Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

RMT B.DES. Animation Syllabus 7th & 8th Sem

Download as pdf or txt
Download as pdf or txt
You are on page 1of 12

Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.

Bachelor of Design Animation Syllabus

SUBMISSION DETAILS (PRACTICAL)

B. DESIGN ANIMATION YEAR IV

Semester – VII

SUBJECT SIZE MINIMUM TOPIC & MEDIUM


ASSIGNMENT
Advance 3D Animation - 5 On Computer
Visual Effects I - 30 On Computer

SCHEME OF EXAMINATION
B. DESIGN ANIMATION YEAR IV

Semester – VII
Paper Time Size External C.C.E. Total
Marks
Virtual Reality 3 Hrs. - 70 30 100
Visual Effects 3 Hrs. - 70 30 100
Digital Compositing 3 Hrs. - 70 30 100
Total 300
Practical External Internal
Marks Assignment
Advance 3D Animation 9 Hrs. - 110 90 200
Visual Effects I 9 Hrs - 110 90 200
Total 400
Grand Total 700

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

B. DESIGN ANIMATION YEAR IV


Semester – VII
PAPER – I (THEORY) – VIRTUAL REALITY
• What is Virtual Reality – Stereoscopic Displays, Motion Tracking Hardware, Input Devices,
Computing Platforms
• Applications of Virtual Reality – 360º panoramas, etc.
• Virtual Reality Hardware – What is Oculus Rift, Samsung Gear VR, Google Card Board
• Describe VR Input Devices
• How is VR used in Game Engines?
Suggested Reading
1. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and
Mobile 1st Edition by Tony Parisi

PAPER – II (THEORY) – VISUAL EFFECTS


• Intro to the Motion Picture/VFX Pipeline
• What are movie making & VFX?
• Principles of motion picture & VFX
• Origins of Visual Effects & VFX concepts
• Rotoscoping, Motion Tracking & 2D Matchmoving – The golden rules of roto, Types of 2D motion
tracking , comparing good & bad tracking targets & 2D motion tracking applications.
• How 3D CGI is created & its applications. 3D motion tracking & its applications.
Suggested Reading
1. Visual Effects and Compositing by John Gress

Paper – III (Theory) – Compositing


• Compositing – Compositing Applications, Layer Based Compositors, Nodal Based Compositors, Keyer
Types & Concepts
• Structure of Digital Images – The Pixel, Grayscale Images, Colour Images & Four Channel Images
• Different of Visual & Special effects, Image Resolution, Image Aspect Ratio, Pixel Aspect Ratio,
Display Aspect Ratio, Bit Depth, Floating Point, Photographic Images vs Graphics,
• Different between live action & CGI
• What is Blue screen & Green screen. & their use in VFX.
• Methods of warping & morphing
Suggested Reading
1. Compositing Visual Effects by Steven Wright

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

B. DESIGN ANIMATION YEAR IV


SEMESTER – VII
PRACTICAL
PRACTICAL 1 – ADVANCE 3D ANIMATION
COURSE OUTLINE
• Creating a complete skeleton with IK/FK switch
• Building advanced hierarchies and controls for posing
• Camera Rigging
• Advanced controls and custom attributes
• Facial rigging with expressions (Joy, anger, shock, etc.)
• Importance of Rig planning: considerations and workflows Hierarchies: grouping, parenting and pivot
points, Bones: character hierarchy
• Advance Skinning method: volume distribution and custom deformations -The arm, hand and leg
• Advance full Character (Biped & Quadruped) rigging with custom controls & attributes.
• Animate a character walk to stop
• Turn around animation
• Use of Redirect
• Use of Bake & Anim layers
• Importance of Anim Import & Export
• Animate a dialogue with multiple characters (Facial Animation)
• Animate a action scene.
• Details explanation from Layout to final animation
• Creature Animation: T-Rex, Lion, Dragon etc
• Character acting while walking (use of Anim Layer)
• Self-recorded ref of Animation (action or action)

PRACTICAL SUBMISSION
• Design a flexible and easy to pose quadruped or Biped rig (Full Body & Facial).
• Multiple character acting or action performance or quadruped walk cycle or Run cycle.
• Creature Animation- T-Rex, Lion, Dragon, etc.
• Production based training (understanding of animatics, creating layout then blocking, primary &
secondary animation)
• Advance techniques of Character & Creature animation.
Suggested Reading
1. Animation from Pencils to Pixels: Classical Techniques for the Digital Animator by Tony White
2. Mastering Autodesk Maya 2016: Autodesk Official Press by Todd Palamar
3. How to Cheat in Maya 2014: Tools and Techniques for Character Animation by Kenny Roy
4. Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

PRACTICAL 2 - VISUAL EFFECTS I


COURSE OUTLINE
DYNAMICS
• Introduction to particle Menus & its attributes
• Introduction to nparticle
• Emitters & its Attributes
• Particle - Travel on Surface
• Particle Instancer
• Making Static Cloud With Particles
• Introduction to Fluid Effect
• Assignment - Boat on an Ocean
• Introduction to Soft Bodies
• Soft Body - Rope Simulation
• Introduction to Rigid Body and Constraints
• Assignment - Rope bridge simulation
• Assignment - Particles into Glass
• Cereal Bowl Assignment
AFTER EFFECTS
• What is Broadcasting? Broadcasting Formats. General Discussion about vfx movies
• What is Compositing?
• shortcut for trimming, split layer, jump to next-previous frames, etc.
• Animation principals. How to create Parallax effects in 2D animation through transform properties.
• What is Interpolation? (Describe both Spatial and Temporal Interpolation). Create an example with
Spatial Interpolation. Example of Raw across time. Define Orient along Path.
• Example of Temporal Interpolation. (Pendulum, etc). Define Child-Parent Relationship.
• Create Curtain, Clouds, etc using different Filters.
• What is Precompositing? Assignment - Make Solar system with Precompositing.
• Various use of Precompositing. Assignment - Make Lava effect with the use of Precompositing.
• Supernova Rays Effects
• Basic one line expressions. Gear System, Clock, Pendulum
• Telephone vibration with sound. Earthquake. Disco light with Sound.
• Control Expression through Expression Controller.
• Describe Different masking tools. Animate a layer using mask path. Vegas and Stroke effects on mask
path with simple motion graphics.
• Roto Principals. Mask an image using roto principal.
• Make some Double Role with steady camera.
• Assignment - Roto on a moving character.
• Hair roto, motion blur roto.
• Assignment - Sin City Effects with use of leave color, level on red dressed lady.
• Assignment - Color Correction - Day to Night.
• Basic chroma removal filter with some simple examples. How to create hollow man effects.
• How to remove semi transparent chroma, grain footage, part-by-part chroma remove.
• 2.5D layer system with an example. Lighting parameters with an example.

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
• 2D text effects. fire fx, dancing text, etc. 3D .text effects and how to use animation presets.
• Simple tracking and stabilizing. (one point and two point)
• Assignment - Four point tracking. Track extension. Camera Shake
• Assignment - Paint tools and basic wire removal. Complicate wire/rig removal using Photoshop and
after fx.
• Assignment - Create water ripple using wave world, caustic. Use of shatter
• Assignment - Fire effects. Particle for motion graphics.
PF TRACK
• UI and basic workflow of PFTrack
• Basic auto tracking and solving
• Use of mask in autotracking. How and when to use masking.
• Solve motion blur footage with autotrack using part by part solving method.
• Manual tracking and solving. Proper selection of user feature.
• Solving problem with combine of user feature and auto features.
• Calculated estimate focal length.
• Assignment – 2 point & 4 point tracking
• Solved zoom camera with steady and rotation camera.
• Solved zoom camera with free motion.
• Solved lens distorted footage.
• Solved lens distorted footage (complicated)
• Geometry based tracking.
• Assignment - Hard track and soft track
• Assignment - Object tracking (using geometry). Hard track
• Object tracking using auto feature and user features. - hard track
• Assignment - Face track - hard track
• Paper fold track using soft track.
• Face expression track - softtrack
• Assignment - Track stereo footage.
• GD on various kind of camera moves and problems and their solution
• Troubleshooting
NUKE
• Nuke Workflow
• Merge Tools with basic Compositing
• Transformation & Animation
• Assignment - Rotoscope
• Shuffle & Shuffle Copy
• Assignment - Color Management
• Compose Render Passes
• Assignment - Keying
• Assignment - Tracking
• Stabilize
• Assignment - Cleanup
• Introduction to 3D
• Render Project
• Assignment – Integration of a 3D Object in a live action video

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

FUSION
• What is Compositing? What is Layer based Compositing? What is Node based Compositing? Layer
based vs. Node based
• Basic Interface. Custom Preferences. Understanding use of Bins. Show some work of movie/project in
Fusion. Discuss how important Fusion in Pipeline.
• Introduce tools. Create a basic compositing with reference to after effects/Photoshop and with their
workflow.
• Assignment - Create Curtain, clouds, etc using different creator tools.
• How to apply Transform tools in your workflow.
• How to apply keys on a property with basic example
• Displace a text on curtain.
• Understanding Timeline. Interpolation, looping using Spline.
• Define various tools for masking. Use of pre-mask and post-mask.
• Assignment - Simple character Roto.
• How to check your errors
• Motion Blur Roto.
• Roto Assignment
• Introduction to color correction tools with sin city fx example
• Day to Night (extract luma matte)
• Mountain Lava fx
• How to control channels. Control auxilary channels in open .exr format
• Use of Deep pixel tools using channel Boolean and open .exr file
• Compose 3d render passes
• Tools to remove chroma. Basic chroma remove. Garbage masking for keying
• Chroma remove in grainy footage. Part by part chroma remove
• Create macro design according your pipeline. Benefit of Macros.
• One point, two point and four point tracking
• Stabilize shot. Extend the tracking information
• Assignment - Rotoscope using tracking Technique
• Introduction to 3D tools. Render 3d space. Interaction 3d tools with 2D tools.
• Assignment - Create shadow for a chroma shot using camera and lighting.
• Assignment - Camera projection using 3d tools in fusion.
• Import max/Maya file into fusion and use them for camera projection.
• Introduction to particle tools. 2D vs. 3D particle. Basic types of Emitters. Workflow of 3d and 2d
particle system. Rain, snow effects using different forces tools.
• Stereoscope render images form Maya. Stereoscope using camera projection.
• Assignment - Water drops on glass. Fireworks. Blood on wall.
• Crowd multiplication using particle system. Ground ripple effect.
• Assignment - How paint tool work. Cloning, Stamping.
• Design Clean plate using Photoshop and fusion. Remove Pimple from a moving face.
• Completed Clean plate with moving shot. Wire remove.
• Wire or rig remove from the face or body.
• How to use text tool.
• Assignment – wire removing of live action video.
• Integration of a 3D Object in a live action video

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
MOCHA
• User Interface and Mocha preferences
• Rotoscopy - Use of X-spline, B-spline. Editing control point. Keyframing, Timeline control and layer
control, Viewing matte and color space, Working with interlace footage
• Tracking - Planner tracking, Adjusting tracking spline, Use of reference track spline, Track corner
position for screen, Dealing with lens distortion footage
• Assignment - Advance roto - Deal large area, Stereo conversion, Inspecting your roto
• Assignment - Advance Tracking - Moving the camera with and without parallax, Multiple spline in a
layer, Stabilizing
PRACTICAL SUBMISSION
1. Submit all the assignments in the course outline
Suggested Reading
1. Nuke 101: Professional Compositing and Visual Effects by Ron Ganbar
2. Creating Motion Graphics with After Effects: Essential and Advanced Techniques by Chris Meyer
3. Adobe After Effects CS6 Classroom in a Book by Adobe Creative Team
4. Visual Effects and Compositing by John Gress
5. Masters of FX: Behind the Scenes with Geniuses of Visual and Special Effects by Ian Failes

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

SUBMISSION DETAILS (PRACTICAL)


B. DESIGN ANIMATION YEAR IV

Semester – VIII

SUBJECT SIZE MINIMUM TOPIC & MEDIUM


ASSIGNMENT
Visual Effects II - 1 On computer
3d Short Film Project - 1 On computer

SCHEME OF EXAMINATION
B. DESIGN ANIMATION YEAR IV

Semester –VIII

Paper Time Size External C.C.E. Total


Marks
Motion Capture 3 Hrs. - 70 30 100
Game Design 3 Hrs. - 70 30 100
Game Engine 3 Hrs. - 70 30 100
Total 300
Practical External Internal
Marks Assignment
Visual Effects II 6 Hrs - 110 90 200
3d Short Film Project - - 110 90 200
Total 400
Grand Total 700

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

B. DESIGN ANIMATION YEAR IV


SEMESTER – VIII
PAPER – I (THEORY) – MOTION CAPTURE
• History of motion capture – Early Attempts, rotoscoping, beginnings of digital mocap, Optical mocap
systems, Magnetic mocap systems, Mechanical mocap systems.
• Marker Sets – What are the system limitations? What kind of motion will be captured? Knowing the
Anotomy.
• Pipeline – Setting up a skeleton for a 3D character, System Calibration, Subject calibration, Capture
Sessions, Cleaning data, Editing data, Applying motions to 3D character, Rendering & post production.
• Cleaning Marker Data – Types of data, What to clean and what not to clean, labeling, data cleaning
methods, when to stop, applying marker data to skeleton.
• Mocap data & Math – How data is created, Data types & formats, Coordinates & Coordinate system,
Order of transformation, Euler angle, Gimbal lock, Quaternions.
Suggested Reading
1. MoCap for Artists: Workflow and Techniques for Motion Capture by Midori Kitagawa

PAPER – II (THEORY) – GAME DESIGN


• People involved in game design – Roles of programmer, artist, designer, producer, tester, composer,
sound designer, writer.
• Player psychology – Why do players play? – For challenge, socialize, emotional experience, dynamic
solitary experience, to explore, to fantasize, to interact. What do players expect?
• Elements of Gameplay – Unique solutions, Non Linearity, Modeling reality, teaching the player,
input/output, basic elements
• Game Design vs Level Design, Level Design Goals & Hierarchies,
• Level Design – levels in different games, level separation, level order, level flow. Who does level
design?
• Components of a level – action, exploration, puzzle solving, story telling, aesthetics.
• Level Design Process – Preliminary, Conceptual & sketched outlines, Base architecture, base
gameplay, refining gameplay, architecture, aesthetics, play testing
• Gameplay Working – The organic process, Building the game – core technology, incremental steps,
fully functional area, going through the changes, programming.
Suggested Reading
1. Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) 2nd Edition
by Richard Rouse III (Author)
2. Level Up! The Guide to Great Video Game Design by Scott Rogers

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

PAPER – III (THEORY) – ANIMATION PRODUCTION &


MANAGEMENT
• Production pipeline fundamentals for film – an overview of film production
• Stages of Production – Economics of film production, Pre-Production, production & Post-Production
in the film pipeline.
• Asset creation for film.
• Basic Functionality of a Pipeline – What pipelines do, why pipelines change, Defining your goals,
defining standards, Micro pipelines, Strategies for managing data, Directory Structure, Asset Review &
Approval, Tracking Production Data.
• Systems Infrastructure – IT for film, Types of Hardware, Storage Cluster, Render Farm, Managing the
Infrastructure
• Data Management – Directory Structures for film, Designing Directory Structures for Ease of
Navigation, Planning Shared Asset Use, Incorporating Asset Templates, File Naming Conventions,
Version Controls.
• Asset Management – What is asset management? Goals of Asset Management, What is Asset
Dependency?
• Production Management – Production Management Strategies
Suggested Reading
1. Production Pipeline Fundamentals for Film and Games Paperback by Renee Dunlop

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus

B. DESIGN ANIMATION YEAR IV


SEMESTER –VIII
PRACTICAL
PRACTICAL 1 – VISUAL EFFECTS II
COURSE OUTLINE
• Chroma Shoot – Green
• Tracking Points
• Camera Tracking
• 4 Point Tracking
• Face Tracking
• Motion Blur
• Particles Effect
• Advanced Lighting
• Matt Painting
• Roto
• Masking
• 3D Layer
• Learning to Implement Vfx in Live Action Video
PRACTICAL SUBMISSION
1. Shoot a live action video with chroma for the submission. Edit the video with the help of Visual
Effects. Duration – 1:30 Mins. The Video Should Have a Story & Meaning Behind It.

PRACTICAL 2- 3D SHORT FILM PROJECT


COURSE OUTLINE
• Production Meeting #1 - Organization, Roles and Protocols, Contract, Requirements for Story
Treatment
• WORKSHOP: Plan, Breakdown, Schedule, The process, Budgeting time.
• Story Reel
• Pitch Preparation
• Screenwriting & Script Preparation
• Production Meeting for Character Design Critique
• Story Board to Story Reel
• Character and Story
• Screening of final Leica Reels
• Softwares : Adobe Premiere, Adobe Flash, Maya, After Effects, Nuke, Fusion, Photoshop.
• Digital Mapping methods and types of maps. UV Texture editor
• Surface attributes, materials, shaders and shader networks
• Z- Brush

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII
Raja Mansingh Tomar Music & Arts University, Gwalior, M.P.
Bachelor of Design Animation Syllabus
• Types of lights
• Typical lighting approaches
• Shadows
• Lighting for mood, time of day, realism
• Rendering editor
• Mental Ray renderer
• Global Illumination, Caustics HDRI
• Sun and sky settings, motion blur, atmosphere, render layers, Z depth
• AfterFX review for compositing, colour correction
• Rendering
• Mattes, transparency, file Management
PRACTICAL SUBMISSION
1. This is a group project. Students have to work in groups of 3-6 students.
2. Make a 3d animated short film using MAYA. VFX has to be used. Minimum - 30 Seconds
3. Live Action with an animated character can also be included in the short film. This is optional.

Bachelor of Design Animation Syllabus – Year IV – Semester VII & Semester VIII

You might also like