Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Nomads Rules EN

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Game Rules Contents Setup

• Place the 4 Song cards next to the


game board so that each player can
A game by Gary Kim, in
a world created by Les A mysterious message in a bottle and a fantastic sea see their values.
Découvreurs Ludiques monster have brought you—intrepid adventurers— • 1 Game Board, with its campfire
• Assemble the 5 parts of
to a new world: Luma. After rummaging through (7 parts to be assembled)
game board and place it in the
the Nukha's den and meeting the Nomads (cf. Oh • Place a Nomad (blue disc) on each of
center of the table.
Captain!, the first game of the Legends of Luma), the 8 circular spaces around the campfire.
• 28 Legend Cards
you have explored the city of Kokota. The few clues Assemble the 3D campfire and
(4 cards per legend)
you found lead you to head South. The Nomads place it on the fire in the center
are now guiding you on of the game board.
• 4 Song Cards
this journey.
• 12 Opal Moon Tiles
• Shuffle the 98 Story tiles with the 12 Opal
• 98 Story Tiles (14 x 7 legends), the Moon tiles and the 2 Wild tiles (112 tiles total).
fragments of the seven fabulous legends Then form 8 stacks of 14 random tiles. Place
each stack on one of the 8 square-shaped
• 2 Wild Tiles
spaces around the campfire. The tiles represent
• 19 Wooden Discs: the stories that you hear as you walk around the
fire. They are all mixed up.
– 8 Blue Discs, the Nomads
At nightfall, the Nomads set up camp and gather
– 2 Colored Discs per Player
around the campfire for storytelling. The great
(3 green discs for Nostromo and
Shaman invited you to taste a strange potion that
his frog), your Adventurer and To help you set up the game more quickly, the 8 compartments of
makes you feel like you are in two distinct places
his double the box insert were designed to each hold exactly 14 tiles.
at the same time. Suddenly, the stories told around
If you do not want to count the number of tiles in each stack, you
the campfire seem disjointed and inconsistent.
Before your first game, make sure to place a sticker on may also form 8 stacks that have more or less the same height.
each disc matching the Adventurer's color. The blue
discs (the Nomads) do not have stickers.
Object of the Game • Sort the Legend cards by sets
By collecting story fragments, you try to chronicle
• 5 Adventurer Cards (Awake side: of 4 cards of the same type. Place them
V1.2 the legends of the Nomads. At the end of the
played, Asleep side: non-played) up near the board so that each player
© Copyright 2017 game, the adventurer with the most complete
can see their values.
Ludonaute legends is the winner. But be careful: isolated
• 1 Lys Token
Legends of Luma story fragments are worthless. They can even
Because Lys has refused to drink the potion,
cause some confusion and make you lose points.
she does not get herself mixed up in the other
adventurers’ matters.
www.legendsofluma.com
1 2

• Each player chooses an Adventurer and takes • The first player is the last player who told a story In this example, It's Ulrich’s turn (black):
the matching card. Place it in front of you, face-up (or a random player). Playing the Game
(Awake). It shows which Adventurer you are and
his or her special ability (see page 8). Going clockwise, players take turns playing until the end of
• The non-played Adventurers' card are placed
the game.
next to the game board, face-down (Asleep).
Each player also takes
On your turn, you must choose only one of these two options:
the 2 discs matching the
In games with less than 5 players, the player
Adventurer he has chosen.
to the right of the first player takes the 2 colored
discs of each non-played Adventurer and places A – Move and Listen to Stories
them—as he wishes—around the campfire. OR
B – Write a Song or a Legend

• Then the first player places one of his discs on a space


around the campfire (on top of discs that were already placed).
A – Move and Listen to
The player to his left does the same and so on, in clockwise
order, until all players have placed their 2 discs on the board.
Stories
Move
During setup, you can place your discs on an Adventurer's
Choose a space on which you have one of your discs.
disc (even yours) or a Nomad’s disc. But each space cannot
hold more than 4 discs at the end of setup. If the Lys token is pointing to the stack matching the
Take the whole pile of discs—without changing their order— space onto which you dropped your last disc (whatever
and choose a direction (left or right). the color of the last disc is), immediately move Lys to any
other stack and take the topmost tile from that stack. If you
This restriction applies only during setup. During the game, Starting with the next space, drop the discs one by one in the
do no want to take a Story tile, you may move Lys to an empty
the number of discs on each space is unlimited. chosen direction. This means that you drop the bottommost
stack or a stack with an Opal Moon on top.
disc from the pile you took onto the next space and repeat
this process by dropping the next disc onto the next space
until you have no disc left to drop. The adventurers' minds are
wandering around the fire, moving from one group to another.
• Finally, the last player (the player sitting to the
right of the first player) places the Lys token on the
board to point at the stack of tiles of his choice.

You are now ready to play.

3 4
Listen to Stories B – Write a Song 2. Legends
All the Adventurers participate in this step.
Starting with the active player, and going clockwise, each
or a Legend To write a Legend and take the matching card,
discard a number of Story tiles of the indicated type equal
player must take the topmost tile of each stack where the to the value of the card.
By discarding the Story tiles you have collected, you can:
topmost disc is a disc matching his color.

1. Take one of the available Song cards by discarding


• If the player takes a Story or Wild tile, he places it in front
different tiles.
of himself.
OR
2. Take one of the available Legend cards by discarding
identical tiles.
You can have only one card of each Legend. But you can
You can take only one card on a single turn. Songs and
upgrade a Legend card you already have to a card of the same
• If the player takes an Opal Moon Legends are worth points during intermediary and final
Legend with a higher value. To do so, discard a number of
tile, he places it on the Moon chart. scoring phases.
tiles equal to the difference between the value of the two
cards. Take the the new Legend card and place the Legend
1. Songs card with the lower value back near the board. It becomes
To write a Song and take the matching card, discard the available to the other players.
number of different Story tiles indicated on the card. Take
• If the stack of tile is empty, the player does not
the Song card and place it in front of you.
take anything.
A player with no disc on top of a pile does not take any tile.

If the topmost disc belongs to one of the non-


played Adventurers, then the active player must
discard the top tile of the stack. If it is a Story or
Only Adventurers who have their colored discs on top of the The value of each card represents the number of points it is
Wild tile, return it to the game box. If it is an Opal
piles take tiles. Ulrich (black) and Siana (yellow) take the Story worth at the end of the game.
Moon tile, place it on the Moon chart.
tiles from the stacks matching their respective discs. Red (red)
Beware! You are not allowed to have more than one Song.
takes the Opal Moon tile in front of his disc and places it on the
Think carefully before taking it, because you cannot exchange
Moon chart. Moon (non-played Adventurer) takes a tile, which
If the topmost disc is blue, nobody takes the tile it later to take a better Song (unlike Legends). Everyone knows Note: Wild tiles can replace any Story tile.
is immediately removed from the game. Nostromo has no disc
for that space. It remains there for the next turn. it’s not easy to forget a catchy tune…
on top of any pile: he does not take a tile.
The Nomads already know all the legends by heart.

5 6

Intermediate Scoring Special Abilities


Each Adventurer has a permanent special ability:
Siana
Two or three times during the game, the players have the Once per turn, when moving,
opportunity to gain additional points (represented by the Ulrich has Red has Siana has you may skip over one and
Opal Moon tiles). 3 + 4 – 2 = 5 Points 4 – 2 = 2 Points -7 Points
Ulrich only one space (i.e. not
Once per turn, when moving, you dropping a disc on that space
Each time 4 Opal Moon tiles are on the Moon
may drop two discs (instead of where you normally would).
chart at the end of a turn, an intermediate
one) on the same space.
scoring phase occurs. So, Ulrich takes 3 Opal Moon tiles and Red takes 1.
If there are 5 or more Opal moon tiles on the Siana is light and swift as the wind...
Move along! There is nothing to
Moon chart, set the excess tiles aside and
place them back on the Moon chart at the end of this phase. End of the Game see here.
Nostromo
At the start of a player's turn, if there are only two or fewer
Then, determine your score as follows:
stacks of tiles around the campfire, the game ends.
Moon You play with 3 discs instead of
2. The Frog is one of your discs.
At the start of your turn, you may
• Add the points from your Song and Legend cards. In turn order, starting with the active player, each player During setup, before placing
move the Lys token one space in
may write one last Song or Legend by discarding tiles that the Nomads, place the Frog
any direction.
• Subtract one point for each Story or Wild tile you have. he collected. on a space of your choice around
the campfire.
Lys would do anything to help her
Note: Scores can be negative. This is often the case at the end Final Scoring adoptive daughter. No one knows where this strange frog hides but she is
Game Designer
of the first or second scoring phase. Gary Kim
When the game ends, each Adventurer scores points an integral part of this funny character.
The player with the highest score takes 3 of the 4 Opal Moon as follows: Artists
tiles. The second player with the highest score takes the
remaining Opal Moon tile.
• Add up all the points from your Song and Legend cards. Red Andrey Tatarchenko
Clément Masson
LUMARATHON – If you have just finished
Once per turn, after moving, you Swann Tolazzi
Players set their Opal Moon tiles aside. They are not taken into • Score one point for each Opal Moon tile you collected playing a game of Oh Captain! , the first game of
may move one of your discs up Radja S.
account during future intermediate scoring phases. Instead, during intermediary scoring phases. the Legends of Luma: the last Captain becomes the
to the top of its pile (whatever its Patrick Biesse
they are used only at the end of the game, during the final first player, the winner takes a coin from Oh Captain!
• Subtract one point for each Story or Wild tile you still have. position in the pile is). Ian Parovel
scoring phase. which acts as a Wild tile, and the player who finished
Cédric Lefebvre
in last place is in charge of the non-played Adventurers.
In case of a tie, split the Opal Moon tiles evenly between the
The player with the most points wins the game. In case of a tie, You can find the complete game rules for this variant An original
tied players. Return any Opal Moon tiles that cannot be split
the winner is the tied player with the most Legend cards. Red always finds a way to sneak his way to the top. on the website: creation by
to the game box.
www.LegendsOfLuma.com Ludonaute

7 8

You might also like