Web 2
Web 2
Web 2
ISTE Technology Standard Addressed: What would you like students to know and be
ISTE Student Standard (Empowered Learner) able to do by the end of this lesson:
1.1a: Students will articulate and set personal
goals, develop strategies to leverage technology By the end of the lesson students have gone
to achieve them, and reflect on the learning through the artifact I have created for them, and
process itself to improve learning outcomes. they will have developed strategies and reflected
on their learning. They will develop strategies by
ISTE Student Standard (Empowered Learner) using the artifact and figuring out exactly how to
1.1d: Students use technology to seek feedback use it, and what it's used for. Students will reflect
that informs and improves their practice and on their learning outcomes by completing
demonstrate their learning in a variety of ways. questions asked and by playing an educational
game that was embedded into it. By doing this,
student will seek feedback on what they have
learned, which will improve their practices.
Overall, by the end of the lesson I want my
students to be able to tell me what Juliette
Gordon Low was known for and simple facts
about her, while also navigating through the
artifact given to them.
I will be able use and navigate through Padlet to learn about Juliette Gordon Low.
I will complete 6 different activities (including learning activities and an assessment of learning) within the
Padlet, so I can better my knowledge on Juliette Gordon low.
How do you plan to implement this lesson and integrate the technology? Check all that apply:
X Teacher-led: There is no student voice and choice in the activities. Students are guided by the
Frazier, 2021
Web 2.0 Tools for Communication and Collaboration
X Student-Led: Students are given voice and choice in the activities. They may select the topic
of learning and/or determine the tool they will use to meet the learning goal. The
teacher facilitates the learning as the students direct their own learning processes.
☐ Problem-based (Real world problems) and/or Publishable: Students are solving problems
and completing projects to demonstrate their learning. Additionally, the projects can be shared
outside of the classroom. (Note: This objective could be reached by displaying the project on the
school’s morning newscast, posting the project to the classroom blog, presenting it to another
class, or publishing it via an outside source.)
Frazier, 2021
Web 2.0 Tools for Communication and Collaboration
period of time.
Frazier, 2021