Quarter 2 Module 5: Media and Literacy
Quarter 2 Module 5: Media and Literacy
Quarter 2 Module 5: Media and Literacy
SHS - CORE
MEDIA AND
INFORMATION
LITERACY
Second Quarter
Module 5
What is Creative Multimedia
12
SHS - CORE
MEDIA AND
INFORMATION
LITERACY
Second Quarter
Module 5
What is Creative Multimedia
Republic of the Philippines
Department of Education
REGION VII, CENTRAL VISAYAS
SCHOOLS DIVISION OF SIQUIJOR
_________________________________________________________________________
COPYRIGHT NOTICE
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However, prior approval of the government agency of office wherein the work is created shall
be necessary for exploitation of such work for profit.”
This material has been developed through the initiative of the Curriculum Implementation Division (CID)
of the Department of Education – Siquijor Division.
It can be reproduced for educational purposes and the source must be clearly acknowledged. The
material may be modified for the purpose of translation into another language but the original work must be
acknowledged. Derivatives of the work including the creation of an edited version, supplementary work or an
enhancement of it are permitted provided that the original work is acknowledged and the copyright is attributed.
No work may be derived from this material for commercial purposes and profit.
Borrowed materials (i.e. songs, stories, poems, pictures, photos, brand names, trademarks, etc.)
included in this module are owned by their respective copyright holders. Every effort has been exerted to locate
and seek permission to use these materials from their respective copyright owners. The publisher and authors do
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Published by the Department of Education
Evaluators: Anna-Liza S. Jimenez Susan A. Calibo Ivy Mae L. Dimagnaong Noel P. Paluray
JiJimJimenez
Julieta A. Sarvida Roger B. Antipuesto Kenneth P. Llorente
Raul R. Abapo
Education Program Supervisor ( EPS – TLE/TVL)
Edesa T. Calvadores
Education Program Supervisor (LRMS)
This aims to equip you with essential knowledge about what is creative
multimedia.
Expected Learning Outcome – This lays out the learning outcome that you are
expected to have accomplished at the end of the module.
Pre-test – This determines your prior learning on the particular lesson you are
about to take.
Discussion of the Lesson – This provides you with the important knowledge,
principles and attitude that will help you meet the expected learning outcome.
Learning Activities – These provide you with the application of the knowledge
and principles you have gained from the lesson and enable you to further
enhance your skills as you carry out prescribed tasks.
Post-test – This evaluates your overall understanding about the module.
With the different activities provided in this module, may you find this material
engaging and challenging as it develops your critical thinking skills.
What I Need To Know
What I Know
To find out what you already know about the topic to be discussed in this module,
take the Pre-test.
A. MULTIPLE CHOICE
Directions: Read and analyze the statements. Write the letter of your
answer on your answer sheet.
2. Which of the following draw backs requires constant updating to include the
most current projects?
a. Assessment
b. Compatibility
c. Portability
d. Time
5. Which of the following draw backs wherein setting up your digital portfolio on
a website will eliminate this drawback?
a. Assessment
b. Compatibility
c. Portability
d. Time
8. Which of the following draw backs wherein you will still need to have a hard
copy with you even if you sent an electronic copy in advance?
a. Assessment
b. Compatibility
c. Portability
d. Time
11. Which of the following contain files of various formats (text, pictures, video,
etc.)?
a. Living museum
b. Electronic portfolio
c. Creative multimedia
d. Media of communication
You learned about the different dimensions how it was formally and informally
produced, organized, and disseminated. Can you still remember them? Try doing the
activity below.
Activity
2. What are costumed historians? What are their roles at living museums?
CRITERIA 4 3 2 1
Information Sheet
CREATIVE MULTIMEDIA
What is Creative Multimedia?
2. Graphics – the artistic use of pictures, shapes, and words especially in books
and magazines.
5. Video – a movie, television show, event, etc., that has been recorded onto a
videocassette, DVD, etc., so that it can be watched on a television or
computer screen.
The term of creative is the ability to generate innovative ideas and manifest
them from thought into reality.
1. Design – to plan and make decisions about (something that is being built or
created): to create the plans, drawings, etc., that show how (something) will
be made.
5. Art – something that is created with imagination and skill and that is beautiful
or that expresses important ideas or feelings.
Those elements involve many factors that makes it powerful tool in delivering
information especially art in creative multimedia.
Source: https://www.google.com/amp/s/creativemedia/
Costumed Historians
Interpretation
Living history museums use two types of costume interpretations. The first
one is the first-person interpretation where costume historians portray
specific historical characters by adopting their mannerisms, speech patterns,
worldviews, and attitudes.
Scholars and museum professionals have done significant work exploring the
different interpretation styles, how the museum presents and explains the role
of the costumed historian, and how the interaction between visitor and
costumed interpreter impacts the visitor and costumed interpreter impacts the
visitor’s overall museum experience.
Source: https://www.google.com/amp/s/creativemedia/
Electronic Portfolio
What is Electronic Portfolio?
Types of e-Portfolios
Types of e-portfolios
There are three main types of e-portfolios, although they may be referred to
using different terms:
1. Developmental
Demonstrate the advancement and development of student skills over a
period of time. Developmental portfolios are considered works-in-progress
and include both self-assessment and reflection/feedback elements. The
primary purpose is to provide communication between students and faculty.
2. Assessment
Demonstrate student competence and skill for well-defined areas. These may
be end-of course or program assessments primarily for evaluating student
performance. The primary purpose is to evaluate student competency as
defined by program standards and outcomes.
3. Showcase
Demonstrate exemplary work and student skills. This type of portfolio is
created at the end of a program to highlight the quality of student work.
Students typically show this portfolio to potential employers to gain
employment at the end of a degree program.
4. Hybrid
Most portfolios are hybrids of the three types of portfolios listed above. Rarely
will you find a portfolio that is strictly used for assessment, development or
showcase purposes. Occasionally, you may come across showcase portfolios
that do not show evidence of self-reflection, rubrics for assessment or
feedback.
Usage of e-portfolios
Today, electronic portfolios are gaining popularity in:
Schools
Higher education
Continuing professional development
Job applications/professional advertisements
Therapy groups
Assessment
Accreditation
Recognition of prior learning
1. Time
A professional portfolio requires constant updating to include the most current
projects. Except for graphic designers or writers whose work is already in
digital format, the process of converting images and projects into digital files
can be very time consuming. The presentation of the electronic portfolio also
needs to stay current, and this will also require updating. Depending on how
busy you are or how often you add new projects, older projects may have a
short shelf-life, and replacing them with the most current project examples is
essential before submitting a portfolio to new prospective employers.
2. Compatibility
Electronic portfolios may need to be saved in different formats to prevent
compatibility issues with the prospective employers you email it to. For
instance, if your version of Microsoft Word saves files as .docx files, the
person you send them to may not be able to open the file. Unless it is
specified in advance, there is no way of knowing whether your electronic
portfolio will be compatible with the person you are sending it to. Setting up
your digital portfolio on a website will eliminate this drawback.
3. Portability
The convenience of an electronic portfolio is considered an advantage,
although it also can be a drawback. You can bring a disc, memory card, or
web address to an interview and expect to be able to present your portfolio on
whatever computer they have available. You will still need to have a hard
copy with you even if you sent an electronic copy in advance.
4. Please picture out what will happen to multimedia without one of this 3 elements
which is creation, distribution and integration?
CRITERIA 4 3 2 1
I learned that:
Creative multimedia is the vehicle in which emerging technologies drive
home the concept of multimedia communications in business, art and
design, entertainment and education.
A living museum or a living history museum is a museum that recreates
historical settings to replicate past time periods.
An electronic portfolio (e-portfolio) is a purposeful collection of sample
student work, demonstrations, and artifacts that showcase student’s
learning progression, achievement, and evidence of what students can do.
Other uses of e-portfolios applications permit varying degrees of audience
access, so the same portfolio might be used for multiple purposes.
What I Can Do
8. Multimedia is the ability to generate innovative ideas and manifest them from
thought into reality.
10. Time is a professional portfolio requires constant updating to include the most
current projects.