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Inquiry Based

Teaching
Strategy
Presentation by Team Legend
What is Inquiry?
It is defined as the process of looking and
creating information or knowledge by
means of questions. The process of
inquiring begins with the assembly of
information and data by applying the
human senses such as seeing, touching,
hearing, tasting and smelling (Kumari,
Arora, & Tiwari, Shruti, 2016).
Benefits of Inquiry-based
Teaching
Inquiry is dedicated to nurturing the schema of learners
essential to create, communicate, and assess answers
coming from their interests.
It helps the learners acquire and process ideas in a
logical way.
It encourages intelligent responses which can be
practiced to discover why issues are occurring.
The Inquiry
Process
The model shows the
roles of teachers as
facilitators which are
highlighted. It is their
responsibility to let the
learners identify the
problem situation, judge
the inquiry events, and
reply to learners inquiry
to augment learning.
Questioning Techniques
Gershon (2014) identified the different questioning techniques that
Social Studies teachers can use:

A. MIGHT QUESTION
What might history be? What might be the answer to that social
issue?

B. WHAT IF QUESTION
What if you became the mayor; what programs shall you
implement?

C. DIFFERENT ROLES QUESTION


You are a teacher and you are expected to guide your learners.
If there is a naughty pupil, will you spank him?
Questioning Techniques
D. SOCRATIC QUESTIONING
This questioning style combines all the aforementioned form of questioning.
has been known in history as the to Socrates master of incessant questioning
achieve wisdom. Scholars divided Socrates questions into 4 types:
GADFLY QUESTIONS - What are the elections all about?
STINGRAY QUESTIONS - You said that love is the answer; will love
change the situation of the poor?
MIDWIFE QUESTIONS - That is a very good point. Can you elaborate
it further?
IGNOMOROUS QUESTIONS - I don’t understand. Can you further
explain it to me?
Case Study
Case study is a structured, learner-centered strategy that
explores complex and value-laden issues through problem-
solving and decision-making.
In this strategy, students are tasked to analyze one or more
cases and propose workable solutions.
Case is a general narrative descriptions of situations and
incidents (Kowalski, Weaver and Henson).
In Social Studies, a case can be anything from an actual or
fictional event, a concrete or abstract issue, or a
historical or current phenomenon.
Classification of Case Study
Based on the Content:
1. LIVE CASE STUDIES

These are often based on an ongoing event where students and


real-world actors are simultaneously examining issues and arriving
at solutions. Possible sources are current news reports and court
cases
2. HISTORICAL CASE STUDIES

These are largely based on historical events and can be depicted


as fiction or non-fiction.
3. ECONOMICS CASE STUDIES

These are focused on economic issues that can be drawn from


students experience or from international or national matters.

4. SOCIAL ISSUES CASE STUDIES

These are based on problems and concerns that affect society.

5. STUDENT-DEVELOPED CASE STUDIES

Here, students are asked to come up with case studies based on


their own experiences and observations. This will encourage
students to be more involved since they are primarily affected by
the issue.
3 Basic Steps in Implementing the
Case Study Strategies in the Social
Studies Classrom

BRIEFING DISCUSSION DEBRIEFING


The teacher gives a Students are given
sufficient time to The teacher stresses
brief background
analyze the given case and clarifies Social
about the case, and
and come up with Studies concept and
he/she can use video,
solutions. This may be relates these to
picture, story and
effectively done by students analysis and
other forms of print
dividing the class into solutions.
media and smaller groups. Then
multimedia. solutions are presented
to the class.
Advantages of Case Study
Students are empowered as active agents in the learning process
instead of passive receptors of information. for they come up with
their own interpretations and solutions instead of relying on the
teachers generalizations
It promotes a wide range of 21st century skills. for it develops the
learners critical and creative thinking skills through problem-
solving and decision-making
Students communication, collaboration, and conflict resolution skills
are further developed because they are required to discuss and
negotiate their proposed solutions with their peers
Technology-based
Interactive Teaching
Strategy
The ways teachers incorporate technologies into their
classrooms implies something about their technologies such
as laptops, wireless connectivity, interactive whiteboards,
and mobile communication devices to reshape pedagogic
activity within primary classroom
Advantages of Technology-
based Interactive Teaching
Strategy
Using technology in the classroom allows you to
experiment more in pedagogy and get instant feedback.
Technology in the classroom helps ensure full
participation.
There are countless resources for enhancing education
and making learning more fun and effective
Disadvantages of Technology-
based Interactive Teaching
Strategy

Technology in the classroom can be a distraction


Technology can disconnect students from social
interactions
Technology can foster cheating in class and on
assignments.
ADDIE MODEL
The ADDIE Model is a useful instructional design model
that can be used in crafting technological advancement in
instruction

FIVE STAGES OF ADIE MODEL


1. A-nalysis- This phase is considered the goal-setting stage.
The focus of the designer is to target all learning
competencies.

2. D-esign- All goals, tools and performances are laid down, ready for the next stage.
FIVE STAGES OF ADIE MODEL
3. D-evelopment- This stage starts with the production and
testing of various methodologies used in the plan.

4. I-mplementation- The key word in this stage is procedure. Teachers or designers


must be guided by various steps crafted in the preceding stages.

5. E-valuation- The final stage evaluates both the processes and the outcomes of the
model. In here, the teachers are encouraged to see the results formatively and
summatively.
LIST OF
APPLICATION FOR
TEACHING
READING EGGS

Reading Eggs is a multi-awarded application that helps children to read. Using


interactive reading games and reading lessons, the children will learn to read while
enjoying over 2.000 e-books.
CURIOUS WORLD:PLAY LEARN
GROW
Curious World: Play Learn
Grow app is packed with
various types of activities to
educate and amuse children.
From vidcos to fun-filled
activities, the learners will
be inspired to participate in
class.
MENTAL UP
EDUCATIONAL
GAMES
MentalUP Educational Games app
enhances the critical thinking skills of
children as they solve different types
of problems in various ways.
EDMODO
Edmodo is a social
platform used for
communication, polling,
assignments, quizzes,
etc. teachers can easily
send handouts and
quizzes on this app.
KAHOOT
Kahoot is an app that
teachers use to facilitate
online and real-time
quizzes. Questions are
projected on the screen
and children answer with
their smartphone or
computer.
BRAINPOP
BrainPOP generates
animated
educational content
that adds excitement
to lessons.
KHAN ACADEMY
Khan Academy is a non-
profit open-source
educational website
which aims to change
education for the better.
Teachers can explore
thousands of videos and
lessons for free.
SOCRATIVE STUDENT
Socrative Student app
establishes an interactive
environment for learning.
Teachers can ask questions and
conduct assessments on a real-
time basis, Gauging students has
never been so easy!
NEARPOD
Nearpod allows
teachers to create
interactive lessons,
presentations,
assessments, and
lesson contents.
QUIZLET
In Quizlet, teachers
can explore the
content in this app
which can be used for
assessments.
EDUBLOGS
Edublogs allows teachers
to easily create and
supervise learner blogs. Its
easy to customize designs
and include videos,
photos, and podcasts.
GOOGLE EARTH
Google Earth offers the means
to present geographic data
from a wide variety of sources
together in a geospatial
context.
SHOWME
ShowMe Interactive whiteboard app
allows teachers and students to create
ShowMe presentations that can be
shared via the device to a group of
students. Teachers can record and
create engaging presentations by using
tools such as adding text and images.
BOOK CREATOR
Book Creator is a rare lesson
creation app that is very
accessible. With this app, teachers
and students can create useful
and astonishing e-books,
magazines, and others easily.
SHOWBIE
Showbie app can help teachers to
easily and quickly distribute
assignments, handouts, videos,
etc. to students. Students can also
send their works through
Showbie.
EDUCREATIONS INTERACTIVE
WHITEBOARD
is an app engineered for teachers to
present lessons that can be shared to
students, other teachers, and parents.
Educreation is an exceptional interactive
whiteboard with a screencasting tool that
is powerful and fun to use.
Role Play and Simulation
ROLE PLAY AND SIMULATION are strategies categorized under creative dramatics,
along with the dramatic play and the mock trial. Role playing is an unrehearsed
dramatic presentation that enables participants to explore alternative solutions to a
given problem (Chapin, 2013). In this strategy, some students are tasked to enact
their solution to an open-ended situation while the rest of the class observes.

SIMULATION is a strategy that provides a representation of some phenomenon,


event, or issue that exists in the real world, usually in the form of a game (Beal &
Bolick, 2013). It may come in 2 forms: computerized and non-computerized. Here,
the objective may be to solve a problem, to arrive at a decision, to experience the
situation, or feel the consequence.

Role-play and simulation are founded on the experiential learning theory of Dewey
(1938) and Kolb (1975) which believes that students learn best when they are
presented with concrete experiences they can reflect on, analyze and test in new
situations.
Advantage of role play and
simulation
BRIEFING

They make abstract concepts and ideas more concrete by letting the students
experience them in a safe and non-threatening way.

Students think of how others might feel and what consequences they
may face

It makes students highly enthusiastic and motivated.


STEPS:
1. Initiation and direction. This involves setting the stage for the role-play or
simulation by identifying and discussing the problem to be resolved or situation
to be experienced by the students.

2. Describing the scenario. The teacher presents the situation through explicit
instruction or media presentation (showing a picture, watching a video, reading
a story, etc.)

3. Assigning roles. The teacher selects members of the class and assigns them
characters. The actors/actresses and audience are then briefed about their roles.

4. Enactment. Students present their scenarios or engage in simulation.

5. Debriefing. This is considered as the most integral part because reflection,


generalization, and conclusion take place here.
Thank
You

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