It Skills LLB Part 2
It Skills LLB Part 2
It Skills LLB Part 2
B PART 2
I.T SKILLS
COMPUTER:
i. Definition:
“A computer is a programmable, electronic device which accepts data, performs operations on
that data, presents the results and stores date or results as needed.”
Hardware
Software
And a User to fully function
v. Block Diagram:
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3. Hybrid Computer:
A hybrid computer is a device that combines elements of both digital and analog computing to
process and control data. It's used in applications where real-time conversion between analog
and digital data is essential, such as medical imaging and industrial automation.
A hybrid computer is capable of performing all functions of analog and digital computers.
This computer is capable of doing even bigger tasks.
A hybrid computer gives the result of any equation in real-time.
Hybrid computers are used for on-line data processing.
Examples:
i. Electrocardiogram Machine
ii. Ultrasound Machine
iii. ATM Machine
iv. Gas Pump Station
v. CT Scan Machine
CLASSIFICATION OF COMPUTERS.
1. Super Computer:
A supercomputer is the fastest computer in the world that can process a significant amount of
data very quickly. The computing Performance of a “supercomputer” is measured very high as
compared to a general purpose computer.
The supercomputer consists of tens of thousands of processors which can perform billions and
trillions of calculations per second,
Uses:
Examples:
i. PARAS
ii. Summit
iii. Sierr
iv. Piz Daint
2. Main Frame Computer:
When the bulk of data needs to be processed mainframe computers come in handy. These
computers can be accessed by hundreds of users at the same time and can work on multiple
tasks or programs simultaneously. These computers are used by large industries or organizations
that handle a large amount of data on a daily basis.
Uses:
The CPU is the brain of the computer, responsible for executing instructions and
performing calculations.
It processes data and manages all the operations of the computer.
The CPU's speed and architecture significantly affect a computer's performance.
2. Motherboard:
The motherboard is the main circuit board of the computer, serving as a central hub for
connecting various components.
It houses the CPU, RAM, storage devices, and other critical hardware components.
The motherboard provides communication pathways and power distribution for these
components.
3. Storage:
Storage devices, such as hard drives (HDDs) and solid-state drives (SSDs), are responsible
for storing data and programs.
HDDs use spinning disks to store data, while SSDs use flash memory for faster and more
reliable data access.
Storage capacity varies, and the choice between HDD and SSD impacts data access speed
and overall system performance.
4. RAM (Random Access Memory):
RAM is a type of volatile memory that the CPU uses to temporarily store data that is
actively being processed.
It allows for quick access to data, enabling faster program execution and multitasking.
RAM's capacity directly affects a computer's ability to handle multiple tasks
simultaneously.
These four components work together to enable a computer to execute instructions, store and retrieve
data, and perform various tasks efficiently. Additionally, other peripherals like input/output devices
(keyboard, mouse, monitor) and expansion cards (graphics card, network card) can be connected to the
motherboard to enhance the computer's functionality and capabilities.
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Q. What is Internet? Write its advantages and disadvantages with reference to education, research
and financial transactions
Introduction:
The Internet is a global network of interconnected computers and devices that allows the exchange of
data and information through a variety of protocols and technologies. It enables communication,
information sharing, and access to a vast amount of resources and services.
Certainly, here are the advantages and disadvantages of the Internet in education, research, and
financial transactions in a more concise format:
Advantages of the Internet:
1. Education:
Q. What is Multimedia?
Multimedia refers to the integration of various forms of media, such as text, graphics, audio, video, and
interactive content, into a single presentation or application. It is commonly used in computer-based
applications, websites, entertainment, and educational materials to provide a rich and engaging user
experience.
What is LCD?
LCD (Liquid Crystal Display): LCD is a technology used in displays and screens. It relies on liquid crystals
to manipulate light and create images. LCDs are commonly found in TVs, computer monitors, and
smartphones.
Drawbacks of LCD:
Limited Viewing Angles: LCDs can suffer from color and contrast distortion when viewed from
off-center angles.
Response Time: Older LCDs may have slower response times, leading to motion blur in fast-
paced content like video games.
Limited Dynamic Range: LCDs may not achieve the same deep blacks as OLED displays.
Power Consumption: LCDs typically require a constant backlight source, which can consume
more power than technologies like OLED that only illuminate individual pixels as needed. This
can affect battery life in portable devices and increase energy consumption in larger displays.
Thickness and Weight: LCDs can be thicker and heavier than some other display technologies,
which may limit their use in ultra-thin and lightweight devices.
Environmental Impact: LCDs often use materials like mercury in their backlights, which can be
harmful to the environment if not disposed of properly. Additionally, the manufacturing process
of LCD panels can generate pollution and waste.
Active and Passive Matrix LCDS:
Active Matrix LCD (AM-LCD): These are the most common type of LCDs used in modern displays. Each
pixel is controlled by a thin-film transistor (TFT), allowing for precise and fast control over individual
pixels. AM-LCDs offer better image quality, faster response times, and are suitable for high-resolution
displays.
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Passive Matrix LCD (PM-LCD): These are older and less common. They use a grid of electrodes to
control the pixels. PM-LCDs are slower, have limited viewing angles, and are suitable for simpler
displays, such as early laptop screens and some e-readers.
What is LED?
LED (Light-Emitting Diode): LED is a type of semiconductor device that emits light when an electric
current passes through it. LEDs are used for various applications, including display backlighting,
indicators, and energy-efficient lighting.
Q. What is refresh rate, resolution, pixels and dot pitch with reference to computer monitor and
video card?
1. Refresh Rate: The refresh rate of a computer monitor, measured in Hertz (Hz), refers to the number
of times per second the screen refreshes or redraws the image. A higher refresh rate provides smoother
motion and reduces screen flickering. Common refresh rates include 60Hz, 120Hz, 144Hz, and even
higher for gaming monitors.
2. Resolution: Resolution is the number of pixels arranged horizontally and vertically on a display
screen. It's usually stated as width x height (e.g., 1920x1080 for Full HD or 3840x2160 for 4K). Higher
resolutions offer sharper and more detailed images but may require more powerful video cards to drive
effectively.
3. Pixels: Pixels are the individual dots that make up the image on a computer monitor. The term "pixel"
stands for "picture element." The resolution of a monitor determines the total number of pixels on the
screen. For example, a Full HD (1920x1080) monitor has 1920 pixels horizontally and 1080 pixels
vertically, totaling 2,073,600 pixels.
4. Dot Pitch: Dot pitch is a measure of the distance between individual pixels on a monitor, typically
expressed in millimeters (mm). A smaller dot pitch indicates that pixels are closer together, resulting in
a finer and sharper image. However, dot pitch is less commonly used as a specification nowadays, as it's
more relevant for older CRT monitors than modern LCDs or LEDs.
When it comes to video cards:
Video cards (also known as graphics cards or GPUs) are responsible for rendering images and
video on your monitor.
The video card's capabilities, such as its memory (VRAM), processing power, and compatibility
with monitor resolutions and refresh rates, affect the quality and performance of graphics
displayed on the monitor.
To ensure smooth performance and the ability to drive higher resolutions or refresh rates, you
need a video card that matches or exceeds the requirements of your monitor.
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Q. How does a computer mouse interact? Differentiate in between Trackballs, Trackpads, and
Trackpoints
A computer mouse interacts with a computer by providing a means for the user to control the
movement of a cursor on the screen and interact with objects and elements on the computer's
graphical user interface (GUI).
The interaction occurs through the following components and mechanisms:
1. Cursor Movement: When you move the mouse on a flat surface, it typically contains a sensor (e.g.,
optical or laser) that detects the movement. This sensor tracks the relative motion of the mouse and
translates it into cursor movement on the screen.
2. Buttons: A standard mouse has at least two buttons (left and right) and often a scroll wheel. These
buttons are used for various functions such as clicking, double-clicking, right-clicking, and scrolling.
3. DPI (Dots Per Inch) Settings: Some mice allow users to adjust the sensitivity or DPI settings, which
determine how fast the cursor moves in response to physical movement. Higher DPI settings result in
faster cursor movement.
Difference in between Trackballs, Trackpads, and Trackpoints
1. Trackball: A trackball is a pointing device that consists of a stationary ball placed on the top of the
device. Users rotate the ball with their fingers or palm to move the cursor. Trackballs are popular for
their precision and ergonomic design, making them suitable for tasks that require fine control, such as
graphic design.
2. Trackpad (Touchpad): A trackpad is a touch-sensitive surface typically found on laptops. Users can
move the cursor by sliding their fingers across the trackpad's surface. Tapping, swiping, and multi-finger
gestures are used to interact with the GUI. Trackpads are compact and integrated into laptops,
providing a portable input method.
3. TrackPoint (Pointing Stick or nub): A TrackPoint is a small, joystick-like device embedded in some
laptop keyboards. Users control the cursor's movement by applying pressure to the trackpoint with
their fingertip. TrackPointa are known for their precision and are often preferred by users who require
precise control but don't want to use an external mouse.
In summary, a computer mouse interacts with a computer by detecting motion and button presses.
Trackballs use a rotating ball, trackpads use touch-sensitive surfaces, and trackpoints use joystick-like
devices for cursor control. Each has its advantages and is chosen based on user preferences and specific
use cases.
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2. Multithreading:
Definition: Multithreading is a specific form of multitasking where a single process is divided into
multiple threads. Threads are smaller units of execution within a process that can run independently.
Multithreading enables more efficient utilization of CPU resources.
Example: In a web browser, multiple threads can handle tasks like rendering web pages, downloading
content, and handling user interactions simultaneously within the same browser process.
Q. What is Software? Its Types
Software:
Software is a set of instructions, data or programs used to operate computers and execute specific
tasks. Or simple a software is a set of instructions that tells a computer what to do.
Diagram:
In summary, RAM is temporary high-speed memory, ROM is permanent memory for essential software,
a hard disk is a data storage device for long-term storage, CD-ROM is a read-only optical disc, and DVD-
ROM is a higher-capacity read-only optical disc.
Scope: LANs typically cover a small geographical area, such as a single building, office, or
campus.
Topology: LANs often use various topologies, including Ethernet (wired) and Wi-Fi (wireless).
Purpose: LANs are commonly used for connecting devices within a single organization, enabling
local resource sharing, like printers and files. They offer high data transfer rates and low latency.
Scope: WANs cover larger geographic areas, such as cities, countries, or even continents.
Topology: WANs use a combination of wired (e.g., fiber optic cables) and wireless (e.g., satellite
links) connections.
Purpose: WANs connect LANs from different locations, facilitating long-distance communication.
The internet itself is a vast example of a WAN. WANs may have lower data transfer rates
compared to LANs but provide long-distance connectivity.
3. Metropolitan Area Network (MAN):
Scope: MANs fall between LANs and WANs in terms of geographic coverage. They typically cover
a city or a large campus.
Topology: MANs often use high-capacity fiber optic cables and wireless technologies.
Purpose: MANs connect multiple LANs within a city or region, enabling data sharing and
communication between organizations and offices in proximity. They offer faster data transfer
rates than WANs for nearby locations.
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Summary:
These network types serve various purposes and have different characteristics. LANs are ideal for local
resource sharing, WANs connect distant locations, and MANs bridge the gap between the two by
connecting organizations within a city or large campus. Additionally, there are other network types,
such as Personal Area Networks (PANs) for connecting devices like smartphones and Bluetooth
peripherals, and Virtual Private Networks (VPNs) for secure communications over public networks like
the internet.