Using Word-wall Games to Improve Students’
Using Word-wall Games to Improve Students’
Using Word-wall Games to Improve Students’
THESIS
By
MAKRUB
NIM. P2A421006
Second Advisor
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DECLARATION OF ORIGINALITY
Name : MAKRUB
Hereby declares the originality of thesis; The writer has not presented anyone
else's work to obtain the university degree nor has the writer presented anyone
else's words, idea, or expression without acknowledgment. All quotation were
cited and listed in the bibliography of the thesis. If in the future this thesis
statement is proven false, the writer is willing to accept any sanction complying
with the determined regulation or its consequence.
Makrub
NIM. P2A421006
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MOTTO
“ALL IS WELL”
believe in myself.
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ACKNOWLEDGMENT
First of all, I would like to express my gratitude to Allah S.W.T, The Most
Gracious and The Most Merciful, for the love, guidance, spirit, and strength He
gives to me so I can finish this thesis and also to our beloved prophet, Muhammad
SAW, who becomes my inspiration. Then, I would like to express my deepest
gratitude to my research supervisor, Mrs. Dr. Dra. Yelia, M.Pd. and Mrs. Dr.
Masbirorotni, S.Pd, M.Sc. Ed for the invaluable guidance, patience, immense
knowledge throughout the research and it was a great privilege to work under my
research supervisiors guidance. Besides my advisors, I would like to thank to my
thesis committee: Mrs. Dr. Dra. Rachmawati, M.Pd, Mr. Eddy Haryanto, S.Pd.,
M.Sc.Ed., MPP., Ph.D, and Mrs. Failasofah, S.S., M.Pd., Ph.D for the
encouragement and insightful comments in my thesis.
I realize that I cannot complete this final project without the aid of others.
Many people have helped me during the writing this final project and it would be
impossible to mention of all them. I wish, however, to give my sincerest gratitude
and appreciation to all persons until this thesis can be completely finished.
Therefore, I would like to extent my appreciation to all of them, especially to:
1. Mrs. Dr. Dra. Yelia, M.Pd as the first supervisor and Mrs. Dr.
Masbirorotni, S.Pd, M.Sc. Ed as the second supervisor who both had the
responsibility for their patience in providing careful guidance, helpful
corrections, very good advice as well as suggestion and encouragement
during the consultation.
2. All lecturers in Magister of English Education Faculty of Teacher Training
and Education for valuable knowledge, and advice during the years of my
study.
3. The deepest gratitude for my mother Mrs. Siti Zahara and father Mr.
Arrahman (Alm).
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4. My beloved family, especially for my older brother Mubarok, and my
younger brothers Abdul Baid and M.Kholid who always gives me
inspiration and motivation to me.
5. My lovely friends; Syalom, Qhudir, Sujaan Kathok, Kando Sogi, and
Jamol.
6. All students of Magister of English Education, Faculty of Teacher
Training and Education (MPBI B 2021). Especially, for my beloved
classmate Wawan septiawan, Gatot Hadi, Dini Eka Andestina, Kak Mia,
Syafiq, Ade Indah, Yusva and Habib, thanks for great inspirations. And
whoever helped and supported the writer in completing this research.
Makrub
NIM.P2A421006
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ABSTRACT
Makrub. 2023. Using Word-Wall Games to Improve Students’ Vocabulary
Mastery: A Classroom Action Research at SD IT Permata Insani Islamic School
Kota Jambi. A Thesis Magister of English Education Study Program. Faculty of
Teacher Training and Education Jambi University in Academic Year 2023/2024.
The First Supervisor is Dr. Dra. Yelia, M.Pd. The Second Supervisor is Dr.
Masbirorotni, S.Pd, M.Sc.Ed.
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TABLE OF CONTENTS
COVER ......................................................................................................................
APPROVAL ...............................................................................................................i
LETTER OF RATIFICATION.................................................................................ii
DECLARATION OF ORIGINALITY .....................................................................iii
MOTTO .....................................................................................................................iv
ACKNOWLEDGMENT............................................................................................v
ABSTRACT ...............................................................................................................vi
TABLE OF CONTENTS ...........................................................................................vii
LIST OF GRAPHS ....................................................................................................ix
LIST OF TABLE .......................................................................................................x
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4.1.1Findings of the First Cycle...................................................................... 39
4.1.2Findings of the Second Cycle ................................................................. 51
4.1.3The Improvement of the Students Vocabulary Mastery ........................... 61
4.1.4Students’ Interest in Learning English Vocabulary Using Word-wall
Games .................................................................................................... 62
4.1.5 The Interpretation of Data ...................................................................... 63
4.2 Discussions ......................................................................................................66
4.2.1 Word-wall Games can Improve Students’ Vocabulary Mastery .............. 66
4.2.2 Word-wall Games can Improve Students’ Interest .................................. 68
REFERENCES ..........................................................................................................73
APPENDIXES ............................................................................................................76
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LIST OF GRAPHS
GRAPH 2.1 Kammish and McTaggart's Classroom Action Research Model ................30
GRAPH 3.1 Modified from Kammish and McTaggart's Classroom Action
Research Model.......................................................................................32
GRAPH 4.1 The Students’ Improvement in Vocabulary Mastery in the First Cycle .....48
GRAPH 4.2 The Improvement of Students’ Activity in Cycle 1 ...................................49
GRAPH 4.3 The Students’ Improvement in Vocabulary Mastery in the Second
Cycle .......................................................................................................58
GRAPH 4.4 The Improvement of Students’ Activity in Cycle 2 ...................................59
GRAPH 4.5 The Students’ Improvement in vocabulary score in the Each Cycle ..........61
GRAPH 4.6 The Improvement of Students’ Activity in Each Cycle .............................63
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LIST OF TABLE
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CHAPTER I
INTRODUCTION
teaching English for elementary schools. According to Liando et al., (2022) as one
of the basic components of the four language skills, vocabulary must be mastered
by students. Vocabulary is given since students learn English for the first time. It
is intended that students can understand simple English used in everyday contexts.
However, because the four skills that students must master in order to learn
English are not easy to master because each student has different abilities in
understanding English, various difficulties arise and are faced by students and
teachers.
One of the difficulties that often arises in the process of learning English,
English. The consequence that will arise from the problems above is that students
do not understand English learning and also result in student learning outcomes
not meeting the criteria of minimum scores (KKM) that has been determined.
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students is a lack of vocabulary and also based on data from the results of the final
exam in the first semester it shows that more than 60% of students got English
scores below the criteria of minimum scores (KKM). The results of the final exam
are proof that there is a problem that occurs to students. To strengthen the
about what were the obstacles. From the students’ answer researcher concludes
there are several problems faced by students, the first of which is they do not
know the meaning of vocabulary and the second is they forget the meaning of the
vocabulary.
learning, such as only using the same method, will affect students' interest in
learning English, and the students will feel uncomfortable while learning as a
result. The following lessons will be disruptive for the students, making it difficult
for them to remember what they learned that day. According to Sudjana (2009),
the teaching method is the method used by the teacher in interacting with students
during learning. Student participation in the learning process will be the key to the
success of the learning process. One way to get students interested in learning is to
use interesting teaching media. Using interesting media will make it easier for
students to memorize and remember the lessons what they learned in the class
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(Mones, 2020). Therefore, the researcher realizes that using interesting media will
make it easier for students to learn and strengthen students' memory in mastering
vocabulary.
materials that can increase student vocabulary and student motivation in learning
English. Siregar (2019) in her research found that the use of Duolingo Game can
improve students’ vocabulary mastery. The result in the post-test cycle I the
students who got the score 75 and above were 16 students of 25 students (64%). in
the post test cycle II the students who got the score 75 and above were 25 students
also found in her research that using Word-wall games can improve students’
vocabulary mastery. Based on the data analysis, it could be proved that the use of
Word Wall as the medium can improve students’ vocabulary mastery, because
65% of the total participants in this research reached the minimum achievement
standard (KKM) that is 70. It could be seen from the result of students’
improvement at the end of Cycle 2. The improvement of the test result was
27.87%. The indicator of students’ observation proved 23.59% from the action in
Cycle 1 and Cycle 2. The result of the field notes showed that the research in
Cycle 2 was better than the research in Cycle 1. Moreover, the questionnaire result
showed a positive response of the students towards the use of Word Wall in
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vocabulary.
Therefore, the researcher is interested in conducting research with the title "Using
games?
word-wall games.
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This research limits the focus to only knowing whether a word-wall game
1. For the students, the game will help students learn language in an
enjoyable and simple method, and it will also enhance their vocabulary
understanding.
2. For English teacher, this method can be used as an alternate strategy for
3. For the researchers who are interested in this study to learn more about
writing.
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1. Game is an activity that can be played with certain rules with a specific
purpose
many people, both children, adolescents, and adults, and can be enjoyed
This chapter would discuss about some related theories to support this
study. The theories would be use for the underlying requirement to solve the
problems. This study would present some theories about teaching English, the
teach English differently for young pupils than they do for adults. The young
learner must be handled differently and given particular care because of their
therefore be understood and put into practice by English instructors working with
teaching skills, English teachers must also be able to create resources that help
procedures.
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best results, it is crucial to consider the English language teaching and learning
school at the "golden age," when youngsters are most receptive to learning new
things. Linguistic performance and linguistic competence are the terms for those
visible, tangible result of a skill realized or manifested. It is the act of doing a task,
light of the fact that these students are in what is known as their "golden age" and
"critical period," when they are able to absorb everything with ease. Since the
child's brain is still developing, they can still learn language at this age. Children
are also more receptive to a wide variety of languages and cultures, which
is, curriculum whose content is covered in all units but at varying levels—English
instructions should take into account the following four key elements: input, the
acquisition. However, learning involves using language in the correct way. Sundin
(2020) states that learning a language is essentially "picking it up," or honing your
language skills via conversation in everyday settings. Children pick up both their
primary and, most likely, their second language. Language acquisition is not the
rather than learning, in keeping with child development and the two notions
mentioned above (acquisition and learning). This indicates that students pick up
a. Learning resources are primary materials that are arranged and learned as
interesting activities that students usually do in their daily lives, not additional
English songs and games become the best English teachers for younger
students. They can also arrange those materials to make them more interesting.
habits, understanding, skills, thinking, and other abilities, as well as increasing the
quantity and quality of behavior.. According to Van Eck cited by Sheila (2022)
stated that online learning communities enable lively discussion and socialization
with the presence of the Internet However, there is a difference between public
with learning resources and services (Rennie & Morrison, 2013). Learning
1) Feeling Good.
2) Student Attention
subject, pushing other people aside. Students are naturally drawn to a particular
3) Attraction
Related to the enthusiasm that students have for a particular person, thing,
4) Student involvement.
importance of their educational experiences since they have the potential to affect
how their lives develop in the future. Furthermore, students will find it easier to
focus if they have an interest in the material. As a result, there needs to be a strong
include:
a) Listening
b) Viewing
When in class, students usually look at the whiteboard, which contains material
written by the teacher. This writing will create an impression, which can then
e) Reading
f) Make a summary
Making a summary can help you remember important things contained in the
material.
i) Remembering
j) Thinking
Thinking is an activity where students can gain new knowledge through the
thinking process.
Exercise and practice can provide new experiences so that knowledge and
and experiments. When learning is taking place, students often ignore the
and discussing. In the learning process, students are often less involved in
discussions between groups. This is because students want to group with close
educators, even though they can use these copies as study materials at home.
and raising livestock. In the learning process, students often do not dare to
experiment with something because they are afraid of failure. Therefore, the
analyzing. In the learning process, students often do not dare to come forward
to solve the questions given by the teacher because they are afraid of answering
brave, and so on. In the learning process, students are often not enthusiastic
when facing subjects that are considered difficult; unlike subjects that they like,
2.2 Games
specific rules in which one person wins and another loses, typically in a
provided, it can be inferred that games involve rules and a goal, and they serve as
relaxation for students during the learning process. Games also offer a way for
entertainment created using animation techniques and methods. To delve into the
animation techniques and methods are essential, as the two are closely connected.
form of engaging activity that can be incorporated into the classroom as a covert
strategy to entertain students and make the learning process enjoyable for both
The four categories of games are described in the book on language learning
games. There are games for the classroom, solo play, working in pairs, and group
activities. This indicates that it has a specific importance in guaranteeing that each
student gets the best possible opportunity to practice speaking the language orally
a. Competitive games, in which players or teams race to be the first to reach the
goal.
common goal.
reaching the goal quickly. Games can also involve teamwork, group collaboration,
Meanwhile, Rinvolucri & Davis (1995) state there are many kinds of
language games:
1) Competitive games. This game often uses forms that are derived from TV and
radio games. It makes logical to take amusing scenarios from the student
comments. Competitive games that match two people against another pair or
three people against themselves are great for encouraging cooperation and
information about themselves and the people around them, using specific
language structures. For some learners, this approach is more effective than
language classroom in this game. Practice with the grammar takes place in a
6) Meaning and translation. Intermediate to advanced students can use this game
to determine the meaning of given sentences and decide if they are meaningful
or nonsensical.
technical, human, and cultural problems in this game, using a given set of
In this context, it is evident that students can engage in various games, but
they must understand the rules before participating. Based on the information
provided, it can be inferred that students can play a variety of games depending on
their needs, purposes, context, and circumstances. This implies that when a
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teacher aims to teach grammar, they should carefully select suitable games for the
lesson.
1) Physical activity: to release physical and nervous tension and increase mental
are excited about to attending English classes. In addition, students can have
fun outside of class by playing the activities they have learnt in class.
game can illustrate the concept of individual competition and the recognition of
There are several reasons for using games as a tool for learning vocabulary.
Games can provide a fun alternative to traditional learning methods, break up the
monotony of drills, and allow students to enjoy themselves while learning. They
can be used both in and outside of the classroom. Additionally, games can serve
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Vogel et al., (2006) stated that there are several benefits of game application
a. The game can help and push the students to have the interest and work to adapt
b. The game can give the language experience to the students rather than study it.
The game also helps the tutor make or create the composition in which the
c. The game can provide repetitive occasions and put on a specific language. It
d. The game can provide intense and valuable practice so that it can be considered
central to learning.
learning medium. Word-wall media consists of several types of games that can be
grouping, etc. This medium is very suitable for use in every situation where
several schools are still implementing the system of online learning or limiting
class hours, so teaching and learning activities in schools are less effective.
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games. The following types Games that can be used in this research:
a) In the matching game, students must match by shifting each keyword to the
have to choose the correct answer in order to move on to the next question.
c) Random Wheel: This game asks students to state or describe what they got
from spinning the wheel. This game is usually used as an activity or exercise so
that students can describe and retain the material required by the instructor
d) Opening the Box: This game asks students to choose answers that match the
e) To find a match, students must choose the correct answer and then be matched.
f) To correct the sentence, students must rearrange the sentences to make them
correct.
g) Group Sorting: This game asks students to group or arrange the correct answers
h) Pursuit in the Labyrinth: students are provided with questions and must find the
answer in the labyrinth of ways to run their animal and not hit its enemy.
Students work on it by choosing the correct answer. Quiz It has a time limit,
j) Matching Pairs: Students are asked to tap a pair of tiles containing images, then
match the images to one another by opening the tiles one by one.
statement. The missing word pieces have been provided, and students must
l) In anagrams, students are required to drag or move letters to form the correct
word.
m) Labeled Diagram: Students are asked to put the pins in place correctly in an
image.
o) Finding the Mouse: This game involves spawning several mice for each
answer, and students must hit the mouse that has the correct answer.
p) Pop the balloon. Students are asked to pop the balloon, dropping each keyword
Please note that this Word-wall-based media can be accessed via Android or
laptop/PC and has a similar display, which is not much different if accessed in
1) The teacher will share the assignment link with the students, and then the
students Open the link and fill in the name column provided.
3) The game starts; fill in according to commands or questions, with a timer that
4) When they have finished working, students can see the score that was obtained.
5) If the teacher activates the repeat button, then the students who do less than
6) Teachers can see the scores obtained by students in their accounts Word-wall,
namely by pressing the My Results button. From there, the teacher can see the
2.3 Vocabulary
within a specific area. It is an essential element that can enhance various English
produce their own written works in English. According to Bai (2018) states that
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vocabulary is one of the most many vocabularies across all languages. As the
person's vocabulary is their collection of terms that they are familiar with.
writing. This argument suggests that because vocabulary is essential for speaking,
reading, and writing, it plays a significant role in a language. This implies that a
The author came to the conclusion that vocabulary was a unity of characters
that were combined to form words, which were then arranged for use by an
crucial that students learn vocabulary. According Kaloke et al., (2022) who
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claimed that vocabulary was crucial because words was tools for thinking about
with a strong vocabulary will succeed in both receptive skills (reading and
hearing) and expression skills (speaking and writing). However, those with
As students moved from grade to grade, students must be able have more
vocabulary. According to McCarten (2007) said that the total of words students
needed to learn between 12.000 and 20.000 depended on their level of education.
Bintz (2011) states that one significant research finding indicated that vocabulary
According to Harmer (2007) cited by Lathifah et al., (2020) , there are two
types of vocabulary:
writing or speaking.
Receptive vocabulary is a list of words students may not know, but they can
understand when they read or listen to it. Students often use these words and
(1) Pronunciation
phonetic symbols.
(2) Spelling
(3) Meaning
This study was similar to some researches. The first research was
English by Using Games for EFL Adult Learners. This study aimed to improve
students’ motivation in learning English by using games for EFL adult learners.
This research was classroom action research. The results of the research showed
that the motivation of eleventh grade students in learning English has increased
(YMJ) Junior High School in Ciputat. The purpose of this study is to find the
Junior High School to increase their vocabulary. Classroom Action study (CAR)
was the study methodology employed by the researcher. The study's findings
showed that seventh- grade students at Yayasan Miftahul Janah (YMJ) Junior
The design of this research is classroom action research. Based on the results of
the study, it can be concluded that the Word-wall media which was developed to
improve early childhood vocabulary skills is suitable for use in the learning
process. The implication of this research is that the media developed in the form
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children
The fourth research done by Rohmatin (2023) with the title Use of Word-
object and possessive through Word-wall-based educational game for class VII H
employed in this study. From this research it can be concluded that using Word-
The fifth research done by Sari (2018) The Use of Games as a Strategy to
Teach English to Young Learners. The study methodology employed in this study
was qualitative research. The purpose of this qualitative study was to find out how
teachers felt about using games to teach English to young students. A qualitative
research approach was employed in this study to investigate the research topic.
Interviews were also used as a research instrument. The researcher came to the
conclusion that teachers had a positive opinion of using games to teach English to
young students.
Finland. Corbin and Strauss (1990) employed the grounded theory technique to
evaluate and synthesize the publications. Seven themes developed from the data,
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interaction, and feedback. These themes are elements in word-wall games that,
acquisition.
based learning system for junior high school students by Cheng & Lou (2012).
The goal of this study was to build a competitive online game-based learning
system for junior high school students utilizing freeware and evaluate its
outcomes. The research's conclusions showed that the majority of students are
satisfied with the four areas of the online competitive game-based learning
system's freeware construction. Students in junior high school can study well
Based on the explanation above, the researcher compares with his research
Permata Insani Islamic School Kota Jambi. The similarity of this research with the
previous research above was that they both use classroom action research. The
differences this study from the previous research above was this researcher only
to develop the four abilities of English. Although learning English is crucial for
children, they often have difficulty with vocabulary learning. The explanation of
observation, and reflection stages, through the use of word-wall games to improve
follows:
a. Planning
preliminary observation
b. Action
advance such as the strategy used, what materials will be used taught and
others
c. Observation
d. Reflection
CHAPTER III
RESEARCH METHODOLOGY
In this research, the researcher used classroom action research to solve the
Jambi by using word-wall games, which consist of two cycles. The method was
employed by the researcher through four steps: planning, acting, observing, and
reflecting.
which a single teacher or a group of instructors gather data and analyze their
action research as a study that focuses on the teaching and learning process in the
Additionally, using real action and analyzing all influences from the scenario,
design that explores a problem with the goal of developing a solution to the
encounter, reflect on these concerns, gather and analyze data, and then apply
Kemmish and McTaggart’s model. This model was chosen by researchers because
the steps start with planning activities, acting, observing, and reflecting on
actions, and this technique is easier to understand and apply in real research. Here
is the model of action from Kemmish and Mc Taggart (Amrullah et al., 2019) that
1. Cycle 1
a. Planning
everything that would be required for the research. The things needed include:
1) The researcher prepared lesson plan and all teaching materials and facility
needed. The topic of the lesson plan is “My Family” and “Animal”.
2) The researcher prepared learning media. The media used in this cycle are
Word-wall game, so the researcher set some features in the application for
students to use.
3) The researcher prepared task related to the material. The task was given after
5) The researcher prepared diary notes and observation sheets. The researcher
gather data for the observation sheet based on the teaching activities that take
place in the classroom. The researcher recorded the responses, behaviors, and
b. Action
The acting phase is where the researcher performs the planned action. In this
1) The teacher explained the material (Word-wall game) that have been used in
2) The teacher determines the rules of the class when teaching and learning
3) The teacher gave the students vocabulary related to the lesson, and the kind
research class conditions during teaching and learning activities. In this phase
begins the process of going deeper into the problem at hand researched.
c. Observation
The act of making notes and gathering information on any events that take
place when actions are being carried out is known as observation. The
the teaching and learning process. The researcher monitors all the processes
that have been completed during this phase, including observation planning,
d. Reflection
In order to perform the next action that has been planned, reflection is utilized
a process of evaluating and responding to what was done in class. The activity
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is assessed via reflection, the data is verified to develop a judgment, and if the
requirements are met, the action will be completed; if not, it will be continued.
2. Cycle 2
This cycle is a continuous cycle from the first cycle. The purpose of this cycle
abilities in the learning process. The researcher did this cycle because researcher
still found the weaknesses in the previous cycle and found the results from student
task scores did not reach the minimum completeness criteria (KKM) learning.
In this subchapter presents the place of the research and the time of
conducting the research. The explanation of the place and the time of research is
as follows:
1. Place of research
Merah, South Jambi Regency. The subject of this research is students in grade IV
22 students.
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2. Time of Research
This research was conducted on the first semester in the academic year of
This research used qualitative data and quantitative data. The qualitative
data consists of observation within the physical activity in the classrooms. On the
other side, the quantitative data used is test. The completely explanation as
follows:
a. Observation
The primary method for gathering information about the teacher's performance,
b. Task
The task used to determine the improvement of the student vocabulary mastery.
The task was analyzed by taking the average of students’ vocabulary mastery
the questions based on the English book (Cinta Berbahasa Inggris). The
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researcher used the multiple-choice question because the students were more
c. Diary Notes
written down in the diary notes. The increase in students' vocabulary mastery
d. Documentation
The documentation method means how to collect data by recording data that
already occurs. The researcher analyzed documents in the form of tests taken
circular. Based on the explanation above, data analysis will be carried out during
the learning process. The guidelines used in qualitative data analysis are based on
Amrullah et al., (2019), the steps of which are as follows: 1) studying all data that
has been collected, 2) reducing data which involves categorizing and classifying
1. Data Reduction
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data collection for the researcher. Data reduction is a crucial component of the
analysis.
2. Data Display
After the data has been reduced, the next step is to display the data. The
further research work. In this step, the researcher tries to collect relevant data
so that it can become information that can be concluded and has a certain
meaning. The process can be carried out by displaying data and making
of the analyzed data and to evaluate their relevance to the original questions.
analyze the task results. It analyzed the results of the teaching and learning
process to make comparisons between what happened before and after the cycle.
CHAPTER IV
4.1 Findings
a. Planning
several problems that faced by students. The main problem most students
understand English learning because they did not know the meaning of the
vocabulary. Therefore, word-wall games were used to solve the problems that the
students faced. To know the improvement of the students, students were given a
task in the end of the cycles. Preparations or strategies utilized prior to the
The general plans created based on discussions with collaborator consists of: (1)
Choose a topic based on the "Cinta Berbahasa Inggris" book; (2) preparing the
game that used in the teaching and learning process; (3) preparing student and
In the first cycle, researchers provided games to make it easier for students
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improve students' vocabulary mastery. The games created for cycle 1 were the
arranging letters game, the word matching game, and the crossword puzzle game.
b. Action
The action of the first cycle was done on August 4 th, 11st, 18th, and 25th
2023. The researcher implemented the teaching learning process based on the
Opening Activities
The teacher and collaborator enter the classroom. The researcher as the
teacher put the teaching materials on the teacher's desk then prepared the projector
enthusiastic about learning. The teacher smiled and tried to look at all the students
intensively, then came forward to greet them in a friendly manner. After greeting,
Main Activities
At the main activity stage, the teacher explained to students why he had
prepared the projector and laptop. The teacher explained that English learning will
use word-wall game media. After that, the teacher opened the Word-wall game
via the website that he had prepared. The teacher explained that the Word-wall
game is a game that helps us learn English, and there are many types of games in
Word-wall game. After that, the teacher opened the Arrange Letters game and
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explained that today we will learn the vocabulary by using this game. The teacher
After the teacher gave an example of playing the Arrangement Letters game,
the teacher called one of the students to demonstrate how to play the Arrangement
Letters game. The student confidently came forward to demonstrate the game,
even though he didn't know how to play it. The teacher guided the students by
directing each letter to the correct place. After the demonstration, almost all
students raised their hands and asked to try playing the game, some students even
came forward without being asked by the teacher. The class was not well
organized because many students wanted to try the game, so the teacher asked
who sat neatest will try the game, and then the teacher chose several students to
try the game. The teacher asked students to write each vocabulary word in the
arrangement letters game, then asked them to say each vocabulary item out loud.
Closing Activities
At the end of the meeting, the teacher reminded the students about the
vocabulary they had learned and motivated them to study diligently at home. The
teacher said if anyone wanted to ask, student A asked when we would learn to use
this game again, then the teacher answered that in the next meeting we would
learn with this game again, and the students spontaneously cheered happily. The
Opening Activities
At the second meeting, the researcher entered the class with the
such as projector and laptop. The collaborator immediately took a seat at the back
of the class so that it was easy to observe student and teacher activities. The
students' reactions looked very enthusiastic even though learning had not yet
started, they were noisy while the teacher and collaborator prepared the projector
and laptop. The teacher started the class by saying greetings, followed by filling in
the student attendance list. All students were present, as at the previous meeting.
Main Activities
At this stage, the teacher began the learning by asking about the
vocabulary that was learned at the previous meeting one by one. There were some
students who didn't remember the vocabulary they had learned, then the teacher
asked, "Did you repeat the lesson at home?" and some students answered "yes,
sir," and some answered "no, sir". Based on the students' answers, the teacher
repeated the vocabulary they had learned by saying the vocabulary together.
word-wall game?" and then showed a new game that will be used today. The
game used is a word-matching game. The teacher explained how to play using a
provided. The teacher demonstrated how to play the word-matching game slowly
so that students could easily understand what the teacher had explained.
44
The teacher called the students based on student attendance to practice the
game. The students who were at the bottom complained because they were the last
to play the game, which made them noisy and joke with each other. After the
students played the word-matching game, the teacher asked the students to say
what vocabulary was in the game; they spontaneously answered all the vocabulary
by shouting, so the class became less conducive. The teacher asked them to calm
down, then asked the students randomly, and almost all students could answer the
Closing Activities
At the end of the meeting, the teacher repeated the vocabulary again and
encouraged the students to repeat the lessons they had learned at home. The lesson
Opening Activities
The teacher and collaborator entered the classroom. Meanwhile, the students
seemed enthusiastic to start the lesson. After seeing the students, the teacher
smiled, and the teacher checked the student attendance list. The teacher continued
by reviewing the vocabulary learned in the previous meeting. The teacher inspired
the class to participate more actively in the learning process by emphasizing the
value of vocabulary.
45
Main Activities
As in the previous meeting, the teacher started the class by explaining again
what a word-wall game is. followed by an introduction to the game that will be
used. The game used at the third meeting was a crossword puzzle game. A
crossword puzzle game is a game where the way to play is to fill in the empty
spaces in the shape of a box with letters, thus forming a word that matches the
instructions. Some students knew how to play crossword puzzle games, so it made
easier for the teacher to explain what crossword puzzle games is.
The teacher gave students examples of how to play the game, following the
questions provided in the game. After giving examples to the students, continued
by answering the questions together. After that, the teacher asked the students to
play the game by calling their names based on the attendance list. The students
were very enthusiastic; it can be seen from several students coming forward
without being called by the teacher and also from students giving guidance to
students who are still having difficulty answering questions. After playing the
crossword puzzle game, the teacher spontaneously asked the students some
vocabulary, and as a result the students were able to answer the questions well.
Closing Activities
After completing all the activities for that day, the teacher reflected on the
learning activities and asked the students which vocabulary words they did not
understand. Before closed the meeting, the teacher reminded them to study hard
and never stop learning English. Finally, the teacher closed the meeting by saying,
Opening Activities
At the fourth meeting, there were not many activities carried out by students
and teacher. First, the teacher entered the classroom with a collaborator, followed
by preparing the projector with the laptop. After that, the teacher checked the
Before the main activity, the teacher explained what students would do on
that occasion. The teacher said they would give students a task to evaluate their
previous learning. The form of the task is multiple choice. In this task, the
students must answer questions on the paper sheets provided. The questions
answer options. Fifty minutes have been allocated to working on questions from
the task.
Main Activities
First, the teacher distributed the task questions that had been prepared. The
teacher reminded the students that the time to complete the task is only 50
minutes, and the teacher also asked students to do it individually and not to work
As long as the task was given, the teacher went around to see whether the
students were doing the task well. The teacher monitors students from cheating on
other friends. Here, many students completed the assigned tasks quickly, even
47
though they still have a lot of time left. The teacher asked the students to check
Closing Activities
After all activities were completed, the teacher closed the lesson by thanking
the students who had attended and participated. The teacher reminded the students
to study at home so that they didn't forget what they had learned. Finally, the
c. Observing
Meeting 1
At the first meeting, the researcher observed students' interest in the learning
provided through the Word-wall game, but there were still several problems faced
by students, such as students do not understand well how to use the Word-wall
game. Another problem is that students feel too excited because it is their first
time learning to use Word-wall games, which makes the class noisy, and students
cannot concentrate on the explanation given by the teacher about how to use
Meeting 2
At the second meeting, the researcher noticed that the classroom was in
better condition, the students more familiar with the Word-wall game and
behaving more quietly. The students were excited to follow the teacher's
instructions to learn English through the Word-wall game. The class became more
conducive because the researcher organized the class more so that the class
became more effective for teaching and learning activities. The researcher found it
easier to explain what Word-wall games are and how to play them.
Meeting 3
During the third meeting, the researcher noted that the class was running
effectively but that there were still problems because a few students were making
noise in order to play games. But outside of class problems, they can understand
the lesson. It can be seen from their participation and answer when played the
game. At the third meeting, the class was more conducive, and learning was more
effectively. Students were very enthusiastic and asked a lot about Word-wall
Meeting 4
by giving tasks. During tasks, the researcher noted that students answered
questions quickly, even though they still had a lot of time left.
paid attention when the teacher delivered the material and participated in the
teacher's activities. During the lesson, the teacher moved from one place to
49
another to control the students. The teacher explained the teaching steps clearly
and loudly, and students actively followed the teacher's instructions. The teacher
Based on collaborators' field notes, several students were busy with their
activities. It was seen that there were students who were not paying attention to
the teacher properly, then the teacher warned them to be quiet and pay more
62%
60%
58%
56%
54%
52%
50%
Previous Semester Task 1
The data showed that average score of the task is 60,73. There were 9
students who did not meet the criteria of minimum score, leaving 13 students who
did. It means that the first criterion has not been satisfied.
mastery during cycle 1, there was an increase in the average value of students
students' vocabulary achievements in the first cycle. The average learning score in
students who finished with a score above the criteria of minimum scores to 13
50
students who passed it. It can be concluded that there was an increase in the
Cycle 1
Based on the data above, there are 5 students in the medium category, 8
notes and diary notes that the level of student activity has increased compared to
games, a number of issues came up, including students lack of interest in studying
English. The reason for the situation was that almost all students lacked language
d. Reflection
This stage involved talking about the outcome of the action. The researcher
1. Strength
The students felt more interested in their studies when they played word-
wall games.
2. Weaknesses
To meet the criteria for this study's success, acting and planning must be
revised before being put into practice for the following cycle. The task results
showed that the first cycle's actions had not yet been successful, therefore the
According to a review of the first cycle's vocabulary task results, the use of
the researcher and collaborator came to certain revisional conclusions before the
things. Revise the first cycle to continue to the next cycle, namely
1) The teacher should provide a clear explanation of the vocabulary in the Word-
a. Planning
dealing with preparing of instructional materials and media. In this phase, the
researcher made a planning for the Action Research based upon the problems
vocabulary because there were still many students who did not know the meaning
form of tasks so that they could train students to improve vocabulary mastery. The
games prepared by researcher in the second cycle were word search puzzle and
quiz show contest game The information provided is more interactive at this stage.
b. Acting
The action of the Second cycle was done on August and September 1st, 8th,
15th, and 22nd 2023. The researcher implemented the teaching learning process
based on the lesson plan had been made. The researcher explained about the use
of Word-wall game, such as select the right answer based on the picture and
matching pictures based on the translation appeared, these made students more
enjoyable in the class. They understand the things and also the names in English.
Additionally, the researcher also did the Word-wall Game which made the
class more active and enthusiastic. In this way, the vocabulary would be easier for
conducted a task at the conclusion of the second cycle meeting to see how well the
students improved.
Opening Activities
At the first meeting, the researcher and collaborator entered the class and
prepared the teaching media. Before starting the lesson, the researcher emphasized
that the class must be conducive and students should not be noisy in class. The
researcher started the class by saying greeting and prayer, followed by filling in
the student attendance list and as usual all students were present in class.
Main Activities
At this stage, the researcher asked, "Do you still remember the vocabulary
in the previous topic?" and all students answered simultaneously that they still
54
remembered the topic from the previous meeting. After that, the researcher started
the lesson by explaining again in detail to students what word-wall games are
(word games) and how to use word-wall games. Then the researcher introduced
researcher asked the students to mention all of the vocabulary that had been
introduced and write down the vocabulary. The teacher asked one of the students
to play in front of the class because they had tried it in cycle 1, so it was easy for
Closing Activities
At the end of the meeting, the researcher reminded them to repeat the lesson
at home. To make it easier for students to study, the researcher provided a link to
the game so they could learn it at home. Finally, the teacher said "goodbye" and
Assalamu'alaikum.
Opening Activities
As usual, the teacher and collaborator entered the class and immediately set
checking students' attendance. After that, the teacher asked questions about
previous learning. The students answered questions well, and the teacher praised
them for still remembering the vocabulary from the previous meeting.
55
Main Activities
vocabulary; therefore, the teacher gave two games at this meeting. The first game
is the arrangement letters game, and the second game is a quiz in the form of a
game. In the first game, the teacher reintroduces the vocabulary learned, while in
the second game to see students' mastery and memory of vocabulary. In the
second game, the students answered quiz questions based on the teacher's
guidance. The students felt happy and enthusiastic because the teacher gave two
games, the class became crowded and noisy. To motivate students to learn, the
teacher provided game links to the students. The students felt happy because they
Closing Activities
All activities have been completed. The teacher reminded the students to
study at home, and the teacher has provided a game link to make learning even
more interesting.
Opening Activities
Before the teacher entered the class, several students came to the teacher's
office to ask the teacher to quickly enter the class. It can be seen that students
were very interested in learning English. The teacher and collaborator entered the
56
class and immediately prepared the necessary media, and say salam and check the
Main Activities
Similar to the second meeting, the teacher prepared two games. The first
game is to repeat the vocabulary, and the second game is to see the improvement
in student mastery. In the third meeting, the teacher repeated the vocabulary using
the arrangement letters game, and the second game is a quiz show contest. In the
second game, the teacher asked the students to answer individually. The students
seemed very enthusiastic and interested in the game. The students who had
The teacher asked the students to help by practicing vocabulary. The teacher and
students laughed when the students practiced the vocabulary, and the students
Closing Activities
At the end of the meeting, the teacher provided a game link so the students
could study at home and explained that English is fun. Finally, the teacher said
Opening Activities
mastery. The teacher gave the task to the students in the form of multiple-choice
Main Activities
During the task, the teacher advised the students to complete the task with
accuracy and stay away from answering too quickly. The teacher gave 50 minutes
to do the task. The teacher went around the class to make sure the students could
Closing Activities
Having done all the activities, the teacher closed the class by saying thanks
for the students attending and participating. The teacher never forgot to motivate
c. Observing
Meeting 1
At the first meeting of cycle 2, the researcher noted that the class ran
effectively and conducively because there was an emphasis on students not being
noisy, even though there were still noisy students in the class. The researcher
observed that almost all students were enthusiastic about following the lesson,
Meeting 2
58
At the second meeting, there were several problems that occurred, such as
link to the game so that students can practice and play the game at home.
Meeting 3
At the third meeting, the researcher noted that the students were very
enthusiastic and interested in learning English. The students answered each quiz
question well, although there were still a few students who had difficulty
Meeting 4
At the fourth meeting, the researcher only reminded the student about the
lessons we had learned at the previous meeting. The researcher then continued to
collect data in order to find out the progress of the student in cycle 2.
The researcher and collaborator observed the teaching and learning process
tool, the classroom environment is very good. A few students keep breaking the
rules, such as when they argue over how to utilize the Word-wall game. All
students became active in the activities given by the teacher, so the class
The teacher's and students' activities were investigated. It was evident that
the majority of students did well while interacting with their friends about the
vocabulary. The student activity had already started to increase as they started to
The researcher and the collaborator then collected the data for task 2. The
task 2 results showed that the class's average score increased to 73 with 18
students achieving the criteria of minimum score. The average scores of the
students have increased based on their vocabulary findings. from the average
student score of 54% in their studies the previous semester to the average score of
80%
70%
60%
50%
40%
30%
20%
10%
0%
Task 1 Task 2
Students who pass the criteria of minimum score (KKM) (60.0) are 18
achieved below 60.0. This shows that the first success criterion which requires
70% of students to score the same or higher. The criteria for minimum
Cycle 2
20
15
10
5
0
Based on the data above, there was 1 student in medium category, 4 students
The student activity observation sheet's data indicates that there has been an
enthusiasm. The percentage of student observation sheets was 87%, which shows
an increase from observations in cycle 1, which were 73%. and based on field
d. Reflection
activities using Word-wall games media. The students could easily memorize and
results of the observation note and task 2. They were satisfied with how the action
turned out. According to the results of the second task, 73% of the students
achieved a score higher than the criteria of minimum score. Thus, it has satisfied
the first success requirement, which states that 70% of students must receive a
cycles 1 and 2. Here, there was a lot of increase in student activity, such as the
class being lively and the students being more active. Before the use of word-wall
games, the classroom situation was very passive; only a few students were
enthusiastic about learning English. After using word-wall games, students began
media. The results can be seen in cycle 1: students are interested, even though
there are still many students who don't understand how to learn to use word-wall
games. In cycle 2, the researcher observed that students were very interested in
learning using word-wall games. It was proven by students who were impatient
with learning English. Therefore, the researcher and collaborator concluded that
62
the use of word-wall games can increase student activity in the classroom.
Because the target for achieving vocabulary mastery has been met, the researcher
and collaborator felt that this research has met the target and can be stopped.
Research findings showed that the use of word-wall games could improve
students' vocabulary mastery. The students' vocabulary mastery can be seen from
73%
60%
54%
Before conducting the action research, the researcher observed that the
students' vocabulary was low. The increase in student success in each cycle
showed a growth in their vocabulary mastery. Graph 4.5 illustrated how student
Based on the graph, the overall average score from previous semester was
54%. And after using the Wordwall game, the overall average score on task 1
increased to 60%. Because there were still several problems and it had not met the
63
target percentage score of 70%, it was continued to cycle 2. The cycle 2 there was
an increase in the average student score, it can be seen from the results of the task
Another finding was that the increase in student mastery can be seen in the
students' scores from each game. The student scores from each game showed
vocabulary.
Games
students' attitudes such as paying attention to the teaching and learning process
during class. It can be seen from the percentage in cycle 1 (73%) and a more
significant increase during cycle 2 (87%). They also interact more often with other
students in discussions.
64
90%
85%
80%
75%
70%
65%
cycle 1 cycle 2
Based on the data, the researcher and collaborator also observed students'
actions while they are studying, and it showed how interested and enthusiastic
students are about learning through the use of word-wall games, according to
daily notes recorded by researchers. Actually, when students use word-wall games
for learning, they become impatient because they have to wait too long for the
next lesson. Even outside of learning activities, many students ask about when we
It means that most students in the class are interested in English, especially
necessary skill for learners to acquire in order to speak the language fluently.
Daily notes showed the moments in class that get better from meeting to
meeting. although there were still noted that they are too enthusiastic about
learning using word-wall games, which makes the class less organized. From the
65
photography results, it is known that students are active and try to carry out
assigned tasks supportively based on their abilities. Daily notes and observation
sheets were used to collect qualitative data. Based on this data, researchers drawn
The teaching process influenced the students' interests. The students were
enjoyable, and didn't put much pressure on them. Learning vocabulary in English
is no different. The students found the process of learning enjoyable. The teacher
provided them with the best care when providing the materials. They still pay
concluded based on the data above that students are very interested in learning
using word-wall games, and it answers the research question, "How is students'
seen in the behavior of students who want to compete to play word-wall game.
And several students asked how to make a Word-wall game because they were so
enthusiastic.
as the data source in this research. This is used to determine and verify whether
each instrument's results agree with those of other instruments. in order for it to
clearly show the data's validity and compliance with the research findings.
1. Data of Observation
Information gathered from first observations conducted both before and during
teaching vocabulary was uninteresting to the students; the teacher only offered
them a list of words and asked them to memorize them individually, which
made it difficult for the students to remember the words. however, after
interest in the subject during the teaching and learning process, as well as from
results.
2. Data of Task
The results of the students' vocabulary test showed that the students vocabulary
vocabulary. By the end of each cycle, the majority of students had improved
their results. The students received an average of 54% in the previous semester,
4.2 Discussions
far has been going well; however, in the learning process students have not shown
real attention and are still not active in learning. Teachers still use handbooks as
learning resources. In the learning process, teachers have not utilized media, so
students are less enthusiastic about learning English vocabulary. Moreover, some
students think that vocabulary is difficult to learn. By using media in the learning
improve vocabulary mastery. One of the games is useful for teaching vocabulary
that called the word-wall game. The researcher analyses that Word-wall games
can assist teachers in teaching vocabulary. Word-wall games can be used as a tool
Based on the data in findings on cycle one, the researcher found the
average score was 60.73%. That score is obtained by tests that contribute to
collaborators concluded that cycle 1 does not achieve based on criteria of the
minimum score that has been determined. The minimum score criterion
student score in cycle 2 is 73%, which shows there is an increase from cycle 1 to
cycle 2. In cycle 1, only 13 students who get a score based on the criteria, while in
collaborators. The data above shows that the use of word-wall games can improve
educational games could improve vocabulary skills in English learning for class
VII H MTsN 5 Jombang students. In line with this research conducted by Silvia et
al., (2021) in the study stated that Word-wall media was developed to improve the
ability. This understanding of early childhood is suitable for use in the learning
Based on the explanation above, it can be concluded that Word-wall games are
is suitable for application in the learning process because it can increase students'
Research findings also show using word-wall games in the classroom can
word-wall games which can improve students' vocabulary mastery. That statement
links to Silvia et al., (2021) stated that media increase students' enthusiasm for
means that media can increase student enthusiasm and can also increase student
mastery can be seen from the increase in student learning achievement in each
cycle. The average score in the previous semester was 54, the average score in
cycle 1 was 60, and the average score in cycle 2 was 73. From the students' results
from each cycle, it can be concluded that the use of games can improve students'
mastery of vocabulary.
motivation, activeness and interest in learning. Vogel et al., (2006) stated that
a. The game can help and push the students to have the interest and
b. The game can give the language experience to the students rather
than study it. The game also helps the tutor make or create the
d. The game can provide intense and valuable practice so that it can
enthusiasm, activity and attitudes in paying attention to the teaching and learning
process in class. Although there are still a few problems in the class, such as
students being too enthusiastic so the class is less organized and a bit noisy.
Besides that, all activities in the class showed satisfactory results. It can be seen
from the percentage in cycle 1 (73%) and a more significant increase in cycle 2
(87%). From these results it can be seen that students' interest in using word-wall
from each cycle increases. In line with this research conducted by Maulidina
(2022) in her research found that implementing games can positively improve
1) Feeling Good.
class.
2) Student Attention
3) Attraction
71
activity itself.
4) Student involvement.
above that students feel enjoy and enthusiastic in learning using word-wall games
and this is proven by the results of observations, diary notes and documentation
interested, enthusiastic, and motivated during the teaching and learning process.
CHAPTER V
5.1 Conclusions
games can improve the students’ vocabulary and can help them to remember and
keep their vocabulary. Students' interest and motivation were greatly increased
when word-wall games were used to provide treatment. It has been shown that
enthusiastic and active, and the use of word-wall games is more flexible because
they can be used at school or at home. The use of word-wall games can also
increase students' English scores. It can be seen from the student task results in
cycles 1 and 2 that there was a significant increase. Based on the student
achievement, 73% passed the criteria of minimum score, with an increase in the
average student score from previous semester to the task 2 on the second cycle. In
the previous semester, there were only 5 students who passed the Minimum
Completion Criteria exam, and in the results of task 2, there were 18 students who
enthusiastic and active when learning with word-wall game media. students are
72
73
according to the data gathered from the questionnaire there are 85% answered
from the students said yes. This is evident from the responses that students
answered on the questionnaire that the researchers used to find out if they were
5.2 Suggestions
There are some suggestions to offer to the English teachers and the other
technique.
Lastly, the researcher believes that the findings of this research will be useful
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Aplikasi. Yogyakarta: Andi.
Cheng, Y., & Lou, S. (2012). The Construction Of An Online Competitive Game-
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APPENDIXES
77
OBSERVATIONAL NOTES
Cycle/Meeting : I / 1 (One)
Day/Date : Friday/ August 4th, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : My Family
I. Good points
From the students’ side
Some students pay attention on teacher’s explanation.
Students looked so interested in learning vocabulary through word-wall
games.
From the teacher’s side
The teacher chooses the good teaching technique in explaining
vocabulary.
Teacher gave intensive guide by checking students’ activity.
II. Things to consider
From the students’ side
students do not understand well how to use the Word-wall game
The class was very noisy.
From the teacher’s side
Teacher should give clear explanation about vocabulary and Word-wall
game.
Observer
Dedy, S.Pd
OBSERVATIONAL NOTES
Cycle/Meeting : I / 2 (Two)
Day/Date : Friday/ August 11st, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : My Family
I. Good points
From the students’ side
Students looks so interested in doing their activities especially in learning
vocabulary through word-wall games
The students were excited to follow the teacher's instructions to learn
English through the Word-wall game.
From the teacher’s side
The teacher understood the condition of students by explaining the
materials step by step.
II. Things to consider
From the students’ side
The class was noisy because the student traying to play games.
From the teacher’s side
Before starting an activity, teacher should give a clear explanation about
Word-wall games.
Teacher should give more explanation about vocabulary.
Observer
Dedy, S.Pd
OBSERVATIONAL NOTES
Cycle/Meeting : I / 3 (Three)
Day/Date : Friday/ August 18th, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : My Family
I. Good points
From the students’ side
Students followed the teacher instruction.
Students were very enthusiastic and asked a lot about Word-wall games
and how to make them
From the teacher’s side
The class was more conducive, and learning was more effectively.
Teacher checked the students’ activity by walking to their table and
giving comments.
II. Things to consider
From the students’ side
Some students were making noise in order to play games.
From the teacher’s side
The teacher should give the punishment to the students who make noise
in the class.
Teacher should give clear explanation about vocabulary and Word-wall
game.
Observer
Dedy, S.Pd
OBSERVATIONAL NOTES
Cycle/Meeting : 1 / 4 (Four)
Day/Date : Friday/ August 25th, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : My Family
I. Good points
From the students’ side
More students pay attention on teacher explanation.
Some students answered the questions enthusiastic.
From the teacher’s side
Teacher introduced a clear explanation about the material.
II. Things to consider
From the students’ side
Some students had difficult to answered the questions
From the teacher’s side
Teacher checked the students’ activity by walking to their table.
The teacher should have effort to make the student keep silent.
Observer
Dedy, S.Pd
OBSERVATIONAL NOTES
Cycle/Meeting : 2 / 1 (One)
Day/Date : Friday/ September 1st, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : Animals
I. Good points
From the students’ side
More students pay attention on a new topic and teacher explanation.
Some students participate in finding new vocabulary about animals on
the white board.
More students look enthusiast when playing game
The students bring dictionary in each group.
From the teacher’s side
Teacher introduced a new topic and gave a clear explanation about the
material.
Teacher explained detail information about Animal and describe it.
II. Things to consider
From the students’ side
Some students had difficult to understand the vocabulary and describe
the animals
The class still was noisy.
From the teacher’s side
The teacher should have effort to make the student keep silent.
Teacher should give clear explanation about vocabulary and Word-wall
game.
Observer
Dedy, S.Pd
OBSERVATIONAL NOTES
Cycle/Meeting : 2 / 2 (Two)
Day/Date : Friday/ September 8th, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : Animals
I. Good points
From the students’ side
Students already know the teacher style in teaching and support the
teacher’s teaching goal.
Students had already known how to learn from Word-wall games.
Students had already known about the vocabulary.
From the teacher’s side
The teacher gave the clear explanation about the materials.
The teacher gave the reward to the students who had a good score and
who asked question.
The teacher motivated the students to be active in the activities given.
II. Things to consider
From the students’ side
Some students had difficult to describe the animals
From the teacher’s side
The teacher should check the students to make sure that they are
understand about the instruction.
Observer
Dedy, S.Pd
OBSERVATIONAL NOTES
Cycle/Meeting : 2 / 3 (Three)
Day/Date : Friday/ September 15th, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : Animals
I. Good points
From the students’ side
The students followed the activity given actively.
The students did their assignment with the group.
Some students had understood about vocabulary.
Some students had understood the characteristic of animal.
From the teacher’s side
Teacher explained the material more slowly and clearly.
Teacher gave a clear instruction about activity clearly.
The teacher checked the students to make sure the entire student
understands about the vocabulary.
Things to consider
From the students’ side
The class was still noise
From the teacher’s side
The teacher should check the students to make sure that they are
understand about the instruction.
Observer
Dedy, S.Pd
OBSERVATIONAL NOTES
Cycle/Meeting : 2 / 4 (Four)
Day/Date : Friday/ September 22nd, 2023
Time : 09.45 – 10.55 A.M
Theme / Sub theme : Animals
I. Good points
From the students’ side
More students pay attention on teacher explanation.
Some students answered the questions enthusiastic.
From the teacher’s side
Teacher introduced a clear explanation about the material.
Observer
Dedy, S.Pd
TEACHER OBSERVATION SHEET
School : SD IT Permata Insani Islamic School
Subject : English
Class/Semester : IV/1
Instructions
1. This observation sheet contains a number of statements about student
activities in the learning process using word-wall games
2. Put a checklist (√) in the column sheet provided
3. Guidelines for alternative answers are as follows.
Excellent
Good
Adequate
Inadequate
Poor
Answer
No Assessment Aspects
Ex G A In P
1 Material Mastery:
a. Fluency in explaining the material
√
b. Ability to answer questions
c. Diversity provides an example
2 Method Application:
a. The accuracy of the selection of methods
according to the material
√
b. Conformity of the order of syntax with the
method used
c. Easy for students to follow
3 Media Usage:
a. The accuracy of the selection of media with
material √
b. Skills in using the media
c. The media clarifies the material
4 Performance:
a. Clarity of spoken sound
b. Teacher communicativeness with students √
c. The flexibility of the teacher's attitude with
students
5 Giving Motivation:
a. Teacher enthusiasm in teaching √
b. Teacher's concern for students
c. The accuracy of reward and punishment
6 Material delivery systematics:
a. Presentation of material in sequence
b. Presentation of the material has followed the
√
inductive and deductive
c. The presentation of the material already refers
from concrete to abstract
7 Compatibility with the contents of the curriculum:
a. The material is in accordance with the SK listed
on the syllabus
b. The material is in accordance with KD listed in √
the lesson plan
c. The material is in accordance with the learning
objectives
Observer
Dedy, S.Pd
THE IMPROVEMENT OF STUDENTS’ ACTIVITY IN CYCLE 1
THE IMPROVEMENT OF STUDENTS’ ACTIVITY IN CYCLE 2
LESSON PLAN
(RPP)
School : SD IT Permata Insani Islamic School
Subject : English
Class/Semester : IV/Ganjil (1)
Subject matter : Chapter II. My Happy Family
Time : 2 x 35 minutes
A. Core Competencies
1. Understand factual knowledge by observing and asking questions based on
curiosity about himself, God's creatures and their activities, and objects
found at home, at school, and on playgrounds.
2. provide factual information in comprehensible, systematic, and logical
language, as well as via artistic creations, movements, and actions that
reflect the behavior of children of faith and morality.
B. Basic Competency
3.7 know the name of the family member in English
4.7 Practice expressions about family in English.
C. Learning Objectives
After carrying out the learning process and gathering information through
discussion and question and answer, students can:
1. By learning with word-wall games, students can write the names of
family members in English correctly.
2. By learning with word-wall games, students can pronounce the names
of family members using English correctly
3. With teacher instructions, students are able to do exercises using word-
wall games
D. Learning Materials
Pictures of family members in English
Mention the names of family members in English:
Kakek : Grandfather
Nenek : Grandmother
Ayah : Father
Ibu : Mother
Kakak (lk) : Brother
Kakak Perempuan : Sister
Paman : Uncle
Bibi : Aunt
Keponakan : Nephew
Cousin : Sepupu
E. Learning methods
Approach : Scientific Approach
Method : presentation, Practice, And Production (PPP)
G. Sources
Internet “Word-wall game"
Book “cinta berbahasa inggris”
H. Learning Steps
Meeting 1
Meeting 2
Meeting 3
Meeting 4
I. Assessment
assessment Guidelines
Score = acquisition score / maximum score x 10 =……
Max score =……
Mengetahui, Jambi, August 2023
Kepala Sekolah Guru Bahasa Inggris
A. Core Competencies
3. Understand factual knowledge by observing and asking questions based on
curiosity about himself, God's creatures and their activities, and objects
found at home, at school, and on playgrounds.
4. provide factual information in comprehensible, systematic, and logical
language, as well as via artistic creations, movements, and actions that
reflect the behavior of children of faith and morality.
B. Basic Competency
3.7 Know the name of Animal in English
4.7 Practice expressions about describing animals in English.
C. Learning Objectives
After carrying out the learning process and gathering information through
discussion and question and answer, students can:
1. By learning with word-wall games, students can write and descibe the
names of animals in English correctly.
2. By learning with word-wall games, students can pronounce the names
of Animal using English correctly
3. With teacher instructions, students are able to do exercises using word-
wall games
D. Learning Materials
Pictures of Animals
Mention the names of Animlas in English:
Singa : Lion
Jerapah : Giraffe
Ular : Snake
Ayam : Cock
Harimau : Tiger
Paus : Whale
Kambing : Goat
Semut : Ant
Lebah : Bee
Hiu : Shark
E. Learning methods
Approach : Scientific Approach
Method : Presentation, Practice, And Production (PPP)
G. Sources
Internet “Word-wall game"
Book “cinta berbahasa inggris”
H. Learning Steps
Meeting 1
Meeting 2
Meeting 3
Meeting 4
assessment Guidelines
Score = acquisition score / maximum score x 10 =………..
Max score =……
Post Test 1
N Valid 22 No Students’s Name Task 1 Score
Missing 0 1 Student 1 68
Mean 60.73 2 Student 2 67
Median 63.00
3 Student 3 53
Mode 50
Std. Deviation 12.799 4 Student 4 50
Variance 163.827 5 Student 5 47
Skewness .037
6 Student 6 40
Std. Error of Skewness .491
Kurtosis -.912 7 Student 7 63
Std. Error of Kurtosis .953 8 Student 8 50
Range 43
9 Student 9 55
Minimum 40
Maximum 83 10 Student 10 40
Sum 1336 11 Student 11 83
Percentiles 10 41.50
12 Student 12 45
20 48.80
13 Student 13 80
25 50.00
30 50.00 14 Student 14 65
40 56.00 15 Student 15 67
50 63.00 16 Student 16 50
60 65.00
17 Student 17 70
70 67.10
18 Student 18 75
75 68.50
19 Student 19 80
80 72.00
90 80.00 20 Student 20 60
21 Student 21 65
22 Student 22 63
MEAN 60,73
THE RESULT OF STUDENTS' VOCABULARY IN TASK 2
Post Test 2
N Valid 22
No Students’s Name Task 2 Score
Missing 0 1 Student 1 70
Mean 73.36 2 Student 2 95
Median 70.00
3 Student 3 95
Mode 70
Std. Deviation 14.421 4 Student 4 70
Variance 207.957 5 Student 5 55
Skewness .408
6 Student 6 60
Std. Error of Skewness .491
Kurtosis -.973 7 Student 7 75
Std. Error of Kurtosis .953 8 Student 8 55
Range 44
9 Student 9 70
Minimum 55
Maximum 99 10 Student 10 55
Sum 1614 11 Student 11 95
Percentiles 10 55.00
12 Student 12 60
20 58.00
13 Student 13 80
25 60.00
30 64.50
14 Student 14 70
40 70.00 15 Student 15 65
50 70.00 16 Student 16 55
60 74.00 17 Student 17 85
70 80.50
18 Student 18 90
75 86.25
19 Student 19 99
80 92.00
90 95.00 20 Student 20 70
21 Student 21 70
22 Student 22 75
MEAN 73%
Name :
Class :
Subject :
A. Pilihlah pada salah satu jawaban a, b, dan c yang paling tepat !
1. a. father
2. b. sister
3. c. brother
4. c. grandmother
5. b. father
6. c. grandfather
7. c. aunt
8. b. uncle
9. a. parents
10. a. Abdullah
11. c. father
12. b. five
13. c. Mr. Udin and Mrs. Fatimah
14. b. zaid’s sister
15. c grandfather
16. a. niece
17. b. aunt
18. b. uncle
19. b. sister
20. c. grandmother
21. b. seli
22. b. mother
23. b. rafi
24. a. son
25. b. grand children
Name :
Class :
Subject :
A. Pilihlah pada salah satu jawaban a, b, dan c yang paling tepat !
1. This animal has two hands, two legs and it like banana. this animal is.....
a. Monkey
b. Lion
c. Girrafe
2. What kind of animal has a mane, roars loudly, and is known as the “king of the
jungle”?
a. Elephant
b. Lion
c. Tiger
3. What kind of animal has a long neck and can reach high leaves?
a. Lion
b. Elephant
c. Giraffe
4. The … is a large, predatory bird that can be found in many parts of the world.
a. Eagle
b. Owl
c. Falcon
6. Which animal has a shell, eight legs, and can crawl on land and in the water?
a. Crab
b. Lobster
c. Squid
7. This animal has a trunk and big ears, what animal is it?
a. Zebra
b. Lion
c. Elephant
13. It is a .....
a. Kangaroo
b. Cheetah
c. Leopard
14. The … is a marine mammal that is known for its intelligence and playful
behavior.
a. Dolphin
b. Walrus
c. Sea lion
17. What kind of animal has a long, flexible body and no legs?
a. Snake
b. Lizard
c. Crocodile
18. What kind of animal has black and white stripes and can be found in China?
a. Zebra
b. Panda
c. Tiger
22. The … is a reptile that can change the color of its skin
a. Snake
b. Chameleon
c. Lizard
1. a. monkey
2. b. lion
3. c. giraffe
4. a. eagle
5. b. cheetah
6. a. crab
7. c. elephant
8. a. shark
9. b. zebra
10. c. hen
11. b. eagle
12. c. bee
13. a. kangaroo
14. a. dolphin
15. b. goat
16. b. bat
17. a. snake
18. b. panda
19. c. camel
20. a. blue whale
21. c. butterfly
22. b. chameleon
23. a. fish
24. b. frog
25. b. cat
DOCUMENTATION OF CLASSROOM ACTION RESEARCH
ACTIVITIES