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Win As Much As You Can: How To Resolve Workplace Conflicts: A Guide For Managers

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t instruction.

These instructions may require players to be competitive, generous or


compromising. Secret instructions may also include maintaining a certain
demeanor. Further play details include two more surprise rounds as partners are
changed and re-joined. Each round is debriefed afterward, and players discover the
impact of tangible and intangible factors in negotiations. The surprise element of
re-joining previous partners reveals the power of previous interactions in governing
behavior towards each other.
 
How to Resolve Workplace Conflicts: A Guide for Managers
 

2. Win as Much as You Can


The “Win as Much as You Can” game is played in groups of four and takes place in
ten brief rounds. It illustrates the outcomes of competition versus cooperation and
makes players aware of the interaction of self-interest and group welfare. Each
player has two cards, an X and a Y. They choose one card to play in each round, and
most rounds must be played without talking. X cards facilitate individual wins at the
expense of the group while Y cards facilitate whole-group benefits. During three of
the rounds, players are allowed to confer and negotiate. Tally sheets will be kept,
and at the end of ten rounds, each individual and group score will be posted. The
debriefing is where the real learning takes place as players realize the long-term
value of a cooperative strategy.
 

3. Divide the Loot
Divide the Loot is a game that leads a group of people to choose the benefits of
teamwork over individual rewards. The room is divided into two teams,
"Management" and "Employees," and a set amount of fake (or real) money is
handed out to everyone in the room. Each team has a money pot. Members t
instruction. These instructions may require players to be competitive, generous or
compromising. Secret instructions may also include maintaining a certain
demeanor. Further play details include two more surprise rounds as partners are
changed and re-joined. Each round is debriefed afterward, and players discover the
impact of tangible and intangible factors in negotiations. The surprise element of
re-joining previous partners reveals the power of previous interactions in governing
behavior towards each other.
 
How to Resolve Workplace Conflicts: A Guide for Managers
 

2. Win as Much as You Can


The “Win as Much as You Can” game is played in groups of four and takes place in
ten brief rounds. It illustrates the outcomes of competition versus cooperation and
makes players aware of the interaction of self-interest and group welfare. Each
player has two cards, an X and a Y. They choose one card to play in each round, and
most rounds must be played without talking. X cards facilitate individual wins at the
expense of the group while Y cards facilitate whole-group benefits. During three of
the rounds, players are allowed to confer and negotiate. Tally sheets will be kept,
and at the end of ten rounds, each individual and group score will be posted. The
debriefing is where the real learning takes place as players realize the long-term
value of a cooperative strategy.
 

3. Divide the Loot
Divide the Loot is a game that leads a group of people to choose the benefits of
teamwork over individual rewards. The room is divided into two teams,
"Management" and "Employees," and a set amount of fake (or real) money is
handed out to everyone in the room. Each team has a money pot. Members
contribute a secret amount of their personal money stash to their team’s pot, but
no one knows how much anyone else contributed. The leader will combine the
pots, add his or her own secret contribution and then reveal the total amount in the
combined pot. Each team then has ten minutes within which to decide on how the
money should be distributed, and another ten minutes to negotiate their decision
with the other team. The conversations that result from this negotiation, in which
nobody knows how much “money” each player held back in their pocket, reveals
interesting themes of trust and collaboration.
 

4. Chief Negotiator
The Chief Negotiator exercise provides a fun context in which colleagues can
practice the skills of negotiation and collaboration. This game is a variant of “Win as
Much as You Can,” above, and it can be played with groups of any size. If everyone
chooses the self-interest card (A), then everyone in the group loses $2. If
everyone chooses the group-benefit card (B), then every player wins $2. However, if
only one player plays A and everyone else plays B, the A player wins $10 and all the
B players each lose $2. Some rounds are silent, and others allow negotiation before
cards are played. The debriefing afterward discusses strategies and outcomes of
opposi
and collaboration. This game is a variant of “Win as Much as You Can,” above, and it
can be played with groups of any size. If everyone chooses the self-interest card (A),
then everyone in the group loses $2. If everyone chooses the group-benefit card
(B), then every player wins $2. However, if only one player plays A and everyone
else plays B, the A player wins $10 and all the B players each lose $2. Some rounds
are silent, and others allow negotiation before cards are played. The debriefing
afterward discusses strategies and outcomes of opposi

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