Galarian Forms - GM Binder
Galarian Forms - GM Binder
Galarian Forms - GM Binder
Meowth
Tiny Steel Type | Level 1 | SR 1/2
Armor Class 13
Hit Points 17
Hit Dice d6
Speed 20ft. walking, 20ft. climbing
Pickup: If an opponent uses a consumable held item STR DEX CON INT WIS CHA
in battle, this Pokémon gains a copy of it if it is not 16 (+3) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 11 (+0)
currently holding an item.
Tough Claws: This Pokémon can add its proficiency Proficient Skills: Athletics, Deception, Sleight of
bonus to the damage of all melee attack moves. Hand
Saving Throws Dexterity, Constitution
Hidden Ability Vulnerabilities Fire, Fighting, Ground
Unnerve: Opponents in combat with this Pokémon Resistances Normal, Flying, Grass, Psychic, Rock, Ice,
cannot eat held berries. Bug, Dragon, Steel, Fairy
Immunities Poison
Evolution: Meowth can evolve into Perrserker at
level 8 and above. When it evolves, its health Battle Armor: This Pokémon is immune to extra
increases by double its level, and it gains 11 points damage dealt by a Critical Hit.
to add to its ability scores (max 20). Tough Claws: This Pokémon can add its proficiency
bonus to the damage of all melee attack moves.
Moves Hidden Ability
Starting Moves: Growl, Scratch Steely Spirit: This Pokémon may add its STAB bonus
to power up an ally's steel attack move damage.
Level 2: Bite, Hone Claws, Metal Claw
Level 6: Fury Swipes, Screech
Moves
Level 10: Crunch, Taunt
Starting Moves: Metal Claw, Fake Out, Growl, Metal
Level 14: Pay Day, Slash Burst, Thrash, Scratch, Iron Defense
Level 18: Metal Sound, Swagger, Thrash Level 6: Fury Swipes, Screech
Learnable Moves: Level 10: Crunch, Taunt
TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40, Level 14: Iron Head, Slash
41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85,
87, 88, 89, 90, 97, 100 Level 18: Metal Sound, Swagger, Thrash
Learnable Moves:
TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21,
27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60,
63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
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Rapidash
Medium Psychic/Fairy Type | Level 10 | SR 11
Armor Class: 16
Hit Points: 98
Hit Dice: d10
Ponyta Speed: 50ft. walking
Small Psychic Type | Level 1 | SR 1/2
STR DEX CON INT WIS CHA
Armor Class: 14
16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Hit Points: 18
Hit Dice: d8
Speed: 35ft. walking Proficient Skills: Athletics
Saving Throws: Dexterity
Vulnerabilities: Poison, Ghost, Steel
STR DEX CON INT WIS CHA Resistances: Fighting, Psychic
Immunities: Dragon
12 (+1) 15 (+2) 10 (+0) 6 (-2) 14 (+2) 12 (+1)
Run Away: This Pokémon cannot be the target of an
Proficient Skills: Athletics attack of opportunity
Saving Throws: Dexterity
Vulnerabilities: Bug, Dark, Ghost Pastel Veil: Your Pokémon cannot be poisoned as
Resistances: Fighting, Psychic long as this Pokémon is on the battlefield under
Immunities: None your control.
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Farfetch'd
Small Fighting Type | Level 1 | SR 3
Armor Class: 14
Hit Points: 25
Hit Dice: d8
Speed: 25ft. walking
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Weezing
Small Poison/Fairy Type | Level 8 | SR 10
Armor Class 16
Hit Points 88
Hit Dice d10
Speed 0ft. walking, 30ft. flying (hover)
Mr. Mime
Medium Ice/Psychic Type | Level 5 | SR 9
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1) Armor Class: 17
Hit Points: 50
Hit Dice: d8
Proficient Skills Deception
Saving Throws Constitution Speed: 30ft. walking
Vulnerabilities Ground, Psychic, Steel
Resistances Fighting, Grass, Bug, Dark, Fairy STR DEX CON INT WIS CHA
Immunities Dragon
11 (+0) 17 (+3) 8 (-1) 12 (+1) 14 (+2) 12 (+1)
Neutralizing Gas: As long as this Pokémon is on the
battlefield, all abilities are negated. Proficient Skills: Performance
Saving Throws: Wisdom, Charisma
Evolution: A Koffing can evolve into either into a Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel
Normal Weezing or a Galarian Weezing by the DM Resistances: Psychic, Ice
discretion/choice at level 9 and above. When it Immunities: None
evolves, its health increases by double its level, and Senses: Truesight 10ft.
it gains 9 points to add to its ability scores (max
20). Vital Spirit: This Pokémon cannot be put to sleep.
Screen Cleaner: When the Pokémon enters a battle,
Moves the effects of Light Screen, Reflect, and Aurora Veil
are nullified for both opposing and ally Pokémon.
Starting Moves: Double Hit, Poison Gas, Smog,
Smokescreen, Tackle, Assurance, Clear Smog, Hidden Ability
Sludge Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
Level 10: Self-Destruct, Haze proficiency modifier at the end of each of its turns.
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Misty Evolution: Mr. Mime can evolve into Mr. Rime at
Terrain* level 10 and above. When it evolves, its health
increases by double its level, and it gains 12 points
Learnable Moves: to add to its ability scores (max 20).
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42,
44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99,
100 Moves
Starting Moves: Barrier, Confusion, Protect, Misty
Terrain*, Role Play, Copycat, Encore, Meditate,
Double Slap, Mimic
Level 6: Hypnosis, Psywave, Ice Shard
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Sucker Punch, Icy Wind, Baton Pass,
Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17,
18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40,
41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73,
77, 83, 85, 86, 87, 88, 90, 92, 99, 100
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Corsola
Tiny Ghost Type | Level 1 | SR 3
Armor Class 16
Hit Points 19
Hit Dice d6
Speed 15ft. walking, 20ft. swimming
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Cursola #864
Medium Ghost Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 49
Hit Dice: d8
Speed: 40ft. walking, 40ft. climbing
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Linoone Obstagoon #862
Small Dark/Normal Type | Level 5 | SR 7 Medium Dark/Normal Type | Level 10 | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
Pickup: If an opponent uses a consumable held item Reckless: When attacking with moves with recoil
in battle, this Pokémon gains a copy of it if it is not damage, this Pokémon doubles its STAB bonus.
currently holding an item.
Guts: When this Pokémon is burned or poisoned,
Gluttony: This Pokémon must eat its held berry they are not affected by the disadvantage or half
whenit falls below ½ of its maximum HP. damage effects. They still take damage at the end of
each of their turns.
Hidden Ability
Quick Feet: When suffering from a negative status Hidden Ability
condition, this Pokémon’s speed increases by 15 ft. Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
Evolution: Linoone can evolve into Obstagoon at the next attack.
level 10 and above at night. When it evolves, its
health increases by double its level, and it gains 12 Moves
points to add to its ability scores (max 20).
Starting Moves: Leer, Tackle, Lick, Sand Attack,
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth,
Moves Mud Sport, Fury Swipes, Hone Claws
Starting Moves: Leer, Tackle, Lick, Sand Attack, Level 10: Snarl, Bestow, Night Slash
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth
Level 14: Rest, Double-Edge
Level 6: Mud Sport, Fury Swipes
Level 18: Taunt, Fling, Counter
Level 10: Snarl, Bestow, Night Slash
Learnable Moves:
Level 14: Rest, Double-Edge, Counter
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 18: Taunt, Fling 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
Learnable Moves: 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
D
M
A
H
H
Sp
Darumaka Pr
Sa
Tiny Ice Type | Level 1 | SR 1 V
Re
Armor Class: 12 Im
Hit Points: 24
Hit Dice: d8 G
Speed: 25ft. walking do
th
un
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 8 (-1) H
Ze
th
Proficient Skills: Survival
M
Saving Throws: Constitution
st
Vulnerabilities: Fire, Fighting, Rock, Steel
ST
Resistances: Ice
Immunities: None
M
Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again St
at disadvantage. Av
Fa
Hidden Ability Le
Inner Focus: This Pokémon is immune to flinching.
Le
Evolution: Darumaka can evolve into Darmanitan at Le
level 9 and above. When it evolves, its health Le
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). TM
3
6
Moves
Starting Moves: Tackle, Rollout
Level 2: Avalanche, Rage, Ice Fang
Level 6: Headbutt, Uproar, Facade, Ice Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Blizzard, Taunt, Superpower
Level 18: Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27,
31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56,
61, 74, 80, 86, 87, 88, 89, 90, 100
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Yamask
Tiny Ghost Type | Level 1 | SR 1
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. flying (hover)
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Slowpoke
Medium Psychic Type | Level 1 | SR 1/2
Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming
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Slowking
Medium Poison/Psychic Type | Level 8 | SR 11
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming
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Zapdos
Large Fighting/Flying Type | Level 15 | SR 15
Armor Class: 17
Hit Points: 232
Hit Dice: d12
Speed: 60ft. walking, 20ft. flying
Moves
Starting Moves: Payback, Wing Attack, Assurance,
Agility, Endure, Ancient Power, Flamethrower
Level 18: Memento, Safeguard, Air Slash, Nasty Plot,
Fiery Wrath, Sucker Punch, Sky Attack, After You,
Hurricane
Learnable Moves:
TM: 05, 06, 10, 12, 15, 17, 18, 19, 20, 21, 27, 30,
32, 40, 42, 43, 44, 48, 51, 58, 66, 68, 76, 87, 88,
89, 90, 95, 97, 100
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Other Important Info
New Moves
I used the Alolan forms handbook as a template to do this
version. Now that we have Gen VII around, just the signature
moves need to be added.
Shell Side Arm
Type: Poison
Move Power: STR/DEX
Move Time: 1 action
PP: 5
Duration: Instantaneous Stunfisk
Range: Melee/40ft. (see text)
Description: The user uses its shell arm to either do a melee Small Ground/Steel Type | Level 5 | SR 8
strike or a ranged attack, dealing 2d8 + MOVE poison
damage. On a natural attack roll of 19 or 20, the target is Armor Class: 16
poisoned. Hit Points: 62
Higher Levels: The damage dice roll for this move changes Hit Dice: d12
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17. Speed: 15ft. walking, 15ft. swimming
Eerie Spell
Type: Psychic STR DEX CON INT WIS CHA
Move Power: WIS/INT 14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
Move Time: 1 action
PP: 5 Proficient Skills: Survival
Duration: Instantaneous Saving Throws: Constitution
Range: 40ft. (see text) Vulnerabilities: Fire, Fighting, Water, Ground
Description: The user attacks with its tremendous psychic Resistances: Normal, Flying, Psychic, Rock, Bug,
power, dealing 2d6 + MOVE psychic damage. The creature Dragon, Steel, Fairy
must make a WIS save against your Move DC. On a fail, Immunities: Poison, Electric
roll a d4. The PP of the target's last move used is
decreased by that number. Mimicry: Changes the Pokémon's type depending on
Higher Levels: The damage dice roll for this move changes the terrain. (See TM96 Nature Power for possible
to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17. references)
Snap Trap
Type: Grass Moves
Move Power: DEX/STR Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
Move Time: 1 action Gun, Bide, Metal Claw, Mud Shot
PP: 10
Duration: 5 turns, Concentration Level 6: Camouflage, Mud Bomb
Range: Melee Level 10: Snap Trap*, Endure
Description: You trap the target with your mouth-shaped Level 14: Bounce, Muddy Water, Flash Cannon
body. Make a melee attack roll, doing 1d6 + MOVE grass
damage on a hit. As long as you maintain concentration, Level 18: Revenge, Flail, Fissure
the target takes an additional 1d6 grass damage at the end Learnable Moves:
of each of its next five turns.
Higher Levels: The damage dice rolls for this move changes TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39,
to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17. 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88,
90, 91, 94, 100
Galarian Forms by
MaskedFreak Alolan Forms By
FoiledFeline.
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Freezing Glare
Type: Psychic
Move Power: DEX/WIS
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: Self (80ft line)
Description: You create a 80 foot line of psychic power from
your eyes, 5 feet wide. Any creature caught in the line must
succeed on a DEX save against your Move DC or take 2d8
+ MOVE psychic damage and be frozen on a failure, or half
as much without being frozen on a success
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Thunderous Kick
Type: Fighting
Move Power: STR/DEX
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: Melee
Description: You strike out with a lightning-like movement
before delivering a kick that lower the target’s defense.
Make an attack roll against a creature, doing 2d8 + MOVE
fighting damage on a hit. It also decreases the target’s AC
by 1 while it remains in battle.
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Fiery Wrath
Type: Dark
Move Power: STR/WIS
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: 40ft.
Description: You target a creature with a fire-like aura made
by the user's wrath. Make a ranged attack on a creature,
dealing 2d8 + MOVE dark damage on a hit. On natural
attack rolls of 17 or higher, the target flinches.
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
This document was lovingly created
using GM Binder.