Seasons Rules en
Seasons Rules en
Seasons Rules en
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest,
where the legendary Tournament of the 12 seasons is taking place. At the end of the three
year competition, the new Archmage of the kingdom of Xidit will be chosen from among
the competitors.
Take your place, wizard! Equip your ancestral magical items, summon your most
faithful familiars to your side and be ready to face the challenge!
The Season dice
The crystal track
There are a total of 20 Season dice, divided among four colors. The blue dice are
Shows the number of crystals possessed by each player. for winter, the green for spring, the yellow for summer and the red for fall. At the
The crystals allow the players to: beginning of each round, the dice corresponding to the current season are rolled.
Each face of a die offers players one or more actions to perform. They also
Summon and activate some Power cards. allow players to determine how many spaces the Season token moves on the
in as many Prestige points (victory points) as
w season wheel at the end of the round.
crystals owned at the end of the game.
2
The Power cards
There are 50 different Power cards, with two
5 T he game symbol and the card number. The
copies of each. They allow players to:
cards numbered 1 through 30 are basic
win Prestige points at the end of the game. cards, which are ideal for playing games
with beginners; the cards numbered 31
change the course of the game with their through 50 are more complex cards, and
effects. are ideal to refresh your games.
They are divided into two categories: 6 T he type of effect(s) of the card, indicating
-m
agical items, which have purple top and
when its effect is applied.
bottom borders, whose effects only benefit
their owners.
Planche cartes seasons US_Mise en page 1 27/09/2012
- familiars, which have orange top and
bottom border, whose effects apply to
multiple players. 4 1 Hand of Fortune
A Power card is divided into a number of zones:
9
Energy tokens
There are four types of Energy tokens: air, water, fire, and
earth. They are more or less rare depending on the season.
Energy tokens allow players to:
summon and activate some Power cards.
The Library tokens earn crystals through transmutation.
The Library tokens indicate the Power cards that refill a
player’s hand during the second and third game year.
3
First, select nine Power cards at the same time
as your opponents. Choose them carefully, as they
will heavily impact the rest of the game.
Then get used to the passing seasons in order to make the most of
the actions offered by the dice during each round! Gather energy,
summon familiars and magic items, amass enough crystals, symbols x9
of Prestige, and become the kingdom’s most illustrious mage.
6
Setup
Discard
Neutral elements
ith two players: place three dice of each color (chosen randomly) in
W 3
With four players: place all five dice of each color in the cor-
responding spaces.
Place the crystal track next to the game board.
x9
Place the Energy tokens next to the crystal track, this is the energy
stockpile.
Once you know the rules for Seasons, use this section in order to customize Each player then begins the game directly at the “Constructing your deck”
the difficulty level of your games, depending on whether you’re a beginner step of the Prelude. The rest of the rules remain unchanged.
or a veteran.
2 Magician level (intermediate level)
1 Apprentice Wizard level (beginner level)
During subsequent games, we suggest you only play with the Power cards
The step in which players choose their nine cards during the first phase of the numbered 1 to 30 and leave those numbered 31 to 50 in the box. These
game (the Prelude) can be difficult during a first game. cards have easy to grasp effects and will allow you to slowly discover the
In order to make the game easier to learn, we’ve set up “pre-constructed” sets world of Seasons.
of nine Power cards. Instead of taking step 1 of the first game phase, each player
gets a set of nine predefined cards from those presented below.
3 Archmage level (advanced level)
Set number one: take the cards numbered 1,2,7,17,18,20,26,29,30. O
nce you are seasoned mages, you will be able to include, in
Set number two: take the cards numbered 3,5,9,14,15,21,23,25,28. addition to the cards numbered 1 through 30, the Power
Set number three: take the cards numbered 4,6,7,9,12,16,22,24,30. cards numbered 31 through 50. These cards have more
Set number four: take the cards numbered 1,2,3,11,13,15,18,25,27. complex effects than the basic cards, but will allow you to
extend the fun of playing by discovering new effects and
Return to the box the cards numbered 31 through 50. The remaining cards
card combinations.
form the draw pile.
4
Once all players have done this, each player picks up the eight cards given
Player Material to them by the player to their right. Once again, they choose one, which is
placed face-down with the first card selected. Players repeat this until no
Each player then chooses an individual board. They place that board in more cards are left to be chosen. At the end of this phase, each player will
front of them and take the four Sorcerer tokens of the same color as their have nine face-down Power cards in front of them.
individual boards.
They place: II - Constructing your deck
one token on the zero space at the bottom of the crystal track. From the nine Power cards chosen, each player should assemble three sets
one token on the second zero space at the top of the crystal track.This of three cards each. The first set immediately forms the player’s hand, as it
token is to indicate hundreds when a player goes over 100 crystals. corresponds to the cards with which the players will begin their Tournament.
one token on the zero space of the Bonus track of their individual board.
one token on the zero space of the Summoning gauge of their individual board. The second set is placed under the Library II token and will be added to the
player’s hand during the second year of the
Each player takes a Library II and Library III token. Take all of the Power Tournament. As for the third set of Power
cards, shuffle them and deal nine face-down to each player. Place the remai- cards, it is placed under the Library III token
ning cards next to the game board. These form the draw pile. Keep a space and will be added to the player’s hand during
next to them for discarded cards. The cards which are discarded or sacrificed the third and final year of the Tournament.
during the game will be placed there face down. At any point during the game, players can
If at any point the draw pile is empty, reshuffle all the cards in the discard look at the Power cards they’ve selected.
pile. These cards will form the new draw pile.
The youngest player goes first. Important note: some Power cards have effects that are more important
towards the end of the game. It’s therefore better to place them under the
Library III token and not clutter your starting hand with them. Other cards
have interesting combination effects. It would thus be better to play them all
Game overview in the same year in order to take advantage of that fact.
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50
indicates that the round takes place in winter. The first player, Paul, then takes
1 the blue dice and rolls them.
5
The actions linked to the Season dice
On their turn, a player must take the action(s) offered by the Season die
they’ve previously chosen:
Important note: at no point can a player have more than seven Energy
tokens in their reserve. If a player already has seven Energy tokens and a new
action would grant them new ones, they may keep only seven from among
their tokens, and that decision must be made before taking any new actions.
Choosing your Season die
Each face of the dice is made up of one or more symbols. Each symbol
corresponds to an action that a player will be able to take during their turn.
From among the dice rolled, the first player chooses one and places it in
front of them.
Then, the player to their left does the same while taking one of the remaining
dice. This is repeated until each player has chosen a die. There will be one die
remaining on the table, which has not been selected by any player.
The players’ turns may now begin.
Example: Paul has chosen this die. He thus places in his reserve two earth
Energy tokens from the stockpile .
II - Players’ turns
Once each player has chosen their Season die, each player takes their turn in Increase their Summoning gauge: when this symbol is present on the
order, starting with the first player and proceeding clockwise. die chosen by a player, that player increases their Summoning gauge by one.
This gauge indicates the maximum number of Power cards a player may
A player can take as many actions as desired during his or her turn: have in play. Each player’s Summoning gauge is limited to 15.
6
Draw a Power card: when this symbol is present on the die chosen by a player, Important note: the transmutation action is valid until the end of your turn.
that player draws a Power card. The player can then keep it in their hand or discard You may therefore transmute Energy tokens from your reserve, take another
it. There is no limit to the number of cards a player can have in their hand. action, and then perform another transmutation.
Fall Spring
The energy symbols present on the outer circle always transmute into
a single crystal, the energy symbols present on the central circle into two
crystals and those present on the inner circle into three crystals.
A player who is using transmutation chooses the Energy tokens they wish to
transmute from their reserve. They then refer to the transmutation chart of Once all these criteria have been met, the Power card is summoned and is
the turn’s season, in order to decide how many crystals of each Energy token is considered to be in play. This card is placed face-up in front of the player’s
transmuted. The player then moves their Sorcerer token on the crystal track as individual board. The player who has just summoned it then reads its effects
many spaces as crystal earned. The transmuted Energy tokens are discarded. to his or her opponents, so that all players are aware of its effects.
Important note:
multiple cards can be summoned during a turn, as long as the
Winter prerequisites presented above are respected.
x8 a player can have the same Power card in play twice: the card’s effect is
cumulative.
there is no limit to the number of Power cards a player can have in hand.
Example: during a winter round, Paul decides to transmute one fire Energy if the effect of a Power card breaks one of the game’s rules, the card’s
token and two earth Energy tokens. During this season, fire Energy token effect takes precedence.
transmutes into two crystals each, while earth Energy tokens transmutes into an appendix detailing the effects of the Power cards is at the end of this
three crystals each. Paul discards his three Energy tokens, gets eight crystals and booklet or on www.libellud.com.
moves his Sorcerer token as many spaces on the crystal track as crystals earned. A card put into play for free is not considered to have been summoned.
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9 Sid Nightshade
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By using this bonus, you can trade two Energy tokens of your choice
from your reserve for two Energy tokens of your choice from the
stockpile.
: place 1 energy token from your
reserve on the Glutton Cauldron.
when it
of your power cards Sacrifice the Glutton Cauldron
The summoningbycost
1 energy (not to be put these 7 energy
contains 7 energy tokens:and
Gain 3 crystals whenever
is reduced below gain 15 crystals. summon a power card.you
reduced 1 energy). tokens into your reserve
35/50
the most crystals,
If you are the player withyou
20/50 6/50 each opponent give 5 crystals.
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By using this bonus, you can transmute Energy tokens from your
seasons US_Mis
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Hand of Fortun
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additional crystal for each Energy token transmuted. Thus, an
earth Energy token which would normally turn into three crystals in
winter would transmute into four crystals with this bonus.
of your power cards
The summoningbycost
1 energy (not to be
By using this bonus, you can increase your Summoning gauge by one.
is reduced below 1 energy).
reduced
20/50
Example: Paul wants to summon his Hand of Fortune Power card. First, he
makes sure that he has a Summoning gauge high enough to summon a new
card. He currently has three cards in play, his Summoning gauge is at four, and By using this bonus, instead of using the “draw a card” action from
he can thus summon a card. He then pays its summoning cost by discarding your Season die , draw two Power cards. Put one in your hand
one Energy token of earth, one of fire, one of air, and 3 crystals. His Hand of and discard the remaining card.
Fortune is now summoned, placed face up above his individual board.
Each time a player uses a bonus, they must move the Sorcerer token on
2 - The types of effects of Power cards their Bonus track one space. This earns them a penalty on Prestige points,
The type of effect of the Power cards determine at what time the effect of which is factored at the end of the game. Thus, if a player only uses one
the card which has just been put into play must be resolved. There are three of their bonuses during the Tournament, they earn a five Prestige point
different options: penalty to their total Prestige at the end of the game. If they use two of their
The “when entering play” effects: the card’s effect trigger only when bonuses, the penalty is 12 Prestige points, and finally, if they use all three
the card has just been put into play. bonuses, the penalty is 20 Prestige points.
Permanent effects: the effects of this card last for the remainder of
the game, unless it is removed from play. Important note: a player can only use a maximum of three bonuses du-
Activation effects: the effects of the Power card only trigger when the ring a game. They can use the same bonus three times or use different
card is activated by the player who owns it. To use the activation effect bonuses each time. They can use all three during the same round or du-
of one of their cards, a player must: ring different rounds.
t urn the Power card 90°. A card turned in this way is straightened only Resolution order of the actions of the player’s rounds
at the beginning of the next round. An already-turned card cannot be The following actions on the Seasons dice must always be resolved before
turned a second time in a given turn. performing any other action: drawing a card, receiving Energy tokens or
pay the activation cost of the card. In order to be activated, some Power crystals, increasing your Summoning gauge. Once these actions are resolved,
cards require a prerequisite, such as the sacrifice of a card. If you cannot the players can perform their other actions, in the order of their choice.
pay that activation cost, you cannot use the effect, either.
III - End of the round
Once these two prerequisites are met, the player can apply the card’s effects. When all of the players have finished their turns, it’s the end of the round.
The actions linked to the use of bonuses Moving forward on the season wheel and changing seasons
At the end of the round, the number of pips shown by the die that wasn’t
During the game, a player can use up to three bonuses. These actions offer selected by any of the players should be noted. The Season token will move
extra advantages to the player who, on the other hand, loses Prestige points that many spaces forward. The distribution of all of the game’s dice is
at the end of the game. identical: two faces with a one, two faces with a two, and finally two faces
with a three. Thus, the speed of the game varies depending on the die that
hasn’t been picked by the players.
8
At the end of a round, when the Season token crosses the 3, 6, 9, and Example: Paul has 72 crystals on the crystal track at the end of the game,
12 spaces, a change of season occurs. The change of season may trigger the which equals 72 Prestige points. By totaling the Prestige points on his cards,
effects of some Power cards. he adds another 68, for a total of 140 Prestige points. However, Paul has used
two bonuses during the game (-12) and still has one Power card in his hand
3 Example: this die wasn’t chosen by any player. At the end of the round, the (-5). His final score is 123 Prestige points.
Season token will move three spaces, since three pips are on the die.
List of cards and clarifications
Change of year Planche cartes seasons US_Mise en page 1 27/09/2012
When the Season token moves from space 12 to space 1 on the season 6
Amulet of Air
wheel, a change of year occurs. The Year token in the middle of the board 1/ 50 Amulet of Air
is moved forward one space. As the players enter the second or third game When you put the Amulet of Air into play, move your Sorcerer
year, they add to their hand the Power cards stored under their corresponding Increase your summoning gauge by 2.
just gained. 6
Amulet of Fire
2/ 50 Amulet of Fire
When you put the Amulet of Fire into play, draw four Power cards.
Choosing a new first player Look at them and put one in your hand, and the other three in the
The player to the left of the first player becomes the new first player. discard pile.
Draw 4 power cards:
add one to your hand and discard the others.
2/50
That player rolls the dice corresponding to the season indicated by the
Season token on the season wheel. A new round begins. Planche cartes seasons US_Mise en page 1 27/09/2012
Amulet of Earth
6
3/ 50 Amulet of Earth
IV - End of the game When you put the Amulet of Earth into play, move your Sorcerer
During the 3rd year of the game, if, at the end of a round, the Season token Gain 9 crystals.
token on the crystal track forward nine spaces.
is beyond the 12th space of the season wheel, the game ends.
3/50
6
Amulet of Water
4/ 50 Amulet of Water
Players now count Prestige points for: hen you put the Amulet of Water into play, get four Energy
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the total of their crystals. Each crystal is worth a Prestige point. tokens of your choice from the stockpile and place them on the
the Prestige points present on their Power cards in play. Amulet of Water.
Gain 4 energy tokens and place them on the
Amulet of Water. You can use these tokens
during the game.
4/50
Balance of Ishtar
Balance of Ishtar
4
5/ 50
The player with the most Prestige points is named new Archmage of the o activate the Balance of Ishtar, discard three identical Energy
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kingdom of Xidit. In case of a tie, the tied player who has the most Power tokens, and transmute them into 9 crystals. This, of course,
cards in play will win. moves your Sorcerer token 9 spaces on the crystal track.
, discard 3 identical energy tokens:
transmute them into 12 crystals.
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0
Glutton Cauldr
on 12
Air Elemental
The Balance of Ishtar can be activated even if you don’t have access to
8
Beggar'
s Horn
the gain crystals action.
The Balance of Ishtar is affected by the effect of the Purse of Io and by
All the energy tokens present
the bonus transmutation.
token from your. your opponents become air in the reserves of
: place 1 energy Cauldron energy tokens.
reserve on the Glutton
Cauldron when
it
Sacrifice the Glutton
tokens: put these
7 energy
contains 7 energy reserve and gain
15 crystals. 40/50
tokens into your Planche cartes seasons US_Mise en page 1 27/09/2012
fewer in your 35/50
token or ,
1 energy end of a round
Staff of Spring
If you have the
reserve at1 energy token
.
gain Staff of Spring
14/50 9
6/ 50
ach time you summon a Power card, move your Sorcerer
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token forward three spaces on the crystal track.
Gain 3 crystals whenever you
summon a power card.
6/50
9
Planche cartes seasons US_Mise en page 1 27/09/2012
he effects of the Staff of Spring only affect the Power cards summoned
T Syllas the Faithful
Syllas the Faithful
14
10 / 50
from the player’s hand. Power cards put into play through the use of other hen you put Syllas the Faithfull into play, each opponent
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cards such as the Divine Chalice, the Crystal Orb, or the Potion of Dreams must sacrifice a Power card they own which is currently in play.
thus earn no crystals for the owner of the Staff of Spring.
Each of your opponents sacrifices
a power card.
10/50
11/50
7/50
When you put the Temporal Boots into play, move the Season give you one crystal. They move their Sorcerer tokens back one
token forward or back one-to-three spaces on the season wheel. space on the crystal track. Move your Sorcerer token on that
If the Temporal Boots make the Season token move back from winter track forward the number of crystals thus gained.
to fall: n opponent with no crystals is not affected by Figrim the Avaricious’ effect.
A
- move the year counter back one year. Planche cartes seasons US_Mise en page 1 27/09/2012
12/50
of your opponents.
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4
Wondrous Chest
13 / 50 Wondrous Chest
ach time you have four or more Energy tokens in your reserve
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at the end of a round, gain three crystals.
If you have 4 or more energy tokens in your
reserve at the end of a round, gain 3 crystals.
13/50
The effect of the Wondrous Chest is triggered by the Energy
tokens placed on the Bespelled Grimoire which is considered
part of your reserve. By contrast, the Energy tokens present on
the Amulet of Water or the Glutton Cauldron aren’t part of your
reserve and thus don’t affect the Wondrous Chest.
Planche cartes seasons US_Mise en page 1 27/09/2012
14/50
8/50
The effect of the Beggar’s Horn is affected by the Energy
The Power of the Purse of Io affects the Balance of Ishtar and tokens placed on the Bespelled Grimoire, which is part of your
the Potion of Life. reserve. Inversely, the Energy tokens present on the Amulet of
The effects of the Purse of Io have no impact on the Glutton Cauldron Water or the Glutton Cauldron aren’t part of your reserve and
and the Dragon Skull. thus don’t affect the Beggar’s horn.
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Divine Chalice
9 / 50 Divine Chalice 8
Die of Malice
15 / 50 Die of Malice
When you put the Divine chalice into play, draw four Power cards, he Die of Malice does not require any crystals or energy to be
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choose one and put it into play for free, without paying its activation put into play.
cost. This summoned Power card doesn’t trigger the effect of the Each time you activate the Die of Malice, reroll the Season die
Draw 4 power cards: put one into play , instead of performing the action(s) of
for free. Discard the other cards. your season die, reroll it: perform the new
action(s) of the die roll and gain 2 crystals.
9/50 15/50
Arcano Leech, the Staff of Spring, or of Yjang’s Forgotten Vase. you’ve chosen, before you can use any of its actions. Only take
Place the three remaining cards in the discard pile. into account the new result to perform your actions for this turn.
You must have a Summoning gauge high enough to be able to put into You gain two crystals each time you activate the effect of your Die of Malice.
play the card drawn. Otherwise, discard it. If you own two Dice of Malice, you can use both one after another if the
results of your first two dice don’t satisfy you.
In this case, you gain four crystals.
10
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9
Kairn the Destroyer
16 / 50 Kairn the Destroyer 9
Hand of Fortune
20 / 50 Hand of Fortune
o activate Kairn the Destroyer, discard an Energy token of
T ach time you summon a Power card, the cost of that
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your choice from your reserve. Each opponent moves their card is reduced by one energy of your choice. The cost of
Sorcerer token on the crystal track back four spaces. the summoned cards cannot be reduced to less than one
, discard 1 energy token: The summoning cost of your power cards
each of your opponents loses 4 crystals. is reduced by 1 energy (not to be
reduced below 1 energy).
16/50 20/50
energy, however.
Under no circumstances does Hand of Fortune reduce the activation costs
of your Power cards (such as the one for the Crystal Orb, for example).
The Hand of Fortune affects the summoning cost of the Elemental Amulet.
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Lewis Greyface
21 / 50 Lewis Greyface
hen you put Lewis Greyface into play, receive from the
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stockpile exactly the same number and type of Energy tokens
as owned by the opponent of your choice in their reserve. Place
Choose 1 of your opponents: gain exactly the
same number and type of energy tokens as
that opponent has in their reserve.
21/50
17/50
cards already in play. 30
Runic Cube of Eolis
22 / 50 Runic Cube of Eolis
A player without a summoned magic item isn’t affected the The Runic Cube of Eolis has no effect but is worth 30 Prestige
Amsug Longneck’s effect. points at the end of the game.
22/50
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Bespelled Grimoire
18 / 50 Bespelled Grimoire Planche cartes seasons US_Mise en page 1 27/09/2012
hen you put the Bespelled Grimoire into play, gain two Energy
W 0
Potion of Power
23 / 50 Potion of Power
tokens of your choice from the stockpile, which will be placed in o activate the Potion of Power, sacrifice it in order to draw a
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your Bespelled Grimoire. Power card and move your Sorcerer token on your Summoning
Gain 2 energy tokens.
You can now store up to 10 energy
tokens. The extra energy is stored on
the Bespelled Grimoire and is considered
to be part of your reserve.
18/50
As long as the Bespelled Grimoire is in play, it increases the gauge two spaces forward.
, sacrifice the Potion of Power: draw
1 power card and increase your
summoning gauge by 2.
23/50
limit of your reserve, allowing it to store up to 10 Energy You are forced to place the drawn Power card in your hand. It
tokens instead of 7. cannot be discarded.
The Energy tokens placed on the Bespelled Grimoire is considered to Planche cartes seasons US_Mise en page 1 27/09/2012
be part of your reserve. They are thus affected by the effect of the 0
Potion of Dreams
24 / 50 Potion of Dreams
Wondrous Chest, the Beggar’s Horn, the Air Elemental, the Lantern of o activate the Potion of Dreams, sacrifice it and discard all the
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Xidit, Lewis Greyface, the Potion of Dreams, the Potion of Life, and the Energy tokens in your reserve in order to put into play a Power
Cursed Treatise of Arus. card from your hand for free.
, sacrifice the Potion of Dreams and
discard all of your energy tokens:
put a power card into play from
your hand for free.
24/50
It is possible to move the Energy tokens present on your Bespelled If a player has no Energy token, that player can use the Potion
Grimoire to your reserve and vice versa at any time. of Dreams.
Owning two Bespelled Grimoires doesn’t allow you to have up to
If a player activates the Potion of Dreams, the Energy tokens placed on
13 Energy tokens in your reserve. The limit is of 10 Energy tokens the Amulet of Water or on the Glutton Cauldron aren’t discarded. Energy
maximum. A player can therefore not store more Energy tokens on a placed on the Bespelled Grimoire, however, is discarded.
second Bespelled Grimoire. The card summoned by the Potion of Dreams isn’t affected by the effects
Planche cartes seasons US_Mise en page 1 27/09/2012
of the Arcano Leech, the Staff of Spring and of Yjang’s Forgotten Vase.
10
Ragfield's Helm
19 / 50 Ragfield’s Helm Planche cartes seasons US_Mise en page 1 27/09/2012
At the end of the game, if you have more Power cards in play than 0
Potion of Knowledge
25 / 50 Potion of Knowledge
each of your opponents, receive 20 additional crystals. If you are To activate the Potion of Knowledge, sacrifice it in order to gain
tied with one or more players for the most Power cards, you do not five Energy tokens of your choice from the stockpile. Place these
At the end of the game, if you have more
power cards in play than each of your
opponents, gain 20 crystals.
19/50
25/50
Energy tokens in your reserve.
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0
Potion of Life
26 / 50 Potion of Life ll 4 types of energy can be included in the Elemental Amulet’s cost if a
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o activate the Potion of Life, sacrifice it in order to transmute
T player wants to have access to all four effects. However, you cannot pay
each Energy tokens in your reserve into 4 crystals. Move your multiple times for a given type of energy to benefit multiple times from
Sorcerer token as many spaces as necessary on the crystal track. a given effect.
, sacrifice the Potion of Life:
transmute each of the energy tokens
in your reserve into 4 crystals.
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The Potion of Life can be activated without a player having The Elemental Amulet benefits from the energy reduction offered by
access to the transmutation action. the Hand of Fortune. It is thus possible to obtain two different effects by
The Energy tokens placed on the Amulet of Water or the Glutton
paying only one Energy token.
Cauldron aren’t affected by the effect of the Potion of Life, unlike the If the Elemental amulet is summoned through the use of a Diving
Energy tokens placed on the Bespelled Grimoire. Chalice, the Potion of Dreams or the Crystal Orb, consider the price to
No player can continue to transmute after having activated the Potion of Life unless have included all four types of energy in its summoning cost and trigger
you possess a die with the transmute action or are using a bonus transmution. the 4 corresponding effects.
The Potion of Life is affected by the effect of the Purse of Io. Planche cartes seasons US_Mise en page 1 27/09/2012
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During a given activation, you can use only one of the two ef-
Planche cartes seasons US_Mise en page 1 27/09/2012
fects.
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Scepter of Greatness
28 / 50 Scepter of Greatness Planche cartes seasons US_Mise en page 1 27/09/2012
hen you put the Scepter of Greatness into play, move your
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Arcano Leech
33 / 50 Arcano Leech
Sorcerer token 3 spaces forward on the crystal track for each he summoning cost for the Arcano Leech varies, depending
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Gain 3 crystals for each of your
other magic items in play.
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other magic item you have in play. on the number of players.
Before summoning a Power card, an opponent must first give
Planche cartes seasons US_Mise en page 1 27/09/2012
In order to summon a power card, your
opponents must give you 1 crystal first.
29 / 50 Olaf’s Blessed Statue you 1 crystal. They move their Sorcerer token back 1 space on
When you put Olaf’s Blessed Statue into play, move your Sorcerer the crystal track while you move yours forward 1 space. If an
Gain 20 crystals.
token forward 20 spaces on the crystal track. opponent cannot pay, then they cannot summon their Power
card.
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Yjang's Forgotten Vase
30 / 50 Yjang’s Forgotten Vase The effects of the Arcano Leech only affects Power cards summoned from
ach time you summon a Power card, receive one Energy token of
E a player’s hand. Players who put into play for free Power cards through the
your choice from the stockpile. Place it in your reserve. use of other cards such as the Divine Chalice, the Crystal Orb, or the Potion of
When you summon a power card,
gain 1 energy token.
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The effect of Yjang’s Forgotten Vase affects only the Power cards Dreams need not give a crystal to the owner of the Arcano Leech.
summoned from a player’s hand. The Power cards put into play Planche cartes seasons US_Mise en page 1 27/09/2012
through the use of other cards such as the Divine Chalice, the Crystal 6
Crystal Orb
34 / 50 Crystal Orb
Orb, or the Potion of Dreams are thus worth no energy. o activate the Crystal Orb, you can:
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Planche cartes seasons US_Mise en page 1 27/09/2012
- either look at the first Power card from the draw pile, then
Elemental Amulet either return it to the top of the draw pile or discard 4 Energy
, look at the first card of the draw pile:
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discard 4 energy tokens to put it into play for
Elemental Amulet
2
free or put it back on top of the draw pile.
, discard 3 crystals: put the first card of
the draw pile into the discard pile.
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When you put the Elemental Amulet into play, if you pay 1 The summoning cost of cards summoned by the Crystal Orb doesn’t have to
water energy, receive 2 Energy tokens of your choice from the be paid. However, you still need to have a high enough Summoning gauge.
stockpile and place them in your reserve. The cards put into play by the Crystal Orb aren’t affected by the effects of
When you put the Elemental Amulet into play, if you pay 1 earth energy, the Arcano Leech, the Staff of Spring, or Yjang’s Forgotten Vase.
move your Sorcerer token 5 spaces forward on the crystal track. During a given activation, you can use only one of the two effects.
When you put the Elemental Amulet into play, if you pay 1 fire energy,
draw 1 Power card and add it to your hand. You cannot discard this card
after having drawn it.
When you put the Elemental Amulet into play, if you pay 1 air energy,
move your Sorcerer token on your Summoning gauge forward 1 space.
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Glutton Cauldron
35 / 50 Glutton Cauldron If an opponent no longer has any crystals and cannot give you any, apply
he Glutton Cauldron does not require any crystals or Energy
T Titus Deepgaze’s effect only on opponents who can pay. Then, at the end
token to be put into play. of the round, sacrifice Titus Deepgaze.
On each of your turns, you can place 1 Energy token from your
: place 1 energy token from your
reserve on the Glutton Cauldron.
Sacrifice the Glutton Cauldron when it
contains 7 energy tokens: put these 7 energy
tokens into your reserve and gain 15 crystals.
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The Energy tokens placed on the Bespelled Grimoire are part
immediately: sacrifice it, place the energy from the Glutton Cauldron in your of the reserve and are thus affected by the effect of the Air
reserve and move your Sorcerer token forward 15 spaces on the crystal track. Elemental. Inversely, the Energy tokens placed on the Amulet
The Energy tokens placed on the Glutton Cauldron aren’t considered of Water and the Glutton Cauldron aren’t part of the reserve
to be a part of your reserve. They are therefore not affected by the and are thus not affected by the effect.
effects of the Wondrous Chest, the Beggar’s Horn, the Air Elemental, the Planche cartes seasons US_Mise en page 1 27/09/2012
Lantern of Xidit, Lewis Greyface, the Potion of Dreams, the Potion of Life, 6
Thieving Fairies
41 / 50 Thieving Fairies
and the Cursed Treatise of Arus. he summoning cost for the Thieving Fairies varies, depending
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Note: at no point can a player exceed their reserve’s maximum capacity. on the number of players.
The effect of the Thieving Fairies only applies if a player activates
Each time an opponent activates ( )
one of their power cards,
they give you 1 crystal.
Gain an extra 1 crystal at that time.
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Vampiric Crown
36 / 50 Vampiric Crown one of their Power cards. This doesn’t affect Power cards
hen you put the Vampiric Crown into play, draw or discard a
W with “when entering play” effects or permanent effects.
Power card. Receive as many Energy tokens from the stockpile One of the crystals gained comes from the crystals of the player who has
as the number of Prestige points on the drawn or discarded card. activated a card with an activation effect.
Discard or draw a power card: gain as many
energy tokens as the number of prestige points
of the discarded or drawn card.
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Place them in your reserve. The second crystal gained is not stolen from the opponent.
If you decide to draw a card to resolve the effect of the Vampiric Crown, If an opponent doesn’t have any crystals when they use an activation effect
you must keep the drawn card. card, you do not get any crystals from them; however, that opponent can
You must reveal to the other players the drawn or discarded card. still activate their Power card. You still get one extra crystal.
If the drawn or discarded card offers no Prestige points or offers nega-
tive Prestige points, the player doesn’t get any Energy tokens.
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Dragon Skull
37 / 50 Dragon Skull
o activate the Dragon Skull, sacrifice 3 Power cards in order to
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move your Sorcerer token 15 spaces forward on the crystal track.
, sacrifice 3 power cards:
gain 15 crystals.
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The effect of the Dragon Skull isn’t affected by the Purse of Io.
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Demon of Argos
38 / 50 Demon of Argos
hen you put the Demon of Argos into play, each opponent moves
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their Sorcerer token back 1 space on their Summoning gauge and Planche cartes seasons US_Mise en page 1 27/09/2012
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Cursed Treatise of Arus
42 / 50 Cursed Treatise of Arus
The Power card drawn cannot be discarded. hen you put the Cursed Treatise of Arus into play, you receive
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After resolving the effect of the Demon of Argos, the players who have two Energy tokens of your choice from the stockpile, which
too many Power cards in play compared to their Summoning gauges do you place in your reserve. Move your Sorcerer token one space
Gain 2 energy tokens,10 crystals and
increase your summoning gauge by 1.
If the Cursed Treatise of Arus is sacrificed,
discard all the energy tokens in your reserve.
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not have to sacrifice cards. forward on your Summoning gauge. Move your Sorcerer token
Planche cartes seasons US_Mise en page 1 27/09/2012
forward ten spaces on the crystal track.
4
Titus Deepgaze
39 / 50 Titus Deepgaze If you sacrifice the Cursed Treatise of Arus, discard all the Energy tokens
he summoning cost for Titus Deepgaze varies, depending on
T placed in your reserve, as well as those on the Bespelled Grimoire (if any).
the number of players. The energy placed on the Amulet of Water and the Glutton Cauldron
At the end of the round, each opponent must give you 1 crystal. aren’t affected.
At the end of the round, your opponents
give you 1 crystal. If an opponent
wasn’t able to give one to you,
sacrifice Titus Deepgaze.
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Move your Sorcerer token forward as many spaces as The Cursed Treatise of Arus has negative Prestige points.
crystals received. Each opponent moves their Sorcerer token back 1
space on the crystal track.
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Idol of the Familiar
43 / 50 Idol of the Familiar 6
Sid Nightshade
49 / 50 Sid Nightshade
hen you activate the Idol of the Familiar, move your
W he summoning cost for Sid Nightshade varies, depending on
T
Sorcerer token on the crystal track as many spaces as you the number of players.
have familiar cards in play. When you put Sid Nightshade into play, if you are the player
Gain 10 cristals.
If you are the player with the most crystals,
: gain 1 crystal for each of each opponent give you 5 crystals.
your familiars in play.
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When you put the Idol of the Familar into play, move your with the Sorcerer token the furthest along the crystal track,
Sorcerer token 10 spaces forward on the crystal track. steal 5 crystals from each opponent. Then move your Sorcerer
Planche cartes seasons US_Mise en page 1 27/09/2012
token forward as many spaces as stolen crystals. Each of your
6
Necrotic Kriss
44 / 50 Necrotic Kriss opponents moves their Sorcerer token back 5 spaces on the
o activate the Necrotic Kriss, discard 1 familiar card from your
T crystal track.
hand or sacrifice one of your familiar cards in play. Then receive If at least one player has at least as many, if not more crystals than you,
, discard or sacrifice one of your familiars:
gain 4 energy tokens.
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and place in your reserve 4 Energy tokens of your choice from you steal no crystals from your opponents.
the stockpile. If a player owns fewer than 5 crystals, Sid Nightshade steals all of their
Planche cartes seasons US_Mise en page 1 27/09/2012
crystals. The player moves their Sorcerer token back to the zero space of
24
Lantern of Xidit
45 / 50 Lantern of Xidit the crystal track and you move your Sorcerer token as many spaces as
t the end of the game, each Energy token placed in your re-
A crystals stolen on that same track.
serve earns you 3 crystals. Move your Sorcerer token as many Planche cartes seasons US_Mise en page 1 27/09/2012
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Damned Soul of Onys
50 / 50 Damned Soul of Onys
The Energy tokens placed on the Bespelled Grimoire are part hen you put the Damned Soul of Onys into play, move your
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of your reserve. They are thus worth 3 crystals each. Sorcerer token 10 spaces forward on the crystal track and receive
The Energy tokens placed on the Amulet of Water and the Glutton 1 water energy from the stockpile. Place it in your reserve.
Gain 10 crystals and 1 water energy token.
, discard ( ): straighten the Damned Soul
of Onys and pass it to the player on your left.
At the end of the round, lose 3 crystals.
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Cauldron aren’t part of your reserve and will thus not earn you any extra Only the player who put the Damned Soul of Onys into play gets
crystals at the end of the game. 10 crystals and 1 water energy.
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At any point during their turn, the player who owns the Damned Soul
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Sealed Chest of Urm
46 / 50 Sealed Chest of Urm of Onys can choose to give it to the player to their left by discarding a
t the end of the game, move your Sorcerer token 20 spaces
A water energy. The Damned Soul of Onys therefore changes owners. The
forward on the crystal track if you have no familiar in play. Damned Soul of Onys can change owners multiple times in a given round.
At the end of the game, if you only have
magic items in play, gain 20 crystals.
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Having a familiar Power card in your hand does not cancel the At the end of the round, if a player owns the Damned Soul of Onys, that player loses
effects of the Sealed Chest of Urm. 3 crystals.
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The Damned Soul of Onys has negative Prestige points.
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Mirror of the Seasons
47 / 50 Mirror of the Seasons A player can receive the Damned Soul of Onys from their right neighbor
o activate the Mirror of the Seasons, move your Sorcerer
T even if their Summoning gauge isn’t high enough.
token back by “X” spaces on the crystal track. Then transform
“X” identical Energy tokens from your reserve (which you
, discard X crystals: transform X identical
energy tokens from your reserve into
X identical energy tokens of another type.
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Pendant of Ragnor
48 / 50 Pendant of Ragnor
hen you put the Pendant of Ragnor into play, receive 1 Energy
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token of your choice from the stockpile for each other magic
Gain 1 energy token for each of
your other magic items in play.
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item you have in play. Place them in your reserve.
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Players’ Turns
Game overview The first player performs their actions during their round:
- perform the action of their Season die.
- summon/activate one or more of their Power cards.
Setup - use one or more bonus(es) from their individual board.
lace the game board in the middle of the table. Place the Year token on
P The following actions on the Season dice must always be resolved before
space 1 of the year track and the Season token on space 1 of the season performing any other action: drawing a card, receiving Energy tokens or crys-
wheel. tals, increasing your Summoning gauge.
Place as many dice of each color as there are players plus 1.
Place the crystal track next to the game board. End of the round
Place the energy stockpile next to the crystal track. - When all the players have chosen their die and resolved their actions, the
Give an individual board, two Library tokens, and the 4 matching Sorcerer Season token is moved forward as many spaces are there are pips on the
tokens to each player. Each player places their Sorcerer tokens: remaining die (the die which was not chosen by any player).
- one on the zero space at the bottom of the crystal track. - When the Season token moves from space 12 to space 1 (fall to winter),
- one on the second zero space at the top of the crystal track. the Year token is moved one space on the year track.
- one on the zero space of your individual board’s Bonus track. The players get the Power cards beneath their corresponding Library token.
- one on the zero space of your Summoning gauge. -T he player to the left of the first player becomes the new first player.
Deal 9 face-down Power cards to each player. Set aside the remaining cards That player rolls the dice corresponding to the season indicated by the
next to the game board. These cards will now be the draw pile; leave a space Season token on the season wheel. A new round begins.
next to them for the discard pile.
End of game and scoring
The Prelude On the third year of a game, if, at the end of a round, the Season token is
beyond the 12th space of the Season wheel, the game ends. Each player totals:
Choose your 9 Power cards
- Check the 9 Power cards which were dealt to you. From those cards, pick Their crystals.
1 and place it face-down in front of you. The Prestige points on Power cards they have in play.
- The remaining cards are placed face down between you and the player to
your left. From this point total, the players subtract:
- Once all the players have done so, take the 8 cards set aside for you by the 5 Prestige points for each Power card remaining in their hand.
player to your right. Once again, choose 1 and place it face-down with the the penalty points present on their Bonus tracks.
card you’ve previously selected. This step is repeated until there are no
cards left to be chosen. The Power cards
The Power cards with a purple background represent magic items, while
Building your deck those cartesorange
with
Planche backgrounds
seasons US_Mise are familiars.
en page 1 27/09/2012
- From the 9 cards you’ve selected, make 3 sets of 3 cards each. The first
set goes into your hand. 1 Hand of Fortune
4 1 Name of the card.
- The second and third sets will go under the Library II and III tokens, res- 9
pectively, and will come into your hand at the beginning of the second and 2 S ummoning cost to be paid in
third years. energy and/or crystals.
3 E
ffect of the card once it
The Tournament is in play.
4 P
restige points given by the
Beginning of the round card at the end of the game.
The youngest player is chosen to be the first player and takes the Season dice
corresponding to the season of the current round, as indicated by the Season 5 G
ame symbol and number of
token, and rolls them. Starting with the first player and going clockwise, each the card.
2
player in turn will choose a die and place it before them. The summoning cost of your power cards
6 E
ffect type of the card, which
is reduced by 1 energy (not to be
reduced below 1 energy). indicates when to resolve it.
3
6
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Rarity of energy types, depending on the season chart Card symbols
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Essential lexicon
ctivate a card: The action of turning one of your cards which has an
A Magic item: category of Power card. They have a purple top and bottom borders.
activation effect in order to trigger said effect.
Prestige points: victory points.
iscard pile: where the Power cards discarded from your hand or
D
sacrificed from play are placed face-down. eserve: zone of your individual board which allows you to store up to
R
seven Energy tokens.
iscard a Power card: place one of your Power cards from your hand into
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the discard pile. Sacrifice: putting one of your Power cards from play into the discard pile.
iscarding Energy tokens: place Energy tokens from your reserve into the
D
stockpile. Stockpile: zone where the Energy tokens not used by the players are stored.
Draw pile: stack of Power cards which haven’t been dealt during the Prelude. ummon: action to put a Power card from your hand into play by paying
S
its summoning cost, if you have a high enough Summoning gauge
F amiliar: category of Power card. They have an orange top and bottom
borders. ummoning gauge: zone of your individual board which indicates the
S
Getting crystals: move your Sorcerer token on the crystal track as many maximum number of Power cards you may have in play.
spaces as crystals earned.
ransmute: action which allows you to transform your Energy tokens into
T
etting energy: putting Energy tokens from the stockpile onto your
G crystals, according to the transmutation rate written on the game board.
individual board’s reserve.
Thanks
Translation: Eric Harlaux Libellud
Revision: Eric and Stephanie Franklin 23 rue Alsace Lorraine
86000 Poitiers - FRANCE www.libellud.com
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