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Game theory
Many practical problems require decision making in a competitive situation. A competitive
situation is a situation where there are two or more opposing parties with conflicting interests
and where the action of one depends upon the action taken by the opponent. Competitive
situations occur frequently on Economic and Business activities. Management and Labour
relations, Political battles and elections, wars are examples.
Game theory is a theory of conflict and it is a mathematical theory which deals with
competitive situations.
Game
Game is defined as an activity between two or more persons according to a set of rules at the
end of which each person receives some benefit or satisfaction or suffers or loss. In a game
there are two or more opposite parties with conflicting interests. They know the objectives
and the rules of the game. An experienced player usually predicts with accuracy how his
opponent will react if a particular strategy is adopted. When one player wins, his opponent
loses.
Characteristics (features) of a competitive game
A competitive situation is a game if it has the following properties
1. There are finite number of competitors called players
2. Each player has a list of finite number of possible courses of action.
3. A play is said to be played when each of the players chooses a single course of action
from the list of courses of action available to him.
4. Every play is associated with an outcome known as pay off.
5. The possible gain or loss of each player depends not only on the choice made by him
but also the choice made by his opponent.
Assumptions of a game
1. The players act rationally and intelligently
2. Each player has a finite set of possible courses of action
3. The players attempt to maximize gains or minimize losses
4. All relevant information are known to each player
5. The players make individual decisions
6. The players simultaneously select their respective courses of action
7. The pay offs is fixed and determined in advance
Strategy
The strategy of a player is the predetermined rule by which a player decides his course of
action during the game. that is, a strategy for a given player is a set of rules or programmes
that specify which of the available courses of action, he should select at each play.
Pure strategy
A pure strategy is a decision (in advance of all plays) always to choose a particular course of
action. It is a predetermined course of action. The player knows it in advance.
Mixed strategy
A player is said to adopt mixed strategy when he does not adopt a single strategy all the time
but would play different strategies each at a certain time. A mixed strategy is a decision to
choose a course of action for each play in accordance with some particular probability
distribution. In a mixed strategy we cannot definitely say which course of action the player
will choose. We can only guess on the basis of probability.
Player
Each participant of the game is called a player.
Pay offs
The outcome of a game in the form of gains and losses to the competitive players for
choosing different course of action is known as pay offs.
Pay off matrix
In a game, the gains and the losses, resulting from different moves and counter moves, when
represented in the form of a matrix, is known as a pay off matrix. Each element of the pay off
matrix is the gain of the maximizing player when a particular course of action is chosen by
him as against the course of action chosen by the opponent.
Given below is a pay off matrix
B
A [ ]
Here A is the maximizing player and B is the minimizing player. Each element in the matrix
is the gain for A when he chooses a particular course of action against which B chooses
another course of action. When A chooses and B chooses , the gain for A is shown in
the second row, first column, which is 0. When A chooses and B chooses , the gain for
A is shown in the second row, second column, which is 1.
Value of a game
The value of the game is the maximum guaranteed gain to the maximizing player (A) if both
the players use their best strategies. It is the expected pay off of a play when all the players of
the game follow their optimal strategies.
Maximizing and minimizing players
If there are two players A and B, generally the pay offs given in a pay off matrix indicate
gains to A for each possible outcomes of the game. That is, each outcome of a game results
into a gain for A. all such gains are shown in the pay off matrix. Usually each row of the
pay off matrix indicates gain to A for his particular strategy. A is called the maximizing
player and B is called the minimizing player. The pay off values given in each column of pay
off matrix indicates the losses for B for his particular course of action. So if the element in
the position ( , is ‘a’, then A’s gain is ‘a’ and B’s gain is – a or B’s loss is ‘a’, when
A chooses strategy and B chooses the strategy .
Maximin and Minimax
Each row in a pay off matrix represents pay offs in respect of every strategy of the
maximizing player A. Similarly each column represents pay offs in respect of every strategy
of the minimizing player B. Maximin is the maximum of minimum payoffs in each row.
Minimax is the minmum of maximum pay offs in each column.
Eg.
[ ]
row minimum
2 ←
[ ] -2
-1
column maximum 8 3 2
↑
Maximin = maximum of row minimum = maximum of {2, -2, -1} = 2.
Minimax = minimum of column maximum = minimum of {8, 3, 2} = 2.
Maximin = minimax = 2, which refers to ( , )
Saddle point is ( , ), value of the gme v = 2
Different kinds of games
Games are categorized on the basis of (1) number of players (2) number of moves (3) nature
of the pay offs (4) nature of rules.
Zero sum game
In a game, if the algebraic sum of the outcomes (or gains) of all the players together is zero,
the fame is called zero sum game, otherwise it is called non-zero sum game. That is, in a zero
sum game, the amount won by all winners together is equal to the amount lost by all together.
n - person game
A game involving ‘n’ players is called n-person game and a game with two players is called
two person game.
Two person zero sum game (rectangular games)
It is the simplest of game models. There will be two persons in the conflict and the sum of
the pay offs of both together is zero. That is, the gain of one is at the expense of the other.
Two person zero sum game may be pure strategy game or mixed strategy game.
Basic assumptions in two person zero sum game
1. There are two players
2. They have opposite interests
3. The number strategies available to each player is finite
4. For each specific strategy, selected by a player, there results a pay off
5. The amount won by one player is exactly equal to the amount lost by the other.
Limitations of game theory
1. In fact, a player may have infinite number of strategies. But we assume that there are
only a finite number of strategies.
2. It is assumed that each player has the knowledge of opponent’s strategies. But it is not
necessary in all cases.
3. The assumption that gain of one person is the loss of his opponent, need not be true in
all situations.
4. Game theory usually ignores the presence of risk and uncertainty
5. It is assumed that pay off is always known in advance. But sometimes it is impossible
to know the pay off accurately
6. It is assumed that the two persons involved in the game have equal intelligence. But it
need not be true.
Fair game
A game is said to be fair if the value of the game is zero.
Solution of pure strategy games
By Maximin-minimax principle
The maximizing player arrives at his optimal strategy on the basis of maximin criterion,
while minimizing player’s strategy is based on the minimax criterion. The game is solved by
equating maximin value with minimax value. In this type of problems saddle point exists.
Eg. Fpr the following pay off matrix determine the optimal strategies for both the firms and
the vaue of the game.
Firm B
Firm A [ ]
Answer.
4 5 row min.
-1
-1
[ ]
6 ←
4 -4
column max. 16 8 6 14 12
↑
Maximin = maximum of row minimum = maximum of {-1, -1, 6, -4} = 6.
Minimax = minimum of column maximum = minimum of {16, 8, 6, 14, 12} = 6.
Maximin = minimax = 6, which refers to ( , )
Saddle point is ( , ). The optimal strategy for A is The optimal strategy for B is
value of the game v = 6
Eg. The following is a pay off matrix. Find the value of the game. Who will be the winner off
the game? Why?
Y
X [ ]
Answer.
row min.
-2
[ ]
𝐴 -1 ←
column max. 2 -1 -1
↑
Player A [ ]
Let p be the probability for A using strategy and 1 – p be the probability for A using .
Then expected gain of A if B chooses is ap + c(1 – p).
Expected gain of A if B chooses is bp + d(1 – p). So ap + c(1 – p) = bp + d(1 – p).
;
Solving the equation we get, p =
( : ;( :
Similarly let q be the probability for B using strategy and 1 – q be the probability for B
using .
Then expected gain of B if A chooses is aq + b(1 – q).
Expected gain of B if A chooses is cq + d(1 – q). So aq + b(1 – q) = cq + d(1 – q).
;
Solving the equation we get, q =
( : ;( :
;
Expected value of the game, v =
( : ;( :
So the solution of mixed strategy problem using probability method is,
strategies for A having probabilities (p, 1 – p), strategies for B having probabilities (q, 1 – q)
; ; ;
value of the game = v, where p =
( :
, q=
( :
, v=(
;( : ;( : : ;( :
Eg. Find p, q and the value of the game by probability method.
B
A [ ]
; ; ;
Answer. Value of the game, v = where p = , q=
( : ;( : ( : ;( : ( : ;( :
Here a = -2, b = -1, c = 2, d = -3.
; ; ; ;5 5
p= = = =
( : ;( : (; ; ;(; : ;5 ; 6
; ; ;; ; : ;
q= = = = = =
( : ;( : ;5 ; ;6 ;6 6
; (; ; ;(; 6: 8 ;4
v= = = = =
( : ;( : ;6 ;6 ;6
Player A 𝐴 [ ]
Answer.
row min.
[ ] 3←
1
column max. 4 5
↑
[ ]
Here every element of second row is less than or equal to the corresponding elements of the
first row. So first row dominates and so the second row can be ignored.
2. If all the elements in a column of a pay off matrix are greater than or equal to the
corresponding elements of another column, then the latter dominates and so the
former is ignored.
Eg. Consider the matrix,
[ ]
Here all the elements of second column are greater than or equal to the corresponding
elements of the first column. So the first column dominates and second column can be
ignored.
3. If the linear combination of two or more rows (or columns) dominates a row
(or column), then the latter is ignored.
If all the elements of a row are less than or equal to the average of the corresponding
elements of two other rows, then the former is ignored.
Eg. Consider the matrix,
[ ]
Here every element of first row is less than or equal to the average of the corresponding
elements of second and third rows. So first row can be ignored.
If all the elements of a column are greater than or equal to the average of the
corresponding elements of two other columns, then the former is ignored.
Eg. Consider the matrix,
[ ]
Here every element of third column is greater than or equal to the average of the
corresponding elements of first and second columns. So third column can be ignored.
Principle of dominance can be applied to pure strategy and mixed strategy problems.
Eg. Using principle of dominance, obtain the optimum strategies for both the players and
determine the value of the game.
Player B
4 5
Player A [ ]
4
Answer. All the elements of column 4 ( 4 ) are greater than or equal to the corresponding
elements of column 1 ( ). So dominates 4 . We eliminate column 4. The resulting
matrix is
[ ]
4
All the elements in row 4 are less than the corresponding elements of roe 3. So row 3
dominates row 4 and so we eliminate row 4. The resulting matrix is
[ ]
All the elements of column 5 are greater than the corresponding elements of column . we
delete column 5 . The resulting matrix is,
[ ]
All the elements of row 1 and 2 are less than the corresponding elements of row 3.
Delete row 1 and 2. The resulting matrix is,
[ ]
Elements in column 2 and 3 ar greater than the element in column 1.
Eliminate column 2 and 3. The resulting matrix is,
[ ]
The solution is, optimum strategy for A is and optimum strategy for B is
Value of the game = 6
Eg. Solve the following game whose pay off matrix is given by,
[ ]
Answer.
Maximin = maximum of row minimum = maximum of {1, 2, 1} = 1. Minimax = minimum
of column maximum = minimum of {6, 7, 7} = 6. So minimax maximin.
So minimax-maximin principle canot be used to solve this problem. So we apply principle of
dominance.
dominates . So eliminate . The reduced matrix is
[ ]
[ ]
Now neither a row nor a column is dominating. So we cannot proceed further. So we apply
probability method.
Let probability for player A using strategy =p
Probability for player A using strategy =1-p
Probability for player B using strategy =q
Probability for player B using strategy =1–q
; ; ;
Value of the game , v =
( :
where p =
( :
, q=
( :
;( : ;( : ;( :
Here a = 1, b = 7, c = 6, d = 2.
; ;6 ;4 ;4
p=
( :
= ( : ;(6 :7
= = = ,1–p=1- =
;( : ; ; 5 5 5
; ;7 ;5
q=
( :
= = = ,1–q=1- =
;( : ; ;
; ( ;(7 6 ;4 ;4
v=
( :
= = = = 4
;( : ; ; ;