Bard Lvl1erfhdfh
Bard Lvl1erfhdfh
Bard Lvl1erfhdfh
Hit Points
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard
level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers,
shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
Equipment
You start with the following equipment, in addition to the equipment granted
by your background:
Spellcasting
You have learned to untangle and reshape the fabric of reality in harmony
with your wishes and music. Your spells are part of your vast repertoire,
magic that you can tune to different situations.
Cantrips
You know two cantrips of your choice from the bard spell list. You learn
additional bard cantrips of your choice at higher levels, as shown in the
Cantrips Known column of the Bard table.
Spell Slots
The Bard table shows how many spell slots you have to cast your bard spells
of 1st level and higher. To cast one of these spells, you must expend a slot of
the spell's level or higher. You regain all expended spell slots when you finish
a long rest. For example, if you know the 1st-level spell Cure Wounds and
have a 1st-level and a 2nd-level spell slot available, you can cast Cure
Wounds using either slot.
Additionally, when you gain a level in this class, you can choose one of the
bard spells you know and replace it with another spell from the bard spell list,
which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. Your magic comes
from the heart and soul you pour into the performance of your music or
oration. You use your Charisma whenever a spell refers to your spellcasting
ability. In addition, you use your Charisma modifier when setting the saving
throw DC for a bard spell you cast and when making an attack roll with one.
Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual
tag.
Spellcasting Focus
You can use a musical instrument (found in chapter 5) as a spellcasting focus
for your bard spells.
Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a
bonus action on your turn to choose one creature other than yourself within
60 feet of you who can hear you. That creature gains one Bardic Inspiration
die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the
number rolled to one ability check, attack roll, or saving throw it makes. The
creature can wait until after it rolls the d20 before deciding to use the Bardic
Inspiration die, but must decide before the DM says whether the roll succeeds
or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can
have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a
minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this
class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at
15th level.
The extra Hit Points increase when you reach certain levels in this class: to
1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.