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Week 4

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Running Head: GAMEON STRATEGIC CHOICE 1

GameOn Strategic Choice

Taking advantage of technological advancements, GameOn looks to provide amateur

athletic coaches, managers, and teams with a suite of online tools designed to simplify

management activities and provide insight that can transform an average team into a winning

one. GameOn looks to capitalize on the popularity of social networking to provide free and paid

services in a format that most consumers are already familiar with.

As a start-up GameOn faces many financial and competitive challenges that must be

overcome to enter the market and gain a competitive advantage. How to acquire the proper

funding to establish an office space? How to attract users to the site and keep them engaged?

GameOn also faces long term challenges from competitors. A currently untapped market

can become diluted by companies with similar offerings if the innovator does not have a solid

long term strategy that separates it from the competition. Competition is the best way to judge if

an idea is good or bad. “When there are other entrepreneurs interested in building a similar

product to what you have, pat yourself on the back and get to work.”

Value Discipline

According to Pearce and Robinson (2011) “strategies need to center on delivering

superior customer value through one of three value disciplines: operational excellence, customer

intimacy, or product leadership.”

Building a niche product and having industry employed personnel on staff naturally

aligns GameOn with the customer intimacy discipline. The goal of GameOn is to provide a

product that is tailored to the individual coach’s, manager’s, and player’s need. With a current
GAMEON STRATEGIC CHOICE 2

coach and former players on staff GameOn is confident it has the knowledge necessary to build

and customize a unique and personalized product.

Generic Strategy

To enter the market, establish a competitive advantage, and then fight off competitors to

maintain that advantage GameOn has to identify one or a combination of the three fundamental

generic strategy options that best aligns with the long-term goals of the company. According to

Pearce and Robinson (2011), three fundamental options exist: low cost, differentiation, and focus

strategies.

GameOn develops an innovative yet niche product that tailored to specific audience.

Based on the product and size of the niche market GameOn has chosen the focus strategy

anchored in a diferention base. The uniqueness of the product meets the demands of a specific

segment of the market but to maintain market dominance the company will look to continue to

innovate and providing new customer value by targeting specialized needs.

Grand Strategy

GameOn’s initial product (GameOn Baseball) will be targeted at coaches, managers, and

players of baseball and softball but the company has future plans to expand into other sports

markets. As most team sports are similar in statistical and scheduling aspects, changes to the

software will allow it to be adapted to other games. Pearce and Robinson (2011) define this type

of strategy as product development, “product development involves the substantial modification

of existing products or the creation of new but related products that can be marketed to current

customers through established channels.”


GAMEON STRATEGIC CHOICE 3

Implementation Plan

The objectives for the first three years of operation include:

1. To create a service based technology company whose goal is to provide high quality
software that address the needs of athletics coaches and players.
2. To develop a betal user base of 10,000 within the first 6 months.
3. Increase user base by 30% on a quarterly basis.

Funtional Tactics

References

Pearce, J. A., II, & Robinson, R. B. (2011). Strategic management: Formulation,

implementation, and control (12th ed.). Boston, MA: McGraw-Hill/Irwin. Retrieved

February 4, 2011 from the University of Phoenix eBook Collection database.

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