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1377668-Tales of The White Beast Layout v4

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This scenario contains drug use, indirect teen violence, and violence in general

Call of Cthulhu is a Trademark of Chaosium Inc. and is used with their permission via the OBS Community Content program.
For more information please visit Chaosium’s website: www.chaosium.com
The Miskatonic Repository Logo is used under license.

Tales of the White Beast ©2021 Michael Henebry


Proofreaders: Clym Arnold, Phil Campbell Playtesters: Erick C. Spirit, Zamarak, Matthew S.
Cover and interior art from Pexels.com unless otherwise noted; Cover-Francesco Ungaro, Bill Wilkens-Pixabay, Dark Road-Kaique
Rocha, Firepit-Vlad Bagacian, Field-sunsetoned, Roses-Irina Iriser, Tall Trees-Luca Paul Dross, Green Field with Lake-
DariuszSankowski, Crime Scene-Kat Wilcox, Moon-Photo by Martin Adams on Unsplash, Brick Path- Photo by Sebin
Thomas on Unsplash, "Cloak of Conscience" by volker-kannacher is licensed underCC BY-ND 2.0, Classwork-Ivan Samkov, Library-
Polina Zimmerman, Sphinx-Library of Congress, Prints & Photographs Division, HABS-IL 1216, The Last Judgement-Picryl.com

Characters: Cheerleader-Mart Produti…, Cowboy-Nicholas Githiri, Metal Head-Thibault Trillit, Actress-cottonbro, Basketball Player-
Photo by Nick Fithen on Unsplash, Thief-Photo by Elyas Pasban on Unsplash
Token Stamps from Roll Advantage ©2014-2021 and licensed under http://creativecommons.org/licenses/by/4.0/
Backgrounds and accents from Nimgyu

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TABLE OF CONTENTS
Introduction .............................................................. 4
Background ............................................................................. 4
Current Situation ..................................................................... 5
What the Investigators Know ..................................................5

29th of October ........................................................... 5


The Gym Locker ...................................................................... 5
Interviews ................................................................................ 7
Emily Jergins .................................................................... 7
CrazyDaze ......................................................................... 7
Kid Dynamite.................................................................... 7
Crime Scene ............................................................................ 8
Creature’s Lair ....................................................................... 10

30th of October .......................................................... 11


The Hospital .......................................................................... 11
Lucas Landers ........................................................................ 12
Bolton Theological Seminary ................................................ 13

31st of October .......................................................... 15


School/Regualr Library ......................................................... 15
Police Station ......................................................................... 16
Lucas’ Ritual Site ................................................................... 17
Bill Wilkens............................................................................ 17
Landers Property ................................................................... 19
Maze Mechanics ............................................................. 21
Imhullu/Grimoire ......................................................... 22
The Ritual to End All Rituals ............................................... 22

Appendix A: Monsters .............................................. 27

Appendix B: Entities ................................................ 29

Appendix C: Handouts ............................................. 32

Appendix D: Maps/Calendar .................................... 35

Appendix E: Pre-Generated Characters ....................40

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When they were finally successful, it was to their dismay. As
INTRODUCTION required by the ritual, the cultists had summoned the Sa’ir
Tales of the White Beast is a modern-day scenario set in the
(goat-man) and many of the cultists offered to be the sacrifice
1990s and takes place in the small town of Hamilton in the
to become the subsequent Sei’rim (Plural form of Sa’ir) needed
Lovecraft Country vicinity. The scenario is designed for 4 – 6
to complete the ritual. However, it quickly became apparent
investigators, one of them should be Erika Kersey, a high
the entity they had summoned was no simple fallen angel as
school student whose premonitory dream is the adventure
the Bible accounted and was set on a path of destruction. The
hook. Either agency of Kersey needs to be given to the Keeper
Sei’rim along with Shemihazah began subduing cultists, killing
in the beginning scene for a quick monologue or the player
some and stockpiling others.
needs to role-play the short monologue. Alternatively, if
Kersey is not chosen as an investigator, it should be simple
enough to adapt the dream and backstory to another of the
investigators.

This scenario is timeline based. It takes place over the course


of three days so it is imperative that the Keeper tracks time
accurately and according to how long they think the
investigators have taken to travel, investigate events, and time
spent at school and home.

Pre-generated characters have been provided but the players


can create their own investigators. However, the created
investigators should all be teenagers that attend the local high
school. Otherwise, have them fit into the narrative somehow.
Some of them do have important contacts that can be
transferred to any created investigator.

BACKGROUND
The town of Hamilton (Miskatonic Country Map-KR, 429) was
founded in the 1890s by a William Landers’. His son, Robert, It was only because Robert and his fellow cultist William
attended art schools abroad for several years in the 1920s, Wilkins were able to summon another of the deities, whose
mainly in Europe and Asia. During his time abroad, Robert shrine he had erected in one of his many gardens that they
became enthralled with the occult and brought this nefarious were able to finally defeat Shemihazah and his Sei’rim.
obsession back with him to Hamilton. He began purchasing Afterwards, Robert destroyed his translation of the ancient
foreign cultic statues and using his family’s wealth to fashion summoning ritual and so as to prevent anyone else from using
lavish gardens on their property to place them. the ritual. He hid the original manuscript in his Maze Garden
and cursed it, only allowing one to pass through, if they had
Over the years, he was able to work dark magic and one of the guardian’s in the gardens permission to do so.
summoning rituals for many entities throughout his garden. However, he did not consider his working translations when
However, he soon began conducting rites and rituals that doing this. These were left in the attic of his mansion and
brought him blessings from Shemihazah, an ancient being that contained enough information to set the ritual in motion.
came to earth and began copulating with earth’s women, which
produced unnatural offspring, known in the Judaic tradition as Fast forward to the 1990s, a time when Robert’s grandson,
Nephilim. As Robert grew in knowledge, he began to realize Lucas, has found his own penchant for occultism. He has his
that Shemihizah awaited the opportunity to come into the own gang of dime store witches who perform rudimentary rites
world once again and it became Landers’s goal to open a portal unknowing who Lucas’ grandfather really was. One day, Lucas
to allow the entity access. Landers began recruiting others into finds his grandfather’s secret room in the attic and in it, the
his cult and they worked diligently with this goal in mind. forgotten working translations from which his grandfather
worked. Excited beyond belief, he immediately calls his friends
and they begin using it, though they understood very little of
what the manuscript dealt with.

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On the night of October 16th, 1993, the coven conducts a ritual Most of the investigators grew up with Evan Wright and Erika
to summon Shemihazah, which requires the blood sacrifice of a is especially fond of him but when they started attending high
goat. The coven is operating off of Robert’s working school, Evan fell into a different crowd of friends. He started
translations so there are many mistakes in the ritual but using drugs and alcohol and refrained from speaking with the
enough is correct to summon the first Sa’ir. It appears to the investigators anymore. They all still like Evan but with the
coven that nothing happens. They discard the body of the goat Erika especially hopes that Evan will see the error of his ways
they used and go home. As the coven walks away, the baby and come back to them.
form of a Sa’ir crawls out of the body of the goat and begins
feeding on the carcass.

This feeding causes the Sa’ir to double in size and over the next FRIDAY, THE 29TH OF
few weeks, it feeds several more times and grows larger. Some
of the high schoolers of Hamilton begin to see it, once while OCTOBER, 8:16 A.M.
feeding on the side of the road and another time, the Sa’ir
chases two boys. Eventually, the events culminate with the
brutal attack of four high schoolers one night in the woods,
where our scenario begins.
THE GYM LOCKER
1. Emily Jergins saw the beast

The goal of the Sa’ir is to create other Sei’rim by abducting The gym locker is lit only by a
humans and turning them by feeding them brewed potions and single fluorescent light, which does
stews of the Shemihazah. It takes four Sei’rim to summon the not reach the darkest corners of
entity and bring them into the world. The boy abducted on the
this cinder block room. It is messy
yellow bridge will become the second Sa’ir.
and disorganized due to high
schoolers unceremoniously
throwing their gear back into the
CURRENT SITUATION room at the end of the periods. The
Erika Kersey, a 15-year-old student at Riverside High, investigators wrinkle their noses
experiences a dream about four boys hanging out at the yellow at the chemical stench of new
bridge in the woods behind her house. They’re drinking and rubber basketballs and footballs
partying and they’re brutally murdered by a large beast. She that line the caddies. One of the
wakes up the next morning, shrugging off, what she presumes investigators stands at the door
is a terrible dream. However, when she gets to school that listening for any sign that the PE
morning all the students are gossiping about the macabre scene teacher is coming but it’s difficult
in the woods. to hear over the squelch of
sneakers on the gym floor.
During her 2nd period gym class, Kersey drags all her friends
into the gym locker that houses the gym equipment and tells Kersey is deeply shaken at the coincidence that her dream
them of her terrible dream and how it was all true. depicted real events in the world. Roll 1D2 for sanity loss. She
shakes and sobs as she explains her dream to the investigators.

“Evan (KT) and his friends were


WHAT THE INVESTIGATORS KNOW hanging out at the yellow bridge
This morning’s news reported a gruesome sight. Three drinking 40s and smoking weed.
teenagers were found dead in the Finley woods this morning
They began talking about this
and another remains missing. The authorities stated there was
stupid creature that everybody says
evidence of alcohol and drug use so they presume the fourth
they’ve seen around the woods
teenager, in a drug induced state of mind, killed the others and
lately. They said that they heard
took off. They are now looking to apprehend and arrest him.
about what the creature sounds
like, you know like maybe a mating
The news did not indicate who the teenagers were but rumors
call? Evan called out the sound,
have flooded the student body of Riverside High that Evan
kind of sounded like an…I don’t
Wright (Krazy Toonz, KT), Charles Hill (Ace), Billy Kensington
know…a Native American whooping
(Ill Bill), and David Reams (Dirty Dave) were the teenagers the
news spoke of and none of them are at school today.
and it echoed through the woods
Naturally, the high school and the town itself are in a
but not even five seconds later,
supercharged state of emotion.
something answered the call. It
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sounded like a long distance away. Keeper’s Note:
It kept calling and with each call, it
was closer. The boys were all Students
terrified and looking around to see The investigators can find information by interrogating a few
which way the call was coming students that are rumored to have seen the beast, starting with
from when a dark shape burst out Emily Jergins, who points them to Chris Jermain aka
of the brush and started attacking CrazyDazy and so on. This does not yield vast amounts of
them. That’s when I woke up information but it will indicate a timeline of when the beast
screaming. I thought it was just a first appeared to the present and that it is growing. They can
dream!” seek the student’s out during the school day or choose to speak
with them afterwards.

When trying to locate Jergins, an investigator can Roll Luck


to see if they know Jergins’ schedule. If they do, they know
they won’t be able to speak with Jergins until lunch unless they
catch her between classes or until 5th period, which is her Study
Hall. If they fail the roll, the Keeper can reveal the information
that they can ask Tara Speck, a girl that is in the current class
they are right now, that knows Jergins, and she will know. She
is a bit snobbish and may not be willing to tell the investigators
without a Fast Talk, Charm, Persuade or Intimidate
Roll. However, if they use the Intimidate Roll, they should
expect a teacher to confront them about their behavior.

If the investigators attempt to locate Jergins after the Gym


Class they started in, it will be more difficult to talk with Speck.
They would more than likely be in a class setting where talking
would not be permitted. The investigator could pass a note
through class but there is always a danger to this. The Keeper
should ask what the note says. Roll a Stealth Check vs.
Teacher’s Spot Hidden (25%) to see if the investigator is
successful. If the student is successful, Tara can tell them
where to find Jergins. If the roll fails, the teacher notices,
opens the note, and depending on what it says could be
alarmed at its contents, sending the investigator to the
principal’s office, which is simply a variant of the Police Station
on page 16. Just throw a principal, James Rowen, in the
conversation and have the police come to investigate Kersey’s
knowledge of the situation.

Skipping School
Erika is crying at this point Alternatively, the investigators can skip school at any time and
go investigate something i.e., the crime scene page 8. If the
• The shape was dark but it had a furry silver sheen students do skip school at any time in the game, they could
• It was taller than any of the boys possibly get in trouble. The person with the lowest luck should
• There were sounds like horse’s hooves stamping the
Roll Luck to see if the school cares. The Keeper can choose to
ground
• She did not see which way it dragged Evan off give the rolling investigator a Bonus Die if the others assist.
• She can’t believe they think that Evan is responsible for However, they will have to explain how they subvert the
the massacre system, i.e. bribe another student to forge the attendance
• I thought it was a dream so I just went back to sleep! report before it is handed in. On a success, their parents are
• I heard that Emily Jergins saw the thing a couple not called and vice versa if the roll is failed.
weeks ago.

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Additionally, skipping school is risky business even on the CrazyDaze
streets. Cops may not care today but in the 90s, if they saw a If the investigators seek out CrazyDaze, they find him easily
kid out during school hours, they were detained and their enough. CrazyDaze is cool but gruff. He is skinny, has a bald
parents called (This happened to me, lol). At least once during head, iridescent green eyes and a scar next to the left one. He
the day, while they are out skipping, another Luck Roll should reiterates the story that Jergins told him. If they ask about Kid
be made to determine if the cops are in the area. If they are, Dynamite’s story, he tells an abbreviated version of it but it
the Keeper can determine the proper rolls for the investigators lacks substance. He suggests the investigators go speak with
to notice and evade them and even institute a Chase (KR, Kid Dynamite. He can take them to Dynamite after school if
130), if needed. If caught, go to Police Station on page 16. they like.

Kid Dynamite
Dynamite lives in Hamilton but does not attend the Riverside
High school. He attends a vocational school in Bolton to the
north. The investigators will have to catch up with him at his
house on Saxon Circle after the school day ends…unless they
really want to drive to Bolton somehow.

The investigators approach


Dynamite’s house, which is a white
three-bedroom two level house, the
type where you walk in the front
door and are instantly presented
with the decision to go upstairs or
downstairs. Dynamite sits in a
lawn chair in front of an open
2. INTERVIEWS garage door. He appears to be
smoking a cigarette but as you
Emily Jergins draw closer, you can smell the
The investigators can access Jergins between classes, during skunky weed in the joint. Dynamite
lunch, or her study hall at 5th period. Emily is nice enough and is tall with dark closely cut curly
does not mind telling the investigators her story. She swears to hair.
the truth of it. Here is what she knows:
Dynamite and his crew, including Evan, are the first
• The sighting occurred in the middle of last week. appearance of gangbangers in the small town of Hamilton
• She was driving down St. Helens Street, near the gas
which has overflown from Bolton. He is not tolerant of the
plant, and saw a small white animal on the side of the
road. small-town culture or its people. He wants to know why the
• She slowed down to get a better look and she realized that investigators are at his house and what the hell they want. At
it was eating the carcass of a dead deer. the mention of Evan and the others, his voice cracks in answer
• It was about the height of a large dog. but anger glazes over his eyes. Throughout the conversation,
• It stood on its hind legs as it ate. he tokes on the joint and even offers it to the investigators a
• The animal stopped eating as she approached and watched few times. This is a test to see if they are Narcs. If the
her.
investigators accept, Roll Constitution to see if there are
• The look in its eyes was eerie, almost intelligent.
• She’s not sure but it looked as if the creature had budding effects. If the roll succeeds, there are no effects. If it is failed,
horns. roll on the table found on below to see what the effect is. Then,
• As she passed by, the creature gave a vicious and Roll 1D3 to see how long the effects last.
threatening hiss.
• She sped off in terror. If the Keeper would like, the investigators can roll a
• She has never seen it again, but she heard from Crazy Daze Charm/Persuade/Fast Talk/Intimidate on Kid Dynamite.
that both Kid Dynamite and Evan saw it earlier this week.
They can have a bonus die if it’s a Charm/Persuade/Fast Talk
• The rumors are going wild about the thing…and
supposedly, there’s a garden at the Landers’ property that if they smoke the buddha. To intimidate, they must roll a
has a statue that looks exactly like the thing I saw. Hard Success and upon failure, Dynamite picks a fight. He is
• We’re throwing a party there Halloween night! not one to be intimidated or trifled with.
• BYOB…and other stuff, lol!
Brawl (60%) 1D3+1D4 HP 13
Knife (60%) 1D4+1D4
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If they start asking
questions about the crime
scene or the site they ran
from:

• Go down there now?


Can’t…there’s cops down there
at the crime scene. (The
investigators can try another
Charm/Fast
Talk/Persuade/Intimidate
Roll to get Dynamite to go)
• What? I would take you
but how’s it going to look if I’m
down there snooping around?
They already think my homie
KT’s responsible.

At this time, if the investigators


have not gone to the crime
scene at the Yellow Bridge in
the woods, it would be a good
time to try.

3. CRIME SCENE
1. White fur, 2. Tracks that lead
towards the Landers’s
Property, 3. Twig Amulet, page
34

What Dynamite knows: The walk down to the crime scene is


• He was not with the others that night because he was at a brisk one. The investigators walk
work at Curly’s, a bar in Bolton, where he is the bus boy.
• What are you, the 5-0 now?
down to the end of the “U” street.
• He is unsure about Emily Jergin’s claims that he and KT There is an empty police cruiser
saw the white beast. parked in front of the house whose
• We didn’t see anything, but “something” did chase them driveway they need to walk down to
through the woods. access the trail. As they walk down
• It was on Monday and me and KT were in the woods the driveway, they wonder if any
smokin’…you know (he offers the joint again).
• We were at the edge of the woods by that large warehouse.
eyes are on them and if so, how
That field is full of tall grass and we were smoking. many and who is it…nosy
• We heard somethin’ like a branch snap in the grass but we neighbors, authorities, the killer?
kind of ignored it but after we heard a heavy footfall we The trail is a dirt path that begins
started walking over to where the sound came from. in the house’s backyard. This is a
• All of the sudden, the grass started splitting like a zipper and
we could hear the thing coming after us quick.
thin strip of woods about a half
• We didn’t think twice. We ran all the way through the mile thick that divides Hamilton in
woods and back to the end of my street. We heard the half. The length stretches from the
sounds of something large pounding the ground behind us warehouse, to the south, where
for a little ways. Dynamite and KT were chased by
• When we stopped and looked back, there was nothing there. “something” and weaves its way
• Like I said, we didn’t really see anything.
• Jergins described it as being small? No, this must have been
around several neighborhoods to
different because the sound of its feet hitting the ground the north and ends with the
made it sound big. Landers’s property.
• We laughed after it happened, but it was scary as hell, lol.
The October trees reach up to the
grey sky like black claws. The
whole distance from this point is
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about a quarter mile, taking the Keeper’s Note:
first available right. As you walk If the officer catches the investigators, he calls for backup and
through the darkened wood, you they’re taken to the police station for their parents to pick up.
realize there are no sounds of birds Go to the Police Station on page 16.
or any other animal that usually
accompany the sounds of the The yellow bridge is old and dinged
creaking trees. Eventually, you up from kids passing over it whilst
begin to see dark maroon patches on their adventures through the
on the dirt, which you surmise are woods. The creek is thin this time
bloody footprints. The of year and barely makes a
investigator’s approach the yellow dribbling sound as it moves. The
bridge, which spans a small creek other side of the yellow bridge
that runs the length of the woods. opens up to a large field. On the
other side of the field are houses on
a higher elevation. The
investigators quickly notice pools
of dried blood on the bridge as well
as on the dirt path on the other
side.
While searching the grounds, there are three things the
investigators can notice, a patch of white fur, hoof tracks that
lead towards the Landers’s property, and an amulet made out
of sticks woven together with green vines. The investigators
could post a watch to warn them if the officer is making his way
back.

The Keeper can have each investigator make a Spot Hidden


Roll (they are all there to look for clues). If they did post a
watch, the Keeper could give a Bonus Die to the rolls to hear
the officer returning. With each success, give another clue.
There is always a police officer down here during the first day.
During the day, it is Officer Brett Harding. Officer Randy 1. Hoof Tracks – Upon inspecting the ground for tracks, you
Berndhart takes the night watch and is kidnapped by the do notice some hoof prints smashed into the mud, which
lead through the grass field. Have the investigators Roll
beast in the early hours of the morning of the 21st. This sets
Track. If they happen to be able to follow them to the lair
the whole town into a panic and a curfew of 6 pm is instituted. go to page 12. If not, ask them to make an Idea Roll to
see where they might guess the tracks are leading. If
Most of the work of the investigation has been done and the successful, the Keeper can tell them to look at the map.
officer patrols around the area, leaving the immediate vicinity
of the scene for small swaths of time. All investigators need to 2. Twig Amulet page 34– (remember, if the investigators
have already been to the police station at this point for
make a contested Stealth Roll vs. the Officer’s Listen Roll questioning, the Sheriff has already presented them with
(25%) to see if they can effectively get into the area during one this last item) off to the side of the mouth of the yellow
of the officer’s walks. If Kid Dynamite is with the group, give a bridge, on the side of the field, you find buried in the grass
Bonus Die to this roll. what appears to be a necklace. It is made of twigs tied
together with thin vines in the form of a pentagram with a
purple crystal secured in the center. The amulet hangs
If the Stealth roll succeeds, the investigators can search the from leather thong which is broken. Have all the
area for five minutes while the officer is on patrol. If the roll investigators make an Idea Roll. Upon success, they
fails, the officer is alerted and comes running after the remember seeing Lucas Landers’ drawing this symbol in
investigators. If Kid Dynamite is with the group, the Keeper his notebook during a class.
can choose for him to distract the officer by running a different
3. Patch of White Fur – stuck in the high grass of the field,
direction as he hoots and hollers. Before he runs off, he hisses you notice a patch of white fur blowing along with the
the group, “Find out who did this shit! There ain’t no reeds. Upon further inspection, you notice it is bespeckled
way my homies gonna lay up in a casket with no with blood and still attached to some small bits of skin. It
retaliation!” looks as if it was either ripped off or cut off, you can’t tell
which.

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At this point, the officer should be on his way back. If they set The investigators hear breathing as they enter the dark burrow,
a watch, they warn them. If they did not set a watch or make which appears to be empty, with the exception of a pile of straw
any provision for the officer’s return, have them make a Listen fashioned into a nest like sleeping area. The straw nest is
Roll to hear his approach. If successful, they hear the officer’s riddled with white fur dander and outlines where the body of a
approach and are able to make a getaway. If failed, the chase large creature would sleep. The bones of many animals are
can ensue, see (KR, page 130). strewn about the area and the half-eaten corpse of a deer in the
back. The Keeper can have the investigators make a Spot
There are a few directions the investigators can go from here: Hidden Roll to see the secondary entrance into the
burrow, which stands behind the corpse of the deer. If any of
Creature’s Lair – page 10 the investigators inspect the corpse, the vines hiding the secret
passage automatically untangle, revealing the secondary tunnel
Lucas Landers’– page 12 leading out.

Landers’ Property – page 19 If the investigators follow the noise of the breathing, they will
find the body of either KT or Officer Bernhardt hoisted off the
School or Regular Library – page 15 ground and enmeshed with the vegetation. Vines haves
seemingly grown to secure him within the wall, leaving only his
face visible.
4. CREATURE’S LAIR
If the investigators check for life, they confirm the victim is still
If the investigators locate this place before KT is found, they breathing and there is a pulse. However, they are unable to
find him here and the same after Officer Berndhart is taken. wake him by any means. A successful Medicine Roll will
The police did not get this far because they believe KT to be reveal the victim is in a coma, possibly drug induced. The
responsible for the deaths of the others, so they were not investigators can cut, rip, or tear at the vines to free the person.
following hoof prints.
At this point, have the investigators make a Listen Roll. Once
The tracks lead back into the forest again, if they have set a watch, give them a Bonus Die. On a
to the north. The investigators pass success, they hear the snapping of twigs off in the distance
“No Trespassing” signs marking the along with bestial breathing. If they fail, they only notice the
sounds of the creature’s approach as it comes down the tunnel.
boundaries of the Landers’
If the investigators scramble to find another entrance, the
property.
Keeper can have them make another Spot Hidden Roll to
The investigators spot a thick wall find the secondary entrance.
of foliage near a clearing, which
the tracks seem to pass into. The If the investigators locate the secondary entrance and try to
foliage is dark and saturated with escape using it, they see the light at the end of the tunnel.
vines with large thorns. However, just when there is hope, they hear a howl behind
them and see vines begin to slowly grow over the opening. To
If the investigators try to physically manipulate the foliage, heighten the tension, the Keeper can have the investigators
they discover a moveable portion revealing a dark tunnel make some mock Constitution vs. Constitution of the
hollowed out of the vegetation itself. The smell of rot and vines (15%) to see if the investigators are quicker than the
death emanates from the mouth. The tunnel leads down a slope vines can grow. Additionally, the last investigator needs to
and opens into a larger burrow like cavern, which is dim due to make a Dodge Roll vs. Vine’s Brawl (45%), as the vines
the foliage allowing little light to penetrate. As the lash out and try to catch the last investigator’s foot. Upon a
investigators move down the tunnel the smell of rot grows. success, they run off. If failed, the vine grabs them, tripping
them, and starts dragging them back. Have them make a
Strength vs. Vine’s Strength Roll (15%) to break free.

If the investigator is successful, they are free and they all run
off to safety. The creature will change its lair at this point. If
the investigator fails, they are caught and with as low as the
resistance is, they deserve it, lol! The other investigators can
stop and fight the creature to get their friend back but they will
likely die. If they do not regain their friend, the creature has
another victim to change for its ritual. Roll 1/1D4 Sanity Loss.

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Odd numbered page header text on right side
If they were successful in saving the victim, I imagine they will
1. THE HOSPITAL
notify the authorities and they will place them in the hospital.
The authorities will interrogate the investigators (see Police
Once KT has been rescued by the investigators or he has
Station on page 16). At no time are the investigators able to
escaped the clutches of the creature, the investigators can visit
rouse the victim. They can visit the victim in the hospital when
him in the hospital when he wakes from his drug induced
they are notified the victim is no longer comatose.
coma. This will not happen until the morning of Saturday, the
30th of October. Kersey’s mother will tell her about KT’s status
Keeper’s Note: Always ask the investigators which way they
that morning and the investigators can plan to go visit him, if
are running so you know where the investigators are on the
they wish.
map and what events may be closest to them to trigger.
Unfortunately, the authorities are not allowing visitors at the
Hospital – page 11
time. The main police investigators have not had a chance to
interrogate him so Officer Dumas is posted right outside
Landers’ Property – page 19
KT’s hospital room. Officer Dumas is a rookie to the force and
has a bumbling nature. Additionally, he is Jessica’s brother.
Lucas Landers – page 12
Still, it may take some work to get past him.

The investigators can gain access to KT one


of four ways:

SATURDAY, 30TH OF 1. Wait until Officer Dumas leaves his post, which he does
frequently—To hint at this possibility, have Dumas step

OCTOBER away to grab a cup of coffee right away. Maybe the


investigators will bite right away. The door is unlocked so
they can get in quickly. If they take too long debating the
subject, have him return.
Kersey’s Second Dream 2. Create a diversion—the investigators can create a diversion
During the evening of the 29th, Kersey experiences another any number of ways. If they are able to create a loud
dream about KT. He lies in a hospital bed and does not look disturbance, Officer Dumas will go and investigate.
well. His body is covered with sweat and his dreams are However, the disturbance will cause him to lock the door.
disturbing his rest as his head jerks back and forth in his sleep. The investigators can either pick the lock (Locksmith
Roll) or steal a key from the nurse’s station, which is
Suddenly, he springs up into a sitting position, eyes wide open
hardly ever manned. Trust me…it happens.
revealing pupils that are no longer human. They are no longer
round but horizontal rectangles. Kersey can only remember 3. They could ask—as stated before, Officer Dumas is
seeing these types of pupils in farm animals. Horns begin to Jessica’s brother and he knows their connection with
bud from KT’s forehead as he screams and shakes the hospital KT. Get some good Charm/Persuade/Fast Talk Rolls,
some good role play and they’re in. Bonus Die if Dent is
bed. The teenage boy, horrified, gets up and looks into the
the one doing any of these as Dumas has a slight crush on
mirror and feels the budding horns. Suddenly, he runs and her. The Keeper can hint this by how his eyes linger on
jumps through the window. The wind howls in through the Dent.
smashed portal, the drapes blowing. KT’s screams echo in the
darkness. 4. If all else fails—If it’s looking like the investigators are not
going to risk gaining entry to the room, Officer Dumas can
get a call over the radio reporting that Officer Bernhardt is
now missing, and all units need to report to the crime
Keeper’s Note: scene. Officer Dumas asks what he should do about KT
On this day, after the police have discovered Officer Berndhart and the voice on the radio orders him to lock the room and
missing, the Hamilton Police Department institutes a curfew report as ordered.
starting at 6 pm. Anyone caught out after this hour will be
detained and brought to the police station. If the investigators However, the investigators gain entry, they enter the dim room,
have not been to the station yet and are caught after this time, which beeps and clicks with the sounds of hospital machinery.
enact that event found on page 16. They see KT laid up with the hospital bed bent at an angle so
that he is sitting at a 45-degree angle. He stares vacantly at
nothing and doesn’t even notice the investigators until they
announce themselves. Then, his voice is flat, confused, and
without emotion.

• Hey guys…what are you doing here?


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Even numbered page header text on left edge
• Oh…thanks for coming to see me…I really appreciate it. (page 16) about Wilkins yet, Dumas can have that conversation
• I don’t feel so good…my insides feel like they’re twisting now.
and turning.
• What happened? The last thing I remember is making If the investigators try to talk to medical personnel about KT,
that call and something answering. they will refuse to divulge patient information to strangers.
• Then it showed up…it seemed like it was after me (cough) However, a Spot Hidden Roll at the nurse’s station reveals
• I never really got a good look at it. It was always dark. that KT’s toxicology report is laying in a stack of papers. They
can’t quite read it but a contested Sleight of Hand Roll vs.
• It has huge, curved horns, I know that…and its eyes
Nurse’s Spot Hidden (20%) will definitely win the prize.
glowed yellow (fearful)
The report lists several substances in KT’s bloodstream, most
• It just ripped through the others and came after me.
notably large amounts of Chloralimid, a hypnotic drug used to
• It knocked me down and I think I hit my head on the induce sleep.
yellow bridge.
• From there, I only remember flashes of it dragging me At this point the village of Hamilton sets a curfew beginning at
through the forest. 6 p.m. Anybody, especially children, caught outside after this
• I do remember the vines dragging me up and into the wall time will be detained. Check out the evading cops rules on
of bushes…It was scary. page 7.
• It fed me some type of oatmeal with milk…it was a little
bitter but alright. Lucas Landers’ – page 12
• Then I went to sleep. (Grimaces in pain)
Landers’ Property – page 19
If the investigators did not rescue him:
• I don’t remember much of my escape. 2. LUCAS LANDERS’
• I must have broke free from the vines and walked out.
• I do remember stumbling through the woods
• I thought it had caught me one time. It was only a statue, There are several ways the investigators can make their way to
though, like those from Landers’ Park. Lucas Landers’.
• I passed out and I remember that weirdo, Lucas waking
me up. • They make successful Idea Rolls when seeing the Twig
• Now I’m here. Amulet, either at the crime scene or at the police station.
• They can hear the sheriff speaking about the stories of
At this point, if Officer Dumas has not been called away, the nefarious rites being conducted on his property in the 60s.
investigators hear him sit back down in his chair outside the • Or if all else fails, while in a public place, the Keeper can
door. If they want to continue conversation beyond goodbyes have the investigators make a Listen Roll to hear Lucas
and well wishes, they must make a Stealth Roll vs. Dumas’ and his friends talking about the Working Translation
page 32 of the Tome and the ritual they conducted on the
Listen (20%) to do so. Otherwise, they just need to allow
16th.
time for Officer Dumas to step away again in order to make
their exit.
Visiting Lucas at his home:
If the Stealth Roll is failed, Dumas breaks into the room and
catches the investigators. With a successful
If the investigators ring the doorbell and ask for Lucas, a
Charm/Persuade/Fast Talk Rolls, Bonus Die if woman with graying brown and neatly kempt hair opens that
Heather Dent is the one schmoozing him (He has a small door and asks the investigators to wait in the foyer. She
crush on her), Officer Dumas doesn’t call back up and have disappears for several minutes.
them escorted to the police station. Once again, the Keeper can
hint at this by alluding that Dumas stares at Dent a little,
Eventually, Lucas Landers’ appears at the entrance to the foyer
nothing inappropriate, though. The investigators can ask him
with a surprised look on his face. He is thin with long curly
questions.
hair that is dyed black. He is dressed in the goth fashion, all of
his clothes being black and he is wearing dark eye shadow and
What Officer Dumas knows: has black painted fingernails.
• The doctors don’t know what’s wrong with KT.
• They know he is in a drug induced coma, but he didn’t
He is shy but expresses that he thought the investigators were
respond to Narcan.
• They have a toxicology screen running right now and they his friends. He wants to know why you are there and what you
expect it back any minute. all want. You all have known this kid since kindergarten. You
really don’t have any type of taste for him, other than you know
At this point, Dumas receives the call over the radio about the he and his friends has have always been weird.
disappearance of Officer Bernhardt. Dumas hastily leaves,
almost forgetting to lock the door. If the investigators have not
heard the conversation between the Sheriff and another officer

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Whether Lucas is approached at home or Miscellaneous
somewhere else: • My grandfather does have an old friend, named William
Wilkens that calls on us from time to time. He lives across
town.
If the investigators produce the amulet or describe it to him, he
• (If they ask about the party) A party at my house? I
looks around to make sure nobody else is around and paying have heard about that but no, I didn’t set it up. I don’t
attention. He hisses, where did you get/or see that? Once the mind.
investigators suggest that it was found at the murder scene, • (If they don’t ask about the party) Have you all heard
Lucas becomes scared and cooperates completely. about a party at my house? People have been spreading
rumors that there is a statue in one of my gardens that
looks like the thing that killed those guys and took KT.
Lucas is able to produce his grandfather’s working translation
Some people have said they’re going to a party there on
that he found in the attic from his satchel he carries everywhere Halloween night.
and readily shows the pages to the investigators. They are very
old and aged but fortunately very thick so they are still in good If the investigators ask to see the scene where the ritual was
condition despite being folded and torn a bit. They are written conducted, he willingly takes them.
in English but many parts contain large sections of strange
writing above the translation (Hebrew). Bolton Theological Seminary (to possibly see about a better
translation of the Hebrew) – page 13

What Lucas knows: Lucas’ Ritual Site – page 17

Manuscript: 3. BOLTON THEOLOGICAL SEMINARY


• I found this manuscript in the attic of my house. It
belonged to my grandfather who traveled the world as an A couple of the investigators have cars in order to get to Bolton,
art student. I always heard stories about him being which is about a five-mile drive. Kersey has a Honda Accord
obsessed with things like this, but I’ve never seen any real and Ray has a Trans Am.
evidence of it.
• The language is Hebrew, and my uncle translated most of
it but it appears as if he had some difficulty here… The seminary sits atop a wooded
• He seems to write, erase, and re-write parts of the ritual hill on the outskirts of the town of
that we performed as if he’s not sure what the actual Bolton. The construction resembles
meaning was. buildings of the 70s style and
• I was thinking about taking it to the library or the appears to be well maintained. The
seminary in Bolton to see if I could get a better translation
of it. I hear they have an expert in the Hebraic languages investigators approach the large
there. ornate wooden doors.
The front doors are open and the investigators can walk into a
The Ritual:
dimly lit foyer with large ornate chairs and nightstands with
• The ritual? Well…it was supposed to summon an entity
known as Shemihazah, according to my uncle’s translation several books to peruse on top of them, such as Summa
but…nothing came out of it. Well, we didn’t think so, at Theologica, A Black Theology of Liberation, and The
least. Institutes of Biblical Law. The foyer opens up into a
• We had to create a large pentagram on the ground with an hallway, which runs the length of the seminary. Across the hall
altar in the middle. We had to get a goat and create the
from the foyer are two office doors, one to the right, labeled
amulet from twigs and the crystal and put it around the
goat’s neck before we…we sacrificed it. “Dean’s Office” and the other, “Administrative Office.” The
• What did we do with the goat’s carcass? We just left it Administrative door is open and the investigators can hear
there, I mean we’re not going to carry a dead goat around. typing.
• We went back the next day and it was pretty much gone. It
looked like the animals tore it apart, which we figured If the investigators check out the administrative office, they
would happen, maybe not that quick, lol.
find an older woman named Shelly typing a report behind the
• The amulet was gone also. What was I supposed to think
about it? desk. As they enter, she looks up at the investigators through
thick glasses. “How may I help you,” she asks.
The Maze:
• I’ve never reached the middle. • My, my…it is good to see such youngsters visiting the
• My father has always joked around about the rumor that seminary.
it’s cursed but that’s ridiculous. • Here, here…take some candy. It is almost Halloween! (she
gestures to a bowl of candy bars and peppermint patties)
• Wow this is an interesting text you have here.
• No, I’m not especially skilled at Hebrew.

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Even numbered page header text on left edge

• However, you are in for a treat! Professor Dubios is • I do see the problem here though, it seems this part of the
currently in our library and she is one of the country’s translation was extremely difficult. The translator even
leading experts in Hebrew. wrote the original words above the translation as
• She is a bit old so it may take her some time but I just reference. They made some mistakes.
know she will be able to help you. • They could never have summoned this Shemihazah by
• Remember, our seminary will be open for applicants once themselves. That part of the ritual requires his own
you graduate high school! bloodline…a Sa’ir to summon him, four of them to be
exact.
Shelly leads the investigators down the hallway and to the • Sei’rim is the Hebrew plural form of Sa’ir, meaning “goat-
library. A very old woman (101, in fact) sits in a wheelchair man.”
reading a book. She looks up at the investigators and a • The term came about from an ancient Jewish ritual. In
order to pay for their sins, the ancient Hebrews would take
beautiful smile spreads across her face.
two goats, slaughtering one as an offering to Yahweh or
God and send the other, which they called the scapegoat,
• (in a French accent) You look like you are on a quest and into the desert as an offering to Azazel.
you have some questions, don’t you?! • I think this Shemihazah and Azazel are one in the same
• Come, come…let me see what I can do for you kids. because they both come from the book of Enoch, which
• My, you all remind me of my younger days. My friend, contain two different traditions of how angels fell from the
Sterling Sinclair and I, traveled the world investigating grace of God.
strange happenings. • However, with what I know…and with what I have seen, I
• Ahhhh…Sterling. I miss him so much. Sadly, he passed have no doubt that Shemihazah is no angel. That is just
away almost 30 long years ago. how the ancients dealt with him in literature. Shemihazah
• Oh, no, no…we were not involved…just best friends who is most likely an extradimensional being, come to earth to
fought against the darkness. rule or destroy mankind. This is usually their nature…and
• That’s enough about me…come, let’s see this manuscript man is no different.
you have here. (She thumbs through the manuscript for • The text says that Shemihazah copulated with women,
several minutes) from which were born giants that laid waste to the land.
• My, my…you have yourself quite a pickle here as you They fought each other and killed and ate human beings.
Americans say, lol. They were unnatural creatures.
• This is a very powerful ritual indeed…one which must not • Finally, God sent forth the flood which destroyed them as
be mishandled. (She looks directly at Lucas if he is well as mankind. From the dead bodies of the giants
present) issued the spirits of what we today call demons.
• Tell me how it was you and your grandfather attempted • These entities are most likely what Robert and Lucas have
this. (she listens to the account of Lucas’ ritual) called up, Shemihazah’s bloodline, in the form of Sei’rim,
the goatmen.

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Odd numbered page header text on right side
• According to proper meaning of the original words, they Mythology
need four, three of them born of humans. The first one • Elegua-Elegua is the chief orisha spirit of most of the
born by the sacrificed goat will, one by one, kidnap African orishas as well as all of the African diaspora
humans and work its dark rituals in each to bring forth religions in the Americas. He is the first name invoked in
more spirits of the Sei’rim. They will transform into any ritual or ceremony not only because of his status but
goatmen and when they have their four, they will finish the because without his aid, communication with any other
cycle bringing forth Shemihazah himself. gods or goddesses is impossible. Elegua is the orisha of
• The final ritual requires a large gathering of humans, one the crossroads, the one who opens and closes doors to the
where the wine flows and soon so will the blood. spirit world and other dimensions. He is one of the
• You all have a great task before you and you are so young greatest warriors of the orishas along with Ogun, Ochosi,
to do it. But it must be done and it seems as if God has and Osun. In his back pocket he carries a machete along
chosen you for the task. with the other seven African powers. He is considered a
• Come, let me say a blessing for you all, for God is with you great guardian and protector of his people.
in your struggle.
• Lamassu-The Lamassu is an ancient celestial deity that
The investigators have learned all they can from Professor bears the image of a mixture of a human head with horns,
Dubios. They can search the seminary library but they will a bull’s body and wings. Many believe that Lamassu are
only find more of the same information. derived from the Ninevite goddess Lamma, who is usually
depicted as a meditating goddess. People in ancient days
set these statues at door and gateways and they acted as
Lucas’ Ritual Site – page 17 guardians and protectors of the domicile. Soon, royalty
began placing them in their palaces because of the fierce
nature of the guardian. To have a Lamassu in your palace
spoke of power and protection.
OCTOBER 31ST,
HALLOWEEN
There are no set locations for this day with exception of the
actual Ritual Site at the Garden of the Four Sei’rim. It is meant
to be a day of preparation, to arm the investigators with what
they need to battle the coming chaos. The sites below are
miscellaneous sites in the event the investigators need to tie up
any loose ends. If at any time, the investigators don’t
understand that The Garden of the Four Sei’rim will be the
ritual site on Halloween night, have the investigators make an
Idea Roll. Upon a success, remind them of the party and the
likeness of the Sei’rim statues and Kersey’s account.

SCHOOL/REGULAR LIBRARY
If the investigators consult either the regular library or school
library, the Keeper must be clear on what they are
investigating. In the very beginning, it would make sense for
Kersey to maybe investigate premonitory dreams or satyrs.
Later on, they may need to investigate other mythologies or the • Hekate-Hekate is an ancient minor Greek goddess. She is
mostly depicted with a set of keys, a moon, or a torch. She
history of the Landers family.
is often seen with a pair of black dogs as well. Hekate is
considered a titan and it is said that Zeus only allowed her
Make a Library Use Roll to learn about the to roam the lands, instead of being imprisoned like the rest
following: of the titans, because she helped in the great war.
However, there are some that believe even Zeus feared
Hekate’s power. The goddess is the chief of the
Dreams crossroads, sorcery, and escorts the dead to the
Premonitory dreams are dreams where one can see events as Underworld. In modern concept, she is seen as having
they are happening or that will happen. These dreams can three aspects known as the triple goddess, the Maiden, the
occur with some consistency or be a once in a lifetime event. Mother and the Crone, which represents the phases of the
More frequent occurrences indicate that one may be sensitive moon and the life cycle.
to the spiritual world. However, the occurrences may be
• Buddha-Buddha is a term meaning, “awakened one.” The
attributed to a strong connection with somebody going through original buddha, Guatama Siddhartha, was born to an
a traumatic event if they are the constant subject of the dreams. aristocratic family in ancient India. His father tried his

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Even numbered page header text on left edge
best to keep young Siddhartha from images of suffering in
his land but one day, the boy left the palace and saw
THE POLICE STATION
suffering on a scale unknown to him before. It is said that
he sat under a tree and attained an enlightenment that The investigators are put in an interrogation room by Officer
took suffering away. The methodology of this Terry Prussel. Soon, Sheriff Jim Mathias comes into the room,
enlightenment was to empty oneself in order to conquer his presence intimidating. The investigators are questioned
desire, therefore one would never suffer.
thoroughly and given some good rolls of Persuade/Fast
• The Fu Dogs-Fu Dogs or Lions are traditional Chinese Talk/Charm, they convince the police they were only
statues made out of jade, marble, bronze or iron. They are concerned with their missing friend, KT. If they fail the rolls,
typically placed outside of entryways to homes, palaces, the police don’t believe their story or act like they don’t and
and tombs to protect them from harmful spirits. Typically, simply press them for information. Regardless, the authorities
they are paired and represent the yin and yang, the male must let them go because there is no evidence of their
and female. Traditionally, the male will have a paw over a
cloth ball, which represents the earth, and the female with involvement. At the end, the officers leave the room and have a
have a paw over a cub, representing the cycle of life. discussion.

• Satyrs-Satyrs have had many representations over the Keeper’s Note: If the investigators have not made it to the
centuries. The most popular representation is one having crime scene, the sheriff presents them with the amulet to see if
the legs of a goat and the upper torso of a man. They are
considered to be nature spirits who indulge in wine, music, they have ever seen it before. Have each investigator make an
dancing, and women. They are most often said to be found Idea Roll. If they succeed, they know they have seen Lucas
in remote locales including woodlands, mountains, and Landers’ scribbling the design into a notebook during class.
pastures. They are considered the acolytes of the Greek The sheriff tells them, it was found at the crime scene, but he
god Dionysus. However, scholars agree that satyr doesn’t know what it means.
iconography was subsumed from earlier civilizations such
as the Israelites who depict satyrs as desert dwelling
demons who sacrifices were made to in a ceremony found Whether the investigators tell the Sheriff what they know, he
in the book of Leviticus, where one goat was sent into the steps out with the other detective to have a conversation. He
wilderness as an offering to Azazel, the goat demon. first tells the investigators to sit tight, and Becky, the
receptionist, will release the investigators when their parents
History of Landers’ Property get there.
William lander was a wealthy business owner from Arkham in
the late 1800’s and moved to start the settlement known as The investigators can make some Listen Rolls to hear the
Hamilton in Massachusetts. He dug the first foundation in the officers talking about the case while outside the room. If
early 1900’s and started a thriving population South of Bolton. successful, they hear:
He had a son, named Robert Landers, who was raised in the
family’s massive two-story Georgian Revival mansion. Robert Officer: What do you think, Jim?
went abroad to study art and was gone for four years. Once the
young man returned home, he started importing large religious Sheriff: I don’t know…I just don’t
and esoteric statues from abroad and using his family’s wealth know.
to sculpt lavish and beautiful gardens around them. Robert
died in 1962, leaving his own son Mark, who is a bustling land Officer: What is it? You look like
developer in Hamilton and the surrounding area. you’ve seen a ghost.

Sheriff: 30 years ago, there were


tales of a erm…white beast just like
people are describing today.

Officer: You can’t be serious, Jim!

Sheriff: I’m telling you…I saw the


damn thing with my own eyes!

Officer: What?!...That’s ludicrous!

Sheriff: It is. But I know what I


saw, Terry. My father hit it as it
ran across the street one-night,
Woodland Drive down near the

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Odd numbered page header text on right side
railroad crossing. It just got up, LUCAS’ RITUAL SITE
hissed at us, and ran off.
The ritual site is a clearing in the southwest part of the woods
Officer: So, what was it then? It on the Landers’ property. There is a makeshift altar built out of
had to have been some sort of unhewn stones in the middle, which is still stained with the
albino animal…or something. blood of the goat. Remnants of the large pentagram made of
There has to be a logical dirt, which surrounded the altar are still evident, despite the
explanation. seasonal rains having washed much of it away. Lucas
accurately reported that there was not much left of the goat’s
Sheriff: I don’t know but I hope so.
carcass, just a pile of mangled flesh, bones cracked and strewn
There have always been rumors of
about the place. A successful Nature Roll will reveal that
dark rites performed by Robert
animals in these woods would not be able to do this type of
Landers and his followers up on the
damage to an animal carcass.
Landers’ property. That thing that I
saw supposedly appeared on a
• If the investigators have Lucas with them, he points
night they conducted one. All sorts out that there is a large section of vegetation alongside the
of weird things were reported that western portion of the site that was not there before. It’s
night. Strange unholy sounds as if it suddenly grew to fill the spaces between the
emanating from the property…some surrounding trees.
dark thing flying in the air…I don’t • If the investigators have already been in the
creature’s lair, they suddenly recognize this as the side
know. of the lair they escaped from.
• If they saved KT from the lair, the Sa’ir is no longer
Officer: I’ve heard a story or two. using it and the entrances no longer open of their own
Followers? Who…People we know? volition. It will take some time to cut into the bushes and
vines to gain entrance.
Sheriff: Well, I don’t know who they • If the investigators have not been to the lair, see
all were but I do know Bill Wilkins page 11. If it is the second day replace KT with Officer
Berndhart.
was one of them, though.
If the investigators have already been inside the Creature’s
Officer: That crazy bastard on Lair, now would be a great time to for two cultists in red
Baltimore Avenue?! (laughs) I can robes to be scouting the area to ensure that it is secure. Once
see him being in a cult! the first Sa’ir was birthed, it sent out a summons to
Shemihazah’s follower, calling them to ceremony. The
Sheriff: Yeah…let’s go ask him some
investigator’s presence presents a problem for the coming
questions. It couldn’t hurt.
ritual so the cultists have no problems deciding to try to
After the conversation, the investigator’s are released. dispatch some teenagers. Make some contested Listen
Rolls vs. the Cultist’s Stealth Rolls (20%) to try to detect
If you are at a point where the investigators have not figured the cultists and if the investigators fail, the cultists attack with
out they need to see Bill Wilkens, the Keeper can place him surprise. When one cultist dies, the other takes off running.
on the street corner of Catkin and W. Main Street, right
outside the police station, holding a sign that says, “The
Nephilim are coming! They will kill us all!”
BILL WILKINS
Wilkins’ house is on the eastern side of the town (see map). He
is a blind hermit and is not well liked in the community. He is
Bill Wilkins – Page 17
very abrasive and crusty. Once the sightings of the white beast
began, he started to stand on the corner of on the street corner
Crime Scene – Page 8
Catkin Drive and W. Main Street with a sign that says, “The
Nephilim are coming! They’ll kill us all!”
Landers’ Property – Page 19
You approach the one-story house
which looks as if it has not been
updated since the sixties. The white
siding has been bleached with sun
wear and stained with dirt. An old
antenna stands off the right side of
the house.
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Even numbered page header text on left edge
If the investigators ring the doorbell, an old man answers, the translation you have now must have slipped Robert’s
crust evident in his voice. The investigators will need a mind.
successful Charm/Persuade/Fast Talk/Intimidate Roll • Before you even try to navigate the maze, you must stand
in front of the shrine of the entity you seek aid from and
to gain entry, unless they talk about the creature or Kersey’s
request its aid. Then you must go through the maze. If the
dream. entity is willing, it will allow you passage. If it is not, you
must go to another entity.
What Wilkins knows:

The ritual performed by Robert:


• That was so, so long ago.
• Tell me what’s happening.
• I can’t believe it’s all happening again!
• Robert and the rest of us were able to summon
Shemihazah.
• It was a figure in a white cloak, nothing could be seen of it,
just a white cloak encasing darkness.
• It and its minions quickly began killing the male cultists
and rounding up the females.
• Robert and I were able to escape to another area of the
gardens and use the original grimoire to summon one of
the other beings in the garden.
• It was an entity that we had summoned several times,
Elegua, the most powerful orisha in African religions. The
statue came alive and rushed to combat the evil being and
his minions.
• Elegua was almost bested with so many adversaries, but
Robert and I assisted with firearms against the Sei’rim.
• That’s how I lost my vision. A bright light emanated from • Once you have the grimoire, the rites to summon the entity
the cowl of Shemihazah, blinding everyone. I was the only
are within the pages of the grimoire.
one permanently damaged though.
• You must wait until the Sei’rim have begun the ritual to
summon Shemihazah before you summon the entity,
About the ritual Lucas performed: though. The gods are stingy with their time, lol! Our lives
• How was the ritual even performed? We burned Robert’s are so trivial to ones such as them!
translation of the grimoire.
• You could not have found the grimoire…and even if you The Three Sei’rim:
did, you can’t translate Hebrew (laugh)
• You can save your friends that were changed.
• (if the working translation is presented, he looks
• You must kill the original Sa’ir, the one that was not born
disappointed) Please…read it to me.
of humans.
• (He listens) Great Scott! You must destroy those!
• Robert provided an ancient weapon hanging in the hands
• Although, there is much error in the translations, it is still of Marduk, the statue in the Maze Garden.
pregnant with possibility!
• Its name is Imhullu and Marduk used it to defeat Tiamat,
the agent of chaos.
The Grimoire: • Ensnare the original Sa’ir in the net and kill it.
• If these processes have truly been set into motion, you will • Your friends will return to their original form.
not be able to stop them alone.
• You will need the grimoire Robert compiled. In it, you will
One last word:
find the means to summon other entities to battle the
• Beware…the Sa’ir will have called out to its followers.
coming beast.
They will be here…in the shadows watching. They will
• Only one will answer your summons. (There is an
surely be there that night they summon the beast.
Alternative found on page 26, where multiple entities can
• If they learn of your designs to thwart the process, they
be roused and the investigators can use them to battle
will kill you.
Shemihazah)
• I normally wouldn’t give weapons to mere children but it
• Only the one, Elegua, was tested against the beast and he
seems as if God has provided you to deter this madness.
almost lost without our aid!
• After the battle, we set the grimoire in a secret
compartment in the pedestal that the Babylonian god
Wilkins disappears for several minutes and offers 1D6 fully
Marduk stands on in the middle of the Maze Garden.
• This was so that nobody would ever be able to find the loaded pistols. He gives a quick tutorial on how to use them
grimoire and use it again because the Maze Garden was for any investigators who do not know how to use firearms.
cursed. Conduct a Skill Improvement Roll in the Firearms
• It requires the blessing of one of the entities before you are (Handgun) skill to benefit from the lesson, (KR, page 94).
allowed to pass through it successfully. The working

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• However, I urge you, only summon another entity. It is Walking through the woods:
your only obligation with the knowledge you possess. To
get caught in the middle of this fight, surely means certain As you cross the field to the north
death. I don’t know how Robert and I made it out…and as
you can see, I still paid a hefty price.
from where the crime scene lays,
• Summon the entity and run!!! you enter a thick forest. There are
signs warning, “Trespassers will be
prosecuted” in intervals along the
Good Luck… perimeter of the wood. Here, there
are no trails and for about a mile,
LANDERS’ PROPERTY the forest is dense and treacherous
to navigate. The forest opens to a
There are a few reasons the investigators may be visiting the large meadow and you can see the
Landers’ property: numerous gardens off in the
distance as well as the Landers’
• They were able to track the creature from the crime scene mansion. Entering the property
to its lair. from Hamilton Road:
• They heard the sheriff speak about nefarious rites being
held on the property in the 60s, which may have yielded a You walk/drive down a long road
similar being.
• They are coming to speak with Lucas Landers’.
guarded by thick forestry on both
sides. Periodically, there is a break
in the foliage and you are able to
The main entrance to the Landers’ property is on Hamilton see large gardens lined with
Road. Alternatively, the investigators can simply walk through statues. You eventually reach
the woods onto the property. another main road that takes you
to a large mansion as well as many
other numerous levels of gardens
that creep down a steady grade to a
massive meadow with woods on the
other side.

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1. The Mansion Where the face would be, there is only a dark empty space,
The mansion is a red brick, two story Georgian Revival home suggesting the cloak is hollow. Despite any
with what appears to be smaller attic windows on a third level. Archeology/Anthropology Roll, the investigators cannot
The front entrance is nestled in between two wings of the decipher what or who this statue depicts. Landers’ does not
building and prefaced with a large courtyard with a fountain in know either and he comments that he has always been creeped
the middle. out by it. If the investigators have already spoken with either
Professor Dubois or Wilkens, they may have an idea of who this
If the investigator’s purpose here is to visit Lucas Landers’, go figure is.
to page 12.
Surrounding the cloaked statue are four others life size statues
Into the gardens: on one-foot pedestals. They depict a goat man that stands like
Looking at the main entrance of the mansion, to the a man on two feet but in all other aspects is beast. The head is
left, the forest is cut away, creating a lane that heads away crowned with two wickedly curved horns and frames a face that
from the house for several hundred feet. Nestled within this is elongated like a goat and is adorned with a fierce stare.
open section is a long-enclosed trellis, which vines have
overgrown, creating a shaded walkway. Natural light does
reach through the vines illuminating the tunnel quite a bit but
it is markedly cooler within. At the end of the tunnel, the
investigators can see a small ornate building.

2. The House of Buddhas


This building is three levels built in a pentagonal form with
each level a little smaller than the lower. It is extremely bright
and colorful with the different levels painted in yellows, reds,
and greens. As the investigators walk inside they can see the
walls lined with stone, bronze, and lapis lazuli statues of
different buddhas. All levels are visible from the interior
because the levels are not true levels. They only function to
display more statues along the walls of the building. In the
middle of the building is a slightly larger than life sized Buddha
sitting, legs crossed with a large belly, his hands in prayer. The
investigators automatically know this is a Buddha but if they
desire to make an Archeology/Anthropology Roll and
succeed, they know this is a depiction of the original Buddha,
known as Guatama Siddhartha, who never claimed to be a god Immediately upon seeing these statues, Kersey knows this is
but only claimed to know how to attain true spiritual the thing she saw rip her friends apart and she must make a
enlightenment. 1/1D2 Sanity Roll. If the investigators have already visited Dr.
Dubios at the Bolton Theological Seminary, they recognized
3. The Garden of Fu Dogs these as the Sei’rim.
This garden is a large length of area that extends from the
House of Buddhas several hundred feet. There is a wide gravel To the Right of the Mansion, a path leads to a large area of
path that leads to an alcove at the end of the garden. Lining the terraced land which contain several geometrically designed
gravel path are several three-foot statues of animals on gardens and oddities, to include hanging gardens, a large
pedestals, 11 staggered on each side. A successful manmade pond, and gargantuan maze created out of ten-foot-
Archeology/Anthropology Roll recognized these as Fu tall hedges.
Dogs or Lions, protective spirits in the Chinese culture that are
placed at the entrance of temples and houses.
5. Garden of the Orishas
This garden is surrounded by a seven-foot-high brick wall.
4. The Garden of the Four Sei’rim Inside the walls, they are lined with trees and small hedges
This area is a small alcove about 30 feet in circumference. In form four rectangles, each with one corner curved to form a
the middle of the alcove is a large statue of a person heavily large circle around a large statue. In between the four
cloaked, so much so that one can only see the vague outline of rectangles are rock paths that intersect at the statue, which is of
what they would recognize as a person hunched over in the a man with African facial features.
sitting position. The only visible part of the figure would be the
face if there were one.

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He is only clothed with a short skirt and armbands made of A successful Archeology/Anthropology Roll reveals the
small shells. In his right hand is a large machete. On the statues as a whole are the Nine Muses, the main three being the
inside of the rectangular hedges, at the curves are two smaller original Three Muses, Melete, Mneme, and Aoide, which
nondescript statues which appear to be in submission to the represent study, memory, and song. However, a Hard
one in the middle. A successful Archeology/Anthropology Success reveals that some scholars believe that the Three
Roll reveals that the main statue is of Elegua, considered the Muses are conflated with Hekate, the Greek goddess of magic
most powerful African Orisha or spirit who commands the and her three representations, the Maiden, the Mother, and the
crossroads, as well as the fate and destiny of man. Crone. If Landers’ is giving you a tour, he says that he always
thought his grandfather had mistaken the Three Muses with
6. Garden of Babylon Hekate.
At the front of this garden sits a statue akin to an Egyptian
Sphinx. The statue is of a bull on all fours but has the head of a 9. The Hedge Maze
bearded man and the wings of an eagle. A successful This maze was crafted to be ten-foot-tall hedges in the form of
Archeology/Anthropology Roll will reveal the statue is of a a gargantuan maze. It was created to protect the original
Lamassu, an Assyrian protective deity, which the Assyrians grimoire containing the summoning spells. Landers acquired a
would carve into their doorposts or onto tablets and bury them weapon that will aid anyone who goes against the beast. As
at their front door. Wilkins states, the maze is cursed and will not allow anyone to
reach the center. Nobody has been to its center since Lucas’
The garden itself is heavily populated with all kinds of flora grandfather was alive.
that grow on trellises, which enclose the garden. Additionally,
metal piping hangs from trees spread out through the space, in
which the vines from the walls are expertly threaded through.
This gives off the appearance of greenery hanging from the
trees.

7. The Swamp Garden


This garden is enclosed with a marble wall in the shape of an
ellipse. Within the wall is manmade pond that has been
cultivated to resemble a swamp. Rotting logs float on the algae
covered water and a putrid sweetness emanates from the pool.
At the entrance, marble stairs descend into the water,
disappearing in its murkiness. To the side is a wooden boat
tethered to an iron post in the ground. In the middle of the
swamp is a bronze statue of a grotesque looking woman,
haggard and dressed in rags. The statue was crafted with a
vicious scowl and appears to be emerging from the water in
pursuit of something. Only an Extreme
Archeology/Anthropology Success reveals this to be
Ningikuga, the Babylonian goddess of the marsh. Not even
Landers knows who this statue depicts.
Unless the investigators have gone to one of the shrines and
requested that deity’s aid, the investigators will never be able to
8. The Amphitheater reach the center. They will always come back to the entrance of
This garden opens up to a concrete amphitheater surrounded the maze. Once they have made the request of the deity, they
by hedges. Opposite the entrance, there is a stone platform can attempt to reach the center of the maze.
where plays can be conducted but in the background, stands
three statues of women dressed in Greek garb. Carved into the
Maze Mechanics
stone wall behind the three, six other smaller female figures The investigators must make a D100 Roll simulating every turn
stand, a look of horror on their faces as they stare at the larger to see if it is the correct direction. The initial roll starts at 90%
three. Of the three, each statue carries an implement of some and the difficulty decreases by 10% on an Extreme success,
sort, a moon, a chain of keys, and a torch. stays the same on a Hard Success and increases by 10% with a
Normal Successful roll. If the investigator fails the roll, the
difficulty increases by 20%.

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Once the investigator hits 50%, the rules change somewhat.
THE RITUAL TO END ALL RITUALS
On a Normal Success, the difficulty decreases by 10% (only up This event can only take place the evening of Sunday, October
to 60%) and on a Failed Roll, it increases by 10%. So there is a 31st. If the investigators are present as the sun goes down,
sweet spot between 50% and 60%. If you’re at 60% and teenagers begin to show up. They start a bonfire in the Garden
succeed, you raise by 10%. If you fail, you lower by 20%. If of the Four Sei’rim and roll in a keg. There are about 20
you’re at 50% and you succeed, you raise by 10%. If you fail, teenagers in all.
you lower by 10%. One player must make 15 rolls without
going to zero in order to succeed making it to the middle and If the investigators try to dissuade the others about this, they
back. receive comments like, “Get out of here, losers!” or “Why don’t
you just go home if you don’t want to be here?” If they partake
Imhullu in the alcohol and weed, they must use Mechanics for Drug Use
Once in the middle of the Maze Garden, there is yet another (Page 34). The investigators can also choose to observe the
brown sandstone statue on a pedestal. You can tell it is situation from afar, on a Stand-by Status.
extremely ancient due to the softened edges but it does appear
to be the same style as the statue in the Hanging Gardens of The night wears on and grows
Babylon. It is of a man with a beard and staff in one hand, and colder as the moon rises to its
in the other, he holds a net. The net is real, though. zenith. The fire roars and shadows
dance on the backdrop of trees
The net is Imhullu, the famous weapon used by the chief along with the teenagers as they
Sumerian god, Marduk to defeat Tiamat, the Sumerian agent of carouse to their blaring music. The
chaos. Once Tiamat was caught in the net, she roared in fury mysterious statue of the cloaked
and the Imhullu rushed into the beast’s gaping mouth and being watches all as if in
ripped its mouth open, leaving its vulnerable insides exposed anticipation. A low fog begins to
to assault. Marduk shot an arrow down Tiamat’s throat, killing
creep over the grass from the woods
her.
accompanied by a putrid smell.
Marduk cannot be summoned to battle but the investigators The investigators can make a Listen Roll to hear things
can utilize the ancient weapon to combat the Sei’rim and even moving in the woods. If they are in the actual party space, it
Shemihazah if they successfully summon him. Once must be a Hard Success to hear. If they are observing from
restrained, the whatever beast is caught in the next can only afar, it is a normal success and they can also make a Spot
escaped with a Hard Strength or Dexterity Roll. Hidden Roll as well to see trees moving.

Additionally, the investigators know there is a secret At any time during the following events, the
compartment in the pedestal containing the Grimoire as well investigators can go and summon the entity in the
as a Full Translation put together by Robert Landers. After garden over. If the investigators are in the garden
searching the pedestal they find a secret switch that props open itself, they will have to fight their way out to get to the
a section of the pedestal. The grimoire lays within. The tome is other gardens. However, once they leave the circle,
made of old leather and one can still feel the minute grains of the cultists do not pursue.
desert sand in between the pages. It is written in a strange A large group of people in black cloaks step forth from the tree
language that looks very ancient (written in Hebrew). (See line and block off any exit for the teenagers. The teenagers
Handout 2 on page 33) pause at the sight and turn the music off. First, they think it’s a
joke and laugh and try to joke with the cultists. After no
Sefer Hzymwn (The Book of Summoning) response is received, they become fearful and agitated. A
couple of the teenagers begin to hurl insults at the cloaked
The ritual the investigators must conduct in order to summon
figures, who do not react. The cultists only bar any movement
one of the entities is similar to the one Lucas did, with the
from the space.
exception of no live animal need be sacrificed nor does there
need to be an amulet constructed. Simply cutting a finger and
In all directions, the sound of things moving through the woods
providing some blood will suffice.
can be heard. The four Sei’rim step out of the woods and the
cultist begin chanting. Most of the teenagers freeze in their
The investigators need to construct an altar of unhewn stone
tracks but some scream and try to get through the barrier of
before the shrine and create pentagram out of dirt or some
cultists to no avail. The Sei’rim take places, one in front of each
other substance that encompasses both the altar and the
statue. The cultists, as they continue to chant throw a white
shrine. The words must be recited, and a drop of blood
powder over the teenagers who become groggy and fall asleep.
splashed on the altar and then the shrine.

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Any investigator who sees the Sei’rim must make a Sanity adults in black cloaks. Among them
Roll. were the bodies of Evan Wright,
Officer Berndhart, and Janet
Once the teenagers are asleep, the Sei’rim begin the ritual. If Spears, another person reported
the investigators wait until now to go summon their entity, by missing earlier that day. A large
the time they get back, the Sei’rim will be completing the ritual. area of the garden was scorched,
If they went before, the Sei’rim will still be in the middle of the the burn marks in a lightning strike
ritual by the time their entity is summoned. formation. There is no evidence of
any supernatural beings…only the
rumors of strange happenings.

If the investigators stay in the game and


decide to fight against the evil in the Garden
of the Four Sei’rim:

Once summoned, the entity makes no small talk. It senses evil


and immediately begins moving to neutralize the threat. It is
faster than the investigators so by the time they make it to the
battlefield, the entity is already in combat with the Sei’rim
and/or Shemihazah depending on when the investigators
decided to summon the entity. Once the investigators see
Shemihazah they must make a 1/1D4 Sanity Roll.

There are already numerous bodies of the cultist laying around


and if the Keeper would like, s/he can still have some cultists
around to fight but I suggest that the Sei’rim are enough to
tangle with. How many of the Sei’rim are left is up to the
If the investigators choose to heed Wilkens’ Keeper. Hopefully, the investigators have both Imhullu,
advice and flee after they summon the Marduk’s famous net, as well as the weapons from Wilkins. If
entity, read the following: not, they are going to die.

As you flee the scene, unnatural Remember, in order for the investigators to revert the three
sounds emanate from the area of Sei’rim back to human beings, they need to neutralize the first
the Garden of the Four Sei’rim. one. They will have to identify the original one and kill it.
Bright flashes accompany a Maybe, two of the three can have tattoos that the investigators
cacophony of screams. Dark clouds are able to see. That would leave two only two that were
gather in the sky and lightning possibly the original. One of them is a woman so maybe she
crackles in the area above. The air has a more slender build with breasts.
vibrates with power signifying an
unholy event and it seems as if the The best way to neutralize the original is by trapping it with
very fabric of reality is being torn. Imhullu and shooting it while it is snared. They will have to
stave off attacks from the others and try not to kill them at the
The next day, the investigators stay same time. Once the original is dead, the others fall to the
home afraid to go out. Eventually, ground and begin shaking and reverting back to human form.
their phones ring with friends from They will need assistance fleeing the scene.
school talking about the rumors
circulating, parties, cultists, The investigators can assist the entity in killing Shemihazah at
unnatural beings. Later that night, this point but they will more than likely die. If they try to stick
the news reports many phone calls around and observe the combat between their chosen entity, it
the previous evening to the sheriff’s becomes apparent that the combat is too powerful for them to
office telling of strange happenings be around.
over at the Landers’ property.

The police investigated and found a


mass of bodies, both teenagers and
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There are two ways the Keeper can Lamassu
determine who wins the battle: Lamassu wins-The celestial deity presses
Shemihazah hard. It attacks swiftly swinging its claws and
1. The Keeper can use the statistics provided in appendix A snapping its powerful jaws and striking time and time again. A
and B to actually fight it out. bright light emanates from Shemihazah’s dark cowl,
attempting to blind the Lamassu. However, it shirks the bright
2. The Keeper can make 3 out of 5 contested Rolls to see attack off and flys into the air and disappears. Shemihazah
who wins. I suggest Strength Rolls on most battles but searches the dark sky. The Lamassu suddenly appears striking
use contested Power Rolls for both Buddha and Hekate from the air and smashes the white cloaked deity like a
since those are their primary weapons. sledgehammer, crushing him into the earth.

Upon determination of the battle, the A rift tears in the space behind Shemihazah. Tentacles roil out
Keeper can read the following: of the tear and wrap themselves around Shemihazah’s broken
body, restraining him. Lamassu makes a series of attacks
Elegua stabbing/clawing/beating Shemihazah as the tentacles pull
Elegua wins-The chief of orishas presses him into the void. Make a 1/1D6 Sanity Roll for what you
Shemihazah hard. He attacks swiftly wielding his machete and have seen.
striking time and time again. A bright light emanates from
Shemihazah’s dark cowl, attempting to blind the powerful Lamassu loses: Lamassu presses the white robed
orisha. However, Elegua shirks the bright attack off and pulls a deity hard, striking with its claws and powerful jaws.
whip of fireballs from his hip. Each fireball burns brightly, Shemihazah dodges many of the assaults but the last one
emanating a different hue of the spectrum. strikes true, slashing the deity across the chest. A bright light
Elegua attacks with the whip, each fireball pounding into the emanates from Shemihazah’s dark cowl and Lamassu falls back
white cloaked figure and enclosing him. With each fireball, the blinded. Slippery tentacles slide from the cowl and wrap
colors mix until a black energy restrains the deity. The air around the powerful guardian.
vibrates with power that makes it hard to breath. A rift tears in
the space behind Shemihazah. Tentacles roil out of the tear The air vibrates with power that makes it hard for the
and wrap themselves around Shemihazah, restraining him. investigators to breath. Lamassu roars as the tentacles strain
Elegua makes a series of attacks stabbing/clawing/beating against its powerful body. Suddenly, Lamassu’s body is torn
Shemihazah as the tentacles pull him into the void. Make a apart. Shemihazah throws the deity’s carcass into the woods
1/1D6 Sanity Roll for what you have seen. and begins gathering the captured humans to him in his
tentacles… Make a 1/1D6 Sanity Roll for what you have seen.
Elegua loses: Elegua presses the white robed deity
hard, hacking and slashing with his machete. Shemihazah Swamp Queen
dodges many of them but the last one strikes true, slashing the Swamp Queen wins-The murky goddess presses
deity across the chest. A bright light emanates from Shemihazah hard, attacking swiftly with her razor sharp talons
Shemihazah’s dark cowl and Elegua falls back blinded. and fangs, striking time and time again. A bright light
Slippery tentacles slide from the cowl and wrap around the emanates from Shemihazah’s dark cowl, attempting to blind
powerful orisha. the powerful goddess. However, she shirks the bright attack off
and mumbles in an ancient language.
The air vibrates with power that makes it hard for the
investigators to breath. Elegua screams as the tentacles strain Suddenly, the ground within the clearing’s space sinks
against Elegua’s powerful body. Suddenly, the orisha’s body is down, causing a 10-foot-deep sink hole. Everybody stumbles
torn apart. Shemihazah throws the deity’s carcass into the and falls in towards the center except for the goddess who
woods and begins gathering humans to him in his now bloody floats staring at the stumbling Shemihazah with hateful black
tentacles… Make a 1/1D6 Sanity Roll for what you have seen. eyes. Dark, murky water springs forth from the ground filling
the hole and quickly rises above everybody’s head.

As Shemihazah comes to the surface and tries to exit the newly


formed swamp, vines lash out and restrain him. The deity
struggles as a rift tears in the space behind him. Tentacles roil
out of the tear and wrap themselves around Shemihazah,
restraining him. The Swam Queen makes a series of attacks
clawing at Shemihazah as the tentacles pull him into the void.
Make a 1/1D6 Sanity Roll for what you have seen.

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Swamp Queen loses: The Swamp Queen presses the white Buddha
robed deity hard, attacking swiftly with her razor sharp talons Buddha wins-The Enlightened One walks into the
and fangs. Shemihazah dodges many of them but the last one garden space and smiles at Shemihazah. He sits on the cool
strikes true, slashing the deity across the chest. A bright light grass and begins to meditate. The white robed deity skirts
emanates from Shemihazah’s dark cowl and and the goddess around the sitting figure who now floats in the air, legs crossed.
falls back blinded. Slippery tentacles slide from Shemihazah’s Shemihazah attacks with flaming sword only for it to bounce
cowl and wrap around her murky, emaciated body. off of an unseen barrier.
The buddha opens his eyes and says, “Violence is unnecessary.
The air vibrates with power that makes it hard for the Relax and meditate with me.” Shemihazah is visibly forced to
investigators to breath. The Swamp Queen screams as the the ground into a legs crossed position. Buddha starts
tentacles strain against her powerful body. Suddenly, the chanting and Shemihazah follows. Both their bodies begin to
Swamp Queen’s body is torn apart. Shemihazah throws the glow brighter an brighter. “I can see all the worlds!”
deity’s carcass into the woods and begins gathering the Shemihazah declares. “Come, let us be enlightened,” the
captured humans to him in his now bloody tentacles… Make a buddha says and both deities disappear in a bright flash,
1/1D6 Sanity Roll for what you have seen. leaving the clearing empty. Make a 1/1D6 Sanity Roll for
what you have seen.
Hekate
Hekate wins-The titaness mumbles words of magic Buddha loses: The Enlightened One walks into the
and her black dogs race out of the darkness and begin to press garden space and smiles at Shemihazah. He sits on the cool
Shemihazah hard, attacking swiftly with their hellish claws grass and begins to meditate. The white robed deity skirts
striking time and time again. Again, Hekate traces arcane around the sitting figure who now floats in the air, legs crossed.
symbols in the air as she walks by the Sei’rim. They begin to Shemihazah attacks with flaming sword only for it to bounce
attack the white robed deity as well. A bright light emanates off of an unseen barrier.
from Shemihazah’s dark cowl, attempting to blind the powerful
goddess. However, Hekate shirks the bright attack off and The buddha opens his eyes and says, “Violence is unnecessary.
points at the ground where Shemihazah stands. Relax and meditate with me.” A bright light emanates from
Shemihazah’s dark cowl blinding the Enlightened One, who
The earth falls into itself forming a a large hole. As it grows loses concentration and falls to the ground. “Interesting the
bigger, the darkness is lit up as if flames were being kindled power you possess. You’re not even a god…” Shemihazah says
within it. Howls of rage emanate from the hole as twisted and as he rushes forward and splits the Buddha in half with the
deformed being grab hold of Shemihazah. Hekate laughs as flaming sword. Make a 1/1D6 Sanity Roll for what you have
Shemihazah is pulled into hell. Make a 1/1D6 Sanity Roll for seen.
what you have seen.
Fu Dogs
Hekate turns from her fallen enemy, smiles at the world, and Fu Dog wins-The Chinese guardian presses
says, “Hello earth…I’m back.” She then proceeds to enchant Shemihazah hard. It attacks swiftly swinging its claws and
everybody within her space and begins to take over the world, snapping its powerful jaws and striking time and time again. A
enslaving it and then fashioning it to her own desires. bright light emanates from Shemihazah’s dark cowl,
attempting to blind the Fu Dog. However, it shirks the bright
Hekate loses: Hekate whispers words of power and attack off and attacks with its own beam of flames that shoot
her black dogs race out of the darkness and begin to press from its eyes.
Shemihazah hard, attacking swiftly with their hellish claws and
fangs. Shemihazah dodges many of the dog’s attacks but the The line of flames strikes Shemihazah in the chest and the deity
last one strikes true, slashing the deity across the chest. A is set aflame. A rift tears in the space behind Shemihazah.
bright light emanates from Shemihazah’s dark cowl and Hekate Tentacles roil out of the tear and wrap themselves around the
falls back blinded. deity, restraining him. The Fu Dog makes a series of attacks,
clawing and biting Shemihazah as the tentacles pull him into
Slippery tentacles slide from the cowl and wrap around the the void. Make a 1/1D6 Sanity Roll for what you have seen.
powerful goddess. The air vibrates with power that makes it
hard for the investigators to breath. The dark goddess screams
as the tentacles strain against her powerful body. Suddenly,
the dark goddess’ body is torn apart. Shemihazah throws the
deity’s carcass into the woods and begins gathering the
captured humans to him in his now bloodied tentacles… Make
a 1/1D6 Sanity Roll for what you have seen.

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Fu Dog loses: The Chinese guardian presses the
white robed deity hard, striking with its claws and powerful
jaws. Shemihazah dodges many of them but the last one
strikes true, slashing the deity across the chest. A bright light
emanates from Shemihazah’s dark cowl and the Fu Dog falls
back blinded. It tries to attack with its own flame eyes but a
stream of flames shoots all over the place as the Fu Dog
stumbles blindly. Slippery tentacles slide from Shemihazah’s
cowl and wrap around the powerful guardian. The air vibrates
with power that makes it hard for the investigators to breath.
The Fu Dog roars as the tentacles strain against its powerful
body. Suddenly, the Fu Dog’s body is torn apart. Shemihazah
throws the guardian’s carcass into the woods and begins
gathering the captured humans to him in his tentacles. Make a
1/1D6 Sanity Roll for what you have seen.

ALTERNATE ENDING: FROM PG. 18


The Keeper can alternately allow the investigators to each
choose a deity from the list below and summon them. They can
use the stats of their chosen deity to fight the alternate and
more powerful Shemihazah.

THE END…
If the deity wins…
The investigators escape the mad scene of two gods fighting
battling one another, one who wishes to dominate and
ultimately destroy the world, the other, simply defending its
people. The investigators can decide what to do with the
grimoire.

If Shemihazah wins…
The investigators are quick enough to escape the immediate
scene of violence on a cosmic scale. Their escape is short lived,
however.

Shemihazah once again brings forth an army of Nephilim to


roam the planet again. They destroy everything in their paths,
shedding the blood of humans and each other alike. Those who
do not heed the warnings of shaking earth are soon eaten. The
rest hide in fear as monsters once again rule and roam the
earth.

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APPENDIX A: MONSTERS
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Sa’ir, ryjs Goat-Man


, Shemihazah, yzxmv
The Sei’rim is the fleshly manifestation of what we would call (Alternate version has 200 HP)
today a demon. Originally, they were the giant offspring, called Shemihazah is an extra-dimensional entity who visited earth
Nephilim of the extra-dimensional being Shemihazah. Because millennia ago and, in an attempt, to control this realm, taught
of their unnatural being, they began killing the earth and the people war and magic and eventually copulated with earth’s
everything on it. Another god came to earth’s aid and banished women. Their offspring, the Nephilim, was monstrous and not
Shemihazah and brought the great flood, killing the earth’s being natural to this world, began destroying the earth and
inhabitants along with the Nephilim. However, the spirits of those who inhabited it, including each other. Another entity, in
the Sei’rim issued forth and roam the earth to this day. In the earth’s defense banished Shemihazah and brought a great
ritual to bring forth Shemihazah once again, the spirit of the flood, destroying earth’s inhabitants as well as the Nephilim.
Sa’ir is called and manifested in this form. However, from the dead bodies of the Nephilim, the spirits of
the Sei’rim issued forth to roam the earth for all eternity.
STR 85 CON 110 SIZ 100 DEX 110 INT 30
APP 0 POW 20 EDU 0 SAN 0 HP 21 STR 145 CON 300 SIZ 60 DEX 90 INT 175
DB: 1D6 Build: 2 Move: 8 MP: 4 Luck: N/A APP 99 POW 150 EDU 0 SAN 0 HP 72
DB: 3D6 Build: 4 Move: 20 MP: 30 Luck: N/A
Attacks per round: 2 (1 claw, kick, bite, or weapon)
Attacks per round: 3 (3 brawl, 3 Flaming Sword, or 1 Sight of
Sei’rim have sturdy talons to rip flesh, mighty hooved kick, a the Sun)
powerful bite and sturdy grip to steal away humans. They also
have the ability to use weapons if they have access to one. Brawl 70% (50/20), damage 2D6+2D6
Flaming Sword 60% (30/20), damage 1D8+3D6
Brawl 50% (25/10), damage 1D3+1D6 or Dodge 45% (22/9)
weapon type
Dodge 55% (27/11) Armor None, but mundane weapons have no
effect on him.
Armor: none
Sight of the Sun: Shemihazah allows his true form to be seen
Skills: Climb 50%, Jump 65%, Listen, 50%, Stealth 40% for seconds revealing a bright light emanating from his hood,
the equivalent to the sun. Anyone who sees it must make a
Spells: Compel Flesh of the Earth Constitution Roll. If succeeded, they are unharmed. If
Cost: 1 Magic Point, 2 (see in description) failed, they are blinded for 1D4 rounds. An extreme failure
Casting Time: Instantaneous renders the victim permanently blind.
The Sa’ir can use this spell to manipulate the plant life up to 20
feet away from it. It can be used to restrain victims, create Tentacle Gather: Tentacles spring from Shemihazah’s dark
barriers, and even used as a weapon. The Sa’ir can cast this cowl and sleeves. He can use the tentacles to gather multitudes
spell in order to create a domicile to live in and imbue it with of lesser beings and restrain, and/or rend any being with
magic so that doors will open upon close proximity. This Contested Strength Rolls.
however will cost (2) Magic Points and last for 24 hours. The
spell must be recast at this time. Sanity Loss: 2/1D6

Sanity Loss: 1/1D4

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Even numbered page header text on left edge
Cultist
Once the first Sa’ir is born, the beast sends out a call to
Shemihazah’s cultic followers, who promptly respond to the
summons. The cultists come from all over the world and from
all walks of life.

STR 75 CON 50 SIZ 60 DEX 40 INT 80


APP 35 POW 85 EDU 80 SAN 85 HP 11
DB: 1D6 Build: 1 Move: 8 MP: 17 Luck: 30

Attacks per round: 3 (3 Brawl, 3 Machete, or 1 African Powers)

Brawl 55% (27/11), damage 1D3+1D4


Firearms (HG) 20% (10/4)
Firearms (R/S) 45% (22/9)
Dodge 20% (10/4)

Skills: Accounting 55%, Intimidate 60%, Listen 40%, Occult


30%, Persuade 40%, Psychology 50%, Spot Hidden 60%
Armor: None.

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APPENDIX B: ENTITIES
Odd numbered page header text on right side
Elegua, Chief Orisha Lamassu, Babylonian Celestial Guardian
Elegua is the chief orisha spirit of most of the African orishas as The Lamassu is an ancient celestial deity that bears the image
well as all of the African diaspora religions in the Americas. He of a mixture of a human head with horns, a bull’s body and
is the first name invoked in any ritual or ceremony not only wings. Many believe that Lamassu are derived from the
because of his status but because without his aid, Ninevite goddess Lamma, who is usually depicted as a
communication with any other gods or goddesses is meditating goddess. People in ancient days set these statues at
impossible. Elegua is the orisha of the crossroads, the one who door and gateways and they acted as guardians and protectors
opens and closes doors to the spirit world and other of the domicile. Soon, royalty began placing them in their
dimensions. He is one of the greatest warriors of the orishas palaces because of the fierce nature of the guardian. To have a
along with Ogun, Ochosi, and Osun. In his back pocket he Lamassu in your palace spoke of power and protection.
carries a machete along with the other seven African powers.
He is considered a great guardian and protector of his people. STR 145 CON 240 SIZ 100 DEX 100 INT 0
APP 00 POW 42 EDU 0 SAN 0 HP 85
STR 125 CON 350 SIZ 100 DEX 100 INT 0 DB: 3D6 Build: 4 Move: 10 MP: 56 Luck: 0
APP 00 POW 35 EDU 0 SAN 0 HP 102
DB: 2D6 Build: 3 Move: 12 MP: 26 Luck: 0 Attacks per round: 3 (3 claw, bite, or kick or substitute one
attack for Trample)
Attacks per round: 3 (3 Brawl, 3 Machete, or 1 African Powers)
Claw, Bite, or Kick: The Lamassu can attack with its stone
Brawl 60% (30/12), damage 2D6+2D6 talons, fangs, or bull hooves.
Machete 70% (35/7), damage 3D6+2D6
African Powers 40% (20/8), damage 20 points Trample (mnvr): The Lamassu has the capability to swat its
Dodge 50% (25/10) enemies so hard they are crushed to the ground and then the
celestial deity can trample the victim for an automatic
African Powers: Elegua summons the other African Powers additional 3D6 points of damage.
and cast them at his enemy. The powers burn and incinerate
the part of the body that was touched. Brawl 60% (30/12), damage 2D6+2D6
Trample (mnvr) 80% (35/7), damage 3D6
Armor: None. Mundane weapons cause no damage to the Dodge 60% (30/12)
Orisha.
Armor: None. Mundane weapons cause no damage to the
Sanity Loss: 1D4 Lamassu.

Sanity Loss: 1D6

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Swamp Queen, Babylonian goddess of the Hekate, Greek goddess of sorcery
marsh Hekate is an ancient minor Greek goddess. She is mostly
Very little is known of this entity. Her story has been lost in the depicted with a set of keys, a moon, or a torch. She is often
annals of time. She is the Babylonian goddess of the marsh. seen with a pair of black dogs as well. Hekate is considered a
Only using her will reveal her primordial powers. titan and it is said that Zeus only allowed her to roam the lands,
instead of being imprisoned like the rest of the titans, because
STR 210 CON 220 SIZ 90 DEX 100 INT 0 she helped in the great war. However, there are some that
APP 30 POW 70 EDU 0 SAN 0 HP 150 believe even Zeus feared Hekate’s power. The goddess is the
DB: 2D6 Build: 2 Move: 12 MP: 45 Luck: 0 chief of the crossroads, sorcery, and escorts the dead to the
Underworld. In modern concept, she is seen as having three
Attacks per round: 3 (2 claws and 1 bite or 1 Create Swamp or aspects known as the triple goddess, the Maiden, the Mother
Vines) and the Crone, which represents the phases of the moon and
the life cycle.
Claws or Bite: The Swamp Queen delivers a deadly
combination of damage and poison from her swampy talons STR 100 CON 250 SIZ 65 DEX 100 INT 0
and poisonous bite. The victim must make an Extreme APP 00 POW 200 EDU 0 SAN 0 HP 65
Constitution Roll in order to save. Upon a failed roll, the DB: 1D6 Build: 2 Move: 10 MP: 100 Luck: 0
bite renders an additional automatic 10 points of poisonous
damage that reoccurs every round following another Attacks per round: 3 (3 claws, bite, or kick. She can use one
Constitution Roll. Magical Power instead of an attack)

Brawl 60% (30/12), damage 2D6+2D6 Brawl 60% (30/12), damage 1D6+1D6
Bite 70% (35/7), damage 2D6+10 points of Dodge 75% (37/15)
poison
Hell Hole: Hekate walks between worlds and can open a
Dodge 50% (25/10) dimensional door to the Underworld where the Damned try to
drag their victims into Tartarus. The victim must make a
Create Swamp: In an area of 60 x 30 feet, moisture is called Dexterity Roll to not fall in. Once the victim falls in, the hole
up from the ground, causing the it to sink ten feet and be filled closes and the victim is trapped in hell.
with murky water, creating a swamp.
Awaken the Beasts: Hekate calls up her two black dogs to
Vines: The Swamp Queen can control the plant life in her aid her in her fight. They both get one attack and one bite.
environment of the swamp. She can use them to grapple and Brawl 60% (30/12) damage 1D6+1D6.
restrain her victims. Vines, roots and branches can grapple
and restrain her victims. The victim must make a Hard Bind Enemy: Hekate can bind her enemies with a spoken
Strength or Dexterity Roll to break free from the magically word of power, “na stamateisei.” The victim must make a
imbued plant life. Hard Power Roll to not be bound and upon failure, the
target is bound until a successful Power Roll.
Armor: None. Mundane weapons cause no damage to the
goddess. Command Animal: Hekate can control any animal in the
area who fails a contested Power Roll for up to three
Sanity Loss: 1D6 rounds.

Drain: Hekate can 3D6 points from any stat, including HP,
she chooses provided the target fails a Hard Power Roll.

Armor: None. Mundane weapons cause no damage to the


goddess.

Sanity Loss: 1D4

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Buddha, Guatama Siddhartha Fu Dogs, Chinese Spiritual Guardians
Buddha is a term meaning, “awakened one.” The original Fu Dogs or Lions are traditional Chinese statues made out of
buddha, Guatama Siddhartha, was born to an aristocratic jade, marble, bronze or iron. They are typically placed outside
family in ancient India. His father tried his best keep him from of entryways to homes, palaces, and tombs to protect them
images of suffering his land but one day, the boy left the palace from harmful spirits. Typically, they are paired and represent
and saw suffering on a scale unknown to him before. It is said the yin and yang, the male and female. Traditionally, the male
that he sat under a tree and attained an enlightenment that will have a paw over a cloth ball, which represents the earth,
took suffering away. The methodology of this enlightenment and the female with have a paw over a cub, representing the
was to empty oneself in order to conquer desire, therefore one cycle of life.
would never suffer.
STR 145 CON 240 SIZ 100 DEX 100 INT 0
STR 60 CON 95 SIZ 55 DEX 95 INT 0 APP 00 POW 30 EDU 0 SAN 0 HP 85
APP 00 POW 150 EDU 0 SAN 0 HP 102 DB: 3D6 Build: 4 Move: 10 MP: 56 Luck: 0
DB: 0 Build: 0 Move: 7 MP: 100 Luck: 0
Attacks per round: 3 (3 claw, bite, or kick or substitute one
Attacks per round: 0 (Buddha does not fight) attack for Trample)

Brawl 0% (0/0), damage 0 Claw, Bite, or Kick: The Fu Dog can attack with its stone talons
Dodge 47% (23/9) or fangs.

Sublime Transcendence: The Buddha is in the business of Trample (mnvr): The Lamassu has the capability to swat its
helping others transcend from this earthly realm. The target enemies so hard they are crushed to the ground and then the
must make a contested Power Roll. Upon a failure, the target’s celestial deity can trample the victim for an automatic
spirit transcends from this world to the next, whichever it is additional 3D6 points of damage.
best suited for.
Brawl 60% (30/12), damage 2D6+2D6
Sublime Cocoon of Safety: The Buddha begins to meditate Trample (mnvr) 80% (35/7), damage 3D6
and floats one foot off the ground in a seated position. While Dodge 60% (30/12)
doing this, a safe space is created five feet in all directions, in
which no being or weapon can pass. A successful Hard Power Flame Eyes: Flames shoot from the Fu Dogs eyes up to 30
Roll will allow somebody or a weapon to pass. feet. The target must make a Dodge Roll to avoid being hit.
Upon being hit, the target takes 3D6 fire damage.
Armor: None. Mundane weapons cause no damage to the
Buddha. Armor: None. Mundane weapons cause no damage to the
Lamassu.
Sanity Loss: 1D4
Sanity Loss: 1D6

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APPENDIX C: HANDOUTS

Handout 1: Working Translation


The practitioner must beware the summoning of Shemihazah. There are many
elements that must be taken carefully. The requirements are costly, the only
payment can be in blood. One goat is required and it’s life must be taken for the
dark one to enter this world. Many other tributes (sacrifices) may follow
(precede) the coming of the dark master, three in the least and will be the Dark
Master’s children. They are required to bring…

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Handout 2: Grimoire (Sefer Hzymwn: The Book of Summoning)

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Handout 3: Amulet

Drug Mechanics Table:

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APPENDIX D: MAPS/CALENDAR
Odd numbered page header text on right side

Map of Hamilton

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Even numbered page header text on left edge

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Map of Landers Property
1. Landers Mansion 6. Gardens of Babylon
2. Buddha House 7. Swamp Garden
3. Fu Dogs 8. Amphitheater
4. Four Sei’rim Garden 9. Maze Garden
5. Garden of the Orishas
Odd numbered page header text on right side

Map of Garden of the Four Sei’rim

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Map of Crime Scene


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Calendar of Events

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APPENDIX D: PRE-GENERATED
Even numbered page header text on left edge
CHARACTERS
Erika Kersey, 16, Theatre Kid
Erika was born in Hamilton and enjoys her time singing and acting in the local repertory
theater. She studies hard to get the best grades she can get in order to leave Hamilton and
live abroad. She used to be best friends with Evan Wright (Krazy Toonz) until he started
hanging around with the wrong crowd. She still talks with him from time to time and
believes that he will come to his senses one day.

STR 30 CON 40 SIZ 50 DEX 60 INT 80


APP 60 POW 80 EDU 75 SAN 80 HP 9
DB: -1 Build: -1 Move: 8 MP: 16 Luck: 55

Brawl 25% (12/5), damage 1D3-1


Firearms (Handgun) 20% (10/4)
Firearms (Rifle/Shotgun 25% (12/5)
Dodge 30% (15/6)

Armor: none.

Skills: Archeology 41%, Theater 70%, Computer Use 40%, Disguise 30%, Drive Auto 35%, First Aid 50%, Library Use 50%, Listen 40%,
Natural World 40%, Navigate 30%, Persuade 50%, Psychology 40%, Spot Hidden 75%, Throw 50%

Languages: French 16%

Personal Description: Average size, black with long brown hair and eyes and is very stylish.

Ideology/Beliefs: Thinks the world is a dark place and only art can brighten it a bit.

Significant People: Evan Wright has always been a significant person in Erika’s life. He is the one who made her feel whole and safe.

Meaningful Locations: None

Treasured Possessions: A ring with a heart that Evan gave her.

Traits: Expressiv, Empathetic, Appreciative of Beauty, Moody, Self-Absorbed, and Intense.

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Dillon Beck, 16, Basketball Player


Dillon grew up in Hamilton and has always excelled at sports. The entire town knows who he
is because of his talent on the court. Dillon rarely stops to smell the roses as the saying goes
and is always focused on accomplishing his goals and improving in general. Though he is
very popular in the school, he enjoys this group of friends because he feels he can be who
he really is with them.

STR 55 CON 40 SIZ 75 DEX 60 INT 50


APP 50 POW 55 EDU 30 SAN 55 HP 11
DB: 1D4 Build: 1 Move: 7 MP: 11 Luck: 50

Brawl 60% (30/12), damage 1D3+1D4


Firearms (Handgun) 50% (25/10)
Firearms (Rifle/Shotgun 25% (12/5)
Dodge 30% (15/6)

Armor: none.

Skills: Charm 50%, Drive Auto 40%, Listen 40%, Navigate 40%, Spot Hidden 55%, Stealth 30%, Track 40%

Personal Description: Tall and skinny. Brown curly hair with brown eyes. Usually wears gym clothes to school.

Ideology/Beliefs: Anything can be accomplished with hard work.

Significant People: Coach Bellam who has always driven guided Dillon, “Aim for excellence, not perfection!”

Meaningful Locations: The court

Treasured Possessions: Basketball that his father gave him that is signed by Michael Jordan.

Traits: Optimistic, Competitive, Practical, Image Conscious, Needs Validation from Others, and Difficult to Know.

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Heather Dent, 15, Cheerleader


Heather grew up in Bolton and moved to Hamilton a few years back when her parents split up.
She now lives with her mother who does not take care her very well. Her father never visits
either and as a result, she spends a lot of time at her boyfriend, Marcus Tucker’s house. She
has buy-in with this group of friends because they are broken like she feels.

STR 50 CON 45 SIZ 40 DEX 55 INT 65


APP 70 POW 40 EDU 65 SAN 40 HP 8
DB: 0 Build: 0 Move: 9 MP: 8 Luck: 85

Brawl 25% (12/5), damage 1D3+0


Firearms (Handgun) 20% (10/4)
Firearms (Rifle/Shotgun 25% (12/5)
Dodge 53% (26/10)

Armor: none.

Skills: Charm 55%, Climb 40%, Craft (Dance) 40%, Fast Talk 30%, First Aid 40%, History 50%, Jump 40%, Library Use 30%, Natural
World 40%, Sleight of Hand 30%, Spot Hidden 50%, Throw 30%

Languages: Spanish 31%

Personal Description: Short and strong with Curly blond hair and blue eyes. Very stylish and preppy.

Ideology/Beliefs: People just need a little love and encouragement.

Significant People: Her boyfriend, Marcus Tucker, who is a football player and has been with Heather through some tough times.

Meaningful Locations: Marcus’ house, where she goes to get away from her family.

Treasured Possessions: Her notebook of poetry.

Traits: Selfless, Intuitive, Friendly, Prideful, Dependent on Others’ Approval, and Can’t Say No.

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David Cannon, 16, Cowboy


David is new to Hamilton. He is a military brat and spent most of his life in the desert of
California, where he has learned to love the Western life, riding horses, and wrangling cattle.
He has participated in several junior rodeos and done well. His father has also spent much
time teaching him the military lifestyle. He is lucky to have such a good group of friends to
help him deal with his lost life.

STR 55 CON 70 SIZ 55 DEX 50 INT 55


APP 45 POW 30 EDU 55 SAN 30 HP 12
DB: 1D6 Build: 0 Move: 8 MP: 6 Luck: 60

Brawl 50% (25/10), damage 1D3+0


Firearms (Handgun) 55% (27/11)
Firearms (Rifle/Shotgun 60% (30/15)
Dodge 25% (12/5)

Armor: none.

Skills: Climb 50%, Intimidate 40%, Jump 30%, Listen 40%, Mech. Repair 30%, Ride 50%, Spot Hidden 45%, Stealth 40%, Throw 45%,
Track 30%

Personal Description: Average height, black, skinny but well-muscled, brown hair, blue eyes and always wears a cowboy hat.

Ideology/Beliefs: The world is a dangerous place and it pays to be prepared and have good friends.

Significant People: His girlfriend that he had to leave behind in Barstow, CA.

Meaningful Locations: None

Treasured Possessions: Cowboy hat that his girlfriend gave him.

Traits: Perceptive, Loyal, Courageous, Pessimistic, Anxious, and Over-Vigilant.

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Jessica Dumas, 15, Thief


Jessica was raised in Hamilton and is a very withdrawn young woman. She prefers to spend time
alone but will hang out with this group of friends from time to time. Her brother is rookie on
the police force who is constantly covering for her. She is very observant and always seems to
have the “goods” on everyone. She has a knack for thievery and other criminal activities. She
has also studied the occult due to her search to know the world.

STR 35 CON 55 SIZ 50 DEX 75 INT 80


APP 70 POW 55 EDU 65 SAN 55 HP 10
DB: 0 Build: 0 Move: 8 MP: 11 Luck: 55

Brawl 50% (25/10), damage 1D3+0


Firearms (Handgun) 20% (10/4)
Firearms (Rifle/Shotgun 25% (12/5)
Dodge 37% (18/7)

Armor: none.

Skills: Charm 60%, Climb 60%, Fast Talk 55%, Intimidate 40%, Locksmith 51%, Occult, 30%, Sleight of Hand 60%, Spot Hidden 75%,
Stealth 60%

Personal Description: Average height, skinny, wears black outfits a lot and is very withdrawn.

Ideology/Beliefs: It is better to observe and learn about the world than to be a part of it.

Significant People: She likes Kegan Ray but she would never let him know that.

Meaningful Locations: None.

Treasured Possessions: A lock-pick set she stole from her brother’s work. She has practiced with it relentlessly and enjoys breaking into
houses just to learn about people.

Traits: Independent, Observant, Calm in a Crisis, Indifferent, Intellectually Arrogant, and Fears Intrusion.

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Odd numbered page header text on right side

Kegan Ray, 15, Metal Head


The very definition of an outcast in a small town, Kegan has always been the black sheep of
the entire place. He fell in love with Heavy Metal, the only thing that identifies with him in
this world. He plays the electric guitar but is no expert, though he improves every day. He
became a part of this group because one day, he stood up for Kersey against a douchebag
jock bully and she adopted him into her group.

STR 75 CON 55 SIZ 75 DEX 30 INT 55


APP 50 POW 40 EDU 50 SAN 40 HP 13
DB: 1D4 Build: 1 Move: 8 MP: 8 Luck: 55

Brawl 50% (25/10), damage 1D3+1D4


Firearms (Handgun) 40% (20/8)
Firearms (Rifle/Shotgun 25% (12/5)
Dodge 15% (7/3)

Armor: none.

Skills: Archeology 21%, Electric Guitar 35%, Intimidate 60%, Locksmith 51%, Sleight of Hand 50%, Spot Hidden 50%, Stealth 60%

Personal Description: Tall, dark, handsome and extremely powerful for his age. Leather jacket with metal spikes and long black hair.

Ideology/Beliefs: The world can’t tell him what to do and he has no problem fighting against the injustices he sees.

Significant People: None

Meaningful Locations: His garage where he plays with his group.

Treasured Possessions: His 1952 Gibson Les Paul guitar. Jessica gave it to him. He has no idea where she got it or how she afforded it
but he’s not asking any questions.

Gear and Possessions: Brass Knuckles, Knife, Cigarettes and Brass Zippo Lighter

Traits: Good Leader, Action-Oriented, Fair, Intimidating, Quick to Anger, and Impulsive.

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Don’t forget to try out other titles


by the same author!!!

• 22 pages of content
• Printer friendly version
• Beautiful maps
• Excellent handouts
• 6 pre-generated investigators

Coming Soon!!!

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