What Is Emotional Design
What Is Emotional Design
What Is Emotional Design
Emotional design is the concept of how to create designs that evoke emotions
which result in positive user experiences. Designers aim to reach users on three
cognitive levels—visceral, behavioral and reflective—so users develop only
positive associations (sometimes including negative emotions) with products,
brands, etc.
1. Give your work a signature personality – a face/mascot for users to identify with
that suits your brand/organization/industry (e.g., MailChimp’s Monkey, Freddie).
2. Have your design engage users as a character. Include personal touches in all
tasks, to reinforce the illusion of a personable helper who knows users like an old
friend.
3. Use color/contrast advantageously (e.g., blue for banking = trustworthiness).
4. Craft copy with the right tone to inspire or accommodate emotions. Write
appropriate terms/phrases (e.g., Slack’s “You’re here! The day just got better.”
greeting). Use fonts and styles that suit the image you want to project.
5. Customize microcopy (labels, etc.) users can relate to which matches your
other copy’s voice/tone.
6. Apply video/sound to carry messages “in character” (like in the above).
7. Personalize the experience for different users. (E.g., show users what else they
might like, based on their information.)
8. Offer prizes and surprises (e.g., let users check how many likes they have and
find new log-in background images). Consider including Easter eggs.
9. Use storytelling.
10. Maintain attention to detail, especially on error messages. Include polite, light-
hearted/humorous messages to alleviate users’ frustration whenever problems arise
(e.g., downtime). Consider treats to compensate for inconveniences – e.g., chances
to win account upgrades.
On the Interaction Design Foundation’s 404 error page, we use light-hearted
language to try to alleviate frustration—and a small treat in the form of an article
on great 404 pages.
Above all, to creative positive emotional engagement, you must have a friendly
presence in your design—to show users you know them. Reinforce this
with happy customer testimonials and pictures of your office/team. Your design
should look different from competitors’. It should also feel different, as a reliable,
pleasurable part of users’ lives. Attractive designs that accommodate users’ needs
and feelings give the impression they work better, too. Whatever the emotions your
design conjures in users, these feelings will affect the bottom line. Even a minor
oversight can trigger the wrong impression overall.
For an insightful view of Emotional Design from the Grand Old Man of User
Experience himself, Don Norman, read his book on the
subject: https://www.nngroup.com/books/emotional-design/
Featured article
Products that people love are products that people use over and over again.
Products that they like, on the other hand, quickly slip from the user’s mind and are
replaced in time with products that are liked better or even loved. The corner stone
of emotional design is the idea that if you can elicit strong emotions in your users –
you can use those emotions to either create loyalty or to drive a customer to take
action.
Robert Plutchik, was a thought leader in the study of emotions. Before he passed
away in 2006 he was responsible for 8 books (and editing another 7), nearly 300
articles, and 45 chapters in emotional research as a psychologist. He held a
doctorate degree as well as positions at the professorial level at two respected
universities.
Emotions are found at all evolutionary levels of species. They are equally
applicable to all animals as they are to human beings.
Other emotions are simply a combination of these 8 basic emotions or are derived
from one (or more) of these basic emotions.
Primary emotions are “idealized” and their properties must be inferred from
evidence but cannot be accurately stated in full.
Each primary emotion is paired with another and is a polar opposite of that pair.
Anger
Disgust
Fear
Sadness
Anticipation
Joy
Surprise
Trust
The wheel can be used by designers to examine the complexities of emotion and to
act as a “colour palette” for emotional design – with the idea being that blending
different emotions will create different levels of emotional response and intensities
of that response.
The wheel is a simple model and there are almost certainly additional emotional
inferences that could be drawn from a more complex model – however, it focuses
on the basic emotions that most designers are likely to want to elicit in their users
and as such provides a useful starting point.
It is also often felt that the model is too simplistic and that there are greater
emotional nuances not captured within it.
However, it is generally agreed that the Wheel of Emotion is a good starting point
when considering what emotions a design may elicit. It does not prevent the UX
designer from looking for additional tools to aid in emotional design.
You can find some great ideas for emotional metrics for emotional design at
Smashing Magazine here.
Take a deep dive into Emotional Design with our course Emotional Design —
How to Make Products People Will Love .
What separates great products from good ones? Attractive designs? User testing?
Genius designers? Well, these might be contributory factors, but the true
distinction lies in how they make users feel. Every experience has an emotional
component, and using products is no different. Incorporating emotion should
therefore be a key consideration when designing products or websites. This course
will provide you with an understanding of emotional responses and how to create
designs that encourage them.
In this course, we will provide you with the information necessary to elicit such
positive emotional experiences through your designs. Human-computer interaction
(HCI) specialist Alan Dix provides video content for each of the lessons, helping to
crystallize the information covered throughout the course. By the end of it, you
will have a better understanding of the relationship between people and the things
they use in their everyday lives and, more importantly, how to design new products
and websites which elicit certain emotional responses.
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In the human mind there are numerous areas responsible for what we refer to
as emotion; collectively, these regions comprise the emotional system. Don
Norman proposes the emotional system consists of three different, yet
interconnected levels, each of which influences our experience of the world in a
particular way. The three levels are visceral, behavioral, and reflective. The
visceral level is responsible for the ingrained, automatic and almost animalistic
qualities of human emotion, which are almost entirely out of our control. The
behavioral level refers to the controlled aspects of human action, where we
unconsciously analyze a situation so as to develop goal-directed strategies most
likely to prove effective in the shortest time, or with the fewest actions, possible.
The reflective level is, as Don Norman states, "...the home of reflection, of
conscious thought, of learning of new concepts and generalisations about the
world". These three levels, while classified as separate dimensions of the
emotional system, are linked and influence one another to create our overall
emotional experience of the world.
In Emotional Design: Why we love (or hate) everyday things, Don Norman (a
prominent academic in the field of cognitive science, design,
and usability engineering) distinguishes between three aspects, or levels, of the
emotional system (i.e. the sum of the parts responsible for emotion in the human
mind), which are as follows: the visceral, behavioral and reflective levels. Each of
these levels or dimensions, while heavily connected and interwoven in the
emotional system, influences design in its own specific way. The three
corresponding levels of design are outlined below:
Visceral Design – "Concerns itself with appearances". This level of design refers to
the perceptible qualities of the object and how they make the user/observer feel. For
example, a grandfather clock offers no more features or time-telling functions than
a small, featureless mantelpiece clock, but the visceral (deep-rooted, unconscious,
subjective, and automatic feelings) qualities distinguish the two in the eyes of the
owner. Much of the time spent on product development is now dedicated to
visceral design, as most products within a particular group (e.g.,
torches/flashlights, kettles, toasters, and lamps) tend to offer the same or a similar
set of functions, so the superficial aspects help distinguish a product from its
competitors. What we are essentially referring to here is 'branding'—namely, the
act of distinguishing one product from another, not by the tangible benefits it offers
the user but by tapping into the users’ attitudes, beliefs, feelings, and how they
want to feel, so as to elicit such emotional responses. This might be achieved by
using pictures of children, animals or cartoon characters to give something the
appearance of youthfulness, or by using colors (e.g., red for 'sexy' and black for
'powerful'), shapes (e.g., hard-lined shapes) or even styles (e.g., Art Deco) that are
evocative of certain eras. Visceral design aims to get inside the
user's/customer's/observer's head and tug at his/her emotions either to improve
the user experience (e.g., improving the general visual appeal) or to serve some
business interest (e.g., emotionally blackmailing the customer/user/observer to
make a purchase, to suit the company's/business's/product owner's objectives).
Cognitive psychology
These are the following factors which responsible for how users
perceive and respond to a product -
Visual perception
The first impression of a product depends on the aesthetics of that
product. It depend on the following:
Colour:- Colour can easily stir emotions and evoke different mood
in users.
Scanning
Memory
Cognitive Processing
Visceral
Behavioural
i.e. when we interact with product, the way we handle it, the
emotion of gaining knowledge and understanding whether it feel
good or bad.
Reflective
Reflective processing is the conscious way to processing. This is least
immediate level of processing and mostly depends on our previous
experience.
credit: giphy
3. A long form which needs to be fill and most of the fields are
mandatory.
Here are some principle and laws which help to understand human
psychology, minimize cognitive load and improve user experience.
Fitt’s Law
“It is easier and faster to hit larger target closer to you than smaller
target further from you”
Gestalt laws
Gestalt laws are simple principle which tell us how different element
are perceived when combining them in a certain way or order and
numbers of different aspect of human thought and human vision.
Law of Similarity
Law of Similarity
Law of Continuation
Law of Continuation
This law explain that how our brain experience visual lines or
continuation of elements. Naturally human eye follow the straight
line or curved line and prefer to see connected and continuous figure
to disconnected and disjointed ones.
Law of Closure
Law of Closure
Law of Proximity
Law of Proximity
The law of proximity indicates that elements which are close to each
other tend to be perceived as a group or single unit.
Hick’s Law
Often users get confused when they need to choose one option
among many options and it takes extra time too.
Miller’s Law
1. Give your work a signature personality – a face/mascot for users to identify with
that suits your brand/organization/industry (e.g., MailChimp’s Monkey, Freddie).
2. Have your design engage users as a character. Include personal touches in all
tasks, to reinforce the illusion of a personable helper who knows users like an old
friend.
3. Use color/contrast advantageously (e.g., blue for banking = trustworthiness).
4. Craft copy with the right tone to inspire or accommodate emotions. Write
appropriate terms/phrases (e.g., Slack’s “You’re here! The day just got better.”
greeting). Use fonts and styles that suit the image you want to project.
5. Customize microcopy (labels, etc.) users can relate to which matches your
other copy’s voice/tone.
6. Apply video/sound to carry messages “in character” (like in the above).
7. Personalize the experience for different users. (E.g., show users what else they
might like, based on their information.)
8. Offer prizes and surprises (e.g., let users check how many likes they have and
find new log-in background images). Consider including Easter eggs.
9. Use storytelling.
10. Maintain attention to detail, especially on error messages. Include polite, light-
hearted/humorous messages to alleviate users’ frustration whenever problems arise
(e.g., downtime). Consider treats to compensate for inconveniences – e.g., chances
to win account upgrades.
On the Interaction Design Foundation’s 404 error page, we use light-hearted
language to try to alleviate frustration—and a small treat in the form of an article
on great 404 pages.
Above all, to creative positive emotional engagement, you must have a friendly
presence in your design—to show users you know them. Reinforce this
with happy customer testimonials and pictures of your office/team. Your design
should look different from competitors’. It should also feel different, as a reliable,
pleasurable part of users’ lives. Attractive designs that accommodate users’needs
and feelings give the impression they work better, too. Whatever the emotions your
design conjures in users, these feelings will affect the bottom line. Even a minor
oversight can trigger the wrong impression overall.
For an insightful view of Emotional Design from the Grand Old Man of User
Experience himself, Don Norman, read his book on the
subject: https://www.nngroup.com/books/emotional-design/
Featured article
Emotional design is a big buzz word within the UX community. Designs which tap
into the user’s emotions are considered to do more than just respond to their stated
needs and provide a greater level of user experience. One way of understanding
emotions is Plutchik’s Wheel of Emotions – this may help you deliver better
experiences to your users when designing products.
Products that people love are products that people use over and over again.
Products that they like, on the other hand, quickly slip from the user’s mind and are
replaced in time with products that are liked better or even loved. The corner stone
of emotional design is the idea that if you can elicit strong emotions in your users –
you can use those emotions to either create loyalty or to drive a customer to take
action.
Robert Plutchik, was a thought leader in the study of emotions. Before he passed
away in 2006 he was responsible for 8 books (and editing another 7), nearly 300
articles, and 45 chapters in emotional research as a psychologist. He held a
doctorate degree as well as positions at the professorial level at two respected
universities.
Author/Copyright holder: Machine Elf 1735. Copyright terms and licence: Public
Domain.
Emotions are found at all evolutionary levels of species. They are equally
applicable to all animals as they are to human beings.
Other emotions are simply a combination of these 8 basic emotions or are derived
from one (or more) of these basic emotions.
Primary emotions are “idealized” and their properties must be inferred from
evidence but cannot be accurately stated in full.
Each primary emotion is paired with another and is a polar opposite of that pair.
Anger
Disgust
Fear
Sadness
Anticipation
Joy
Surprise
Trust
The wheel can be used by designers to examine the complexities of emotion and to
act as a “colour palette” for emotional design – with the idea being that blending
different emotions will create different levels of emotional response and intensities
of that response.
The wheel is a simple model and there are almost certainly additional emotional
inferences that could be drawn from a more complex model – however, it focuses
on the basic emotions that most designers are likely to want to elicit in their users
and as such provides a useful starting point.
It is also often felt that the model is too simplistic and that there are greater
emotional nuances not captured within it.
However, it is generally agreed that the Wheel of Emotion is a good starting point
when considering what emotions a design may elicit. It does not prevent the UX
designer from looking for additional tools to aid in emotional design.
References
Course: “Emotional Design — How to Make Products People Will Love”
You can find some great ideas for emotional metrics for emotional design at
Smashing Magazine here.
UX Review looks at emotional mapping for design here.
Take a deep dive into Emotional Design with our course Emotional Design —
How to Make Products People Will Love .
What separates great products from good ones? Attractive designs? User testing?
Genius designers? Well, these might be contributory factors, but the true
distinction lies in how they make users feel. Every experience has an emotional
component, and using products is no different. Incorporating emotion should
therefore be a key consideration when designing products or websites. This course
will provide you with an understanding of emotional responses and how to create
designs that encourage them.
In this course, we will provide you with the information necessary to elicit such
positive emotional experiences through your designs. Human-computer interaction
(HCI) specialist Alan Dix provides video content for each of the lessons, helping to
crystallize the information covered throughout the course. By the end of it, you
will have a better understanding of the relationship between people and the things
they use in their everyday lives and, more importantly, how to design new products
and websites which elicit certain emotional responses.