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Frequently Asked Questions: Blocking Detachment) and

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FREQUENTLY ASKED QUESTIONS Q: The Between Scenarios section has the

instruction: “Before the start of the next scenario:


Q: Can a zombie attack a character standing on each character must either increase their fatigue by
hindering terrain? A: Yes. 1 or consume 1 food”. If I consume food to avoid
Q: If a character is standing on a hindering terrain gaining the 1 fatigue, can I also consume 1 food to
square and is caught in a grenade blast, does the reduce fatigue? A: No, a character can only consume
hindering terrain give them any cover? A: No. 1 food between scenarios and this includes the food
consumed to avoid increasing fatigue.
Q: If I attack a Kugelfisch with a weapon that has a
ROF of 2 or more and I roll both a stun and a wound
Q: The trenches in scenarios #09 (BLOCKING
result, does the Kugelfisch still pop even though I
DETACHMENT) and #15 (NOT ONE STEP BACK) have
killed it? A: Yes, the stun result represents your
special rules that differ from the rules for trenches in
attack piercing its bloated body, so, even though you
the rulebook – which do I use? A: Any special rules in
also shot it in the head, killing it, you’ve also burst it
a scenario always override those of the rulebook.
open and the noxious gases escaped.
Q: I’ve unlocked the Preferred Weapon skill for my Q: Special scenario rules for trenches show
character (giving them a -1 attack modifier with their movement costs as either “Enter trench for
preferred weapon). If I have my preferred weapon 1MP/2MPs” or “Enter trench for 1MP” – does this
readied, is that -1 modifier applied when trying to mean I can enter a trench while moving diagonally
escape a zombie’s H2H lock? A: Yes, it is. When for only 1 MP? Also, what does the “/” in the first set
attempting to escape a lock apply the same attack of costs represent? A: No, the costs quoted are on
modifiers you would do if you were making a H2H top of your regular movement costs – e.g., entering a
attack. trench with a diagonal move costs 3 MP, 2 for the
Q: If a zombie is adjacent to a locked character, a diagonal move and 1 for the trench. Where you see
character who is not locked and a civilian (or soldier), MP costs separate be a “/” it represents different
can I choose for the zombie to attack the costs depending on whether the character is walking
civilian/soldier? A: Yes, as the preference is for or running.
locked characters over unlocked characters; civilians
fall under player choice. However, if you didn’t want Q: Some craters/foxholes have the yellow hindering
the zombie to attack the civilian/soldier you would terrain border and some don’t – is there a rules
have to choose the locked character. difference between these? A: No, in both cases use
the rules as described below in the errata for the
Q: If I have sufficient negative attack modifiers that Craters, Foxholes and Trenches section on page 15 of
I’m stunning on a 1, what happens if I roll a 1? Do I the rulebook.
still lose ammo? A: The effects are not exclusive -
you both lose 1 ammo and stun the zombie. Q: Some scenario maps have an “M” in some
Likewise, if you’re stunning on a 2 and you’re squares, what are these? A: The “M” means that the
attacking past a figure in your LOF, you both wound square is mined – see page 42 of the rulebook for
the intervening figure and stun the zombie. details.

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