Butchers - Swamp 1 Compressed
Butchers - Swamp 1 Compressed
Butchers - Swamp 1 Compressed
Swamp
A 2000 Point GHB23-24 TTS Event
TTS Event
Region based group stage leading into a
top cut single elimination tournament.
Event Starts 29th September.
Group Stages will be 4 players in each,
playing each other once within 3 weeks
Knockouts
Round of 16 (If Applicable): No Reward Without Risk
Quarter Finals: Power Flux
Semi Finals: Lines of Communication
3rd Place and Grand Finals: Geomantic Pulse
526 Scoring System
Each Round is scored as the following for each
player:
Major Victory: 500 points
Minor Victory: 350 points
Draw: 200 points
Minor Loss: 100 points
Major Loss: 0 points
Score own Battle Tactic: 3 points
Deny opponent Battle Tactic: 1 point
Score own Grand Strategy: 5 points
Deny opponent Grand Strategy: 3 points
An example is 1 player major wins with 5 BTs
and a GS against a player with 3 BTs and no
GS that is a score of 525 to 9
Terrain Rules
For Terrain, Once the roll off for Attacker and Defender has been made and before the attacker picks sides, the defender then gets to
placed the prerolled terrain markers that are on each map on terrain as they please (All markers must be placed though and no more than
1 marker per terrain).
The Following Rules are rules a terrain piece can have (Hover or right click the terrain to see the terrain rules each terrain had):
NORMAL TERRAIN: No Terrain Rules Apply, not including the Features such as Deadly, Arcane etc which still apply.
IMPASSABLE: You cannot move models over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or
set up a model on this terrain feature (even if it can fly).
TREAT PILLARS/TREES AS IF THEY'RE NOT THERE: Any Tree or Pillar on that terrain will be treated as if it is not there and can be moved
through, and landed on as if that is the case.
WYLDWOODS: Visibility between 2 models is blocked if a straight line 1mm wide drawn between the closest points of the 2 models passes
across more than 3" of a wyldwood terrain feature. Visibility to or from models with a Wounds characteristic of 10 or more is not blocked
by wyldwood terrain features. These are not treated as Sylvaneth Wyldwoods.
DEFENSIBLE: This terrain feature is a garrison-able terrain feature where up to 15 models can garrison that terrain piece, where models
with 10 or more wounds cannot garrison terrain. If a Defensible terrain piece is not also additionally listed as Impassable then if it is not
garrisoned then it can be treated as normal terrain, if it is then it is treated as impassable to units not garrisoned and treated as an enemy
unit to the player not garrisoning.
HOUSE FAQS
Remove the Leader battlefield role from Hexbane’s Hunters
Change the last paragraph of the Orders rule to:
"At the end of the battle round, reveal all orders that were not revealed, then remove all orders from play."
Change the Brazier of Holy Flame to:
"Each time a CITES OF SIGMAR HUMAN unit that is wholly within 12” of the bearer fails a battleshock test, before deciding which models flee, roll a number of dice equal
to the number of models that would flee. For each 4+, subtract 1 from the number of models that would flee."
Change the Tune of the Corpus Somni ability to:
"You can only use this ability while this unit has a Soul Shepherd. In the battleshock phase, each time a CITES OF SIGMAR HUMAN unit that is wholly within 12” of this unit
fails a battleshock test, before deciding which models flee, roll a number of dice equal to the number of models that would flee. For each 4+, subtract 1 from the number
of models that would flee. The same unit cannot be affected by this ability more than once in the same phase."
Change the I Thought Duardin Were Made of Sterner Stuff ability to:
"Each time a CITES OF SIGMAR DUARDIN unit that is wholly within 12" of any units with this ability fails a battleshock test, before deciding which models flee, roll a number
of dice equal to the number of models that would flee. For each 4+, subtract 1 from the number of models that would flee."
Add the following section to the Core Rules as 20.3:
"PRIESTS are usually units consisting of a single model. If a unit with the PRIEST keyword has more than 1 model, it counts as a single PRIEST for rules purposes and you
must pick 1 model in the unit with which to chant a prayer before you attempt to chant it. Determine the range and visibility for the attempt using that model."
Q: Some WIZARDS can only take a specific spell from the Lore of the Collegiate Arcane. If I take a spell lore enhancement, can they select a different spell from that lore?
A: No. The only spell from the Lore of the Collegiate Arcane they can take is the one noted on their warscroll. However, they can always take from the generic lore or from
the Lore of Primal Frost - they are not required to take from the Lore of the Collegiate Arcane.```
other notes
pls be nice
being mean is cringe
Thank you!
Insert a parting or call-to-action
message here.