Light Unit 6: After Completing This Unit You Should Be Able To
Light Unit 6: After Completing This Unit You Should Be Able To
Light Unit 6: After Completing This Unit You Should Be Able To
Unit outcomes: After completing this unit you should be able to:
understand concepts related to light.
develop skill of manipulating problems related to light.
appreciate the interrelatedness of all things.
use a wide range of possibilities for developing knowledge of
the major concepts with in physics.
Activity 6.1
• Describe what light is. What sense organ do you use to see light?
• Explain different sources of light.
• How does light travel from its source to your eyes?
We are sometimes afraid to walk in the dark, because we cannot see our
surrounding. The greater part of what we know about the world around us is the
result of our vision. Light helps us to see things around us by producing a
sensation of sight through our eyes and brain. Fig 6.1 shows a boy seeing his
cattle using the sun light and his eyes.
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Sun
The sources of light are bodies which generate and emit light energy of
their own. These bodies are called luminous bodies. For example, the
sun, fire, burning lamps and burning candles are luminous bodies. They
are sources of light.
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Most bodies do not generate light of their own. Such bodies are visible only
when they receive light from some luminous body and reflect it to our eyes.
Bodies on which light is falling are called illuminous bodies.
For example a wall, a person, a tree, a book, the moon and mountains are
illuminous bodies. Why is not the moon the source of light?
Form a group with your friends and do the following practical activity and
describe how light travels. Is it in a straight line or zigzag (curved) path?
Materials required: 3 cardboards mounted on blocks (see Fig 6.2) source of
light (candle or lamp).
The 3 cardboards need to have small holes at their centers exactly at the
same level.
Procedure:
1. Arrange the cardboards as shown in Fig 6.2
2. Pass string through the holes and pull it tight to make sure that the
holes are in a straight line.
3. Place a lighted candle at one end of the 3 cardboards. Try to look the
burning candle flame through the other end as shown in the Fig.6.2.
(you should be able to see the candle flame though the holes)
i. Can you see the flame through the holes?
ii. If any of the cards is moved slightly from their position, can you still
see the flame?
iii. What do you conclude about the motion of light?
Does light travel around a corner
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From Activity 6.2 you might have noticed that when the holes of each card are
exactly at the same level you can see the light of the candle (Fig 6.2(a)). But if
one of the cards is moved (disordered) slightly out of the line the light will not be
seen, because the light from the flame is blocked by the surface of the displaced
card (Fig. 6.2(b)). Light does not move around a corner. This activity shows that
light travels in a straight line.
If you open a window facing sunlight or walk through trees at sunrise or sunset
you will see light streaming through in straight lines as it passes through the
window to the opposite wall or between the branches of trees to the ground.
The same effect is also observed in cinema halls as light travels from the
projector to the screen. These events suggest that light travels in straight lines.
Actually, we see the light because it hits particles in its path and reflect to our
eyes. The direction of the path followed by the light is called a ray and is
represented by a straight line with an arrow. A group of rays of light is called a
beam of light. There are different types of beams of light: parallel, diverging and
converging beams as shown in Fig 6.3
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Ray of light
Parallel beam
Other objects allow light to pass through them partially. Such objects are said to
be translucent. Special glasses used in toilet and bathroom windows and water
are examples of such material. Materials like air and ordinary window glasses
allow light to pass through them. You can see things through them clearly. Such
objects are said to be transparent. They serve as media for the propagation of
light. What is a medium?
Pin-hole camera
A pinhole camera consists of a closed box with a small hole on one face and
screen on the opposite side. The screen could be made from oiled paper or plastic
sheet or white pieces of cloth as shown in Fig 6.4.
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Small hole
Box
Inverted image
The image formed on the screen will be seen more clearly if the observation is
done in a darkened room.
Since light travels in a straight line, each point of the
image on the screen will be illuminated only by the
Geometrical optics
is a branch of
light travelling in a straight line from a particular point
optic which deals source. The tiny particles of light from the object
with the properties combine to form an inverted (upside down) image of
of light by using a
the object as shown in the figure. If the hole is enlarged,
light 'ray' model.
the image becomes blurred. You get clear picture when
the hole is very small like a pinhole.
Shadows
When an opaque object is place between a source of light and a screen, a
shadow is formed on the screen. This is because light travels in a straight
line and so will not be able to go round the object. The formation of a
shadow is a practical example that show light travels in a straight line.
When the source is very small, i.e a point source, the shadow produced is
sharp and equally dark all over. When the source is large, however, the
shadow has one central dark patch the umbra surrounded by a lighter ring
called penumbra. Some rays of light are able to reach the penumbra but
none reaches the umbra.
Light travels in straight line in a given medium. When light reaches the boundary
of another medium through which it does not travel, some changes may happen.
These are;
i. Some amount of light is absorbed by the boundary medium.
ii. The rest is turned back into the first medium. If the surface is polished and
glazed like a mirror, most of the light is turned back from the surface. This
phenomenon of light is known as the reflection of light.
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The rays that strike the surface are called incident rays while the rays that are
bouncing back from the surface are called reflected rays.
When you look at yourself in the mirror, incident rays from your face hit the
mirror and return as reflected rays. As these rays enter your eyes you see the
picture of yourself behind the mirrors. This picture is called an image.
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Angle of Angle of
Incident Reflection
i r
M' O M
Place a strip of plane mirror vertically so that its silvered surface (i.e. the
back of the mirror) is on the line you have drawn. Label this line MM'. Stick
two pins P 1 and P 2 on the paper in front of the mirror, so that the line
joining p 1 and p 2 is at an angle to MM'. The pins p 1 and p 2 should be 5 or 6
cm apart.
With the eye at a convenient point, observe the images of p 1 and p 2 of the
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two pins (i.e and ). Stick two other pins p 3 and p 4 in a straight line
with these images. The set-up is shown in Fig.6.7. Now remove the mirror
and the pins. Draw the line p 1 p 2 and p 4 p 3 to cut MM'.
If you did the experiment carefully, you would find that the lines meet at a
point on MM'; call this point O and draw a perpendicular to MM' as shown.
On Table 6.1. Angles i and r are the angles of incidence and reflection
respectively.
Table 6.1
Experiment number Angle of incidence (i) Angle of reflection (r)
1 100 -
2 200 -
3 300 -
4 450 -
5 600 -
P′2
•
P′1
•
M M’
P1 i r P3
• •
P2 P4
• •
N
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Laws of reflection
The angle of incidence is equal to the angle of reflection.
The incident ray, the reflected ray and the normal to the reflecting surface
at the point of incidence all lie in same plane.
Worked Example
An incident ray strikes the surface of a mirror at angle of 30°. What are
a) The angle of reflection and
b) The angle between the reflected ray and the mirror?
Solution
- Draw the normal lie at the point where the incident ray strike the mirror
i r
30° θ
Fig 6.8
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Diffuse and regular reflection can now fulfill one of the laws of reflection When
a parallel beam strikes a rough surface at an angle, all the rays in the beam will
be incident at different angles of incidence from the others. So the angles of
reflection for the different rays will be different resulting in reflection in all
direction.
Consider a point object O, such as the tip of a candle flame, placed in front of a
mirror. Two rays OA and OB, strike the mirror at A and B as show in Fig 6.10
After reflection they appear to the eye as if they were originating from I. The eye
sees an image at I in such a way that ON is equal to IN and ONI is perpendicular
to the mirror.
As no rays actually come from I, the image is described as a virtual image. It
cannot be seen on a screen placed at I.
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O
•
N A B
•
I
Fig 6.10 Construction of an image using a ray diagram
A virtual image is one through which rays of light do not pass but which is
nevertheless visible to the eye. A virtual up right image is an optical illusion. A
real image is one through which rays of light pass if a screen is placed at the
position of a real image, the image is seen on the screen.
A periscope
A periscope is a device that helps an observer to see over or around an opaque
material. Using a periscope you can see a football game being behind a tall wall.
A periscope uses two plane mirrors placed in a long tube as shown in Fig 6.12.
The mirrors are placed at each end of the tube at 45° to the direction to be
observed. The image formed by the top mirror is observed through the bottom
mirror.
360°
Number of images = −1
θ
360°
E.g. Images formed in two mirrors inclined at 90° are: −1 = 3 images.
90°
Parallel mirrors: An infinite number of images are formed for an object placed
between two parallel mirrors. These images lie on a straight line through the
object perpendicular to the mirrors.
The position of the images may be found by the usual construction, remembering
that each image seen in mirror will act as a virtual object and produce an image
in the mirror.
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When the reflecting surface of mirrors is curved rather than plane, the law of
reflection holds true. But the size and position of the image formed are quite
different from those of the image formed by a plane mirror.
Because of the curved nature of these mirrors, they do not produce images in the
same way as the plane mirrors discussed earlier in this unit.
Concave mirrors are used in torches and car head-lights, in reflecting telescopes
and as showing mirrors.
Convex mirrors are often used as driving mirrors (i.e. as rear-view mirrors in
cars) and to see round corners in Supermarket.
To study the images formed by curved mirrors we need to define some terms
used in connection to these mirrors. See Fig. 6.14.
Principal axis
C f
P
F
Fig. 6.14 A plane diagram for defining terms used with curved mirrors.
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that when a beam of light is incident on a concave mirror, the rays are
reflected to converge or come together at a point F called a principal focus.
6. The principal focus (F) of a convex mirror is the point from which rays
parallel and close to the principal axis appear to diverge after reflection. With
a convex mirror, the rays appear to diverge or move out from the point F
behind the mirror after reflection. See Fig.6.15 (b). With a concave mirror, the
rays converge to a point which we can actually obtain on a screen placed in
front of the mirror as a bright spot of light.
Parallel ray
P
•
C C F
F
a) Concave mirrors
b) Convex mirrors
Materials: Concave and Convex mirrors (locally available like polished
metallic surfaces).
Procedure:
a) concave mirror
- Stand in front of a concave mirror at a distance. Try to observe your
image in the mirror.
- Come closer to the mirror slowly, observing the type of image formed.
- And finally come very close to the mirror
Explain the types of image observed as you move closer to the mirror.
b) convex mirror
Repeat the steps you followed for a concave mirror above.
Explain the types of image (s) observed as you move from a distance to
closer to the convex mirror
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c) O The image is
Object beyond C 1. Real
P (s 0 > 2f) 2. Inverted
C F
3. Smaller than object
I 4. Between C and F
Object between F The image is
d) O and C 1. Real
p (2f> s 0 > f) 2. Inverted
C F 3. Large than object
I
I 4. Beyond C
e)
Object at F (s 0 = f) No image is observed
O
p (it is at infinity)
C F
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Fig 6.16 shows the image positions for various object positions. In a concave
mirror we get both a real image and a virtual image A real image is formed by
the actual rays of light and can be received on a screen.
In concave mirrors
1. If an object is placed beyond focal point, the image is real and inverted. The
size and position depend on the distance of the object from the mirror.
2. If an object is placed between the focal point and the mirror, the image is
virtual, erect and larger than the object.
P F C
P F C
• •
P F C
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Fig 6.17 illustrates construction of ray diagrams for a convex mirror. The image
formed in a convex mirror does not depend on the distance between object and
mirror.
The points to which these reflected rays appear to diverge represents the required
image. In practice, however, the tracing of any two of these rays will enable us to
find the position of the image.
For the convex mirror the image is always erect, diminished, virtual
and behind the mirror for all object positions. (fig 6.18)
A r
i
A’
P P’
V f• •C
Object
B’
B i Image
r
Most driving mirrors are convex. They gather in light from a wide area and
distant objects around and direct the ray to the driver's eyes. In this way he or she
can see diminished size of the objects and the whole road behind him/her.
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Object and image are represented by O and I respectively. Fig 6.14 and Fig 6.18
show the position and nature of the image produced by curved mirrors. Where
the rays diverge, do not meet, you extend them backward. The image formed
where the reflected rays actually meet is called real image. The image formed
where the extension of the reflected rays meet is called virtual image.
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In the previous section you learnt that light travels in straight line in a given
medium. But this is true only when light travels through a substance which has
the same optical density throughout.
For example the speed of light through water is very nearly ¾ of the speed of
light through air, so water has an optical density ¾ times that of air.
When a ray of light traveling in one transparent medium enters another different
transparent medium, its direction is suddenly changed at the surface separating
the two media. This happens only if the light strikes the separating surface
obliquely (slantingly). Light travels in a straight line when it enters a new
medium perpendicularly. The change in the direction of the light ray is known as
refraction of light.
A
Incident ray
N
1
O
O
Refracted ray
B
Fig.6.19 Refraction of light rays
Therefore refraction of light occurs when light travels from air to glass, from air
to a liquid, from glass to air and from a liquid to air. Refraction happens due to
the difference in the velocity of light in the different media.
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Definition of terms
Consider a ray of light travelling from medium 1 to 2 using Fig 6.19 we make
use of the following terms.
1. The incident ray: is the path along which the light travels in the first
medium.
2. The refracted ray: is the path along which the light travels in the second
medium.
3. The angle of incidence: is the angle between the incident ray and the
normal to the surface.
4. The angle of refraction; is the angle between the refracted ray and the
normal to the surface.
In Fig 6.19 it is shown that the refracted ray is bent towards the normal. This
occurs when the ray enters a denser medium. If the same ray had started from
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medium 2, it would have followed the same path. That is BO would have been
the incident ray and OA the refracted ray. In this case the ray entering the less
denser medium would bend away from the normal. In other words a ray
travelling from the denser to the less denser medium bends away from the
normal as it crosses the surface of the separation of the two media;
Laws of Refraction
The laws of refraction are stated as follows:-
• The incident ray, the normal at the point of incidences and the
refracted ray lie in the same plane.
• Light bends towards the normal in denser medium and bends
away from the normal in lighter medium.
6.6 Lenses
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c) Glasses
Types of Lenses
There are two types of lenses. These are:
1. Convex lens
2. Concave lens
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1. Convex Lenses
These lenses are thicker at the middle and
thinner at the edges. Convex lenses are also
called converging lenses. (Fig 6.21)
A convex lens makes parallel rays of light
originating from a source converge to a
point called a Focus. It produces both real
and virtual images. The virtual images are
magnified but the real images can be either Fig 6.21 Convex lens is a converging lens.
magnified or diminished depending on the
object's distance from the lens.
2. Concave Lenses
These lenses are thinner at the middle and
thicker at the edges. A concave lens is also
called diverging lens. (Fig 6.22)
A concave lens makes parallel rays of light which pass through it spread out or
diverge.
When you look through a concave lens, you always see a diminished and upright
image.
4. The principal focus (F) of a diverging lens is the point from which all
rays parallel to the principal axis appear to diverge after refraction though
the lens.
5. The focal length (f) is the distance between the optical center (O) and the
principal focus (F) of the lens
6. Center of curvature (C): the center of curvature of a lens surface is the
center of the sphere of which the surface forms a part.
Focal length
Principal focus
f
F F
C F F
Principal axis
f Principal axis
Center of curvature
b) Convex lens a) Concave lens
Fig. 6.23 Basic terms used in lenses
When constructing ray diagrams we represent the object and the image by a
perpendicular line with an arrow at the head.
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The image is
1. Behind the object
Object Between Lens 2. Virtual
and F 3. Erect
I FO F
4. Larger than the
object
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Activity 6.10
How do the images in convex lens vary with the
a) Distance of the object beyond and at F?
b) Between F and the lens?
As for curved mirrors, we distinguish between real and virtual images. To repeat
once again, a real image is one that can be received or projected on a screen.
Actual light rays pass through it. A virtual images is one through which the light
rays forming it only appear to pass, without actually doing so. A virtual image
cannot therefore be projected on a screen.
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A convex lens has a real focus but a concave lens has a virtual focus.
Mirage
People, who travel in a still sunny day, see inverted images of distant objects in a
nonexistent pool of water. Have you ever seen a mirage? Ask your friends or
parents about mirages. Mirage can be observed on asphalted road in hot days.
Mirage is formed by the refraction of light traveling between hot and cold air.
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Dispersion of Light
Activity 6.11
Observing white light is made up of different colors.
What is a rainbow? How is it formed? How many colors are found in a
rainbow?
The band of colors you see on a screen xy is called a spectrum. The splitting of
white light into different colors is called dispersion of light. It is caused by the
refraction of white light at different angles to the glass prism as in Fig 6.27.
The fastest color light bends most, while the slowest color light bends least. The
order of the colors of the spectrum is as follows. Red is on top followed by
orange, yellow, green, blue, indigo and violet at the bottom. The violet is the
most refracted while the red light is the least refracted. Thus, white light is made
up of seven colors.
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SUMMARY
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2. Write the names of the indicated types of light rays in the given space.
(Fig 6.28)
a.
b.
c.
a) b) c)
Fig 6.28 Types of light rays
3. Explain how light travels by giving practical examples.
4. The parts of the reflection of light from a mirror are labeled. on Fig
6.29 what do the letters stand for? C B
A
A ____________________
B ____________________
C _____________________ α β
<α _____________________
<β _____________________ Mirror
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R3
11. A convex lens has a focal length of 12 cm. what is the distance
between the optical center and the center of curvature (c)?
12. The radius of curvature (R) of a concave mirror is 30cm. what is the
focal length of this mirror?
13. A man is standing at a distance of 2m from a large plane mirror. He
moved 1m farther away from the mirror. How far is his image now
from him?
14. Incident ray Reflected ray
30°
In Fig 6.31 the angle between the plane mirror and the incident ray
is 30°. Find the
a. Angle of incidence
b. Angle of reflection
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