CGA Syllabus1 2
CGA Syllabus1 2
CGA Syllabus1 2
ANIMATION 3 0 0 3
COURSE OBJECTIVES
To understand the fundamentals of graphics.
To gain and understand the acquired knowledge pertaining to 2D and 3D concepts in graphics.
To familiarize the fundamental concepts of graphical color models.
To understand the basic 3D modeling and rendering techniques.
To know the working principles of animation tools.
TEXT BOOKS
1. Donald D. Hearn, Pauline Baker, Warren Carithers - Computer graphics with Open GL.-
Pearson New International Edition, 4th Edition, Pearson Education Ltd., 2014.
2. Sumanta Guha, Computer Graphics Through OpenGL - From Theory to Experiments,
3rd Edition, CRC Press, 2019.
3. Robert R, Snow D, Flash CS4 Professional Bible, Wiley Publishing, 2011
REFERENCES
1. JungHyun Han, Introduction to Computer Graphics with OpenGL-ES, CRC Press, 2018.
2. Steve Marschner, Peter Shirley, Fundamentals of Computer Graphics, Fourth Edition, CRC
Press, 2016.
3. Edward Angel, Dave Shreiner, Interactive Computer Graphics - A Top-Down Approach
with Shader-Based OPENGL, 6th Edition, Addison-Wesley, 2012.
WEBSITE LINKS
1. https://www.javatpoint.com/computer-graphics-tutorial
2. https://www.udemy.com/course/blender-basics-a-quick-intro-to-3d-modeling-and-
rendering/
3. https://www.tutorialboneyard.com/simple-flash-animation/
CO-PO MAPPING:
Program Outcomes
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12
CO-1 2 1 1 - 1 - 2 - - 2 - -
CO-2 2 1 1 - 2 - 1 - - 1 - -
CO-3 2 1 - 1 1 - 2 - - 2 - -
CO-4 2 2 1 - 2 - 1 - - 1 - -
CO-5 2 1 1 2 3 2 2 - - 2 - 2