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Hyperspin User Guide 8TB

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USER GUIDE

8TB Model
What is HyperSpin?
HyperSpin is an animated arcade frontend for Windows for use
on Home Arcade Machines. HyperSpin uses easy to navigate
animated menus to remove the complexity of accessing
multiple emulators and large system libraries. Without it you
would need to download and install all your emulators and
ROMs individually, and then know the location of all these
applications and files. Simply loading up a ROM to play would
be an arduous task consisting of numerous clicks and long
winded searches through folders and files.
With HyperSpin setup you will be presented with a stylish
presentation with an easy to use interface. Your available
systems will be displayed in and easy to navigate menu. When
the desired system is selected the games for that machine will
then be displayed in a similar graphical fashion.

How to Launch HyperSpin


HyperSpin is configured to automatically launch with Windows.
Simply turn on your PC and wait the short time for Windows to
boot and Hyperspin will auto-start.

HyperSpin starts with a video that can be skipped by pressing


any button of your gamepad.

Windows Desktop before loading HyperSpin


Navigating HyperSpin
Controls

The Hyperspin menu system consists of scrolling wheels and


themes. The right side of the main menu is a scrolling wheel of
arcade, game console, computer, and handheld gaming systems.
Main Menu

Press up or down on your gamepad's D-pad or left analogue stick


to select a system. Once selected press launch game/select button
to enter the game system sub-menu. You can go back to to main
system menu by pressing back/previous menu button.

System Menu

The System menu is an alphabetical list of the system's entire library


of games. Scroll through the list and press the launch game/select
button to launch your selected game.
Navigation Shortcuts
Letter Menu:
Hold down (1-2 seconds) D-pad or analogue stick right to enter
letter navigation. Scroll left or right to select a letter and press
launch game/select to move the menu to the first game
beginning with that letter.

Example: SNES skipping to letter M

Letter Skipping:
Press D-pad or analogue stick left or right once will jump the
wheel to the previous or next letter.
Launching And Exiting A Game
Press launch game/select to launch a game. Only press the
button once, there maybe be a 1-2 second delay, and the loading
screen will launch.

Loading Screen:

The Loading screen masks the background process of


compressing the game ROM, launching the system emulator, and
loading the game.

This is typically a very fast process but some disc based systems
(Dreamcast, Playstation) may take a minute due to the larger file
size of game.

Helpful information is displayed:

Center: loading progress in percentage and time remaining


Upper Left: System Logo
Upper Right: Total Time Played (current game)
Last Time Played (current game)
System Total Time Played (all games for system)
Lower Left: Game title, Game Rating, Year of Release
Exiting a Game:
Hold down Select then press in (click down) right analogue
stick. The game will automatically exit back to the system
menu. Only due this once and wait the 1-2 seconds for the
game to fully shutdown.

Alternate Game Navigation


Favorites Menu
When in System Menus only.
Press the upper right trigger (R1) to access the Favorites Menu.
1. Choose “View favorite games” to access a wheel
consisting only of your favorite games for the selected
system.

2. Choose “Add to favorites” to add the game Hyperspin


was focused on to the system's favorite game wheel.
3. To add a game to favorites, do not launch the game
first, point Hyperspin to the game on the game system
menu then press launch game/select.
4. Once “Add to favorites” is selected you have the option
to “Remove from favorites”
Example of Favorites Menu in Nintendo Entertainment System:

Genre Menu:
When in System Menus only. (Not available for all systems)
Press the upper left trigger (L1) to access the Genre Menu.

The Genre menu lets you view subsets of the game system
library according to genre or style of gameplay.
List Of Possible Genres
Action Golf Simulation
Adventure Gun Skateboarding
Ball & Paddle Handball Skating
Baseball Hockey Skiing
Basketball Horse Racing Snowboarding
Beat'Em-Up Hunting Soccer
Biking Mahjong Spinner
Board Games Mature Sports
Bowling Maze Strategy
Boxing Mini-Games Surfing
Breakout Miscellaneous Tabletop
Card Battle Motorcycle Tennis
Casino Multimedia Track & Field
Climbing Olympic Trackball
Compilation Party Utility
Cricket Pinball Virtual Life
Driving Platform Volleyball
Educational Pool and Dart Wake-boarding
Favorites Puzzle Water
Fighter Quiz Wrestling
Fishing Rhythm
Flying Role-Playing
Football Rugby
Futuristic Shoot'Em-Up
Game Show Shooter
Connecting Game Pads
• Most modern USB game pads should be automatically
detected and ready for use after plugging into a front
USB port on the front panel of the PC.
• Only the first gamepad to be plugged in and detected
will be able to control the HyperSpin menu.
• If there are two gamepads connected and the wrong
one is controlling HyperSpin, unplug both and plug in
the desired controller first.
• For best compatibility use a Xinput compatible
controller. Most DirectInput or Dinput controllers should
work just fine.

Exiting HyperSpin
To exit HyperSpin press back/previous menu until you are
back to the Main Menu. Pressing back/previous menu from
the Main Menu will open the Exit menu.

If Yes is selected the computer will completely shutdown.


RetroArch Menu

PRESS GUIDE BUTTON TO ACCESS

The RetroArch Menu is used to access extra features:

• Creating and Loading Save States


• Adjusting Controls
• Disc Swapping
• Pausing game at anytime (useful with arcade games)

Quick Menu

Pressing the
Guide Button
launches the
RetroArch
Quick Menu

A = Select
B = Back
Save and Load
State

Save States Default


to Save Slot 1
unless Slot is
changed to create
multiple Saves.

Once a Save or
Load selection is
made go back to
top of Quick Menu
and select Resume
Remapping Controls

From the Controls Menu you can remap the controls for all 4
players for a single game or the entire system.

First select Port 1 Controls (Player 1)


Device Type:
Moving left or Right on Device type will change the type of
controller used (Default is RetroPad w/ Analog)

Analog to Digital Type:


Many systems only had Dpads (NES, Genesis, SNES)
Selecting “Left Analog” will allow the Dpad to also be used with
the Left Joystick

Changing Buttons:
Move down to the button you would like to remap and cycle
through the new button assignment by pressing left or right.

Any changes made can be tested by Resuming the game


from the Quick Menu. Changes are only permanent if
saved before exiting game.

Saving Remapped Controls

Once you have remapped the controls any Port (Player) go back
to the main Controls Menu
Two Ways to Save:
• Save Core Remap: Remapped controls for every game on
system
• Save Game Remap: Only change the one loaded game

Delete Core Remap: Select this at anytime to go back to


default controls

Disc Changing
Many games are multi-disc and must be manually switched
during gameplay.

PlayStation
Final Fantasy VII
Metal Gear Solid
Fear Effect

1. Game prompts player to change discs


2. Press Home button(F1) to go to Quick Menu

3. Go down to Disc Control and enter menu then Select Eject


Disc. In the bottom left you will see “Virtual Disc Tray Open”
message. Press the Home(F1) button again or go back to
Quick Menu and select Resume.

4. The game must resume for a moment to acknowledge the


open disc tray.
5. Go back to Disc Control menu and select Current Disc Index.
Select the new Disc from list. Once Disc Index is changed
Select Insert Disc. The game will automatically resume with
the disc properly detected.

All multi-disc games will automatically load the first disc when
launched. Some games (Resident Evil 2 – Dualshock) can be
started on disc1 or disc2 independently.
To start on disc2:
1. Launch Game
2. Quick Menu
3. Disc Control
4. Load New Disc
5. Select “gamename (Disc 2).cue”
6. Navigate back to Quick Menu
7. Select Restart

*If the game ever prompts you to change discs use the first
method with Disk Index.
List of Systems:
Console
System Name Release Game Count
Year
Fairchild Channel F 1976 29
Atari 2600 1977 647
Bandai Super Vision 8000 1979 7
Magnavox Odyssey 2 1979 99
Mattel Intellivision 1979 141
VTech CreatiVision 1982 16
Emerson Arcadia 2001 1982 56
ColecoVision 1982 140
Atari 5200 1982 71
GCE Vectrex 1982 23
Sega SG-1000 1983 73
Nintendo Famicom 1983 386
Casio PV-1000 1983 13

Epoch Super Cassette Vision 1984 29


Nintendo Entertainment System 1985 886
Nintendo Famicom Disk System 1986 209
Sega Master System 1986 334
Atari 7800 1986 58
Atari XEGS 1987 42
NEC PC Engine 1987 293
NEC PC Engine-CD 1988 118
NEC TurboGrafx-16 1989 94
NEC TurboGrafx-CD 1989 46
NEC SuperGrafx 1989 5
Sega Genesis 1989 942
SNK Neo Geo AES 1990 139
Amstrad GX4000 1990 25
Nintendo Super Famicom 1990 524
Super Nintendo Entertainment 1991 807
System
Philips CD-i 1991 100
Commodore Amiga CDTV 1991 40
Sega CD 1992 149
Fujitsu FM Towns Marty 1993 189
Commodore Amiga CD32 1993 163
Panasonic 3DO 1993 212
Atari Jaguar 1993 54
Sega 32x 1994 34
SNK Neo Geo CD 1994 99
NEC PC-FX 1994 65
Nintendo Satellaview 1995 67
Sega Saturn 1995 522
Sony PlayStation 1995 1712
Nintendo 64 1996 303
Nintendo 64DD 1999 6
Sega Dreamcast 1999 426
Sony PlayStation 2 2000 2438
Nintendo GameCube 2001 638
Microsoft Xbox 2001 104
Nintendo Wii 2006 754
Nintendo WiiWare 2008 348
Arcade
System Name Release Year Game Count
MAME 197x 4241
Final Burn Alpha 198x 2756
Capcom Play System 1988 31
Capcom Play System II 1993 21
Capcom Play System III 1996 5
SNK Neo Geo MVS 1990 139
Sega ST-V 1994 54
Cave 1995 34
Sega NAOMI 1998 145
Sammy Atomiswave 2005 23

Computer
System Name Release Year Game Count
Atari 800 1979 223
Commodore VIC-20 1980 167
Aamber Pegasus 1981 3
Commodore MAX Machine 1982 10
Commodore 64 1982 7334
Tomy Tutor 1982 28
Fujitsu FM7 1982 19
Sord M5 1982 22
Casio PV-2000 1983 10
Microsoft MSX 1983 484
Sony SMC-777 1983 16
IBM PCjr 1984 9
Microsoft MSX2 1985 165
Microsoft MSX2+ 1985 38
Sharp MZ-2500 1985 10
Fujitsu FM77AV 1985 14
Commodore Amiga 1985 1954
Sharp x68000 1987 578
MGT Sam Coupe 1989 37
Fujitsu FM Towns UX 1989 110

Homebrew Console
System Name Release Year Game Count
Chailove 2008 5
Uzebox 2008 66
PICO-8 Fantasy Console 2015 113
TIC-80 Tiny Computer 2017 127
LowRes NX 2020 54
Lutro 2021 9

Handheld
System Name Release Year Game Count
Entex Adventure Vision 1982 4
Nintendo Game Boy 1989 857
Atari Lynx 1989 75
Gamate 1990 58
Hartung Game Master 1990 11
Sega Game Gear 1991 359
Watara Supervision 1992 64
Creatronic Mega Duck 1993 23
Nintendo Virtual Boy 1995 20
Tiger Game.com 1997 20
Nintendo Game Boy Color 1998 535
SNK Neo Geo Pocket 1998 9
SNK Neo Geo Pocket Color 1999 40
Bandai WonderSwan 1999 110
Bandai WonderSwan Color 2000 91
GamePark 32 2001 23
Nintendo Game Boy Advance 2001 1129
Nintendo Pokemon Mini 2001 10
Timetop Gameking 2003 37
Nintendo DS 2004 1479
Sony PlayStation Portable 2005 1082
Sony PlayStation Minis 2009 294
Nintendo 3DS 2011 339

Total Systems Total Game Count


109 40,298
Fairchild Channel F
Release Date: November 1976
Game Count: 29

The Fairchild Channel F, short for "Channel Fun," was the first
cartridge–based video game console, and the first console to use
a microprocessor.

Players: 2 Player
Enhancements: No
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: Select: Swap Player1 and
Player2
Start: Front Panel Buttons
(keypad to select mode and
launch games)
Atari 2600
Release Date: September 1977
Game Count: 647

The Atari 2600, originally called the Atari VCS, is the


godfather of modern videogame systems, and helped spawn
a multi-billion dollar industry.

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Bandai Super Vision 8000
Release Date: Febuary 1979
Game Count: 7

The Bandai Supervision 8000 is last member of the TV-


Jack family of consoles. This machine had 7 cartridge-based
games released for it.

Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: L1=1 R1=2 L2-3 R2=4 Y=5 B=6
L3=7 R3=8 START=9 SELECT=0
Magnavox Odyssey 2
Release Date: February 1979
Game Count: 99

In the early 1970s, Magnavox pioneered the home video game


industry by successfully bringing the first home console to
market, the Odyssey. In 1978, Magnavox released an all-new
successor, Odyssey².
The Odyssey² was one of the major three home consoles prior
to the 1983 video game market crash.

Players: 1 Player (emulator limitation)


Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: Must have 2 controllers plugged in.
Player2 controls game
Player1 X=1 Y=2
(options to start some game)
Mattel Intellivision
Release Date: December 1979
Game Count: 141

Though the Intellivision was not the first system to challenge Atari, it was the
first to pose a serious threat to the market leader. A series of advertisements
were produced that demonstrated the superiority of the Intellivision's graphics
and sound to those of the Atari 2600, using side-by-side game comparisons.
One of the slogans of the television advertisements stated that Intellivision was
"the closest thing to the real thing".

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: Start – Controls Guide
L1 or R1 – Numberpad
Select – Swap Controllers
VTech CreatiVision
Release Date: January 1982
Game Count: 16

The CreatiVision was both a computer and a video-game console. The


controllers had a keypad that would form a full keyboard when put together.
Although released in many countries, the CreatiVision never got the popularity
it was looking for. The system faced a lot of competition in both the video game
and the microcomputer segment and sadly, never truly managed to excel as a
microcomputer nor a video game console.

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: none
Emerson Arcadia 2001
Release Date: May 1982
Game Count: 56

The Arcadia 2001 has more power than the Atari 2600, but came out at the
same time as the Atari 5200 and ColecoVision — which made the Arcadia
instant bargain-bin fodder upon arrival. The game-buying public paid it little
attention when it was new, and over time, it became a vague footnote in game
history.

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: none
ColecoVision
Release Date: August 1982
Game Count: 140

The ColecoVision is Coleco Industries' second-generation


home video-game console. The ColecoVision offered a closer
experience to more powerful arcade game systems, compared
to competitors such as the Atari 2600 and Atari 5200, along
with the means to expand the system's basic hardware.

Players: 2 Player
Enhancements: Removed Onscreen Sprite
Limitation
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Atari 5200
Release Date: November 1982
Game Count: 71

The Atari 5200 was introduced in November, 1982 as Atari’s


second generation 8-bit video game system. It featured
advanced analog joysticks, an arcade-like trak-ball, more
sophisticated games than the 2600.

Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: L3(Press in Left Joystick)
Starts Virtual Keyboard to input
numbers
GCE Vectrex
Release Date: November 1982
Game Count: 23

In contrast to other video game systems available at the time, the


Vectrex uses a monochrome CRT monitor, capable of displaying
vector graphics, without need to be hooked up to a television set.
Games came with color overlays to compensate for the monochrome
screen.

Players: 2 Player
Enhancements: 4x Native Resolution
Genre Menu: Disabled
RetroArch Menu: Yes
Special Controls: None
Sega SG-1000
Release Date: July 1983
Game Count: 73

The SG-1000 was Sega's first entry into the home video game
hardware business. The SG-1000 was released on the same
day that Nintendo released the Family Computer in Japan.

Players: 2 Player
Enhancements: No Sprite Limit
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Nintendo Famicom
Release Date: July 1983
Game Count: 386

The Family Computer, Famicom for short, was a revolutionary product; born
out of Nintendo’s desire to capitalize on its successful arcade business, it would
go on to achieve the kind of domination that is rarely seenin the home console
market. During its height almost every house in Japan with children had
Nintendo's console under the TV. Developers were so desperate to make
games for it that they would gladly forego any chance to publish on rival
formats; if it didn’t have the name “Nintendo” on the casing, it didn’t matter.

Players: 4 Player
Enhancements: No Sprite Limitation

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Casio PV-1000
Release Date: October 1983
Game Count: 13

Casio PV-1000 is a console made by Casio and released only in Japan. It has
one, if not the shortest lifespan of a console, being on sale for about a month
before discontinued and only had 15 games. Despite that, it had some good
arcade ports and was a capable console at the time.

Players: 2 Player
Enhancements: none

Genre Menu: no
RetroArch Menu: Yes

Special Controls: None


Epoch Super Cassette Vision
Release Date: July 1984
Game Count: 29

The Super Cassette Vision was a good system, but with only about thirty
(although of good quality) games but was an unsuccessfull competitor of the
Nintendo Famicom in Japan.

Players: 2 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Nintendo Entertainment System
Release Date: October 1985
Game Count: 886

As one of the best-selling gaming consoles of its time, the Nintendo


Entertainment System helped revitalize the US video game industry
following the video game crash of 1983. With the NES, Nintendo introduced a
now-standard business model of licensing third-party developers, authorizing
them to produce and distribute games for Nintendo's platform.

Players: 4 Player
Enhancements: No Sprite Limitation

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Nintendo Famicom Disk System
Release Date: Febuary 1986
Game Count: 209

The Famicom Disk System is a peripheral for the Famicom, released only in
Japan. It uses proprietary floppy disks called "Disk Cards" for cheaper data
storage and it adds a new high-fidelity sound channel for supporting Disk
System games.

Players: 2 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: L1 = Swap Disc


If error occurs press L1 again.
Sega Master System
Release Date: September 1986
Game Count: 334

The Master System was released in competition with the Nintendo


Entertainment System. Its library is smaller and with fewer well-reviewed
games than the NES, due in part to Nintendo licensing policies requiring
platform exclusivity. Though the Master System had newer, improved hardware,
it failed to overturn Nintendo's significant market share advantage in Japan and
North America. However, it attained significantly more success in Europe and
Brazil.

Players: 2 Player
Enhancements: 2x Native Resolution
Enhanced FM Sound
No Sprite Limit

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: None
Atari 7800
Release Date: May 1986
Game Count: 58

The Atari 7800 ProSystem, is the first console to have


backward compatibility without the use of additional modules.
It has significantly improved graphics hardware over the 2600,
but uses the same audio chip.

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Atari XEGS
Release Date: November 1987
Game Count: 42

The Atari XEGS is compatible with existing Atari 8-bit family


hardware and software. Without keyboard, the system operates
as a stand-alone game console.

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
NEC PC Engine
Release Date: October 1987
Game Count: 293
The NEC PC Engine made its debut in the Japanese in 1987 and it was a
tremendous success. The PC Engine had an elegant, "eye-catching" design, and
it was very small compared to its rivals. This, coupled with a strong software
lineup and third-party support from high-profile developers such as Namco and
Konami gave NEC a temporary lead in the Japanese market. In 1988, it outsold
the Famicom year-on-year, putting NEC and Hudson Soft not only ahead of
Nintendo in the market but far ahead of Sega.

Players: 4 Player
Enhancements: None

Genre Menu: Disabled


RetroArch Menu: Yes

Special Controls: None


NEC PC Engine-CD
Release Date: December 1988
Game Count: 118
The CD-ROM² (pronounced CD-ROM-ROM) is an add-on attachment for the
PC Engine. The add-on allows the core versions of the console to play PC
Engine games in CD-ROM format in addition to standard HuCards. This made
the PC Engine the first video game console to use CD-ROMs as a storage
media.

Players: 4 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


NEC TurboGrafx-16
Release Date: August 1989
Game Count: 94
The TurboGrafx-16 (North American version of PC Engine) failed to break
into the market and sold poorly, which has been blamed on the delayed release
and inferior marketing. Despite the "16" in its name and the marketing of the
console as a 16-bit platform, it used an 8-bit CPU, a marketing tactic that was
criticized by some as deceptive.

Players: 4 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


NEC TurboGrafx-CD
Release Date: November 1989
Game Count: 46

The PC Engine-CD was later released as the TurboGrafx-CD in


the United States, with a remodeled interface unit in order to suit
the different shape of the TurboGrafx-16 console.

Players: 4 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


NEC SuperGrafx
Release Date: December 1989
Game Count: 5

The SuperGrafx is the successor system to the PC Engine. The


console was rushed to market, only having modest updates to
the PC Engine. With only six retail games released that took
advantage of the console's hardware updates, the SuperGrafx
was a commercial failure.

Players: 2 Player
Enhancements: None

Genre Menu: Disabled


RetroArch Menu: Yes

Special Controls: None


Sega Genesis
Release Date: August 1989
Game Count: 942
The Sega Genesis, known as the Mega Drive outside North America, is a 16-
bit home video game console adapted from Sega's System 16 arcade board. In
Japan, the Mega Drive fared poorly against its two main competitors, Super
Famicom and PC Engine, but it achieved considerable success in North America,
Brazil, and Europe. Contributing to its success were its library of arcade game
ports, the popularity of Sega's Sonic the Hedgehog series, several popular
sports franchises, and aggressive youth marketing that positioned the system
as the cool console for adolescents.

Players: 4 Player
Enhancements: 2x Native Resolution
No Sprite Limit

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: None
SNK Neo Geo AES
Release Date: April 1990
Game Count: 139

The Neo Geo AES (Advanced Entertainment System) is the home console
version of Neo Geo MVS arcade system. It was originally launched as a rental
console for video game stores in Japan, with its high price causing SNK not to
release it for home use – this was later reversed due to high demand and it
came into the market as a luxury console. The AES had the same raw specs as
the MVS and had full compatibility, thus managed to bring a true arcade
experience to home users.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Amstrad GX4000
Release Date: September 1990
Game Count: 25

The GX4000 was both Amstrad's first and only attempt at


entering the console market. Although offering enhanced
graphics capabilities, it failed to gain popularity in the market,
and was quickly discontinued, selling 15,000 units in total.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Nintendo Super Famicom
Release Date: November 1990
Game Count: 524

The Super Famicom is Nintendo's second programmable home console,


following the Nintendo Famicom. The console introduced advanced graphics
and sound capabilities compared with other systems at the time. The system
was designed to accommodate the ongoing development of a variety of
enhancement chips integrated in game cartridges to be competitive into the
next generation.

Players: 4 Player
Enhancements: 2x Native Resolution
No Sprite Limitation

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Super Nintendo Entertaiment System
Release Date: August 1991
Game Count: 807
The SNES was a global success, becoming the best-selling console of the 16-
bit era after launching relatively late and facing intense competition from Sega's
Genesis console in North America and Europe. Overtaking the NES's 61.9
million unit sales, the SNES remained popular well into the 32-bit era, with 49.1
million units sold worldwide by the time it was discontinued in 2003.

Players: 4 Player
Enhancements: 2x Native Resolution
No Sprite Limitation

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Philips CD-i
Release Date: December 1991
Game Count: 100
The Philips CD-i attempted to develop a foothold in the games market but
was unsuccessful, it was designed strictly as a multimedia player and was
under-powered compared to other gaming platforms on the market in most
respects. Earlier CD-i games included entries in popular Nintendo franchises,
although those games were not developed by Nintendo.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Displays a blue screen for 10 seconds


after launch. Press “start” on Play
Button.
Commodore Amiga CDTV
Release Date: December 1991
Game Count: 67
The CDTV is essentially a Commodore Amiga 500 home computer with a CD-ROM drive
and remote control. Commodore marketed the machine as an all-in-one multimedia
appliance. As such, it targeted the same market as the Philips CD-i. The expected market
for multimedia appliances did not materialize, and neither machine met with any real
commercial success.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Sega CD
Release Date: October 1992
Game Count: 149

The Sega CD is a CD-ROM accessory for the Sega Genesis. The Sega CD plays
CD-based games and adds hardware functionality such as a faster central
processing unit and graphic enhancements. The main benefit of CD technology
was greater storage, which allowed for games to be nearly 320 times larger
than Genesis cartridges.

Players: 2 Player
Enhancements: No Sprite Limit

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Fujitsu FM Towns Marty
Release Date: Febuary 1993
Game Count: 189
In 1993, Fujitsu launched the FM Towns Marty, a console version that sold
for half the price of the FM Towns computer. It was compatible with most but
not all FM Towns games, including those released on floppy disks. Like many
other companies' attempts at creating console versions of popular computers,
the Marty never really caught on.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Commodore Amiga CD32
Release Date: September 1993
Game Count: 163
The Amiga CD32 is part of a family of Amiga computers and other hardware. It uses CD-
ROM as its storage medium. It was based on Commodore's Advanced Graphics
Architecture chipset, and is of similar specification to the Amiga 1200 computer. On its
release, the CD32 was marketed by Commodore as "the world's first 32-bit CD games
console".

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select: Virtual Amiga Keyboard


Panasonic 3DO
Release Date: October 1993
Game Count: 212

Despite a highly promoted launch and a host of cutting-edge


technologies, the 3DO's high price and an over-saturated
console market prevented the system from achieving success
comparable to veteran competitors Sega and Nintendo.

Players: 1 Player (Emulator Limitation)


Enhancements: 2x Native Resolution (3D elements)

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Atari Jaguar
Release Date: November 1993
Game Count: 54

The Jaguar is Atari's sixth programmable console.


Controversially, Atari marketed the Jaguar as being the first 64-
bit video game console.
The multi-chip architecture, hardware bugs, and lacking
developer support tools made game development difficult.
Underwhelming sales further contributed to the console's lack
of third-party support.

Players: 2 Player
Enhancements: Doom at full-screen Resolution
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Sega 32X
Release Date: November 1994
Game Count: 34

The 32X is an add-on for the Sega Genesis. Codenamed "Project Mars", the
32X was designed to expand the power of the Genesis and serve as a
transitional console into the 32-bit era until the release of the Sega Saturn. The
32X uses its own ROM cartridges and has its own library of games.

Players: 2 Player
Enhancements: No Sprite Limit

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: None
SNK Neo Geo CD
Release Date: December 1994
Game Count: 99
In 1994 SNK launched the Neo-Geo CD. Keeping all the same hardware as the
AES, but using CD-Rom to replace the costly game cartridges. Many games had
extra modes and enhanced audio soundtracks.

Players: 2 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: Press Start on CD menu to begin
game.
NEC PC-FX
Release Date: December 1994
Game Count: 65
The NEC PC-FX was a console designed in the form of a PC and planned to be
upgradable. It failed due to lack of 3D graphical power and little developer
support. The PC-FX is known for its large percentage of adult titles and was
NEC's last gaming console.

Players: 2 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: After game loads press Start on CD-
Icon to launch game.
Nintendo Satellaview
Release Date: April 1995
Game Count: 67
The Satellaview is a satellite modem peripheral produced by Nintendo for the
Super Famicom. Satellaview allowed players to download games, magazines
and other forms of content through satellite broadcasts. It was attached to the
bottom of the Super Famicom via the system's expansion port. It featured
heavy support from third-party developers, including Squaresoft, Taito, Konami,
Capcom and Seta.

Players: 2 Player
Enhancements: None

Genre Menu: Disabled


RetroArch Menu: Yes

Special Controls: None


Sega Saturn
Release Date: May 1995
Game Count: 522

The Sega Saturn is the 32bit successor to the successful Sega Genesis, the
Saturn has a dual-CPU architecture and eight processors. Its games are in CD-
ROM format, and its game library contains several arcade ports as well as
original games. The Saturn was initially successful in Japan, but failed to sell in
large numbers in the United States. After the debut of the Nintendo 64 in late
1996, the Saturn rapidly lost market share in the U.S.

Players: 4 Player
Enhancements: Faster Loading Times
Light Gun Cross-hair

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Sony PlayStation
Release Date: September 1995
Game Count: 1712

The Sony PlayStation sported a sleek design and CD format,


meaning games were bigger, 3D-capable and with superior
sound to what came before it. Within a decade, PlayStation
became the first games console in history to sell over 100 million
units worldwide.

Players: 4 Player
Enhancements: 2x Native Resolution
Hi-Res Textures
Polygon Dewarping

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Nintendo 64
Release Date: September 1996
Game Count: 303
The Nintendo 64, named for its 64-bit central processing unit, was the last
major home console to use the cartridge as its primary storage format.
Designed in tandem with the controller, Super Mario 64 and The Legend of
Zelda: Ocarina of Time are widely considered by critics and the public to be two
of the greatest and most influential games of all time.

Players: 4 Player
Enhancements: 3x Native Resolution
2x Texture Enhancement

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Nintendo 64DD
Release Date: December 1999
Game Count: 6
The Nintendo 64DD plugged into the extension port on the underside the
N64, allowing it to use proprietary 64 MB magnetic disks for expanded and
rewritable data storage, a real-time clock for persistent game world design, and
a standard font and audio library for further storage efficiency. Furthermore,
the 64DD's games and hardware accessories let the user create movies,
characters, and animations to be used within various other games and shared
online. The system could connect to the Internet through a now-defunct
dedicated online service.

Players: 4 Player
Enhancements: 3x Native Resolution

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Sega Dreamcast
Release Date: September 1999
Game Count: 426

The Sega Dreamcast was the first in the sixth generation of video game
consoles, preceding PlayStation 2, GameCube and Xbox. The Dreamcast was
Sega's final home console, marking the end of the company's 18 years in the
console market. Although the Dreamcast had a short lifespan and limited third-
party support, reviewers have considered the console ahead of its time. It was
the first console to include a built-in modem for internet support and online
play.

Players: 4 Player
Enhancements: 2x Native Resolution (720p)
8x Anistropic Filtering
4x Texture Upscaling

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Sony PlayStation 2
Release Date: October 2000
Game Count: 2438

The PS2 offered backward-compatibility for its predecessor's DualShock


controller, as well as its games. The PS2 is the best-selling video game console
of all time, having sold over 155 million units worldwide, as confirmed by Sony.
Over 3,800 game titles have been released for the PS2, with over 1.5 billion
copies sold.

Players: 2 Player

Enhancements: 720p Resolution

Genre Menu: Enabled

RetroArch Menu: No

Special Controls: None


Nintendo GameCube
Release Date: November 2001
Game Count: 638
The Nintendo GameCube is the first Nintendo console to use optical discs as
its primary storage medium. The discs are in the miniDVD format and the
system was not designed to play full-sized DVDs or audio CDs, unlike its
competitors, and focused on gaming instead. The console was praised for its
controller, extensive software library and high-quality games, but was criticized
for its exterior design and lack of features.

Players: 4 Player
Enhancements: 2x Native Resolution
4x Antialiasing

Genre Menu: Enabled


RetroArch Menu: No

Special Controls: None


Microsoft Xbox
Release Date: November 2001
Game Count: 104
The Xbox was Microsoft's first foray into the gaming console market. It competed with
Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console
produced by an American company since the Atari Jaguar. The Xbox was graphically
powerful compared to its rivals, featuring a 733 MHz Intel Pentium III processor and was
the first console to feature a built-in HDD.

Players: 4 Player
Enhancements: 2x Resolution

Genre Menu: Enabled

RetroArch Menu: No

Special Controls: None


Nintendo Wii
Release Date: November 2006
Game Count: 754
The most notable feature of the Nintendo Wii was the controller. The Wii
Remote, sometimes called the Wiimote, was a handheld controller that offers
both motion controls and gamepad functions. The Wii Remote used an optical
sensor to track the controller’s function, with newer versions of the controller
adding additional motion sensing capabilities with the Wii MotionPlus.

Players: 4 Player
Enhancements: 2x Native Resolution

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Use Per Game Remapping


Some games require Gamepad and
Mouse
Nintendo WiiWare
Release Date: March 2008
Game Count: 348
WiiWare was a service that allowed Wii users to download games and applications
specifically designed and developed for the Wii video game console made by Nintendo. It
was promoted as an avenue for developers with small budgets to release innovative,
original, and smaller-scale games without the cost and risk of creating a title to be sold at
retail.

Players: 4 Player
Enhancements: 2x Native Resolution

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Use Per Game Remapping


Some games require Gamepad and
Mouse
Mame
Release Date: 197x
Game Count: 4239

MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free


and open-source emulator designed to recreate the hardware of arcade game
systems in software on modern personal computers and other platforms. The
intention is to preserve gaming history by preventing vintage games from being
lost or forgotten.

Players: 6 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Final Burn Alpha
Release Date: 198x
Game Count: 3289

Final Burn Neo is an alternative to MAME for arcade emulation. It's more
focused on playability than on accuracy/preservation. It is most popular for
emulating Neo-Geo, Capcom, Konami, and Cave games.

Players: 6 Player
Enhancements: DipSwitch control

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Capcom Play System
Release Date: July 1988
Game Count: 31
The Capcom Play System is an arcade system board developed by Capcom
that ran game software stored on removable ROM cartridges. More than two
dozen arcade titles were released for CPS-1, before Capcom shifted game
development over to its successor, the CP System II.

Players: 4 Player
Enhancements: None

Genre Menu: Disabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Capcom Play System II
Release Date: September 1993
Game Count: 21
The CP System II is an arcade system board that Capcom first used in 1993
for Super Street Fighter II. It was succeeded by the CP System III hardware in
1996, but the CPS-2 would outlive by over four years. The arcade system had
new releases for it until the end of 2003.

Players: 2 Player
Enhancements: None

Genre Menu: Disabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Capcom Play System III
Release Date: November 1996
Game Count: 5
The CP System III is an arcade system board that was first used by Capcom in
1996 with the arcade game Red Earth. It was the successor to the CP System
II. It would be the last proprietary system board Capcom would produce before
moving on to the Naomi platform.

Players: 2 Player
Enhancements: None

Genre Menu: Disabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Neo Geo MVS
Release Date: April 1990
Game Count: 139
The Neo Geo MVS (Multi Video System) is a cartridge-based arcade system
board. The MVS was a success during the 1990s due to the cabinet's low cost,
six ROM slots, and compact size. With its games stored on self-contained
cartridges, a game cabinet can be exchanged for a different game title by
swapping the game's ROM cartridge and cabinet artwork.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Sega ST-V
Release Date: March 1994
Game Count: 54
The Sega ST-V (Sega Titan Video game system) was an arcade system board
released by Sega in 1995. Departing from their usual process of building
custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn
home console system. The only difference is the media; ST-V used ROM-
cartridges instead of CD-ROMs to store games.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Cave
Release Date: November 1995
Game Count: 34
Cave Co., Ltd. is a developer of bullet hell shooting games, also known as
danmaku. Cave has also produced Raizing-style shooting games, such as
Ibara and Pink Sweets.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Sega NAOMI
Release Date: January 1998
Game Count: 145
The Sega NAOMI (New Arcade Operation Machine Idea) uses the same
architecture as the Sega Dreamcast, and stands as one of Sega's most
successful arcade systems of all time. The NAOMI was engineered to be a cost-
effective machine reliant on large game ROM "cartridges" which could be
interchanged by the arcade operator.

Players: 4 Player
Enhancements: 2x Native Resolution
2x Texture Upscaling
8x Anistropic Filtering

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Sammy Atomiswave
Release Date: January 2005
Game Count: 23
The Atomiswave is a custom arcade system board and cabinet from Sammy
Corporation. It is based on Sega's NAOMI system board. The Atomiswave uses
interchangeable game cartridges and the cabinet's control panel can be easily
switched out with different control sets, including dual joysticks, dual light guns
and a steering wheel.

Players: 2 Player
Enhancements: 2x Native Resolution
2x Texture Upscaling
8x Anistropic Filtering

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Insert Coin


Atari 800
Release Date: November 1979
Game Count: 222

The Atari 800 was the first home computer to use custom co-
processors and the first to use "sprites". It offered high graphic
resolution, lots of colors and great sound capabilities, more than other
computers could do at the time.

Players: 2 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Back(Select) = Option


Commodore VIC-20
Release Date: June 1980
Game Count: 167
The Commodore VIC-20 was the first computer of any description to sell one
million units. Thanks to the colorful graphics and low cost, the VIC-20 was an
immediate success. Adding to its success was the fact that it was the first color
computer to break the $300 (USD) price barrier.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Press Back(Select) for virtual Keyboard.


Some games require C64 “Joy” button
pressed to enable Xbox Controller.
Aamber Pegasus
Release Date: January 1981
Game Count: 3
The Aamber Pegasus is a home computer first produced in New Zealand in 1981 by
Technosys Research Labs. It is thought that Apple Computers introduction of the Apple II
computer into the New Zealand market was the final nail in the coffin for Technosys and
the Aamber Pegasus computer. Total production numbers are unknown, but it is thought
"around one hundred" were sold.

Players: 2 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls:
Commodore MAX Machine
Release Date: January 1982
Game Count: 10
The Commodore MAX Machine used the same architecture as the C64, but only had 2
kilobytes of RAM compared to the C64's 64 KB and had greatly reduced functionality.
Because of its limited capabilities, and the popularity of the more capable VIC-20, the MAX
Machine was quickly discontinued.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Press Back(Select) for virtual Keyboard.


Some games require C64 “Joy” button
pressed to enable Xbox Controller.
Commodore 64
Release Date: June 1982
Game Count: 7334
The Commodore 64, C64, is an 8-bit home computer by Commodore
International. It has been listed in the Guinness World Records as the highest-
selling single computer model of all time. The C64 took its name from its 64
kilobytes of RAM. With support for multicolor sprites and a custom chip for
waveform generation, the C64 could create superior visuals and audio
compared to its contemporaries.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Press Back(Select) for virtual Keyboard.


Some games require C64 “Joy” button
pressed to enable Xbox Controller.
Tomy Tutor
Release Date: August 1982
Game Count: 28
The Tomy Tutor, originally sold in Japan as the Pyūta is a home computer
produced by the Japanese toymaker Tomy. The Tutor was announced as a
children's computer when in fact it was practically a cheap, evolved version of
the TI-99/4A.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select Cartridge with D-Pad and press X


L1=1 R1=2 L2=3 L4=4
SL(Easy)=B SR(Pro)=A
Fujitsu FM7
Release Date: November 1982
Game Count: 19
The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu and was sold in
Japan and Spain. Although it was a cut-down version of the FM-8, it was given a more
advanced AY-3-8910 sound chip capable of three voice sound synthesis, leading to a
strong uptake among the hobbyist computer market in Japan and making it a more
popular system than the FM-8. The FM-7 primarily competed with the NEC PC-8801 and
Sharp X1 series of computers.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: R3 = Y (yes)


X=Z
L3 = N (no)
A=X
L1 = Numpad 7 (Jump Left - Move Up/Left)
Y = Space
R1 = Numpad 9 (Jump Right - Move
B = Break
Up/Right)
Start = Return
L2 = Numpad 7 (Move Down/Left)
Select = Numpad 0
R2 = Numpad 9 (Move Down/Right)
Sord M5
Release Date: November 1982
Game Count: 22
The Sord M5 is a home computer launched by Sord Computer Corporation in
1982. Primarily the Sord M5 competed in the Japanese home computer market.
Despite its short production run, the M5 was supported by various big Japanese
game developers such as Namco and Konami.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: L1=1 R1=2


L2=3 L4=4
Casio PV-2000
Release Date: June 1983
Game Count: 22
The PV-2000 is an obscure little computer marketed as an initiation
and gaming machine. It did not have great success. Only 11 cartridges
seem to have been released for it, mainly popular Arcade hits.

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: none
Microsoft MSX
Release Date: October 1983
Game Count: 484
MSX is a standardized home computer architecture, announced by Microsoft
and ASCII on June 16, 1983. It was an attempt to create unified standards
among various home computing system manufacturers of the period. Before
the great success of Nintendo's Family Computer, MSX was the platform for
which major Japanese game studios such as Konami and Hudson Soft produced
video games. The Metal Gear series, for example, was first written for MSX
hardware.

Players: 2 Player
Enhancements: Removed Onscreen Sprite Limitation

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: Some games require USB Keyboard or
Numberpad
Sony SMC-777
Release Date: November 1983
Game Count: 16
The SMC-777 is a 8-bit personal computer made by Sony. The SMC name is a
abbreviation of Sony Micro Computer. It was the first computer to utilize 3.5"
diskettes. The SMC was primarily used for video and image editing but a small
collection of games were released.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: Right Joystick
B=Button 1 Left=1
X=END Down=2
Y=Space Right=3
Start=Enter Up=4
Select=HOME R1=INS
L1=DEL R3=ESC
IBM PCjr
Release Date: March 1984
Game Count: 9
The IBM PCjr was a home computer intended as a lower-cost variant of the
IBM PC with hardware capabilities better suited for video games, in order to
compete more directly with other home computers such as the Apple II and
Commodore 64.

Players: 2 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: L1=F1 R2=F2
R2=K (Keyboard Selection)
L2=J (Joystick Selection)
Select=O (Options)
Start=S (Start)
Microsoft MSX2
Release Date: February 1985
Game Count: 165
With the success of the MSX, Microsoft introduced the MSX2 in 1985, though it
was not as popular as the original and several of the companies who created
MSX computers did not continue on with the MSX2. While the MSX2 technically
is a hardware and software platform type, games were almost entirely boot-
loaders and did not rely on the the system's default operating system, so it is
categorized as a hardware platform.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes
Special Controls: Some games require USB Keyboard or
Numberpad
Microsoft MSX2+
Release Date: February 1985
Game Count: 38
After 1986, Microsoft stopped with supporting MSX and ASCII in Japan took
over further development of the MSX system. Due to ASCII's lack of interest in
European market the MSX2+ was never manufactured and sold outside Japan.

Players: 2 Player
Enhancements: Removed Onscreen Sprite Limitation

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Some games require USB Keyboard or


Numberpad
Sharp MZ-2500
Release Date: July 1985
Game Count: 10
The Sharp MZ-2500 (SuperMZ) series was launched on the Japan market in
1985, the computers in this series all used a Z80B processor running at
6MHz.This makes them the most powerful 8-bit machines ever released for
home use.

Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes

Special Controls: None


Fujitsu FM77AV
Release Date: October 1985
Game Count: 14
The FM 77 AV was an impressive system in 1985. It's a good example of what
was developped in Japan and we never heard of in the rest of the world. The
system has great audio and video features, hence the AV for "Audio and Video".

Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes

Special Controls: None


Commodore Amiga
Release Date: October 1985
Game Count: 1954
The Commodore Amiga differed from its contemporaries with accelerated
graphics and sound, including sprites and a blitter, and a multitasking operating
system called AmigaOS. Although early Commodore advertisements attempt to
cast the computer as an all-purpose business machine, the Amiga was most
commercially successful for its library of videogames.

Players: 2 Player
Enhancements: None

Genre Menu: Disabled


RetroArch Menu: Yes

Special Controls: Press Back(Select) for virtual Keyboard.


Sharp x68000
Release Date: March 1987
Game Count: 578
In terms of hardware, the X68000 was very similar to arcade machines of the time, and
served as the Capcom CPS system development machine. It supports separate text RAM,
graphic RAM and hardware sprites. Sound is produced internally via Yamaha's then top-of-
the-line YM2151 FM synthesizer and a single channel OKI MSM6258V for PCM. Due to this
and other similarities, it played host to many arcade game ports in its day.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Some games require USB Keyboard or


Mouse
MGT Sam Coupe
Release Date: March 1989
Game Count: 37
The SAM Coupé is an 8-bit British home computer that was first released in late 1989. Its
release at a time when 16-bit home computers were more prevalent, and a lack of
commercial software titles, led to it being a commercial failure.

Players: 2 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Press select(back) to boot game


L1=1 R1=2 L2=3 R2=4
L3=Y(Yes) R3=N(No)
Fujitsu FM Towns UX
Release Date: May 1989
Game Count: 110
The FM Towns is a 32-bit computer from Fujitsu, released only in Japan. The first pc with a
standard CD-ROM drive, it had many CD enhanced versions of Eastern and Western games
(including action, adventure and RPG titles) which are sought after to this day by
collectors.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Mouse is mapped to left joystick and L1


and R1 for buttons
Uzebox
Release Date: 2008
Game Count: 66
The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit
general purpose microcontroller made by Atmel. The particularity of the system is that it's
based on an interrupt driven kernel and has no frame buffer. Functions such as video sync
generation, tile rendering and music mixing is done realtime by a background task so
games can easily be developed in C. The design goal was to be as simple as possible yet
have good enough sound and graphics while leaving enough resources to implement
interesting games.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Chailove
Release Date: 2008
Game Count: 5
ChaiLove is an awesome framework you can use to make 2D games in
ChaiScript. It's free, open-source, and works on Windows, Mac OS X, Linux,
Android, and ARM through libretro/RetroArch.

Players: 1 Player
Enhancements: None

Genre Menu: NA
RetroArch Menu: NA

Special Controls: None


PICO-8 Fantasy Console
Release Date: 2015
Game Count: 113
PICO-8 is a fantasy console for making, sharing and playing tiny games and other
computer programs. It feels like a regular console, but runs on Windows / Mac / Linux.
When you turn it on, the machine greets you with a commandline, a suite of cartridge
creation tools, and an online cartridge browser called SPLORE.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


TIC-80 Tiny Computer
Release Date: 2017
Game Count: 127
TIC-80 is a fantasy computer for making, playing and sharing tiny games. There are built-
in tools for development: code, sprites, maps, sound editors and the command line, which
is enough to create a mini retro game. To make a retro styled game the whole process of
creation takes place under some technical limitations: 240x136 pixels display, 16 color
palette, 256 8x8 color sprites, 4 channel sound and etc.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


LowRes NX
Release Date: 2020
Game Count: 54
Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a
little rubber keyboard below a slidable touchscreen. LowRes NX was inspired by real 8- and
16-bit systems and simulates chips for graphics, sound and I/O, which actually work like
classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and
even offers vertical blank and raster interrupts to create authentic retro effects.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Lutro
Release Date: 2021
Game Count: 9
Lutro is an experimental lua game framework that follows the LÖVE API. Lutro
games can be played with LibRetro/RetroArch through the Lutro core.

Players: 1 Player
Enhancements: None

Genre Menu: NA
RetroArch Menu: Yes

Special Controls: None


Entex Adventure Vision
Release Date: October 1982
Game Count: 4

Adventure Vision is cartridge-based and the monitor, game controls, and


computer hardware are all contained within a single portable unit. The LED
monitor can only display red pixels. Four games were released, all of which are
arcade ports.

Players: 1 Player
Enhancements: None
Genre Menu: No
RetroArch Menu: Yes
Special Controls: None
Nintendo Game Boy
Release Date: April 1989
Game Count: 856

The Game Boy features a dull green dot-matrix screen with adjustable
contrast dial, five control buttons, and a single speaker with adjustable volume
dial. Despite being technologically inferior to its competitors, the Game Boy
received praise for its battery life and durability in its construction. It quickly
outsold the competition, selling one million units in the United States within a
few weeks.

Players: 1 Player
Enhancements: Game Boy Color Palettes

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Atari Lynx
Release Date: October 1989
Game Count: 75

The Atari Lynx was the world's first handheld electronic game with a color
LCD. The Lynx was cited as the "first gaming console with hardware support for
zooming and distortion of sprites". Featuring a 4096 color palette and
integrated math and graphics co-processors (including a blitter unit), its
pseudo-3D color graphics display was said to be the key defining feature in the
system's competition against Nintendo's monochromatic Game Boy.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Rotate Screen


Left Trigger = Option 1
Right Trigger = Option 2
Gamate
Release Date: Febuary 1990
Game Count: 58

The Gamate, produced by Bit Corporation of Taiwan, was perhaps the first attempt by a
small company at fronting the Game Boy. And like all others, it was very far from a major
success. It is also notorious for its blurry LCD screen and terrible speaker. But at least it
has a somewhat decent library of over 70 games.

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Hartung Game Master
Release Date: December 1990
Game Count: 11

The Hartung Game Master is a monochrome handheld gaming machine that


was marketed under different names, including the Systema 2000 and Super
Game. It was originally released in Germany and designed to compete with the
Nintendo Game Boy.

Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Sega Game Gear
Release Date: April 1991
Game Count: 359

Though the Game Gear was rushed to market, its unique game library and
price point gave it an edge over the Atari Lynx and TurboExpress. However, due
to its short battery life, lack of original games, and weak support from Sega,
the Game Gear was unable to surpass the Game Boy. Reception of the Game
Gear was mixed, with praise for its full-color backlit screen and processing
power for its time, criticisms over its large size and short battery life, and
questions over the quality of its game library.

Players: 1 Player
Enhancements: No Sprite Limitation

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Watara Supervision
Release Date: March 1992
Game Count: 64

The Watara Supervision, also known as the QuickShot Supervision in the UK,
is a monochrome handheld game console, originating from Asia, and introduced
in 1992 as a cut-price competitor for Nintendo's Game Boy It came packaged
with a game called Crystball, which is similar to Breakout. One unique feature
of the Supervision was that it could be linked up to a television via a link cable.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Creatronic Mega Duck
Release Date: April 1993
Game Count: 23

The Mega Duck was a handheld by Hong Kong-based Welback Holdings, sold under
various brands like Creatronic and Videojet. Most of its games were developed by Thin
Chen Enterprises, a notorious Taiwanese producer of bootleg games for the NES. Like all
handhelds that tried to take on the Game Boy, it was crushed by its more famous rival.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Nintendo Virtual Boy
Release Date: August 1995
Game Count: 20

The Virtual Boy is a 32-bit table-top portable video game console, it was
marketed as the first console capable of displaying stereoscopic "3D" graphics.
The player uses the console like a head-mounted display, placing their head
against the eyepiece to see a red monochrome display. The games use a
parallax effect to create the illusion of depth. It was panned by critics and was
a commercial failure. Its failure has been cited as due to its high price,
monochrome display, unimpressive "3D" effect, lack of true portability, and
even health concerns.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Choose Virtual Boy 3D system menu


to play in 3D using Red/Blue glasses.
Tiger Game.com
Release Date: August 1997
Game Count: 20

Game.com was Tiger Electronics second attempt at jumping in the handheld


video game market. It featured many new ideas for handheld consoles and was
aimed at an older target audience, sporting PDA-style features and functions
such as a touch screen and stylus.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: On starting menu press X to highlight


cartridge then X again to launch game.
Nintendo Game Boy Color
Release Date: November 1998
Game Count: 535

The Game Boy Color features a color screen rather than monochrome, but it
is not backlit. The GBC's primary competitors in Japan were the grayscale 16-bit
handhelds, Neo Geo Pocket and WonderSwan, though the Game Boy Color
outsold them by a wide margin. GBC was backward compatible, a first for a
handheld system, allowing each new Game Boy family launch to begin with a
significantly larger game library than any of its competitors.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


SNK Neo Geo Pocket
Release Date: October 1998
Game Count: 9

The Neo Geo Pocket is considered to be an unsuccessful console. Lower than


expected sales resulted in its discontinuation in 1999, and was immediately
succeeded by the Neo Geo Pocket Color, a full color device allowing the system
to compete more easily with the dominant Game Boy Color handheld, and
which also saw an American release. Though the system enjoyed only a short
life, there were some significant games released on the system such as
Samurai Shodown, and King of Fighters R-1.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


SNK Neo Geo Pocket Color
Release Date: June 1999
Game Count: 40

The Neo Geo Pocket Color is a 16-bit color handheld video game console
manufactured by SNK. Many highly acclaimed games were released for the
system derived from SNK's MVS and AES. It also featured an arcade-style
microswitched 'clicky stick' joystick, which was praised for its accuracy and
being well-suited for fighting games.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Bandai WonderSwan
Release Date: March 1999
Game Count: 110

Powered by a 16-bit central processing unit, the WonderSwan took advantage


of a low price point and long battery life in comparison to its competition. The
WonderSwan is playable both vertically and horizontally, and features a unique
library of games, including numerous first-party titles based on licensed anime
properties, as well as significant third-party support from developers such as
Squaresoft, Namco, Capcom and Banpresto.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Rotate Screen + Activate


Dpad
Bandai WonderSwan Color
Release Date: December 2000
Game Count: 91
The WonderSwan Color incorporated a color screen while retaining backward
compatibility with the original WonderSwan. Before the WonderSwan Color
could be released, however, Nintendo announced the Game Boy Advance,
which featured superior hardware. Retrospective feedback to the handheld
praises its accomplishments but defines it as a "niche" device that appeals to
only certain gamers.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Select = Rotate Screen + Activate


Dpad
GamePark 32
Release Date: November 2001
Game Count: 23

Though the GP32 was planned to be a gaming console, its game selection was
not sufficient in quantity to truly compete against the Game Boy Advance. The
system's success hinged on being an open source handheld attractive to
independent developers and capable of supporting video and audio playback.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: From opening menu press Start then


Start again on game title.
Nintendo Game Boy Advance
Release Date: June 2001
Game Count: 1129

The Game Boy Advance was the follow-up to the Game Boy Color and
featured graphics similar to the Super Nintendo. It was backward compatible
with Game Boy and Game Boy Color games. Huge third party support and
Nintendo's own quality software, kept the machine relevant in the market place
up to the launch of the Nintendo DS.

Players: 1 Player
Enhancements: none

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Nintendo Pokemon Mini
Release Date: November 2001
Game Count: 10

The Pokémon Mini is a handheld game console themed around the Pokémon
media franchise. Features of the Pokémon mini include an internal real-time
clock, an infrared port used to facilitate multiplayer gaming, a reed switch for
detecting shakes, and a motor used to implement force feedback.

Players: 1 Player
Enhancements: 6x Native Resolution

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: None


Timetop Gameking
Release Date: January 2003
Game Count: 37

The GameKing is a 8-bit handheld game console. Games can be compared to some of the
earlier built-in cell phone games (pre Java games), while their playing speed (scrolling etc.)
and audio is far superior (multi-channel music and digitized samples and voices are quite
common in GameKing games).

Players: 1 Player
Enhancements: None

Genre Menu: Enabled


RetroArch Menu: No

Special Controls: None


Nintendo DS
Release Date: November 2004
Game Count: 1459

The Nintendo DS introduced distinctive new features to handheld gaming: two LCD
screens working in tandem (the bottom one being a touchscreen), a built-in microphone,
and support for wireless connectivity. The Nintendo DS also features the ability for multiple
DS consoles to directly interact with each other over Wi-Fi within a short range without the
need to connect to an existing wireless network.

Players: 1 Player
Enhancements: 2x Resolution

Genre Menu: Enabled


RetroArch Menu: No

Special Controls: LT = Make Microphone Noise


RT= Tap Stylus
Left Thumb Button = Screen Switch
Sony PlayStation Portable
Release Date: March 2005
Game Count: 1082

The Sony PlayStation Portable, dubbed the PSP, was the first handheld to
use an optical disc format, also known as UMD (universal media disc). With it's
multimedia capabilities and PlayStation 2 quality visuals, the PSP helped start a
revolution in the portable gaming industry.

Players: 1 Player
Enhancements: 3K Resolution

Genre Menu: Enabled


RetroArch Menu: No

Special Controls: None


Sony PlayStation Minis
Release Date: October 2009
Game Count: 294

PlayStation Minis, also known simply as minis, are "bite-sized" downloadable


games available from the PlayStation Store. The series was launched on
October 2009 for the PlayStation Portable, specifically for the launch of the
digital-only model PSP Go.

Players: 1 Player
Enhancements: 3K Resolution

Genre Menu: Enabled


RetroArch Menu: No

Special Controls: None


Nintendo 3DS
Release Date: March 2011
Game Count: 339

The Nintendo 3DS is a handheld game console produced by Nintendo. It is


capable of displaying stereoscopic 3D effects without the use of 3D glasses or
additional accessories. The console succeeds the Nintendo DS, featuring
backward compatibility with older Nintendo DS video games.

Players: 1 Player
Enhancements: 2x Native Resolution

Genre Menu: Enabled


RetroArch Menu: Yes

Special Controls: Right Joystick = Stylus


Right Joystick Click = Tap Stylus
Troubleshooting

Emulation isn't perfect some games will not launch, run at full
speed, or have graphical glitches. If a game does not run
correctly please try the other 28,000.

Mame system in particular has many games that will not run.
The Mame library is a complete selection of dumped arcade
ROMs regardless of whether or not they are currently playable.

If a game stops launching restart the computer by choosing Exit


within HyperSpin and then powering the PC on again.

If you connect a new controller after a game is launched it may


not detect it until you exit the game and relaunch.

Controller order is assigned automatically by Windows and not


necessarily the order that they are plugged into the front panel.

If Hyperspin freezes or crashes it is handy to plug in a keyboard


and mouse. Use ALT+F4 to close HyperSpin or any emulator
running or CTRL+ALT+DEL and select shutdown.

If KIOSK Mode is ever enabled the password is “yeti”


FAQ

Q: Why do PlayStation and Saturn only have Disc One of multi-


disc games?
A: All the discs are included, they are combined into one 7z file.
See the “Disc Changing” section for instructions on loading
different discs.

Q: Is this HyperSpin setup compatible with wireless contollers


and why weren't they included.
A: Yes, its compatible with most xinput PC controllers. I include
wired controllers because its 100% reliable (no batteries, or re-
syncing) just plug and play. There are many affordable wireless
controllers available on Amazon.

Q: Why are there some games that don't run, are slow, or have
glitches?
A: Not all games run equally on any given emulator. I have
included absolutely every game to ensure the user can
experience every possible playable game. Providing every game
was doable, testing over 40k games was not.

Q: Why do games have bezels and scan-lines?


A: Almost all old games are made to run on a 4:3 CRT TV.
Bezels are a nice attractive feature that fill in the black bars on
the side of the screen.
Scan-lines are used to make the games look sharper and more
authentic by replicating the look of a CRT they were designed to
be viewed on.

You can turn off both Bezels and Scan-lines please download
“Scan-line Settings Guide” from the link provided.

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