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Icebreakers That Rock

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We’re coming up fast on the beginning of another school year.

 That means a new batch of


students to get to know, students who need to be made comfortable in your classroom, and who
need to get to know each other. It’s essential to start building relationships with your students right
from the start.

And how to accomplish this? Icebreakers.

THE TROUBLE WITH MOST ICEBREAKERS

I planned to create a nice big post with dozens of icebreaker ideas you could choose from. I would
scour the Internet for the very best activities and games and store links to them here for your
reference. The problem is that so many of the ones I’ve found are problematic for one of these
reasons:

 They require students to take massive social risks with people they barely know. So
many of the icebreakers I found asked students to publicly share some kind of personal
information. For the icebreaker to actually work, students would need to share something
interesting and different about themselves, something that makes them stand out. But to
most kids—especially once they get into the middle and high school range—being different
is the worst thing you can be. So what many students ultimately do is share something safe
and boring, something like “I like soccer,” just so the game moves on to the next person.
The result? No one really gets to know anyone.
 They don’t actually facilitate familiarity. Too many icebreakers consist of questions like
this: “If you could be an animal, what animal would you be?” Unless you have a
ridiculously deep and creative kid who is going to say something like, “I would be a
mongoose, because a mongoose can kill venomous snakes, and I have a way of standing up
to bullies even though I’m small,” you’re mostly going to get a lot of cat-cat-dog-dog-fish,
et cetera. Unless of course you force creativity on them by insisting that no animals can be
repeated, thereby making the poor kids try to come up with some stinking animal that
somehow represents the least embarrassing aspect of their personality and isn’t a repeat of
anyone else’s animal. I’m annoyed just writing about it, and I repeat: No one really gets to
know anyone.
 They are cheesy. The icebreaker I have been subjected to most often is the “Name Game,”
where you have to add a word to your name that starts with the same letter as your name
AND tells something about you. Guh. Because my name starts with a J, I have always hated
this game, because jazzy doesn’t have anything to do with me. Neither
does jelly or jalopy or joyful. Once you’ve chosen your word, people have to go around the
circle repeating the newly enhanced names of the classmates who came before them in line.
This means having to listen to Jammin’ Jenn over and over, my eyes rolling, my grimace
deepening. One year I just rebelled and picked a different letter; I think I called myself
something like Indoor Jenn, due to my aversion to the outdoors. That felt better.

So I have scrapped my plan to curate good icebreakers from the Internet. Instead, I’m going to share
my three favorites with you.

THREE ICEBREAKERS THAT DON’T SUCK

In my own classrooms, with middle school, high school, and college students, I have played all
three of these games with great success. What I like about all of them is that they get students
talking, but require very little social risk. Each activity supplies students with real topics to talk
about, topics that actually help students get to know each other, without forcing anyone to reveal
anything too personal.
Each of these will likely sound familiar to you, although the names may not be exactly what you’ve
known them as. I should add that I take no credit for inventing these games. I have no idea where I
picked them up, but they are not original to me.

BLOBS AND LINES

HOW TO PLAY

In this icebreaker, students are prompted to either line up in some particular order (by birthday, for
example) or gather in “blobs” based on something they have in common (similar shoes, for
example). What’s great about this game is that it helps students quickly discover things they have
in common. It’s also ridiculously easy: Students don’t have to come up with anything clever, and
they can respond to every question without thinking too hard about it. This game keeps students
moving and talking, and it builds a sense of belonging and community in your classroom.

Here are some sample prompts you can use for this game:

 Line up in alphabetical order by your first names.


 Line up in alphabetical order by your last names.
 Gather with people who have the same eye color as you.
 Gather with people who get to school in the same way as you (car, bus, walk).
 Line up in order of your birthdays, from January 1 through December 31.
 Line up in order of how many languages you speak.
 Gather into 3 blobs: Those who have LOTS of chores at home, those who have A
FEW chores at home, and those who have NO chores at home.
 Gather with people who have the same favorite season as you.

CONCENTRIC CIRCLES

HOW TO PLAY

This icebreaker has students arrange themselves in an inside circle and an outside circle, the inside
facing out, forming pairs. Pairs discuss their answers to a getting-to-know-you question, then rotate
for the next question, forming a new partnership. This game gives students the chance to have lots
of one-on-one conversations with many of their classmates and helps them quickly feel more at
home in your class.

The possibilities for questions in this kind of configuration are endless; be sure to use more open-
ended questions that can get students talking, rather than those that simply ask for a yes or no
answer. Here are some sample questions:

 Do you play any sports? If so, which ones?


 Do you consider yourself shy or outgoing? Why?
 What was the last movie you saw? Did you like it?
 Describe your perfect dinner.
 What would you do with a million dollars?
 What is one thing you’re good at?

THIS OR THAT

HOW TO PLAY

This icebreaker has students informally debate on light topics such as “Which animal makes a better
pet…dog or cat?” Students have to choose a position, then physically move to the side of the room
that most closely represents their opinion—one side means dogs, the other side means cats—and
then talk about why they chose that spot. This game has always been a HUGE hit with any group
I’ve ever taught: It builds student confidence with talking in front of their peers, it helps students
quickly find kindred spirits, and it’s also just a lot of fun.

Sample questions for This or That:

 Would you rather live in the country or the city?


 Should all students be required to learn a second language?
 Which is worse: bad breath or body odor?
 Would you rather be indoors or outdoors?
 Which is better: Playing sports or watching sports?
 Would you rather travel every single day or never leave home?

WANT THESE GAMES READY-MADE?

I have created beautiful, animated PowerPoint versions of each of these games, plus a bundle of all
three. The files work on Windows and OS X platforms, and they are all editable, so you can add or
change questions anytime you like.

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