Hyperspin User Guide 8TB
Hyperspin User Guide 8TB
Hyperspin User Guide 8TB
8TB Model
What is HyperSpin?
HyperSpin is an animated arcade frontend for Windows for use
on Home Arcade Machines. HyperSpin uses easy to navigate
animated menus to remove the complexity of accessing
multiple emulators and large system libraries. Without it you
would need to download and install all your emulators and
ROMs individually, and then know the location of all these
applications and files. Simply loading up a ROM to play would
be an arduous task consisting of numerous clicks and long
winded searches through folders and files.
With HyperSpin setup you will be presented with a stylish
presentation with an easy to use interface. Your available
systems will be displayed in and easy to navigate menu. When
the desired system is selected the games for that machine will
then be displayed in a similar graphical fashion.
System Menu
Letter Skipping:
Press D-pad or analogue stick left or right once will jump the
wheel to the previous or next letter.
Launching And Exiting A Game
Press launch game/select to launch a game. Only press the
button once, there maybe be a 1-2 second delay, and the loading
screen will launch.
Loading Screen:
This is typically a very fast process but some disc based systems
(Dreamcast, Playstation) may take a minute due to the larger file
size of game.
Genre Menu:
When in System Menus only. (Not available for all systems)
Press the upper left trigger (L1) to access the Genre Menu.
The Genre menu lets you view subsets of the game system
library according to genre or style of gameplay.
List Of Possible Genres
Action Golf Simulation
Adventure Gun Skateboarding
Ball & Paddle Handball Skating
Baseball Hockey Skiing
Basketball Horse Racing Snowboarding
Beat'Em-Up Hunting Soccer
Biking Mahjong Spinner
Board Games Mature Sports
Bowling Maze Strategy
Boxing Mini-Games Surfing
Breakout Miscellaneous Tabletop
Card Battle Motorcycle Tennis
Casino Multimedia Track & Field
Climbing Olympic Trackball
Compilation Party Utility
Cricket Pinball Virtual Life
Driving Platform Volleyball
Educational Pool and Dart Wake-boarding
Favorites Puzzle Water
Fighter Quiz Wrestling
Fishing Rhythm
Flying Role-Playing
Football Rugby
Futuristic Shoot'Em-Up
Game Show Shooter
Connecting Game Pads
• Most modern USB game pads should be automatically
detected and ready for use after plugging into a front
USB port on the front panel of the PC.
• Only the first gamepad to be plugged in and detected
will be able to control the HyperSpin menu.
• If there are two gamepads connected and the wrong
one is controlling HyperSpin, unplug both and plug in
the desired controller first.
• For best compatibility use a Xinput compatible
controller. Most DirectInput or Dinput controllers should
work just fine.
Exiting HyperSpin
To exit HyperSpin press back/previous menu until you are
back to the Main Menu. Pressing back/previous menu from
the Main Menu will open the Exit menu.
Quick Menu
Pressing the
Guide Button
launches the
RetroArch
Quick Menu
A = Select
B = Back
Save and Load
State
Once a Save or
Load selection is
made go back to
top of Quick Menu
and select Resume
Remapping Controls
From the Controls Menu you can remap the controls for all 4
players for a single game or the entire system.
Changing Buttons:
Move down to the button you would like to remap and cycle
through the new button assignment by pressing left or right.
Once you have remapped the controls any Port (Player) go back
to the main Controls Menu
Two Ways to Save:
• Save Core Remap: Remapped controls for every game on
system
• Save Game Remap: Only change the one loaded game
Disc Changing
Many games are multi-disc and must be manually switched
during gameplay.
PlayStation
Final Fantasy VII
Metal Gear Solid
Fear Effect
All multi-disc games will automatically load the first disc when
launched. Some games (Resident Evil 2 – Dualshock) can be
started on disc1 or disc2 independently.
To start on disc2:
1. Launch Game
2. Quick Menu
3. Disc Control
4. Load New Disc
5. Select “gamename (Disc 2).cue”
6. Navigate back to Quick Menu
7. Select Restart
*If the game ever prompts you to change discs use the first
method with Disk Index.
List of Systems:
Console
System Name Release Game Count
Year
Fairchild Channel F 1976 29
Atari 2600 1977 647
Bandai Super Vision 8000 1979 7
Magnavox Odyssey 2 1979 99
Mattel Intellivision 1979 141
VTech CreatiVision 1982 16
Emerson Arcadia 2001 1982 56
ColecoVision 1982 140
Atari 5200 1982 71
GCE Vectrex 1982 23
Sega SG-1000 1983 73
Nintendo Famicom 1983 386
Casio PV-1000 1983 13
Computer
System Name Release Year Game Count
Atari 800 1979 223
Commodore VIC-20 1980 167
Aamber Pegasus 1981 3
Commodore MAX Machine 1982 10
Commodore 64 1982 7334
Tomy Tutor 1982 28
Fujitsu FM7 1982 19
Sord M5 1982 22
Casio PV-2000 1983 10
Microsoft MSX 1983 484
Sony SMC-777 1983 16
IBM PCjr 1984 9
Microsoft MSX2 1985 165
Microsoft MSX2+ 1985 38
Sharp MZ-2500 1985 10
Fujitsu FM77AV 1985 14
Commodore Amiga 1985 1954
Sharp x68000 1987 578
MGT Sam Coupe 1989 37
Fujitsu FM Towns UX 1989 110
Homebrew Console
System Name Release Year Game Count
Chailove 2008 5
Uzebox 2008 66
PICO-8 Fantasy Console 2015 113
TIC-80 Tiny Computer 2017 127
LowRes NX 2020 54
Lutro 2021 9
Handheld
System Name Release Year Game Count
Entex Adventure Vision 1982 4
Nintendo Game Boy 1989 857
Atari Lynx 1989 75
Gamate 1990 58
Hartung Game Master 1990 11
Sega Game Gear 1991 359
Watara Supervision 1992 64
Creatronic Mega Duck 1993 23
Nintendo Virtual Boy 1995 20
Tiger Game.com 1997 20
Nintendo Game Boy Color 1998 535
SNK Neo Geo Pocket 1998 9
SNK Neo Geo Pocket Color 1999 40
Bandai WonderSwan 1999 110
Bandai WonderSwan Color 2000 91
GamePark 32 2001 23
Nintendo Game Boy Advance 2001 1129
Nintendo Pokemon Mini 2001 10
Timetop Gameking 2003 37
Nintendo DS 2004 1479
Sony PlayStation Portable 2005 1082
Sony PlayStation Minis 2009 294
Nintendo 3DS 2011 339
The Fairchild Channel F, short for "Channel Fun," was the first
cartridge–based video game console, and the first console to use
a microprocessor.
Players: 2 Player
Enhancements: No
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: Select: Swap Player1 and
Player2
Start: Front Panel Buttons
(keypad to select mode and
launch games)
Atari 2600
Release Date: September 1977
Game Count: 647
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Bandai Super Vision 8000
Release Date: Febuary 1979
Game Count: 7
Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: L1=1 R1=2 L2-3 R2=4 Y=5 B=6
L3=7 R3=8 START=9 SELECT=0
Magnavox Odyssey 2
Release Date: February 1979
Game Count: 99
Though the Intellivision was not the first system to challenge Atari, it was the
first to pose a serious threat to the market leader. A series of advertisements
were produced that demonstrated the superiority of the Intellivision's graphics
and sound to those of the Atari 2600, using side-by-side game comparisons.
One of the slogans of the television advertisements stated that Intellivision was
"the closest thing to the real thing".
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: Start – Controls Guide
L1 or R1 – Numberpad
Select – Swap Controllers
VTech CreatiVision
Release Date: January 1982
Game Count: 16
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: none
Emerson Arcadia 2001
Release Date: May 1982
Game Count: 56
The Arcadia 2001 has more power than the Atari 2600, but came out at the
same time as the Atari 5200 and ColecoVision — which made the Arcadia
instant bargain-bin fodder upon arrival. The game-buying public paid it little
attention when it was new, and over time, it became a vague footnote in game
history.
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: none
ColecoVision
Release Date: August 1982
Game Count: 140
Players: 2 Player
Enhancements: Removed Onscreen Sprite
Limitation
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Atari 5200
Release Date: November 1982
Game Count: 71
Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: L3(Press in Left Joystick)
Starts Virtual Keyboard to input
numbers
GCE Vectrex
Release Date: November 1982
Game Count: 23
Players: 2 Player
Enhancements: 4x Native Resolution
Genre Menu: Disabled
RetroArch Menu: Yes
Special Controls: None
Sega SG-1000
Release Date: July 1983
Game Count: 73
The SG-1000 was Sega's first entry into the home video game
hardware business. The SG-1000 was released on the same
day that Nintendo released the Family Computer in Japan.
Players: 2 Player
Enhancements: No Sprite Limit
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Nintendo Famicom
Release Date: July 1983
Game Count: 386
The Family Computer, Famicom for short, was a revolutionary product; born
out of Nintendo’s desire to capitalize on its successful arcade business, it would
go on to achieve the kind of domination that is rarely seenin the home console
market. During its height almost every house in Japan with children had
Nintendo's console under the TV. Developers were so desperate to make
games for it that they would gladly forego any chance to publish on rival
formats; if it didn’t have the name “Nintendo” on the casing, it didn’t matter.
Players: 4 Player
Enhancements: No Sprite Limitation
Casio PV-1000 is a console made by Casio and released only in Japan. It has
one, if not the shortest lifespan of a console, being on sale for about a month
before discontinued and only had 15 games. Despite that, it had some good
arcade ports and was a capable console at the time.
Players: 2 Player
Enhancements: none
Genre Menu: no
RetroArch Menu: Yes
The Super Cassette Vision was a good system, but with only about thirty
(although of good quality) games but was an unsuccessfull competitor of the
Nintendo Famicom in Japan.
Players: 2 Player
Enhancements: none
Players: 4 Player
Enhancements: No Sprite Limitation
The Famicom Disk System is a peripheral for the Famicom, released only in
Japan. It uses proprietary floppy disks called "Disk Cards" for cheaper data
storage and it adds a new high-fidelity sound channel for supporting Disk
System games.
Players: 2 Player
Enhancements: none
Players: 2 Player
Enhancements: 2x Native Resolution
Enhanced FM Sound
No Sprite Limit
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Atari XEGS
Release Date: November 1987
Game Count: 42
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
NEC PC Engine
Release Date: October 1987
Game Count: 293
The NEC PC Engine made its debut in the Japanese in 1987 and it was a
tremendous success. The PC Engine had an elegant, "eye-catching" design, and
it was very small compared to its rivals. This, coupled with a strong software
lineup and third-party support from high-profile developers such as Namco and
Konami gave NEC a temporary lead in the Japanese market. In 1988, it outsold
the Famicom year-on-year, putting NEC and Hudson Soft not only ahead of
Nintendo in the market but far ahead of Sega.
Players: 4 Player
Enhancements: None
Players: 4 Player
Enhancements: None
Players: 4 Player
Enhancements: None
Players: 4 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 4 Player
Enhancements: 2x Native Resolution
No Sprite Limit
The Neo Geo AES (Advanced Entertainment System) is the home console
version of Neo Geo MVS arcade system. It was originally launched as a rental
console for video game stores in Japan, with its high price causing SNK not to
release it for home use – this was later reversed due to high demand and it
came into the market as a luxury console. The AES had the same raw specs as
the MVS and had full compatibility, thus managed to bring a true arcade
experience to home users.
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 4 Player
Enhancements: 2x Native Resolution
No Sprite Limitation
Players: 4 Player
Enhancements: 2x Native Resolution
No Sprite Limitation
Players: 1 Player
Enhancements: none
Players: 2 Player
Enhancements: None
The Sega CD is a CD-ROM accessory for the Sega Genesis. The Sega CD plays
CD-based games and adds hardware functionality such as a faster central
processing unit and graphic enhancements. The main benefit of CD technology
was greater storage, which allowed for games to be nearly 320 times larger
than Genesis cartridges.
Players: 2 Player
Enhancements: No Sprite Limit
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: Doom at full-screen Resolution
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Sega 32X
Release Date: November 1994
Game Count: 34
The 32X is an add-on for the Sega Genesis. Codenamed "Project Mars", the
32X was designed to expand the power of the Genesis and serve as a
transitional console into the 32-bit era until the release of the Sega Saturn. The
32X uses its own ROM cartridges and has its own library of games.
Players: 2 Player
Enhancements: No Sprite Limit
Players: 2 Player
Enhancements: none
Players: 2 Player
Enhancements: none
Players: 2 Player
Enhancements: None
The Sega Saturn is the 32bit successor to the successful Sega Genesis, the
Saturn has a dual-CPU architecture and eight processors. Its games are in CD-
ROM format, and its game library contains several arcade ports as well as
original games. The Saturn was initially successful in Japan, but failed to sell in
large numbers in the United States. After the debut of the Nintendo 64 in late
1996, the Saturn rapidly lost market share in the U.S.
Players: 4 Player
Enhancements: Faster Loading Times
Light Gun Cross-hair
Players: 4 Player
Enhancements: 2x Native Resolution
Hi-Res Textures
Polygon Dewarping
Players: 4 Player
Enhancements: 3x Native Resolution
2x Texture Enhancement
Players: 4 Player
Enhancements: 3x Native Resolution
The Sega Dreamcast was the first in the sixth generation of video game
consoles, preceding PlayStation 2, GameCube and Xbox. The Dreamcast was
Sega's final home console, marking the end of the company's 18 years in the
console market. Although the Dreamcast had a short lifespan and limited third-
party support, reviewers have considered the console ahead of its time. It was
the first console to include a built-in modem for internet support and online
play.
Players: 4 Player
Enhancements: 2x Native Resolution (720p)
8x Anistropic Filtering
4x Texture Upscaling
Players: 2 Player
RetroArch Menu: No
Players: 4 Player
Enhancements: 2x Native Resolution
4x Antialiasing
Players: 4 Player
Enhancements: 2x Resolution
RetroArch Menu: No
Players: 4 Player
Enhancements: 2x Native Resolution
Players: 4 Player
Enhancements: 2x Native Resolution
Players: 6 Player
Enhancements: None
Final Burn Neo is an alternative to MAME for arcade emulation. It's more
focused on playability than on accuracy/preservation. It is most popular for
emulating Neo-Geo, Capcom, Konami, and Cave games.
Players: 6 Player
Enhancements: DipSwitch control
Players: 4 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 4 Player
Enhancements: 2x Native Resolution
2x Texture Upscaling
8x Anistropic Filtering
Players: 2 Player
Enhancements: 2x Native Resolution
2x Texture Upscaling
8x Anistropic Filtering
The Atari 800 was the first home computer to use custom co-
processors and the first to use "sprites". It offered high graphic
resolution, lots of colors and great sound capabilities, more than other
computers could do at the time.
Players: 2 Player
Enhancements: none
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: none
Special Controls:
Commodore MAX Machine
Release Date: January 1982
Game Count: 10
The Commodore MAX Machine used the same architecture as the C64, but only had 2
kilobytes of RAM compared to the C64's 64 KB and had greatly reduced functionality.
Because of its limited capabilities, and the popularity of the more capable VIC-20, the MAX
Machine was quickly discontinued.
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: none
Microsoft MSX
Release Date: October 1983
Game Count: 484
MSX is a standardized home computer architecture, announced by Microsoft
and ASCII on June 16, 1983. It was an attempt to create unified standards
among various home computing system manufacturers of the period. Before
the great success of Nintendo's Family Computer, MSX was the platform for
which major Japanese game studios such as Konami and Hudson Soft produced
video games. The Metal Gear series, for example, was first written for MSX
hardware.
Players: 2 Player
Enhancements: Removed Onscreen Sprite Limitation
Players: 1 Player
Enhancements: None
Players: 2 Player
Enhancements: none
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: Removed Onscreen Sprite Limitation
Players: 2 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 2 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Genre Menu: NA
RetroArch Menu: NA
Players: 1 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Genre Menu: NA
RetroArch Menu: Yes
Players: 1 Player
Enhancements: None
Genre Menu: No
RetroArch Menu: Yes
Special Controls: None
Nintendo Game Boy
Release Date: April 1989
Game Count: 856
The Game Boy features a dull green dot-matrix screen with adjustable
contrast dial, five control buttons, and a single speaker with adjustable volume
dial. Despite being technologically inferior to its competitors, the Game Boy
received praise for its battery life and durability in its construction. It quickly
outsold the competition, selling one million units in the United States within a
few weeks.
Players: 1 Player
Enhancements: Game Boy Color Palettes
The Atari Lynx was the world's first handheld electronic game with a color
LCD. The Lynx was cited as the "first gaming console with hardware support for
zooming and distortion of sprites". Featuring a 4096 color palette and
integrated math and graphics co-processors (including a blitter unit), its
pseudo-3D color graphics display was said to be the key defining feature in the
system's competition against Nintendo's monochromatic Game Boy.
Players: 1 Player
Enhancements: none
The Gamate, produced by Bit Corporation of Taiwan, was perhaps the first attempt by a
small company at fronting the Game Boy. And like all others, it was very far from a major
success. It is also notorious for its blurry LCD screen and terrible speaker. But at least it
has a somewhat decent library of over 70 games.
Players: 1 Player
Enhancements: None
Players: 1 Player
Enhancements: None
Genre Menu: Enabled
RetroArch Menu: Yes
Special Controls: None
Sega Game Gear
Release Date: April 1991
Game Count: 359
Though the Game Gear was rushed to market, its unique game library and
price point gave it an edge over the Atari Lynx and TurboExpress. However, due
to its short battery life, lack of original games, and weak support from Sega,
the Game Gear was unable to surpass the Game Boy. Reception of the Game
Gear was mixed, with praise for its full-color backlit screen and processing
power for its time, criticisms over its large size and short battery life, and
questions over the quality of its game library.
Players: 1 Player
Enhancements: No Sprite Limitation
The Watara Supervision, also known as the QuickShot Supervision in the UK,
is a monochrome handheld game console, originating from Asia, and introduced
in 1992 as a cut-price competitor for Nintendo's Game Boy It came packaged
with a game called Crystball, which is similar to Breakout. One unique feature
of the Supervision was that it could be linked up to a television via a link cable.
Players: 1 Player
Enhancements: none
The Mega Duck was a handheld by Hong Kong-based Welback Holdings, sold under
various brands like Creatronic and Videojet. Most of its games were developed by Thin
Chen Enterprises, a notorious Taiwanese producer of bootleg games for the NES. Like all
handhelds that tried to take on the Game Boy, it was crushed by its more famous rival.
Players: 1 Player
Enhancements: none
The Virtual Boy is a 32-bit table-top portable video game console, it was
marketed as the first console capable of displaying stereoscopic "3D" graphics.
The player uses the console like a head-mounted display, placing their head
against the eyepiece to see a red monochrome display. The games use a
parallax effect to create the illusion of depth. It was panned by critics and was
a commercial failure. Its failure has been cited as due to its high price,
monochrome display, unimpressive "3D" effect, lack of true portability, and
even health concerns.
Players: 1 Player
Enhancements: none
Players: 1 Player
Enhancements: none
The Game Boy Color features a color screen rather than monochrome, but it
is not backlit. The GBC's primary competitors in Japan were the grayscale 16-bit
handhelds, Neo Geo Pocket and WonderSwan, though the Game Boy Color
outsold them by a wide margin. GBC was backward compatible, a first for a
handheld system, allowing each new Game Boy family launch to begin with a
significantly larger game library than any of its competitors.
Players: 1 Player
Enhancements: none
Players: 1 Player
Enhancements: none
The Neo Geo Pocket Color is a 16-bit color handheld video game console
manufactured by SNK. Many highly acclaimed games were released for the
system derived from SNK's MVS and AES. It also featured an arcade-style
microswitched 'clicky stick' joystick, which was praised for its accuracy and
being well-suited for fighting games.
Players: 1 Player
Enhancements: none
Players: 1 Player
Enhancements: none
Players: 1 Player
Enhancements: none
Though the GP32 was planned to be a gaming console, its game selection was
not sufficient in quantity to truly compete against the Game Boy Advance. The
system's success hinged on being an open source handheld attractive to
independent developers and capable of supporting video and audio playback.
Players: 1 Player
Enhancements: none
The Game Boy Advance was the follow-up to the Game Boy Color and
featured graphics similar to the Super Nintendo. It was backward compatible
with Game Boy and Game Boy Color games. Huge third party support and
Nintendo's own quality software, kept the machine relevant in the market place
up to the launch of the Nintendo DS.
Players: 1 Player
Enhancements: none
The Pokémon Mini is a handheld game console themed around the Pokémon
media franchise. Features of the Pokémon mini include an internal real-time
clock, an infrared port used to facilitate multiplayer gaming, a reed switch for
detecting shakes, and a motor used to implement force feedback.
Players: 1 Player
Enhancements: 6x Native Resolution
The GameKing is a 8-bit handheld game console. Games can be compared to some of the
earlier built-in cell phone games (pre Java games), while their playing speed (scrolling etc.)
and audio is far superior (multi-channel music and digitized samples and voices are quite
common in GameKing games).
Players: 1 Player
Enhancements: None
The Nintendo DS introduced distinctive new features to handheld gaming: two LCD
screens working in tandem (the bottom one being a touchscreen), a built-in microphone,
and support for wireless connectivity. The Nintendo DS also features the ability for multiple
DS consoles to directly interact with each other over Wi-Fi within a short range without the
need to connect to an existing wireless network.
Players: 1 Player
Enhancements: 2x Resolution
The Sony PlayStation Portable, dubbed the PSP, was the first handheld to
use an optical disc format, also known as UMD (universal media disc). With it's
multimedia capabilities and PlayStation 2 quality visuals, the PSP helped start a
revolution in the portable gaming industry.
Players: 1 Player
Enhancements: 3K Resolution
Players: 1 Player
Enhancements: 3K Resolution
Players: 1 Player
Enhancements: 2x Native Resolution
Emulation isn't perfect some games will not launch, run at full
speed, or have graphical glitches. If a game does not run
correctly please try the other 28,000.
Mame system in particular has many games that will not run.
The Mame library is a complete selection of dumped arcade
ROMs regardless of whether or not they are currently playable.
Q: Why are there some games that don't run, are slow, or have
glitches?
A: Not all games run equally on any given emulator. I have
included absolutely every game to ensure the user can
experience every possible playable game. Providing every game
was doable, testing over 40k games was not.
You can turn off both Bezels and Scan-lines please download
“Scan-line Settings Guide” from the link provided.