RMT B.DES. Animation Syllabus 7th & 8th Sem
RMT B.DES. Animation Syllabus 7th & 8th Sem
RMT B.DES. Animation Syllabus 7th & 8th Sem
Semester – VII
SCHEME OF EXAMINATION
B. DESIGN ANIMATION YEAR IV
Semester – VII
Paper Time Size External C.C.E. Total
Marks
Virtual Reality 3 Hrs. - 70 30 100
Visual Effects 3 Hrs. - 70 30 100
Digital Compositing 3 Hrs. - 70 30 100
Total 300
Practical External Internal
Marks Assignment
Advance 3D Animation 9 Hrs. - 110 90 200
Visual Effects I 9 Hrs - 110 90 200
Total 400
Grand Total 700
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
PRACTICAL SUBMISSION
• Design a flexible and easy to pose quadruped or Biped rig (Full Body & Facial).
• Multiple character acting or action performance or quadruped walk cycle or Run cycle.
• Creature Animation- T-Rex, Lion, Dragon, etc.
• Production based training (understanding of animatics, creating layout then blocking, primary &
secondary animation)
• Advance techniques of Character & Creature animation.
Suggested Reading
1. Animation from Pencils to Pixels: Classical Techniques for the Digital Animator by Tony White
2. Mastering Autodesk Maya 2016: Autodesk Official Press by Todd Palamar
3. How to Cheat in Maya 2014: Tools and Techniques for Character Animation by Kenny Roy
4. Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
• 2D text effects. fire fx, dancing text, etc. 3D .text effects and how to use animation presets.
• Simple tracking and stabilizing. (one point and two point)
• Assignment - Four point tracking. Track extension. Camera Shake
• Assignment - Paint tools and basic wire removal. Complicate wire/rig removal using Photoshop and
after fx.
• Assignment - Create water ripple using wave world, caustic. Use of shatter
• Assignment - Fire effects. Particle for motion graphics.
PF TRACK
• UI and basic workflow of PFTrack
• Basic auto tracking and solving
• Use of mask in autotracking. How and when to use masking.
• Solve motion blur footage with autotrack using part by part solving method.
• Manual tracking and solving. Proper selection of user feature.
• Solving problem with combine of user feature and auto features.
• Calculated estimate focal length.
• Assignment – 2 point & 4 point tracking
• Solved zoom camera with steady and rotation camera.
• Solved zoom camera with free motion.
• Solved lens distorted footage.
• Solved lens distorted footage (complicated)
• Geometry based tracking.
• Assignment - Hard track and soft track
• Assignment - Object tracking (using geometry). Hard track
• Object tracking using auto feature and user features. - hard track
• Assignment - Face track - hard track
• Paper fold track using soft track.
• Face expression track - softtrack
• Assignment - Track stereo footage.
• GD on various kind of camera moves and problems and their solution
• Troubleshooting
NUKE
• Nuke Workflow
• Merge Tools with basic Compositing
• Transformation & Animation
• Assignment - Rotoscope
• Shuffle & Shuffle Copy
• Assignment - Color Management
• Compose Render Passes
• Assignment - Keying
• Assignment - Tracking
• Stabilize
• Assignment - Cleanup
• Introduction to 3D
• Render Project
• Assignment – Integration of a 3D Object in a live action video
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
FUSION
• What is Compositing? What is Layer based Compositing? What is Node based Compositing? Layer
based vs. Node based
• Basic Interface. Custom Preferences. Understanding use of Bins. Show some work of movie/project in
Fusion. Discuss how important Fusion in Pipeline.
• Introduce tools. Create a basic compositing with reference to after effects/Photoshop and with their
workflow.
• Assignment - Create Curtain, clouds, etc using different creator tools.
• How to apply Transform tools in your workflow.
• How to apply keys on a property with basic example
• Displace a text on curtain.
• Understanding Timeline. Interpolation, looping using Spline.
• Define various tools for masking. Use of pre-mask and post-mask.
• Assignment - Simple character Roto.
• How to check your errors
• Motion Blur Roto.
• Roto Assignment
• Introduction to color correction tools with sin city fx example
• Day to Night (extract luma matte)
• Mountain Lava fx
• How to control channels. Control auxilary channels in open .exr format
• Use of Deep pixel tools using channel Boolean and open .exr file
• Compose 3d render passes
• Tools to remove chroma. Basic chroma remove. Garbage masking for keying
• Chroma remove in grainy footage. Part by part chroma remove
• Create macro design according your pipeline. Benefit of Macros.
• One point, two point and four point tracking
• Stabilize shot. Extend the tracking information
• Assignment - Rotoscope using tracking Technique
• Introduction to 3D tools. Render 3d space. Interaction 3d tools with 2D tools.
• Assignment - Create shadow for a chroma shot using camera and lighting.
• Assignment - Camera projection using 3d tools in fusion.
• Import max/Maya file into fusion and use them for camera projection.
• Introduction to particle tools. 2D vs. 3D particle. Basic types of Emitters. Workflow of 3d and 2d
particle system. Rain, snow effects using different forces tools.
• Stereoscope render images form Maya. Stereoscope using camera projection.
• Assignment - Water drops on glass. Fireworks. Blood on wall.
• Crowd multiplication using particle system. Ground ripple effect.
• Assignment - How paint tool work. Cloning, Stamping.
• Design Clean plate using Photoshop and fusion. Remove Pimple from a moving face.
• Completed Clean plate with moving shot. Wire remove.
• Wire or rig remove from the face or body.
• How to use text tool.
• Assignment – wire removing of live action video.
• Integration of a 3D Object in a live action video
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
MOCHA
• User Interface and Mocha preferences
• Rotoscopy - Use of X-spline, B-spline. Editing control point. Keyframing, Timeline control and layer
control, Viewing matte and color space, Working with interlace footage
• Tracking - Planner tracking, Adjusting tracking spline, Use of reference track spline, Track corner
position for screen, Dealing with lens distortion footage
• Assignment - Advance roto - Deal large area, Stereo conversion, Inspecting your roto
• Assignment - Advance Tracking - Moving the camera with and without parallax, Multiple spline in a
layer, Stabilizing
PRACTICAL SUBMISSION
1. Submit all the assignments in the course outline
Suggested Reading
1. Nuke 101: Professional Compositing and Visual Effects by Ron Ganbar
2. Creating Motion Graphics with After Effects: Essential and Advanced Techniques by Chris Meyer
3. Adobe After Effects CS6 Classroom in a Book by Adobe Creative Team
4. Visual Effects and Compositing by John Gress
5. Masters of FX: Behind the Scenes with Geniuses of Visual and Special Effects by Ian Failes
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
Semester – VIII
SCHEME OF EXAMINATION
B. DESIGN ANIMATION YEAR IV
Semester –VIII
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
• Types of lights
• Typical lighting approaches
• Shadows
• Lighting for mood, time of day, realism
• Rendering editor
• Mental Ray renderer
• Global Illumination, Caustics HDRI
• Sun and sky settings, motion blur, atmosphere, render layers, Z depth
• AfterFX review for compositing, colour correction
• Rendering
• Mattes, transparency, file Management
PRACTICAL SUBMISSION
1. This is a group project. Students have to work in groups of 3-6 students.
2. Make a 3d animated short film using MAYA. VFX has to be used. Minimum - 30 Seconds
3. Live Action with an animated character can also be included in the short film. This is optional.
Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII