Forests
Forests
Forests
www.dicegeeks.com
Role-playing game
adventuring parties often
find themselves in a forest.
Fill your RPG campaign with mystery and wonder. Don't allow yourself as a GM to
simply rely on clichés or to brush past opportunities. Leave a lasting impression on
your players.
The party breezes through the forest and there are a few episodes of minor
combat. Then the party reaches the temple, the dungeon, the castle, or the town.
However, as a serious Game Master you should be looking for ways to give every
part of your campaign the chance to live and breathe.
This short guide will give you some ideas on how to bring forests alive. It will help
you seize an opportunity when crafting a new campaign.
A forest should be a place of mythology and folklore. A forest can be filled with so
much more than simple combat encounters.
A journey through a forest can set the tone of your campaign or adventure. It can
provide an atmosphere that will make your world come alive.
www.dicegeeks.com
When your players are all gathered around the table and they have put down
their phones. All eyes are on you as Game Master.
Even if you only decide to skim over the party’s journey through a forest, the
description is crucial.
Think about the forest in broad terms at first. There are many types of forests.
Tropical
The tropical forest can be a nice change of pace for players who are used to
adventuring in northern lands.
These forests can be either wet or dry and contain vast varieties of tree and other
plant life as well as nearly innumerable insect and animal species.
In a rainforest, a perpetual
drizzle will greet the characters
on their trek. Even if it is not
raining, the humidity will have
them dripping in no time.
A dry tropical forest can have the opposite effect, draining the characters and
leaving them parched.
www.dicegeeks.com
Temperate
Temperate forests are the most common, but a little imagination can bring them
to life again.
Ferns, mosses, and fungi intermingle with saplings and ancient trees. Think about
the season in which your party is travelling.
In temperate deciduous forests, the trees’ leaves change to vibrant colors in the
fall. This could be an amazing backdrop for an adventuring party.
In winter, the leaves have fallen. Trees rise like skeleton specters.
Spring brings a new leafy green as well as a fresh budding hope. A return journey
home in the spring can brighten spirits after months of toil.
The heat of summer can be used to oppress characters and make them yearn for
rest.
Boreal
Strange Forests
A petrified forest can be a strange site indeed. Think of its impression on the
characters.
www.dicegeeks.com
Giant mushrooms can make an eerie, unearthly forest. The spores can have a
hypnotic or intoxicating effect or even a comical one.
Don’t forget about rocks and boulders. Moss-covered boulders that lay like a
giant’s shoulders next to the road, inspiring awe in the characters. Small rocks,
strewn about as if by malicious fairies, weary the feet of travelers and create
another obstacle for adventurers.
www.dicegeeks.com
Think about the smell as well. Each plant, flower, and every type of vegetation has
its own unique smell.
Use all your tricks to paint a picture your players will never forget.
Elder Forests
The foliage should be dense. Murmurs and whispers play among the trees.
www.dicegeeks.com
If characters chop or cut any wood, grave consequences should befall them. They
should know they are in the very heart of nature herself.
An elder forest can be a nice change of pace from light and breezy forests or from
darker cursed forests.
Be creative and evocative in your descriptions. Even if your characters just pass
through the edge of an elder forest, it should leave an impression upon them.
They should know that their game master is taking this world seriously. And that
you have provided a history and there are consequences for the slightest action.
Enchanted Forest
Another type of forest is the enchanted forest. These are the forests of medieval
romances.
Such a forest is filled with melodies and gaiety and a light heartedness.
Enchanted forests hold wonders and mysteries that can enchant player and
character alike.
The air should be light, the atmosphere clear and fresh. New wonders and
marvels should be around every corner.
www.dicegeeks.com
Fantastic folk, ready to offer weary travelers a fine meal and a taste of ale.
More appropriate encounters are riddles, strange folk with information, lost
lovers flitting among the trees.
Enchanted forests also carry romance. The feeling should be around the
characters.
Princesses or princes, with their retinue passing along, tempt the party to leave its
quest. Enjoy life. Indulge in worldly pleasures.
Cottages and cabins can be stumbled upon. In these homely shacks, the players
can be confronted with a respite or an enigma.
Another feature of an enchanted forest could be the great hunt with a mythical
stag or boar as the object.
Cursed Forest
www.dicegeeks.com
The trees should be blackish. The ground like dark dried blood. The sun blocked
out. The odors foul and reeking.
The hunt could be used here as well. The great boar or the mythical stag darkens
the forest. Once slain and the skin taken to the king, the curse is lifted. Once the
evil wizard’s tower is overthrown and his staff broken, the polluting influence on
the forest is dispelled.
Whenever your party is traveling through a cursed forest, make your descriptions
so vivid that they are uncomfortable.
Make resting difficult. Make eating difficult. Let them know that they travel
through an abomination.
A place of worship.
www.dicegeeks.com
The sacred grove can have a guardian of supernatural power. If disturbed, the
characters will feel its wrath. Or, perhaps the guardian is a simple druid.
Either way, character who desecrates anything within the sacred grove will do so
on pain of death.
The sacred grove can contain a mythical being in the center. Perhaps an ancient
druid, who holds valuable information for the party. Perhaps an elven maid
forever weeping for her lost love.
Second, something
wonderful happened on
the spot. This type of
grove should be light and
refreshing.
Groves such as these should take on the tenor of the religion or the magic they
represent.
A place where peasants flee if their village has been burned by the villain’s fell
minions.
www.dicegeeks.com
You can show your players that this world has been populated long before their
characters existed.
The world of this campaign is not just a shell constructed for their amusement. It
is a living, breathing thing.
Conclusion
In conclusion, use your
imagination. Imbue your
forests with life. After all
they are living things.
Don’t let this opportunity go to waste. Give your players something that they'll
never forget. Show them that you are a GM that takes your campaigns and
adventures seriously.
Take some time. Look up pictures of forests online. Find a soundtrack if you like.
Think about tales or myths or legends involving forests. Roll some of those
themes into your campaign.
Lend weight and substance to the world in which you are adventuring. You can
give your players a sense of wonder.
www.dicegeeks.com
Use your creativity. Spend a few minutes giving your forests more character. It
will transform your sessions.
Forests - https://en.wikipedia.org/wiki/Forest
Jungles - https://en.wikipedia.org/wiki/Jungle
Larch - https://en.wikipedia.org/wiki/Larch
www.dicegeeks.com
www.dicegeeks.com
www.dicegeeks.com