Chapter1 Answers 3rd
Chapter1 Answers 3rd
Problem 1.1.
a. A = x(x 2 − x1 ) + y(y 2 − y1 ) + z(z2 − z1 ) = x(6 − 1) + y(− 3 − 0) + z(0 − 1) = x5 − y3 − z
Scalar components are: A x = 5 , Ay = −3 , and Az = −1
Problem 1.2.
Magnitude of velocity is v = v = 50 km/h = 13.889 m/s
a.
v = Êv cos 45º +N̂v sin 45º = Êv cos 45º +N̂v sin 45º [ m/ s ]
or:
v = Ê35.36 + N̂35.36 [ km/ h ]
b. t = 3,000,000 /9.821= 305,467.69 s → t = 84hrs,51min.
c. D = vt = 13.889 × 305,467.69= 4242640.7 m = 4242.64 km
Problem 1.3.
a. First we convert speed to [m/s]:
800 km/h = 222.222 m/s 100 km/h = 27.778 m/s
For the aircraft to fly west (in the negative x direction), with a wind pushing it south (negative y direction), it must fly in a
northwesterly direction so that its north directed component (positive y direction) equals the magnitude of the wind
velocity. Figure A shows this. From Figure A, the vertical and horizontal components of the aircraft speed are:
v x = vsinθ v y = vcosθ
The y component of the aircraft velocity must equal (in magnitude) the wind velocity:
Problem 1.4.
a. A = A x2 + Ay2 + Az2 = 52 + 3 2 + (− 1)2 = 35 = 5.916
b. A + B = x 5 + (− 3) + y(3 + 5) + z (−1) + (−2) = x 2 + y8 − z3
1
c. A − B = x 5 − (−3) + y(3 − 5) + z (−1) − (−2) = x 8 − y2 + z
d. B − A = x (−3) − 5 + y(5 − 3) + z (−2) − (−1) = −x8 + y2 − z
−x8 + y2 − z
e. c= B − A= = −x 8 + y 2 − z 1
B− A 2 2
(−8) + 2 + (−1) 2 69 69 69
Problem 1.5.
a. See Figures A through F
b. A + B + C = x(3 − 3 + 1) + y(1 + 3 − 2) + z(3 + 3 + 2) = x + y2 + z8
A + B − C = x (3 − 3 − 1) + y(1 + 3 + 2) + z(3 + 3 − 2) = −x + y6 + z4
A − B − C = x (3 + 3 − 1) + y(1 − 3 + 2) + z(3 − 3 − 2) = x 5 − z2
A − B + C = x (3 + 3 + 1) + y(1 − 3 − 2) + z(3 − 3 + 2) = x 7 − y4 + z2
A + B − C = x [3 + (− 3 − 1)] + y[1 + (3 + 2)] + z[3 + (3 − 2)] = −x + y6 + z4
A + B − C = x [(3 − 3) − 1] + y[(1 + 3) + 2] + z[(3 + 3) − 2] = −x + y6 + z4
c. The direct method is easier in computation but is not as expressive, especially when physical quantities are involved.
A+
−C y
B−
y
3 3
C
2 2
B
B
B 1 B 1
C
A 1 2 3 x A 1 2 3 x
A +B+C 1 1
2 2
C C
z 3 z 3
Figure A Figure B
y
3
2
C
1 A−B−
B
A 2 3 x −C
1
1 −B
2 C
z 3
Figure C
2
y
3
2
1
B
A 2 3
1 x −B
1
2 C
z 3
A− C
B+
C
Figure D
A+
(A
y C y
+B
(B−
−C 3 3
)−
B−
C
C
C B−
)
2 C A+B 2
1 1
B B
A 1 A 2 3 x
2 3 x
1
1 1
2 2 C
C
z 3 z 3
Figure E Figure F
Problem 1.6.
a. The velocity vector of the satellite before firing the rocket:
v 1 = φ 16,000 km/h
The velocity vector of the satellite after firing the rocket:
v 2 = φ(16,000 − 1,000) = φ 15,000 km/h
b. The scaling factor is the ratio between the final and initial speed:
k = v 2 = 15,000 = 0.9375
v 1 16,000
Problem 1.7.
The vector is scaled by a factor of 2 without change in direction. Motion is in the direction of the unit vector.
a. The vector after scaling is:
v
v = x v x + y y + z v z = x 300 + y 50 − z 100 = x150 + y25 − z50 m
k k k 2 2 2 s
The direction of motion is the unit vector in the direction of the vector:
x150 + y25 − z50
v= v = = x 6 + y 1 − z 2 = x 150 + y 25 − z 50 m
v 2 412 41 41 160.08
2 160.08 160.08 s
150 + 25 + (−50)
b. The speed of the particle is the magnitude of its velocity: v = v = 160.08 m/s
3
Problem 1.8.
The unit vector is found through the cross product. Two vectors in each of the planes are first found. Then their cross-
product gives a normal vector. Division of this vector by the magnitude of the vector gives the normal unit vector.
The plane is given as: 3x + 4y + z = 0. Find three points on that plane so that two vectors may be identified. The points
are arbitrary as long as they are distinct and on the plane. The following three points satisfy these conditions:
Po 0, 0, 0 , P1 0, 1, − 4 , and P2 1, 1, − 7
Let Po and P1 form a vector A; P0 and P2 form a vector B:
A = y − z4 B = x + y − z7
The cross-product is:
x y z
A× B = 0 1 − 4 = x (−7 + 4) + y(− 4 − 0) + z(0 − 1) = − x 3 − y4 − z
1 1 −7
A unit vector normal to this plane is
n = A ×B = − x 3 − y 4 − z 1
A× B 26 26 26
Problem 1.9.
a. The angle is calculated from the properties of the scalar product. Since:
v1 ⋅ v 2 = v1 v 2 cosθ
we have:
b. The ground velocities are the projections of the velocities on the x-y plane. In this case, these are:
v1g = x̂3+ ŷ1 and v 2 g = −x̂2 + ŷ3
c. Repeating the process above:
cosθ =
v1g ⋅ v 2 g
=
(x̂3+ ŷ1) ⋅ (−x̂2 + ŷ3) = −6 + 3
= −0.2631
v1g v 2 g 2
3 +1 2 2
2 +3 2
10 13
Problem 1.10.
The unit vector is found through the cross product. Two vectors in each of the planes are first found. Then their cross-
product gives a normal vector. Division of this vector by the magnitude of the vector gives the normal unit vector.
a. The surface is described as z = −x − y. Find three points on that plane so that two vectors may be identified. The points
are arbitrary as long as they are distinct and on the plane. The following three points satisfy these conditions:
Po 0, 0, 0 , P1 −1, − 1, 2 , and P2 0, 1, − 1
4
Let Po and P1 form a vector A; P0 and P2 form a vector B:
A = −x − y + z 2 B= y− z
To evaluate the vector product we use the determinant method:
x y z
A× B = −1 −1 2 = x (1 − 2) + y(0 − 1) + z(− 1 − 0) = − x − y − z
0 1 −1
A unit vector normal to the surface is :
n = A ×B = −x − y − z = −x 1 − y 1 − z 1
A× B 2 2 2
−1 + −1 + −1 3 3 3
Note: The solution is not unique. It depends on the choice of the vectors A and B.
b. To find two vectors we again specify three points in the plane as follows:
4x − 3y + z + 5 =0 ⇒ x = 0, y = 0 ⇒ 0 − 0 + z + 5 = 0 → P 1 0, 0,− 5
x = 1, y = 1 ⇒ 4 − 3 + z + 5 = 0 ⇒ z = − 6 → P 2 1, 1, − 6
x = − 1, y = +1 ⇒ − 4 − 3 + z + 5 = 0 ⇒ z = − 5 + 7 = 2 → P 3 −1, 1, 2
The vectors are from P1 to P2 and from P1 to P3 are:
A = P1 ,P2 = x + y − z B = P1 ,P3 = − x + y + z7
A× B = x + y − z × − x + y + z7 = z − y 7 +z + x 7 + y +x = x 8 − y 6 + z 2
A ×B = 64 + 36 + 4 = 104
therefore:
A × B x̂8 − ŷ6 + ẑ2 x̂4 − ŷ3 + ẑ1
n̂ = = = = x̂0.784 − ŷ0.588 + ẑ0.196
A×B 104 26
See note in (a)
c. The surface is given as: z = ax + by. Three points on the surface are:
P0 0, 0, 0 , P1 0, 1, b , and P2 1, 1, a +b
The vectors from P0 to P1 and from P1 and P2 are:
A = y + zb B = x + y + z a +b
The vector product is:
x y z
A× B = 0 1 b = x (a + b − b) + y(b − 0) + z(0 − 1) = x a + yb − z
1 1 a+b
A normal unit vector is therefore:
n = A ×B = x a + y b − z
A× B 2
a2 + b + 1
See note in (a)
Problem 1.11.
The scalar component of F in the direction of A is the projection of F on A. The vector component is in the direction of
the unit vector A . The unit vector in the direction of the A is:
x3 + y − z
A= A = =x 3 + y 1 − z 1
A 2 2
3 + 1 + (−1) 2 11 11 11
To find the projection of F onto A we use the scalar product:
5
F .A = FAcos θFA ⇒ Fcos θ FA = F.A
A θ = F.A = (3/r) = 3
F = F = 1, A = |A | = 11 F.A = 3 → Fcos FA
r r A 11 r 11
Thus, the vector component of F in the direction of A is A FA:
F A = A F cos θFA = x 3 + y 1 − z 1 1 3 = x 9 + y 3 − z 3
11 11 11 r 11 11r 11r 11r
Problem 1.12.
The area of the triangle may be found from the fact
that the magnitude of the cross product of two vectors
equals the area of the parallelogram defined by the B S = A×B
two vectors. Taking two vectors to be two sides of the A
triangle, the area calculated equals twice the area of Figure A.
the triangle (see Figure A). The area of the triangle is
then given as:
A× B
S=
2
The three vertex points define two vectors as follows:
A = x a! − a + y b ! − b + z c ! − c B =x a# − a + y b # − b + z c # − c
x y z
A× B = a" − a b" − b c" − c = x b " − b c$ − c − b $ − b c" − c +
a$ − a b $ − b c $ − c
y a$ − a c " − c − a" − a c $ − c + z a" − a b $ − b − a$ − a b " − b
The area of the triangle is therefore:
2
S=1
2
b ! − b c# − c − b # − b c! − c + a# − a c ! − c − a! − a c # − c +
2
2 1/2
a! − a b # − b − a# − a b ! − b
Problem 1.13. C
Since we need to express the relations in terms of θBC
sines, the vector product may be used, again by θAC
defining the sides of the triangle as vectors as shown B
in Figure A. The magnitude of the vector product of A
each of the two vectors equals twice the area of the θAB
triangle. Thus: Figure A.
Problem 1.14.
The z axis is described by a unit vector in the z direction. The angle between A and the z axis is then found from the scalar
product. In (b), the cross product between the vectors is found.
6
a. Let vector B be along the z axis, B = z . The angle between A and the positive z axis is:
$ '
θ Az = cos −1 &
( x̂3 + ŷ1 − ẑ2 ) ⋅ ẑ ) = cos−1 $ −2 ' = 57.688°
&% )
(
% )
& 32 + 12 + 2 2 (1) )
(
14 (
b. A vector C perpendicular to A and a unit vector in the positive z axis (B = z ) may be written as follows:
x y z
C = A× B = 3 1 − 2 =x − y3
0 0 1
Problem 1.15.
The magnitude of a vector in the direction of another
vector is the magnitude of its projection. This may be
calculated by first finding the unit vector in the F
direction of A and then the scalar product between F . A
and A (see Figure A). φ
sφ
|F|co Figure A
A x̂3+ ŷ2 − ẑ2 3 2 2
 = = = x̂ + ŷ − ẑ
A 9+ 4+ 4 17 17 17
Now:
# 3 2 2 & 3 10 2 15
F ⋅ Â = ( x̂ + ŷ5− ẑ ) ⋅ % x̂ + ŷ − ẑ (= + + =
$ 17 17 17 ' 17 17 17 17
Problem 1.16.
The area of a parallelogram equals the magnitude of the vector product between any two vectors that make its sides,
provided both vectors emanate from the same vertex. While the choice of vectors is not unique, he area remains the same
regardless of the pair of vectors chosen.
a. For the given vertices, we define two vectors emanating from P1 . One ends in P2 , the other in P3 . The two vectors are:
A = x (x2 − x1 ) + y(y 2 − y1 ) + z(z 2 − z 1 ) = x (2 − 7) + y(1 − 3) + z(0 − 1) = − x 5 − y 2 − z
B = x (x3 − x1 ) + y(y 3 − y1 ) + z(z 3 − z 1 ) = x (2 − 7) + y(2 − 3) + z(5 − 1) = − x 5 − y + z4
The vector product A∞B is:
x y z
A× B = −5 −2 −1 = x (− 8 − 1) + y(5 + 20) + z(5 − 10) = − x9 + y25 − z5
−5 −1 4
The area of the parallelogram is:
P2 P2 P2
Figure A Figure B Figure C
n = A × B = ( x̂1+ ŷ2 − ẑ1) × ( x̂5+ ŷ3+ ẑ2) = ẑ3− ŷ2 − ẑ10 + x̂4 − ŷ5+ x̂3 = x̂7 − ŷ7 − ẑ7
A general vector passing through any one of the points may be written but since the origin is one of the points, it makes
things easier:
C = x̂x + ŷy + ẑz
The equation of the plane may then be written as:
or:
7x − 7 y − 7z = 0
Note that we could have equally calculated the normal in the opposite direction:
which, of course, is the same result once we multiply by – 1 on both sides of the relation.
Problem 1.18.
a. The four vertices of the parallelepiped form six vectors:
1. Vector A 1 from P1 to P2 4. Vector A 4 from P3 to P2
2. Vector A 2 from P1 to P3 5. Vector A 5 from P4 to P2
3. Vector A 3 from P1 to P4 6. Vector A 6 from P4 to P3 .
8
c. There are four distinct parallelepiped that can be defined that satisfy the requirement of three vectors emanating from a
node. These are defined by taking each vertex as a root node.
1. P1 as the root node:
A 1 = x (x2 − x1 ) + y(y 2 − y1 ) + z(z2 − z1 ) = x (a − 0) + y(0 − 0) + z(1 − 0) = xa + z
A 2 = x (x3 − x1 ) + y(y 3 − y1 ) + z(z3 − z1 ) = xa + y 2 + z c
A 3 = x (x4 − x1 ) + y(y 4 − y1 ) + z(z4 − z1 ) = x + y b + z
The volume of the parallelepiped is defined by A 1 . A 2 ×A 3 . We calculate the vector product first:
x y z
A 2 ×A 3 = a 2 c = x (2 − bc) + y(c − a) + z(ab − 2)
1 b 1
The volume of the parallelepiped is:
A 1 ⋅ A 2 × A 3 = a (2 − bc) + (ab − 2) = a (2 − bc + b ) − 2
2. P2 as the root node.
B 1 = x (x1 − x2 ) + y(y 1 − y2 ) + z(z1 − z2 ) = − xa − z
B 2 = x (x3 − x2 ) + y(y 3 − y2 ) + z(z3 − z2 ) = y 2 + z (c − 1)
B 3 = x (x4 − x2 ) + y(y 4 − y2 ) + z(z4 − z2 ) = x( 1 − a) + y b
x y z
B 2 ×B 3 = 0 2 c−1 = x −b c − 1 + y (c − 1)(1 − a) + z − 2(1 − a)
1−a b 0
B 1 ⋅ B 2 × B 3 = ab (c − 1) + 2(1 − a) = a (bc − b − 2 ) + 2
3. P3 as the root node.
C 1 = x (x1 − x3 ) + y(y 1 − y3 ) + z(z1 − z3 ) = − xa − y 2 − z c
C 2 = x (x2 − x3 ) + y(y 2 − y3 ) + z(z2 − z3 ) = − y 2 + z (1 − c )
C 3 = x (x4 − x3 ) + y(y 4 − y3 ) + z(z4 − z3 ) = x (1 − a) + y(b − 2) + z (1 − c )
x y z
C 2 ×C 3 = 0 −2 1−c = x −2 1 − c − (b − 2)(1 − c ) + y (1 − c )(1 − a) + z −2(1 − a)
1−a b− 2 c−1
C 1 ⋅ C 2 × C 3 = 2a (1 − c) + a(b − 2)(1 − c) − 2(1 − a)(1 − c) − 2c(1 − a)= a (b − bc + 2) − 2
4. P4 as the root node.
D 1 = x (x1 − x4 ) + y(y 1 − y4 ) + z(z1 − z4 ) = − x − yb − z
D 2 = x (x2 − x4 ) + y(y 2 − y4 ) + z(z2 − z4 ) = x (a − 1) − y b
D 3 = x (x3 − x4 ) + y(y 3 − y4 ) + z(z3 − z4 ) = x(a − 1) + y(2 − b) + z (c − 1)
x y z
D 2 ×D 3 = a − 1 − b 0 = x −b c − 1 + y −(a − 1)(c − 1) + z (a − 1)(2 − b) + b (a − 1)
a − 1 2− b c−1
D 1 ⋅ D 2 × D 3 = b c − 1 + b (a − 1)(c − 1) − (a − 1)(2 − b) − b (a − 1) = a (bc − b − 2) + 2
Note: the four parallelepipeds have the same volume. In the calculations above, volumes (2) and (4) are the negatives of
volumes (1) and (3). This merely means that the sequence chosen for the vector products in (2) and (4) needs to be
reversed or, alternatively, that the magnitude of the scalar triple product needs to be used.
Problem 1.19.
(c) the product C × C = 0, where C = A × B
9
(f) the product A × A = 0
Problem 1.20.
(a) is properly defined – the result is a vector
(b) not properly defined – the order is important
(c) not properly defined – if scalar product taken first, the result is improper
(d), (e), (f), are properly defined
Problem 1.21.
(a), (b), (c) and (f) are proper meaningful products
(g) and (h) result in identical zero value – improper
(d) and (e) are improperly constructed.
Problem 1.22.
The volume of the parallelepiped equals the triple scalar product (AxB).C. The area of the parallelogram forming the
basis of the parallelepiped equals |A∞B|. Thus, the height equals:
h1 = A× B.C
A× B
Similar calculation provides the height of the second and the third parallelepiped.
x y z
a. A× B = 1 1 2 = x (2 − 2) + y(4 − 2) + z(1 − 2) = y 2 − z
2 1 2
(A × B)⋅C = −7 = −3.13 →
(A × B)⋅C = − 4 − 3 = −7 h = 3.13
A× B 5
Note: The negative sign simply means that we took the vector product Α∞Β rather than Β∞Α, hence we need to take the
absolute value of the projection.
x y z
b. A× C = 1 1 2 = x (3 + 4) + y(2 − 3) + z(− 2 − 1) = x 7 − y − z 3
1 −2 3
(A × C)⋅B = 7 = 0.911
(A × C)⋅B = 14 − 1 − 6 = 7 → h = 0.911
A× C 59
x y z
c. B×C = 2 1 2 = x (3 + 4) + y(2 − 6) + z(− 4 − 1) = x 7 − y 4 − z 5
1 −2 3
(B × C)⋅A = −7 = −0.738
(B × C)⋅A = 7 − 4 − 10 = −7 → h = 0.738
B× C 90
The height of the parallelepipeds is different (but their volumes is the same)
10
P = x 2 (y − 2) + x(y − 2) = x 2 y − 2x 2 − xy + 2x + 1 1.5
Problem 1.24.
A = x + y . See Figure A for a 3D plot and a contour plot.
B = x − y. See Figure B for a 3D plot and a contour plot.
C = x + y . See Figure C for a 3D plot and a contour plot.
x 2 + y2
–––1.8
1.00 –––1.6
–––1.4
2.00 –––1.2
–––1.0
0.50 –––0.80
1.00 –––0.60
–––0.40
–––0.20
Z 0.00 0.00 –––0.00
–––-0.20
–––-0.40
−1.00 –––-0.60
−0.50 –––-0.80
−2.00 –––-1.0
−1.00 –––-1.2
−1.00 −1.00 –––-1.4
0.00 –––-1.6
0.00 0.50 –––-1.8
1.00 X −1.00 −0.50 0.00 0.50 1.00
3D plot Y contour plot
Figure A
–––1.8
1.00 –––1.6
–––1.4
2.00 –––1.2
–––1.0
1.00 0.50 –––0.80
–––0.60
–––0.40
Z 0.00 –––0.20
−1.00 0.00 –––0.00
–––-0.20
–––-0.40
–––-0.60
−1.00 −1.00 −0.50 –––-0.80
–––-1.0
0.00 0.00 –––-1.2
Y −1.00 –––-1.4
1.00 1.00 X –––-1.6
−1.00 −0.50 0.00 0.50 1.00 –––-1.8
3D plot contour plot
Figure B
11
–––0.70
–––0.60
–––0.50
–––0.40
1.00 –––0.30
–––0.20
–––0.10
1.00 –––0.00
0.50 –––-0.10
–––-0.20
Z −0.00 –––-0.30
0.00 –––-0.40
−1.00 –––-0.50
–––-0.60
–––-0.70
−1.00 −1.00 −0.50 –––-0.80
–––-0.90
0.00 0.00 –––-1.00
X –––-1.1
Y −1.00 –––-1.2
1.00 1.00 –––-1.3
−1.00 −0.50 0.00 0.50 1.00 –––-1.4
3D plot contour plot
Figure C
Problem 1.25.
A = xy + y x . See Figure A.
B = xy − y x . See Figure B.
C = xx + y y . See Figure C.
x 2 + y2
1.00 1.00
0.00 0.00
−1.00 −1.00
1.00
0.00
−1.00
Problem 1.26.
a. The transformation from Cartesian to cylindrical coordinates is (Eq. (1.64)):
Solution 12
r = x 2 + y2 , φ = tan −1 y , z= z (1)
x
Substitution of the Cartesian coordinates of the three points in Eq. (1) gives:
r1 = 12 + 1 2 = 2, φ 1 = tan −1 1 = 45° , z1 = 1
1
r2 = 12 + 1 2 = 2, φ 2 = tan −1 1 = 45° , z2 = 0
1
r3 = 02 + 1 2 = 1, φ 3 = tan −1 1 = 90° , z3 = 1
0
P1 2 , 45°, 1 , P2 2 , 45°, 0 , and P3 1, 90°, 1 (2)
The transformation to spherical coordinates is:
x 2 + y2 ,
R = x 2 + y2 + z2 , θ = tan −1 φ = tan −1 y (3)
z x
Substitution of the Cartesian coordinates of the three points in Eq. (3) gives:
Problem 1.27.
a. In Cartesian coordinates:
13
x2 + y2 + z2 = a2
b. In cylindrical coordinates, since r = x 2 + y 2 :
r2 + z2 = a2
c. In spherical coordinates:
R=a
Problem 1.28.
We choose a general point on the sphere and transform it into Cartesian coordinates.
a. We choose a point:
P (a, θ, φ )
In Cartesian coordinates:
x = a sin (θ) cos (φ ), y = sin ( θ ) sin (φ ), z =a cos (θ)
or:
P a sin (θ)cos (φ ), sin (θ) sin (φ ), a cos (θ)
b. In Spherical coordinates, the point is simply described as:
P a , θ, φ
Problem 1.29.
The transformation from Cartesian to spherical coordinates for the scalar components is (Eq. (1.89)):
AR sin θ cos φ sin θ sin φ cos θ Ax
Aθ = cos θ cos φ cos θ sin φ −sin θ Ay
Aφ −sin φ cos φ 0 Az
The vector has scalar components A x=2, A y=−5, A z =3. Substituting these gives:
AR sin θ cos φ sin θ sin φ cos θ 2
Aθ = cos θ cos φ cos θ sin φ −sin θ −5
Aφ −sin φ cos φ 0 3
Expanding, this gives:
A R = 2sin θ cos φ − 5sin θ sin φ + 3cos θ
A θ = 2cos θ cos φ − 5cos θ sin φ − 3sin θ
A φ = − 2sin φ − 5cos φ
The vector A in spherical coordinates is:
A = R 2sin θ cos φ − 5sin θ sin φ + 3cos θ + θ 2cos θ cos φ − 5cos θ sin φ − 3sin θ + φ −2sin φ − 5cos φ (1)
Now we must transform the coordinates given from Cartesian to spherical coordinates (Eq. (1.81)):
x 2 + y2 ,
R = x 2 + y2 + z2 , θ = tan −1 φ = tan −1 y
z x
for P(−2,3,1), these give:
R = x 2 + y 2 + z 2 = (−2)2 + 3 2 + 1 2 = 14
2 2
θ = tan −1 (−2) + 3 = tan −1 3.60555 = 74.5°
1
y −1 3
φ = tan −1 = tan
−1
= tan − 1.5 = − 56.31° or: φ = 123.69°
x −2
The second solution is valid since x < 0, y > 0 (second quadrant). Thus, φ = 123.69°. Substituting these values into the
vector A in Eq. (1) gives:
Solution 14
A = R 2sin (74.5°)cos (123.69°) − 5sin (74.5°)sin (123.69°) + 3cos (74.5°) +
θ 2cos (74.5°)cos (123.69°) − 5cos (74.5°)sin (123.69) − 3sin (74.5°) +
φ −2sin (123.69°) − 5cos (123.69°)
or, after evaluating the various sin and cos terms:
A = − R 4.276 − θ 4.299 + φ1.1094
Problem 1.30.
a. To transform the vector to Cartesian coordinates we use the general transformation from cylindrical to Cartesian
coordinates (Eq. (1.70)):
Ax cosφ −sinφ 0 Ar cosφ −sinφ 0 3cosφ
Ay = sinφ cosφ 0 Aφ = sinφ cosφ 0 −2 r
Az 0 0 1 Az 0 0 1 rφ
Expanding, we obtain:
Ax = Ar cos φ − Aφ sin φ = 3 cos 2 φ + 2 r sin φ
A y = Ar sinφ − Aφ cosφ = 3 cos φ sinφ − 2 r cos φ
A z = rφ
Thus, the vector is:
A = x 3 cos 2 φ + 2 rsin φ + y 3 cos φ sinφ − 2 rcos φ + zrφ
b. In spherical coordinates we use the transformation from cylindrical to spherical coordinates in Eq. (1.92):
AR sinθ 0 cosθ Ar sinθ 0 cosθ 3cosφ
Aθ = cosθ 0 − sinθ Aφ = cosθ 0 − sinθ −2 r
Aφ 0 1 0 Az 0 1 0 rφ
Expanding gives the scalar components:
A R = 3cosφ sinθ + r φ cos θ , Aθ = 3cosφ cosθ − r φ sin θ , Aφ = − 2 r
Problem 1.31.
Position vectors are calculated as any vector but the root of the vector is at (0,0,0). Thus:
a. r1 = x a − 0 + y b − 0 + z c − 0 = xa + yb + zc
b. r2 = x a' − 0 + y b' − 0 + z c' − 0 = xa' + yb'+ zc'
c. R = x a' − a + y b' − b + z c' − c
r2 − r 1 = xa' + yb'+ zc' − xa + yb + zc =
d.
x a' − a + y b' − b + z c' − c = R
Problem 1.32.
It is easiest to first transform the coordinates into Cartesian coordinates. Then we can define vectors, position vectors and
the like and, if necessary, transform them back into any other system of coordinates. This is not the only way but the most
straightforward way.
Transformation of coordinates from spherical to Cartesian coordinates (Eq. (1.82)):
x =Rsin(θ)cos(φ ) y =Rsin(θ)sin(φ ) z =Rcos(θ)
Substituting the coordinates for point P1 and P2 we get:
x 1 =3sin(0°)cos(30°) = 0 y1 =3sin(0°)sin(30°) = 0 z1 =3cos(0°) = 3
x 2 = 3sin(45°)cos(45°) = 1.5 y2 = 3sin(45°)sin(45°) = 1.5 z2 = 3cos(45°) = 3 2
2
The two points are:
P1 (0,0,3) P2 (1.5,1.5,3 2)
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a. The position vectors for P1 and P2 , denoted as r1 and r2 are:
r1 = z 3 r2 = x1.5 + y 1.5 + z 3 2 /2
b. The vector R from P1 to P2 is:
R = r 2 − r1 = x1.5 + y 1.5 + z 3 2 /2 − z 3 = x1.5 + y 1.5 + z 3 2 − 6 /2
c. The position vectors as well as the vectors are now transformed into Cylindrical coordinates and spherical coordinates
using the appropriate transformation formulas.
Cylindrical coordinates:
For r1
r1r cosφ sinφ 0 r1x cosφ sinφ 0 0
r1 φ = −sinφ cosφ 0 r1y = −sinφ cosφ 0 0
r1z r1z
0 0 1 0 0 1 3
Expanding gives:
r1r = z 3 → r 1 = z3
For r2 :
r2r cosφ sinφ 0 1.5
r2 φ = −sinφ cosφ 0 1.5
r2z
0 0 1 3 2/2
or:
r2r = 1.5cosφ + 1.5sinφ, r2 φ = − 1.5sinφ + 1.5cosφ, r2z =3 2 /2
the vector is:
r2 = r(1.5cosφ + 1.5sinφ ) + φ (− 1.5sinφ + 1.5cosφ ) + z3 2/2
For R:
Rr cosφ sinφ 0 1.5
Rφ = −sinφ cosφ 0 1.5
Rz 0 0 1 3 2−6
2
or:
R = r(1.5cosφ + 1.5sinφ ) + φ (− 1.5sinφ + 1.5cosφ ) + z 3 2 − 6
2
Spherical coordinates:
AR sinθcosφ sinθsinφ cosθ Ax
Aθ = cosθcosφ cosθsinφ − sinθ Ay
Aφ − sinφ cosφ 0 Az
or:
r1R = 3cosθ, r1 θ = −3sinθ
The vector r1 is:
r1 = R 3cosθ − θ3sinθ
For r2 :
sinθcosφ sinθsinφ cosθ 1.5
r2R
r2 θ = cosθcosφ cosθsinφ − sinθ 1.5
r2 φ
− sinφ cosφ 0 3 2 /2
Problem 1.33.
The plane is defined by the three points (Ax, Ay, Az), (Bx, By, Bz) and (0, 0, 0). Now, using the method in Example 1.10a, we
first find the normal vector:
" x̂ ŷ ẑ %
$ '
n = A × B = x̂Ax + ŷAy + ẑAz × x̂Bx + ŷBy + ẑBz = $ Ax Ay Az ' = x̂ Ay Bz − Az By + ŷ ( Az Bx − Ax Bz ) + ẑ Ax By − Ay Bx
( ) ( ) ( ) ( )
$ '
$# Bx By Bz '&
Now we need a general vector passing through one of the points. The natural selection is on the origin. A general vector is:
17