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Legends - Necrons

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GAUSS PYLON WA R HA M M E R L E G E N D S

M T SV W LD OC

- 12 3+ 22 7+ 0
5+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Gauss annihilator [ANTI-FLY 2+, LETHAL HITS] 120" 1 4+ 16 -4 D6+6 CORE: Deadly Demise D6+2
Tesla arc [SUSTAINED HITS 2] 6" 6 4+ 4 0 1
FACTION: Reanimation Protocols
FORTIFICATION Phase Shift Generator (Aura): While a friendly Necrons unit
While an enemy unit is only within Engagement Range of one or more Fortifications from your army: is within 3" of this Fortification, models in that unit have a
5+ invulnerable save against ranged attacks.
■ T hat unit can still be selected as the target of ranged attacks, but each time such an attack is made,
unless it is made with a Pistol, subtract 1 from the Hit roll. Phase-shifted Cover: Each time a ranged attack is allocated
to a model, if that model is not fully visible to every model in
■ Models in that unit do not need to take Desperate Escape tests due to Falling Back while the attacking unit because of this Fortification, that model
Battle-shocked, except for those that will move over enemy models when doing so. has the Benefit of Cover against that attack.

DAMAGED: 1-7 WOUNDS REMAINING


While this model has 1-7 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Fortification, Vehicle, Towering, Titanic, Gauss Pylon
Necrons
GAUSS PYLON WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Gauss Pylon
This model is equipped with: gauss annihilator; tesla arc.

FACTION KEYWORDS:
KEYWORDS: Fortification, Vehicle, Towering, Titanic, Gauss Pylon
Necrons
SENTRY PYLON WA R HA M M E R L E G E N D S
M T SV W LD OC

- 8 3+ 10 7+ 0

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Focused death ray [SUSTAINED HITS 2] 36" 6 4+ 8 -2 2 CORE: Deadly Demise D3
Gauss exterminator [LETHAL HITS] 48" 1 4+ 14 -3 6
FACTION: Reanimation Protocols
Heat cannon [MELTA 4] 36" 2 4+ 9 -4 D6
Teleportation Matrix: Once per battle, at the end of
FORTIFICATION your opponent’s turn, if this Fortification is not within
Engagement Range of one or more enemy units, you can
While an enemy unit is only within Engagement Range of one or more Fortifications from your army: remove it from the battlefield. In the Reinforcements step
■ T hat unit can still be selected as the target of ranged attacks, but each time such an attack is made, of your next Movement phase, set it up anywhere on the
unless it is made with a Pistol, subtract 1 from the Hit roll. battlefield that is more than 9" horizontally away from all
■ Models in that unit do not need to take Desperate Escape tests due to Falling Back while enemy models. If the battle ends and this Fortification is
Battle-shocked, except for those that will move over enemy models when doing so. not on the battlefield, it is destroyed.
Phase-shifted Cover: Each time a ranged attack is allocated
to a model, if that model is not fully visible to every model in
the attacking unit because of this Fortification, that model
has the Benefit of Cover against that attack.

FACTION KEYWORDS:
KEYWORDS: Fortification, Vehicle, Sentry Pylon
Necrons
SENTRY PYLON WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s gauss exterminator can be replaced with one of the following: ■ 1 Sentry Pylon
◦ 1 focused death ray This model is equipped with: gauss exterminator.
◦ 1 heat cannon

FACTION KEYWORDS:
KEYWORDS: Fortification, Vehicle, Sentry Pylon
Necrons
NIGHT SHROUD WA R HA M M E R L E G E N D S
M T SV W LD OC

20+" 9 3+ 14 7+ 0

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Twin tesla destructor [SUSTAINED HITS 2, TWIN-LINKED] 36" 6 3+ 8 0 2 CORE: Deadly Demise D3

MELEE WEAPONS RANGE A WS S AP D FACTION: Reanimation Protocols


Armoured bulk Melee 3 4+ 6 0 1 Death Sphere Bombardment: Each time this model ends a
Normal move, you can select one enemy unit it moved over
during that move and roll six D6: for each 3+, that unit suffers
1 mortal wound.

DAMAGED: 1-5 WOUNDS REMAINING


While this model has 1-5 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Aircraft, Fly, Night Shroud
Necrons
NIGHT SHROUD WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Night Shroud
This model is equipped with: twin tesla destructor; armoured
bulk

FACTION KEYWORDS:
KEYWORDS: Vehicle, Aircraft, Fly, Night Shroud
Necrons
TOMB CITADEL WALLS WA R HA M M E R L E G E N D S
M T SV W LD OC

- 13 2+ 50 7+ 0
5+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Gauss exterminator [LETHAL HITS] 48" 1 4+ 14 -3 6 CORE: Deadly Demise 3D6
Twin tesla destructor [SUSTAINED HITS 2, TWIN-LINKED] 36" 6 3+ 8 0 2
FACTION: Reanimation Protocols
FORTIFICATION Ziggurat Dock: One friendly Monolith, Obelisk, Tesseract
While an enemy unit is only within Engagement Range of one or more Fortifications from your army: Vault or Sentry Pylon model can start the battle on top of
this Fortification’s ziggurat platform. While such a model
■ T hat unit can still be selected as the target of ranged attacks, but each time such an attack is made, is on this platform, that model's ranged weapons have the
unless it is made with a Pistol, subtract 1 from the Hit roll. [HEAVY] ability. Any friendly model can be set up or end
■ Models in that unit do not need to take Desperate Escape tests due to Falling Back while any type of move on the ramps or platform sections of
Battle-shocked, except for those that will move over enemy models when doing so. this Fortification.
Phased Cover: Each time a ranged attack is allocated to a
model, if that model is not fully visible to every model in the
attacking unit because of this Fortification, that model has
the Benefit of Cover against that attack.

DAMAGED: 1-15 WOUNDS REMAINING


While this model has 1-15 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Fortification, Titanic, Vehicle, Tomb Citadel
Necrons
TOMB CITADEL WALLS WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This unit can be equipped with one of the following: ■ 1 Tomb Citadel
◦ 1 gauss exterminator and 1 twin tesla destructor This unit is equipped with: nothing.
◦ 2 gauss exterminators
◦ 2 twin tesla destructors

FACTION KEYWORDS:
KEYWORDS: Fortification, Titanic, Vehicle, Tomb Citadel
Necrons
ANRAKYR THE TRAVELLER WA R HA M M E R L E G E N D S
M T SV W LD OC

5" 5 2+ 6 6+ 1
4+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Tachyon arrow [ONE SHOT] 72" 1 2+ 16 -5 D6+2 CORE: Leader
One Shot: The bearer can only shoot with this weapon once per battle.
FACTION: Reanimation Protocols
MELEE WEAPONS RANGE A WS S AP D Lord of the Pyrrhian Eternals: While this model is leading a
Warscythe [DEVASTATING WOUNDS] Melee 4 2+ 8 -3 2 unit, each time a model in that unit makes an attack, add 1 to
the Wound roll.
Mind in the Machine: At the start of your opponent’s Shooting
phase, select one enemy Vehicle unit within 12" of and
visible to this model. That unit must take a Leadership test.
If that test is passed, until the end of the phase, each time
a model in that unit makes an attack, subtract 1 from the
Hit roll; if that test is failed, that unit is not eligible to shoot
this phase.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Noble, Anrakyr the Traveller
Necrons
ANRAKYR THE TRAVELLER WA R HA M M E R L E G E N D S
Anrakyr voyages from one tomb world to the next at the head of
his veteran Pyrrhian Eternals. His tachyon arrow can unleash an
unstoppable thunderbolt of energy, capable of shattering mountains,
and his will is so great that he can even seize temporary control of his
enemies’ engines of war.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Anrakyr the Traveller – Epic Hero
This model is equipped with: tachyon arrow; warscythe.

LEADER
This model can be attached to the following unit:
■ Immortals

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Noble, Anrakyr the Traveller
Necrons
VARGARD OBYRON WA R HA M M E R L E G E N D S
M T SV W LD OC

5" 5 2+ 5 6+ 1

MELEE WEAPONS RANGE A WS S AP D ABILITIES


Warscythe [DEVASTATING WOUNDS, PRECISION] Melee 4 2+ 8 -3 2 CORE: Leader

FACTION: Reanimation Protocols

Ghostwalk Mantle: While this model is leading a unit, models


in that unit have the Fights First ability.
The Vargard’s Duty: While this model is in the same unit as
Nemesor Zahndrekh, Character models in that unit have
the Feel No Pain 4+ ability.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Vargard Obyron
Necrons
VARGARD OBYRON WA R HA M M E R L E G E N D S
Obyron is Nemesor Zahndrekh’s devoted bodyguard. He is a
tremendously skilled close-quarters combatant. Moreover, thanks to his
ghostwalk mantle, he is always ready to teleport back to his master’s
side and place his resilient living metal form between Zahndrekh and
harm, striking the foe down before they can react.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Vargard Obyron – Epic Hero
This model is equipped with: warscythe.

LEADER
This model can be attached to the following units:
■ Immortals
■ Lychguard
■ Necron Warriors
This model can be attached to a unit even if Nemesor
Zahndrekh has already been attached to it. If it is, and that
Bodyguard unit is destroyed, the Leader units attached to it
become separate units, with their original Starting Strengths.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Vargard Obyron
Necrons
NEMESOR ZAHNDREKH WA R HA M M E R L E G E N D S
M T SV W LD OC

5" 5 2+ 6 7+ 1
4+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Staff of light 18" 3 3+ 5 -2 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Reanimation Protocols


Staff of light Melee 4 3+ 5 -2 1 Transient Madness: While this model is leading a unit, at the
start of your Command phase, roll one D6: until the start of
your next Command phase, weapons equipped by models in
that unit gain the ability below that corresponds with that roll:
■ 1-2: [SUSTAINED HITS 1]
■ 3-4: [LETHAL HITS]
■ 5-6: [DEVASTATING WOUNDS]
Counter-tactics: Once per battle, after your opponent uses
a Stratagem, if this model is on the battlefield, it can use this
ability. If it does, until the end of the battle, the CP cost your
opponent must pay to use that Stratagem again is increased
by 1CP.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Noble, Nemesor Zahndrekh
Necrons
NEMESOR ZAHNDREKH WA R HA M M E R L E G E N D S
Nemesor Zahndrekh is one of the finest generals in the Sautekh
Dynasty, expertly directing his own warriors while neutralising his
enemies’ every gambit. This is especially impressive considering his
degraded engrammatic state, which has left him convinced he still lives
and breathes during the time of the Necrontyr.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Nemesor Zahndrekh – Epic Hero
This model is equipped with: staff of light.

LEADER
This model can be attached to the following units:
■ Immortals
■ Lychguard
■ Necron Warriors

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Noble, Nemesor Zahndrekh
Necrons
LORD WA R HA M M E R L E G E N D S
M T SV W LD OC

5" 5 3+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Staff of light 18" 3 3+ 5 -2 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Reanimation Protocols


Staff of light Melee 3 3+ 5 -2 1 Relentless March: While this model is leading a unit, add 1" to
Lord’s blade [DEVASTATING WOUNDS] Melee 3 3+ 8 -3 2 the Move characteristic of models in that unit.
The Lord’s Will: While this model is leading a unit,
you can target that unit with Stratagems even when it
is Battle-shocked.

WARGEAR ABILITIES
Resurrection Orb: Once per battle, while the bearer is leading
a unit, at the end of any phase, it can resurrect that unit if it
is on the battlefield. When you do, that unit's Reanimation
Protocols are activated, reanimating D6 wounds rather than
D3 when doing so. You cannot resserect more than one unit
per turn.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Noble, Lord
Necrons
LORD WA R HA M M E R L E G E N D S
The Royal Courts of Necron dynasties include many lesser lords
amongst their number, while fringeworld forces may be led by such
beings. They are possessed of formidable cunning and martial strength,
and the resurrection orbs they carry to war can overcharge the self-
repair systems of nearby Necrons.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s staff of light can be replaced with 1 Lord’s blade. ■ 1 Lord
■ This model can be equipped with 1 resurrection orb. This model is equipped with: staff of light.

LEADER
This model can be attached to the following units:
■ Immortals
■ Lychguard
■ Necron Warriors

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Noble, Lord
Necrons

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