The document contains frequently asked questions and answers about the rules for the board game Zombicide. Some key points addressed include:
- Characters can only consume 1 food between scenarios to reduce fatigue or avoid gaining fatigue, not more.
- Special scenario rules for trenches and other terrain always override the core rulebook.
- Attack modifiers like from a preferred weapon apply when attempting to escape a zombie lock in close combat.
- Zombies will target locked characters over unlocked characters or civilians if adjacent to multiple options.
The document contains frequently asked questions and answers about the rules for the board game Zombicide. Some key points addressed include:
- Characters can only consume 1 food between scenarios to reduce fatigue or avoid gaining fatigue, not more.
- Special scenario rules for trenches and other terrain always override the core rulebook.
- Attack modifiers like from a preferred weapon apply when attempting to escape a zombie lock in close combat.
- Zombies will target locked characters over unlocked characters or civilians if adjacent to multiple options.
The document contains frequently asked questions and answers about the rules for the board game Zombicide. Some key points addressed include:
- Characters can only consume 1 food between scenarios to reduce fatigue or avoid gaining fatigue, not more.
- Special scenario rules for trenches and other terrain always override the core rulebook.
- Attack modifiers like from a preferred weapon apply when attempting to escape a zombie lock in close combat.
- Zombies will target locked characters over unlocked characters or civilians if adjacent to multiple options.
The document contains frequently asked questions and answers about the rules for the board game Zombicide. Some key points addressed include:
- Characters can only consume 1 food between scenarios to reduce fatigue or avoid gaining fatigue, not more.
- Special scenario rules for trenches and other terrain always override the core rulebook.
- Attack modifiers like from a preferred weapon apply when attempting to escape a zombie lock in close combat.
- Zombies will target locked characters over unlocked characters or civilians if adjacent to multiple options.
FREQUENTLY ASKED QUESTIONS Q: The Between Scenarios section has the
instruction: “Before the start of the next scenario:
Q: Can a zombie attack a character standing on each character must either increase their fatigue by hindering terrain? A: Yes. 1 or consume 1 food”. If I consume food to avoid Q: If a character is standing on a hindering terrain gaining the 1 fatigue, can I also consume 1 food to square and is caught in a grenade blast, does the reduce fatigue? A: No, a character can only consume hindering terrain give them any cover? A: No. 1 food between scenarios and this includes the food consumed to avoid increasing fatigue. Q: If I attack a Kugelfisch with a weapon that has a ROF of 2 or more and I roll both a stun and a wound Q: The trenches in scenarios #09 (BLOCKING result, does the Kugelfisch still pop even though I DETACHMENT) and #15 (NOT ONE STEP BACK) have killed it? A: Yes, the stun result represents your special rules that differ from the rules for trenches in attack piercing its bloated body, so, even though you the rulebook – which do I use? A: Any special rules in also shot it in the head, killing it, you’ve also burst it a scenario always override those of the rulebook. open and the noxious gases escaped. Q: I’ve unlocked the Preferred Weapon skill for my Q: Special scenario rules for trenches show character (giving them a -1 attack modifier with their movement costs as either “Enter trench for preferred weapon). If I have my preferred weapon 1MP/2MPs” or “Enter trench for 1MP” – does this readied, is that -1 modifier applied when trying to mean I can enter a trench while moving diagonally escape a zombie’s H2H lock? A: Yes, it is. When for only 1 MP? Also, what does the “/” in the first set attempting to escape a lock apply the same attack of costs represent? A: No, the costs quoted are on modifiers you would do if you were making a H2H top of your regular movement costs – e.g., entering a attack. trench with a diagonal move costs 3 MP, 2 for the Q: If a zombie is adjacent to a locked character, a diagonal move and 1 for the trench. Where you see character who is not locked and a civilian (or soldier), MP costs separate be a “/” it represents different can I choose for the zombie to attack the costs depending on whether the character is walking civilian/soldier? A: Yes, as the preference is for or running. locked characters over unlocked characters; civilians fall under player choice. However, if you didn’t want Q: Some craters/foxholes have the yellow hindering the zombie to attack the civilian/soldier you would terrain border and some don’t – is there a rules have to choose the locked character. difference between these? A: No, in both cases use the rules as described below in the errata for the Q: If I have sufficient negative attack modifiers that Craters, Foxholes and Trenches section on page 15 of I’m stunning on a 1, what happens if I roll a 1? Do I the rulebook. still lose ammo? A: The effects are not exclusive - you both lose 1 ammo and stun the zombie. Q: Some scenario maps have an “M” in some Likewise, if you’re stunning on a 2 and you’re squares, what are these? A: The “M” means that the attacking past a figure in your LOF, you both wound square is mined – see page 42 of the rulebook for the intervening figure and stun the zombie. details.