Shaman 5E D&D
Shaman 5E D&D
Shaman 5E D&D
Quick Build
You can make the shaman quickly by following these suggestions.
First, make your Wisdom your highest ability score. Your next high-
est score should be Constitution, or if you wish to be more weapons
focused, you can instead pick either Dexterity or Strength. Second,
choose the hermit background. Third, choose the dancing lights and
ray of frost cantrips, along with the following 1st-level spells: cure
wounds and hex.
Class features
A Shaman has the following class features.
Hit points
Hit Dice: 1d8 per Shaman level
Hit Points at first Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Your Constitution modifier
per Shaman level after 1st
Proficiencies
Armour: Light armour, medium armor, shields
Weapons: Simple weapons
Tools: Herbalism kit
Saving throws: Strength, Wisdom
Skills: Choose two from, Arcana, Animal Handling, Insight, Intimi-
dation, Medicine, Nature, Perception and Religion
Equipment
You start with the following equipment, in addition to equipment
granted by your background:
(a) Any simple weapon, (b) a warhammer (if proficient), (c) long
sword (if proficient)
(a) Scale mail, (b) leather armour
(a) A light crossbow and 20 bolts , or (b) a shield
An explorer’s pack, and a spirit focus
Spellcasting
Drawing on the power of the spirits of the ethereal plane, you can cast
shaman spells. See chapter 10 of the player’s handbook for the general
rules of spellcasting, and for the spells in the shaman spell list, which
you will find at the end of this document.
Cantrips
At 1st level you know two cantrips of your choice from the Shaman
spell list. You learn additional Shaman cantrips of your choice at
higher levels as shown in the Cantrips Known column on the Sha-
man table.
Spell Slots
The Shaman table shows how many spell slots you have to cast spells
+2 Spellcasting, Spirit Bond 2 2 2
+2 See The Unseen, Soul Manipulation 2 3 3
+2 Spirit Form 2 4 4 2
+2 Ability Score Improvement 3 5 4 3
Spirit Form Improvement
+3 - 3 6 4 3 2
+3 Spirit Bond Feature 3 7 4 3 3
+3 - 3 8 4 3 3 1
+3 Ability Score Improvement 3 9 4 3 3 2
Spirit Form Improvement
+4 Soul Manipulation Improvements 3 10 4 3 3 3 1
+4 Spirit Bond Feature 4 10 4 3 3 3 2
+4 - 4 11 4 3 3 3 2 1
+4 Ability Score Improvement 4 11 4 3 3 3 2 1
Spirit Form Improvement
+5 - 4 12 4 3 3 3 2 1 1
+5 Spirit Bond Feature 4 12 4 3 3 3 2 1 1
+5 - 4 13 4 3 3 3 2 1 1 1
+5 Ability Score Improvement 4 13 4 3 3 3 2 1 1 1
+6 Spirit Bond Feature 4 14 4 3 3 3 2 1 1 1 1
+6 Soul Manipulation Improvement 4 14 4 3 3 3 3 2 1 1 1
+6 Ability Score Improvement 4 15 4 3 3 3 3 2 1 1 1
Spirit Form Improvement
+6 Soul Sovereign 4 15 4 3 3 3 3 2 2 1 1
of first level and higher. To cast one of these spells, you must expend a (consult with your DM what might fit your character best).
spell slot of the spell’s level or higher. You regain all expended spell slots
when you finish a long rest. For example, if you know the 1st level spell
cure wounds and have a 1st and a 2nd level spell slot available, you can Spirit Bond
cast cure wounds using either slot.
At first level a Shaman makes a connection with a spirit. It could
be a spirit of nature, some magical being, a fallen warrior or even
Spells Known of 1st Level and Higher a monstrous creature long dead. Choose one Spirit Bond of your
You know two 1st level spells of your choice from the Shaman spell
choice: Guardian, Wild, Brutal, or Conquest. To make your spirit
list. The Spells Known column of the Shaman table shows when
more interesting you can give it an alignment and can use the back-
you learn more Shaman spells of your choice. Each of these spells
grounds in the player’s handbook. Furthermore, you can give it a
must be at the level of which you have spell slots, as shown on the
personality trait, an ideal, a bond and a flaw to flesh out your spirit’s
table. For instance, when you reach 3rd level in this class, you can
personality. Your choice grants you Bond spells and other features
learn one new spell of 1st or 2nd level. Additionally, when you gain
when you choose it at 1st level. It also grants you additional ways of
a level in this class, you can choose one of the shaman spells you
using soul manipulation when you gain that feature at 2nd level and
know and replace it with another spell from the shaman spell list,
additional benefits at 6th, 10th, 14th level and 17th level.
which also must be of a level which you have spell slots.