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ICDL Professional

3D DESIGN
Syllabus 1.0

Syllabus Document
Purpose
This document details the syllabus for the ICDL 3D Design module. The syllabus describes,
through learning outcomes, the knowledge and skills that a candidate for the Module Name
module should possess. The syllabus also provides the basis for the theory and practice-based
test in this module.

Copyright © 2018-2019 ICDL Foundation


All rights reserved. No part of this publication may be reproduced in any form except as
permitted by ICDL Foundation. Enquiries for permission to reproduce material should be
directed to ICDL Foundation.

Disclaimer
Although every care has been taken by ICDL Foundation in the preparation of this publication,
no warranty is given by ICDL Foundation, as publisher, as to the completeness of the
information contained within it and neither shall ICDL Foundation be responsible or liable for
any errors, omissions, inaccuracies, loss or damage whatsoever arising by virtue of such
information or any instructions or advice contained within this publication. Changes may be
made by ICDL Foundation at its own discretion and at any time without notice.

Copyright 2018-2019. ICDL Foundation, ICDL Europe, ICDL, ECDL and related logos are registered business names and/or trademarks of
ECDL Foundation.

© 2018-2019 ICDL Foundation Ref: ICDL 3D Design - Syllabus – V1.0 Page 2 of 6


ICDL 3D DESIGN

This module sets out essential concepts and skills relating to demonstrating competence in using 3D
Design software.

Module Goals

Successful candidates will be able to:

• Use the 3D design application to create, import and export 3D models.


• Use model view tools like pan, zoom, rotate, and save and recall model views.
• Create, modify, save, and load coordinate systems.
• Carry out the geometric drawing of points, lines, arcs, splines, circles, polygons and use surface modelling
for the extrusion of surfaces and the creation of surface revolutions, planes, and edge surfaces.
• Manipulate object/graphic elements and create and modify solids and parametric objects.
• Use orthogonal, axonometric and perspective views.
• Create photorealistic presentations by rendering a model or scene and by creating lights, materials, and
background scenes.

CATEGORY SKILL SET REF. TASK ITEM

1 Basic Functions 1.1 File Management 1.1.1 Create a new model using an existing specified
template.

1.1.2 Open a 3D model.

1.1.3 Import a 3D model.

1.1.4 Save a 3D model to a location on a drive.

1.1.5 Export a 3D model.

1.2 Model View 1.2.1 Use pan, zoom and rotate tools.

1.2.2 Save a model view.

1.2.3 Recall a model view.

2 Main Operations 2.1 3D Coordinates 2.1.1 Create and modify coordinate systems.
systems

2.1.2 Save a coordinate system.

2.1.3 Load a coordinate system.

2.2 Geometric Design 2.2.1 Use and modify a grid.


Aids

2.2.2 Use Snapping Tools.

© 2018-2019 ICDL Foundation Ref: ICDL 3D Design - Syllabus – V1.0 Page 3 of 6


CATEGORY SKILL SET REF. TASK ITEM

2.2.3 Creation and modify layers/levels.

2.3 3D Geometric 2.3.1 Draw a point.


Drawing

2.3.2 Draw a line, polyline/smartline.

2.3.3 Draw a spline/point curve.

2.3.4 Draw an arc.

2.3.5 Draw a circle, ellipse.

2.3.6 Draw a polygon.

2.3.7 Draw a spiral, helix.

2.4 3D Surface 2.4.1 Create planes.


Modelling

2.4.2 Create an edge surface.

2.4.3 Extrude a surface.

2.4.4 Create a surface revolution.

2.4.5 Create surface through interpolation.

2.5 3D Manipulate 2.5.1 Copy objects/graphical elements.


Object/Graphic
Elements

2.5.2 Delete objects/graphical elements.

2.5.3 Move objects/graphical elements.

2.5.4 Rotate objects/graphical elements.

2.5.5 Scale objects/graphical elements.

2.5.6 Create, modify, ungroup objects/graphical


elements.

2 5.7 Cut objects/graphical elements.

2.5.8 Subdivide/explode objects/graphical elements.

2.5.9 Join objects/graphical elements.

2.5.10 Extend objects/graphical elements.

2.5.11 Offset objects/graphical elements.

2.5.12 Fillet objects/graphical elements.

2.5.13 Chamfer objects/graphical elements.

© 2018-2019 ICDL Foundation Ref: ICDL 3D Design - Syllabus – V1.0 Page 4 of 6


CATEGORY SKILL SET REF. TASK ITEM

2.5.14 Mirror objects/graphical elements.

2.5.15 Array objects/graphical elements.

2.6 Create Solids 2.6.1 Create a box.

2.6.2 Create a sphere.

2.6.3 Create a cylinder.

2.6.4 Create a tube.

2.6.5 Create a cone.

2.6.6 Create a cone trunk.

2.6.7 Create an ellipsoid.

2.6.8 Create a torus.

2.6.9 Extrude an object to a solid.

2.7 Modify Solid 2.7.1 Create a solid using union, subtract, intersection.
Objects.

2.7.2 Boolean subtract.

2.7.3 Boolean Intersect.

2.7.4 Slice/section a solid.

2.8 Create and modify 2.8.1 Create parametric objects.


Parametric Objects

2.8.2 Modify parametric objects.

2.8.3 Assemble parametric objects.

3 Advanced Operations 3.1 3D Views 3.1.1 Use orthogonal views.

3.1.2 Use axonometric views.

3.1.3 Use perspective views.

3.1.4 Layout operations.

3.2 Photorealistic 3.2.1 Render model/scene.


Presentation

3.2.2 Create, modify lights in a model/scene.

3.2.3 Create, apply, modify materials

3.2.4 Create a background scene.

© 2018-2019 ICDL Foundation Ref: ICDL 3D Design - Syllabus – V1.0 Page 5 of 6


CATEGORY SKILL SET REF. TASK ITEM

3.2.5 Output scene/model in raster format: bmp, jpg, tga,


tif, eps.

© 2018-2019 ICDL Foundation Ref: ICDL 3D Design - Syllabus – V1.0 Page 6 of 6

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