Physics Finals Notes
Physics Finals Notes
Physics Finals Notes
Motion and Rest: Motion involves changing position over time, while rest signifies no change in position over time, w
Point Mass Object: Objects with travel distances much larger than their dimensions can be treated as point masses.
Types of Motion: Includes One Dimensional Motion (e.g., straight-line motion), Two Dimensional Motion (e.g., circula
Distance and Displacement
Distance: Defined as the total length of the actual path traveled by an object; a scalar quantity.
Displacement: The shortest distance between an object's initial and final positions; a vector quantity.
Speed and Velocity
Speed: Describes the rate of change of position of an object in any direction; scalar in nature.
Velocity: Indicates the rate of change of displacement of an object in a particular direction; a vector quantity.
Relative Velocity: Represents the change in position between objects with respect to each other.
Average Velocity: Calculated as the total displacement divided by the total time taken.
Acceleration
Positive/Negative Acceleration: Positive acceleration implies increasing velocity over time, while negative acceleration
Motion Under Gravity: Describes the motion of objects under the influence of gravity
Graphs of Motion
Displacement-Time Graph: The slope of this graph provides the average velocity of the object.
Velocity-Time Graph: The slope of this graph gives the average acceleration experienced by the object.
Vectors:
Vectors are physical quantities that require both magnitude and direction for complete representation. They adhere
Polar Vectors: These vectors have a starting point or point of application, such as displacement or force.
Axial Vectors: Represent rotational effects and act along the axis of rotation, following the right-hand screw rule, incl
Scalars: Physical quantities that require only magnitude for representation, such as distance, speed, and work.
Tensors: These quantities have different values in different directions at the same point, like moment of inertia or pr
Types of Vectors:
Triangle Law of Vectors: The resultant of two vectors acting at a point is represented by the third side of the triangle
Parallelogram Law of Vectors: The resultant of two vectors acting at a point is represented by the diagonal of the par
Polygon Law of Vectors: The resultant of multiple vectors acting on a particle at a time is represented by the closing s
Rotation of a Vector:
Vectors can be resolved into rectangular components. If a vector A subtends an angle θ with the x-axis:
Horizontal component
Ax=Acosθ
Vertical component
Ay=Asinθ
Scalar and Vector Multiplication:
(i) Right Hand Screw Rule Rotate a right handed screw from first vector (A) towards second
vector (B). The direction in which the right handed screw moves gives the direction of vector
(C).
(ii) Right Hand Thumb Rule Curl the fingers of your right hand from A to B. Then, the
direction of the erect thumb will point in the direction of A * B.
Inertia:
Definition: The property of an object by which it resists changes to its state of motion.
Types of Inertia:
Inertia of Rest: Object tends to stay at rest.
Inertia of Motion: Object tends to remain in motion.
Inertia of Direction: Object resists changes in its direction of motion.
Force:
Definition: Push or pull acting upon an object, causing its state of motion to change.
Types of Forces:
Contact Forces: Act through direct contact.
Action at a Distance Forces: Act without direct contact.
Impulsive Force:
First Law (Law of Inertia): An object remains at rest or in uniform motion unless acted upon by an external force.
Second Law (F = ma): The acceleration of an object is directly proportional to the force applied and inversely proport
Third Law (Action and Reaction): For every action, there is an equal and opposite reaction.
Law of Conservation of Linear Momentum:
Total linear momentum of an isolated system remains constant if no external force acts on it.
Weight:
Gravitational Field
Gravitational field is the region around a mass where its gravitational force is experienced by other objects.
The intensity of the gravitational field at a point is the force per unit mass at that point.
Gravitational potential (Vg) is the work done per unit mass in bringing a very light body from infinity to a point.
Gravitational potential energy (U) is the energy associated with an object due to its position in a gravitational field.
Satellites
There are geostationary and polar satellites, each serving different purposes.
Escape Velocity and Weightlessness
Escape velocity (ve) is the minimum velocity required to escape a planet's gravitational pull.
Weightlessness is achieved when the effective weight of an object is zero, experienced in free fall, in spacecraft, or at
Kepler's Laws
Kepler's laws describe the motion of planets around the Sun in elliptical orbits and relate to orbital geometry and tim
Work
Work is done when a force acts on an object and causes it to move in the direction of the force.
The work done by a force F is given by W=F⋅s⋅cosθ, where s is the displacement and θ is the angle between the forc
Work is a scalar quantity measured in joules (J) or ergs (CGS unit).
Work done by a force is positive for acute angles and negative for obtuse angles.
It is zero when the displacement is perpendicular to the force.
Work done by variable forces can be calculated by integrating
F⋅ds, representing the area under the force-displacement graph.
Work done by the force of gravity is given by
W=mgh, where
g is the acceleration due to gravity and
ℎ
h is the height.
Work done in compressing or stretching a spring is
W= 1/2kx^2
, where
k is the spring constant and
x is the displacement from the mean position.
Work done by a couple for an angular displacement θ is
W=τ⋅θ, where
τ is the torque of the couple.
Power
Energy is the capacity to do work and exists in various forms like mechanical, chemical, light, heat, sound, nuclear, an
Mechanical energy is the sum of kinetic and potential energies and remains constant if only conservative forces are i
Kinetic energy
K= 1/2mv^2 and potential energy U are defined based on motion and position, respectively.
Collision
Collisions involve short interactions where forces are applied between two or more particles.
Elastic collisions conserve both momentum and kinetic energy, while inelastic collisions conserve momentum but no
Coefficient of restitution (e) measures the relative velocity of separation to the velocity of approach in a collision.
Collisions can be one-dimensional (head-on) or two-dimensional (oblique).