and is
executed if the cases are not met. The right brace at the end signifies the end of the case selections.
Example:
INTRODUCTION
An array is a group of related data items that share a common name. For instance, we
can define array name salary to represent a set of salary of a group of employees. A particular
value is indicated by writing a number called index number or subscript in brackets after the
array name.
Eg: salary[10]
Declaration of Arrays
The general form of array declaration is
type variable-name[size];
The type specifies the type of element that will be contained in the array, such as int,
float, or char and the size indicates the maximum number of elements that can be stored inside
the array.
Eg: 1) float height[50];
2) int group[10];
3)char name[10];
Initialization of Arrays
The general form of initialization of arrays is:
Program
/*Program showing one-dimensional array*/
main()
{
int i;
float x[10],value,total; printf(“Enter
10 real numbers:\n”); for(i =0; i < 10;
i++)
{
scanf(“%f”,&value);
x[i] = value;
}
total = 0.0;
OUTPUT
Enter 10 real numbers:
1.1 2.2 3.3 4.4 5.5 6.6 7.7 8.8 9.9 10.10
TWO-DIMENSIONAL ARRAYS
Program
/*Program to print multiplication table*/
#define ROWS 5
#define COLUMNS 5
main()
{
int row, column, product[ROWS][COLUMNS];
int i, j;
printf(“Multiplication table\n\n:”) ;
printf(“ “);
for(j = 1; j <= COLUMNS; j++)
printf(“%4d”,j);
printf(“\n”);
printf(“ \n”);
for(i = 0; i < ROWS; i++)
{
row = i + 1;
printf(“%2d|”, row);
for(j =1; j <= COLUMNS; j++)
{
column = j;
product[i][j] = row * column;
OUTPUT
Multiplication Table
1 2 3 4 5
------------------------------------------------
------------------------------------------------
-----------------------------------------------
-----------------------------------------------
MULTIDIMENSIONAL ARRAY
C allows arrays of three or more dimensions. The exact limit is determined by the
compiler. The general form of a multidimensional array is
type array_name[s1][s2][s3]…s[m];
INTRODUCTION
A string is a array of characters. Any group of characters(except the double quote sign)
defined between double quotation marks is a constant string.
Eg: 1) “Man is obviously made to think”
A string variable is any valid C variable name and is always declared as an array.
The general form of declaration of a string variable is
char string_name[size];
Reading Words
The familiar input function scanf can be used with %s format specification to read in
a string of characters.
Eg: char address[15];
scanf(“%s”,address);
Program
/*Reading a series of words using scanf
function*/ main()
{
char word1[40],word2[40],word3[40],word4[40];
printf(“Enter text:\n”);
scanf(“%s %s”,word1,
word2); scanf(“%s”, word3);
scanf(“%s”,word4);
printf(“\n”);
printf(“word1 = %s \n word2 = %s \n”,word1, word2);
printf(“word3 = %s \n word4 = %s \n”,word3, word4);
}
It is not possible to use scanf function to read a line containing more than one word.
This is because the scanf terminates reading as soon as a space is encountered in the input. We
can use the getchar function repeatedly to read single character from the terminal, using the
function getchar. Thus an entire line of text can be read and stored in an array.
Program
/*Program to read a line of text from terminal*/
#include<stdio.h>
main()
{
char line[81],character;
int c;
c = 0;
printf(“Enter text. Press<Return>at end
\n”); do
{
character = getchar();
}
while(character !=
‘\n’); c = c-1;
line[c] = ‘\0’;
printf(“\n %s \n”,line);
}
OUTPUT
Enter text. Press<Return>at end
Programming in C is interesting
Programming in C is interesting
We have used extensively the printf function with %s format to print strings to the
screen. The format %s can be used to display an array of characters that is terminated by the
null character.
For eg, the statement
printf(“%s”, name);
can be used to display the entire contents of the array name.
The C library supports a function that converts a string of digits into their
integer values. The function takes the form
x = atoi(string)
C does not permit the comparison of two strings directly. That is, the statements such as
if(name1 == name2)
if(name == “ABC”);
are not permitted. It is therefore necessary to compare the two strings to be tested, character by
character. The comparison is done until there is a mismatch or one of the strings terminate into
a null character, whichever occurs first.
Function Action
strcat( ) Concatenates two strings
strcmp( ) Compares two strings
strcpy( ) Copies one string over another
strlen( ) Finds the length of the string
The strcat function joins two strings together. It takes the following form
strcat( string1,string2);
strcat(strcat(string1,string2),string3);
Here three strings are concatenated and the result is stored in string1.
strcmp( ) Function
It is used to compare two strings identified by the arguments and has a value 0 if
strcmp(string1,string2);
Eg: 1) strcmp(name1,name2);
2) strcmp(name1,”john”;
3) strcmp(“ram”, “rom”);
strcpy( ) Function
This function works almost like a string assignment operator. It takes the form
strcpy(string1,string2);
strlen( ) Function
This function counts and returns the number of characters in a string.
n = strlen(string);
Program
/*Illustration of string- handling functions*/
#include<string.h>
main()
{
char s1[20],s2[20],s3[20];
int x, l1, l2, l3;
else
printf(“Strings are equal \n”);
strcpy(s3,s1);
l1 = strlen(s1);
l2 = strlen(s2);
l3 = strlen(s3);
printf(“\ns1 = %s \t length = %d characters \n”,s1, l1);
printf(“\ns2= %s \t length = %d characters \n”,s2, l2);
printf(“\ns3 = %s \t length = %d characters \n”,s3, l3);
}
OUTPUT
Enter two string constants
? New York
Strings are not equal
s1 = New York length = 7 characters
s2 = York length = 4 characters
s3 = New York length = 7 characters
FUNCTIONS
A function in C can perform a particular task, and supports the concept of modular programming design
techniques.
We have already been exposed to functions. The main body of a C program, identified by the keyword main, and
enclosed by the left and right braces is a function. It is called by the operating system when the program is loaded,
and when terminated, returns to the operating system.
It is worth noting that a return_data_type is assumed to be type int unless otherwise specified, thus the programs
we have seen so far imply that main() returns an integer to the operating system.
Example:
main()
{
print_message();
}
To call a function, it is only necessary to write its name. The code associated with the function name is executed at
that point in the program. When the function terminates, execution begins with the statement which follows the
function name.
In the above program, execution begins at main(). The only statement inside the main body of the program is a call
to the code of function print_message(). This code is executed, and when finished returns back to main().
As there is no further statements inside the main body, the program terminates by returning to the operating
system.
This is done by the use of the keyword return, followed by a data variable or constant value, the data type of
which must match that of the declared return_data_type for the function.
Example:
main()
{
int digit1 = 10, digit2 = 30, answer = 0;
answer = calc_result( digit1, digit2 );
printf("%d multiplied by %d is %d\n", digit1, digit2, answer );
}
RECURSION
This is where a function repeatedly calls itself to perform calculations. Typical applications are games and Sorting
trees and lists.
ie 6! = 6 * 5 * 4 * 3 * 2 * 1
6! = 6 * 5!
6! = 6 * ( 6 - 1 )!
n! = n * ( n - 1 )!
Example:
if( n == 0L )
result = 1L;
else
result = n * factorial( n - 1L ); return
( result );
}
main()
{
int j;
CALL BY VALUE:
When the value is passed directly to the function it is called call by value. In call by value only a copy of the
#include<stdio.h>
#include<conio.h>
swap(int,int); void
main()
{
int x,y;
printf("Enter two nos");
scanf("%d %d",&x,&y);
printf("\nBefore swapping : x=%d y=%d",x,y);
swap(x,y);
getch();
}
swap(int a,int b)
{
int t; t=a;
a=b; b=t;
printf("\nAfter swapping :x=%d y=%d",a,b);
}
SYSTEM OUTPUT: Enter two
nos 12 34 Before swapping :12
34 After swapping : 34 12
CALL BYREFERENCE
When the address of the value is passed to the function it is called call by reference. In call by reference since the
address of the value is passed any changes made to the value reflects in the calling function.
Example:
#include<stdio.h>
#include<conio.h>
swap(int *, int *);
void main()
{
int x,y;
printf("Enter two nos");
scanf("%d %d",&x,&y);
printf("\nBefore swapping:x=%d y=%d",x,y);
swap(&x,&y);
printf("\nAfter swapping :x=%d y=%d",x,y);
getch();
}
swap(int *a,int *b)
{
int t;
t=*a;
*a=*b;
*b=t;
}
SYSTEM OUTPUT:
INTRODUCTION
Pointers are another important feature of C language. Although they may appear a little
confusing for a beginner, they are powerful tool and handy to use once they are mastered. There
are a number of reasons for using pointers.
UNDERSTANDING POINTERS
quantity Variable
179 Value
5000 Address
Representation of a variable
During execution of the program, the system always associates the name quantity with
the address 5000. To access the value 179 we use either the name quantity or the address 5000.
Since memory addresses are simply numbers, they can be assigned to some variables which
can be stored in memory, like any other variable. Such variables that hold memory
addresses are called pointers. A pointer is, therefore, nothing but a variable that contains
an address which is a location of another variable in memory.
p 5000 5048
Pointer as a variable
Since the value of the variable p is the address of the variable quantity, we may access
the value of quantity by using the value of p and therefore, we say that the variable p ‘points’ to
the variable quantity. Thus, p gets the name ‘pointer’.
The program shown below declares and initializes four variables and then prints out these
Program
/*******************************************************************/ /*
ACCESSING ADDRESSES OF VARIABLES */
/*******************************************************************/
main()
{
char a; int
x; float p,
q;
a = ’A’;
x = 125;
p = 10.25 , q = 18.76;
printf(“%c is stored as addr %u . \n”, a, &a);
printf(“%d is stored as addr %u . \n”,x , &x);
printf(“%f is stored as addr %u . \n”, p, &p);
printf(“%f is stored as addr %u . \n”, q, &q);
}
Pointer variables contain addresses that belong to a separate data type, which must be
declared as pointers before we use them. The declaration of the pointer variable takes the
following form:
This tells the compiler three things about the variable pt _name:
1. The asterisk(*) tells that the variable pt _name.
2. pt _name needs a memory location.
3. pt_name points to a variable of type data type.
Example:
Once a pointer variable has been declared, it can be made to point to a variable using an
assignment operator such as
p= &quantity;
will result in erroneous output because we are trying to assign the address of a float variable to
an integer pointer. When we declare a pointer to be of int type, the system assumes that any
address that a pointer will hold will point to an integer variable.
Assigning an absolute address to a pointer variable is prohibited. The following is wrong.
int *ptr;
….
ptr = 5368;
….
….
A pointer variable can be initialized in its declaration itself. For example,
int x, *p = &x;
is perfectly valid. It declares x as an integer variable and p as a pointer variable and then
initializes p to the address of x. The statement
int *p = &x, x; is not valid.
To access the value of the variable using the pointer, another unary operator *(asterisk),
usually known as the indirection operator is used. Consider the following statements:
The statement n=*p contains the indirection operator *. When the operator * is placed
before a pointer variable in an expression (on the right-hand side of the equal sign), the pointer
returns the value of the variable of which the pointer value is the address. In this case, *p
returns the value of the variable quantity, because p is the address of the quantity. The * can be
remembered as ‘value at address’. Thus the value of n would be 179. The two statements
p= &quantity;
n= *p; are equivalent to
n= *&quantity;
which in turn is equivalent to
n= quantity;
The following program illustrates the distinction between pointer value and the value it
points to and the use of indirection operator(*) to access the value pointed to by a pointer.
main( )
{
int x, y ;
int * ptr;
x =10;
ptr = &x;
y = *ptr;
printf (“Value of x is %d \n\n”,x);
printf (“%d is stored at addr %u \n” , x, &x);
printf (“%d is stored at addr %u \n” , *&x, &x);
printf (“%d is stored at addr %u \n” , *ptr, ptr);
printf (“%d is stored at addr %u \n” , y, &*ptr);
printf (“%d is stored at addr %u \n” , ptr, &ptr);
printf (“%d is stored at addr %u \n” , y, &y);
*ptr= 25;
printf(“\n Now x = %d \n”,x);
}
This statement puts the value of 25 at a memory location whose address is the value of
ptr. We know that the value of ptr is the address of x and therefore the old value of x is
replaced by 25. This, in effect, is equivalent to assigning 25 to x. This shows how we can
change the value of a variable indirectly using a pointer and the indirection operator.
POINTER EXPRESSIONS
Like other variables, pointer variables can be used in expressions. For example, if p1 and
p2 are properly declared and initialized pointers , then the following statements are valid.
1) y = *p1* *p2; same as (* p1) * (* p2)
2) sum = sum + *p1;
3) z = 5* - *p2/ *p1; same as (5 * (-(* p2)))/( * p1)
4) *p2 = *p2 + 10;
Note that there is a blank space between / and * in the statement 3 above.
pointers to the same array, then p2 – p1 gives the number of elements between p1 and p2. We
may also use short-hand operators with the pointers.
p1++;
--p2;
Sum += *p2;
Pointers can also be compared using the relational operators. Pointers cannot be used in
division or multiplication. Similarly two pointers cannot be added.
will cause the pointer p1 to point to the next value of its type.
That is, when we increment a pointer, its value is increased by the length of the data
type that it points to. This length is called the scale factor.
The number of bytes used to store various data types depends on the system and can be
found by making use of size of operator. For example, if x is a variable, then size of(x) returns
When an array is declared, the compiler allocates a base address and sufficient amount
of storage to contain all the elements of array in contiguous memory location. The base address
is the location of the first element (index 0) of the array. The compiler also defines the array
name as a constant pointer to the first element. Suppose we declare an array x as follows:
static int x[5] = {1,2,3,4,5};
Suppose the base address of x is 1000and assuming that each integer requires
two bytes, the five elements will be stored as follows:
1 2 3 4 5
Value
The name x is defined as a constant pointer pointing to the first element x[0] and
therefore value of x is 1000, the location where x[0] is stored . That is ,
x = &x[0] =1000
We know that a string is an array of characters, terminated with a null character. Like in
one-dimensional arrays, we can use a pointer to access the individual characters in a string.
This is illustrated in the program given below.
length = cptr-name;
printf(“\n length = %d \n”, length);
}
One important use of pointers in handling of a table of strings. Consider the following
array of strings:
char name[3][25];
This says that name is a table containing three names, each with a maximum length of
25 characters ( including null character ).
Total storage requirements for the name table are 75 bytes.
Instead of making each row a fixed number of characters , we can make it a pointer to a
string of varying length.
For example,
static char *name[3] = { “New zealand”,
“Australia”,
“India”
};
declares name to be an array of three pointers to characters, each pointer pointing to a
particular name as shown below:
In the above example, we can pass the address of the variable a as an argument to a
function in the normal fashion. The parameters receiving the addresses should be pointers. The
process of calling a function using pointers to pass the addresses of variable is known as call by
reference. The function which is called by ‘Reference’ can change the value of the variable
used in the call.
Passing of pointers as function parameters
1. The function parameters are declared as pointers.
2. The dereference pointers are used in the function body.
3. When the function is called, the addresses are passed as actual arguments.
Pointers parameters are commonly employed in string functions.
Pointers to functions
A function, like a variable has an address location in the memory. It is therefore,
possible to declare a pointer to a function, which can then be used as an argument in another
function. A pointer to a function is declared as follows:
type (*fptr)( );
This tells the compiler that fptr is a pointer to a function which returns type value.
A program to illustrate a function pointer as a function argument.
th
The name of an array stands for the address of its zero
element. Consider the following declaration:
struct inventory
{
char name[30];
int number;
float price;
} product[2], *ptr;
This statement declares product as an array of two elements, each of type of struct
inventory and ptr as a pointer to data objects of the type struct inventory.
ptr name
ptr number
ptr price
Initially the pointer ptr will point to product[0], when the pointer ptr is incremented by one it
will point to next record, that is product[1].
{
printf(“%-20s %5d %10.2f\n” ,
ptr name,
ptr number ,
ptr price); ptr++;
}
}
While using structure pointers we should take care of the precedence of operators.
For example, given the
definition struct
{
int count;
float *p;
} *ptr;
Introduction – need for structure data type – structure definition – Structure declaration – Structure
within a structure - Union - Programs using structures and Unions – Storage classes, Pre-processor
directives.
Unlike arrays, structure must be defined first for their format that may be used later to
declare structure variables. Let us use an example to illustrate the process of structure
definition and the creation of structure variables. Consider a book database consisting of book
name, author, number of pages, and price. We can define a structure to hold this information
as follows:
struct book _bank
{
char title[20];
char author[15];
int pages;
float price;
};
The keyword struct declares a structure to hold the details of four data fields, namely
title, author, pages, and price. These fields are called structure elements or members. Each
member may belong to different type of data. book _ bank is the name of the structure and is
called the structure tag. The tag name may be used subsequently to declare variables that have
the tag’s structure.
This structure defines name, department , basic pay and three kinds of allowances. We
can group all items related to allowance together and declare them under a substructure as
shown below:
struct salary
{
char name[20];
char department[10];
struct
{
int dearness;
int house_rent;
int city;
}
allowance;
}
employee;
An inner structure can have more than one variable. The following form of declaration is
legal:
struct salary
{
……
struct
-----------------------------------------------
2) Can we use arrays within structure?
-----------------------------------------------
12.4 UNIONS
Like structures, a union can be declared using the keyword union as follows:
union item
{
int m;
float x;
char c;
} code;
This declares a variable code of type union item.
The compiler allocates a piece of storage that is large enough to hold the largest
variable type in the union.
To access a union member, we can use the same syntax that we use for structure
members. That is,
code.m
code.x
code.c
are all valid member variables. During accessing, we should make sure that we are accessing
the member whose value is currently stored. For example, the statement such as
code.m = 379;
code.x=7859.36;
printf(“%d”, code.m);
would produce erroneous output.
In effect, a union creates a storage location that can be used by any one of its members
at a time. When a different member is assigned a new value, the new value supercedes the
previous member’s value.
12.5 SIZE OF STRUCTURES
We normally use structures, unions and arrays to create variables of large sizes. The
actual size of these variables in terms of bytes may change from machine to machine. We
may use the unary operator sizeof to tell us the size of a structure. The expression
sizeof(struct x)
will evaluate the number of bytes required to hold all the members of the structure x. If y is a
simple structure variable of type struct x, then the expression
sizeof(y)
would also give the same answer. However, if y is an array variable of type struct x, then
sizeof(y)
The data type is either int or unsigned int or signed int and the bit- length is the number of
bits used for the specific name. The bit- length is decided by the range of value to be stored.
n-1
The largest value that can be stored is 2 , where n is bit-length. The internal
representation of bit- field is machine dependent. It depends on the size of int and the
ordering of bits.
Example :
Suppose we want to store and use the personal information of employees in
compressed form. This can be done as follows:
struct personal
{
unsigned sex: 1
unsigned age : 7
unsigned m_status: 1
unsigned children: 3
unsigned : 4
} emp;
sex 1 0 or 1
7
age 7 0 to 127 ( 2 – 1)
m_status 1 0 or 1
3
children 3 0 to 7 ( 2 – 1)
strcpy(book1.title, “COBOL”);
strcpy(book1.author, “M.K.ROY”);
book1.pages = 350;
book1. price =140;
We can also use scanf to give the values through the keyboard.
scanf(“%s\n”, book1.title);
scanf(“%d\n”, &book1.pages);
are valid input statements.
Example :
Define a structure type, struct personal, that would contain person name, date of
joining and salary. Using this structure, write a program to read this information for one
person from the keyboard and print the same on the screen.
Structure definition along with the program is shown below. The scanf and printf
functions illustrate how the member operator ‘.’ is used to link the structure members to the
structure variables. The variable name with a period and the member name is used like an
ordinary variable.
Like any other data type, a structure variable can be initialized at compile
time. main()
{
struct
{
int weight;
float height;
}
student ={60, 180.75};
………
………
}
This assigns the value 60 to student. weight and 180.75 to student. height. There is a
one-to-one correspondence between the members and their initializing values.
Operation Meaning
Note that not all compilers support these operations. For example, Microsoft C
version does not permit any logical operations on structure variables. In such cases,
individual member can be compared using logical operators.
It defines an array called student, that consists of 100 elements. Each elements is
defined to be of the type struct class. Consider the following declaration:
struct marks
{
int subject1;
Student[0].subject1
45
.subject2
68
.subject3
81
Student[1].subject1
75
.subject2
53
.subject3
69
Student[2].subject1
STORAGE CLASSES
AUTOMATIC VARIABLES (LOCAL/INTERNAL)
Automatic variables are declared inside a function in which they are to be
utilized.
They are created when a function is called and destroyed automatically when the
function is exited.
Eg:main()
{
int number;
---------
---------
}
We may also use the keyword auto to declare automatic variables explicitly.
EXTERNAL VARIABLES
Variables that are both alive and active throughout the entire program
are known as external variables. They are also known as global variables.
Eg: int
numb
er;
float
length
= 7.5;
main()
{
-------
-------
}
function1( )
{
-------
-------
STATIC VARIABLES
As the name suggests, the value of a static variable persists until
the end of the program. A variable can be declared static using the
keyword static.
Eg:1) static int x;
2) static int y;
REGISTER VARIABLES
We can tell the compiler that a variable should be kept in one of the
machine’s registers, instead of keeping in the memory. Since a register access is
much faster than a memory access, keeping the frequently accessed variables in the
register will lead to faster execution of programs. This is done as follows:
register int count;
ANSI C FUNCTIONS
The general form of ANSI C function is
Function Declaration
The general form of function declaration is
Eg:main()
{
float a, b, x;
float mul(float length,float breadth);/*declaration*/
---------
---------
x = mul(a,b);
}
THE PREPROCESSOR
Preprocessor directives begin with the symbol # in column one and do not
require a semicolon at the end.
Directive Function
This is achieved by
---------------------------------------------------------
---------------------------------------------------------
Ex 2) Differentiate #include <…> and #include “…”
---------------------------------------------------------
---------------------------------------------------------
Compiler control directives
These are the directives meant for controlling the compiler actions. C
preprocessor offers a feature known as conditional compilation, which can be used
to switch off or on a particular line or group of lines in a program. Mostly #ifdef
and #ifndef are used in these directives.