Computer learning 3
Computer learning 3
SYSTEM UNIT
After completing this chapter, you will be able to:
• Differentiate among various styles of system units on desktop computers, notebook
computers, and mobile devices.
• Describe the control unit and arithmetic logic unit components of a processor and explain
the four steps in a machine cycle.
• Define a bit and describe how a series of bits represents data.
• Differentiate among the various types of memory: RAM, cache, ROM, flash memory, and
CMOS.
• Describe the purpose and types of expansion slots and adapter cards.
• Differentiate between a port and a connector, and explain the differences among a USB port
and other ports.
• Describe the types of buses in a computer.
• Understand how to clean a system unit on a computer or mobile device.
THE SYSTEM UNIT
is a case that contains electronic components of the computer used to process data. System units are available in a
variety of shapes and sizes. The case of the system unit is made of metal or plastic and protects the internal electronic
components from damage. All computers and mobile devices have a system unit (Figure 4-1).
MOTHERBOARD • The motherboard, sometimes called a system board, is the main circuit board of the
system unit.
• Many electronic components attach to the motherboard; others are built into it. Figure 4-
3 shows a photo of a current desktop personal computer motherboard and identifies its
slots for adapter cards, the processor chip, and memory. Memory chips are installed on
memory cards (modules) that fit in a slot on the motherboard.
• is the component of the processor that directs and coordinates most of the operations in
the computer.
• The control unit has a role much like a traffic cop: it interprets each instruction issued by
a program and then initiates the appropriate action to carry out the instruction.
• Types of internal components that the control unit directs include the arithmetic/logic
unit and buses
For every instruction, a processor repeats a set of four basic operations, which comprise a machine cycle
(Figure 4-5):
1.Fetching is the process of obtaining a program instruction or data item from memory.
2.The term decoding refers to the process of translating the instruction into signals the computer can
execute.
3.Executing is the process of carrying out the commands.
4.if necessary storing, in this context, means writing the result to memory (not to a storage medium)
• The processor relies on a small quartz crystal circuit called the system clock to
The System Clock control the timing of all computer operations. Just as your heart beats at a regular
rate to keep your body functioning, the system clock generates regular electronic
pulses, or ticks, that set the operating pace of components of the system unit.
• The pace of the system clock, called the clock speed, is measured by the number
of ticks per second.
• Current personal computer processors have clock speeds in the gigahertz range.
• Giga is a prefix that stands for billion, and a hertz is one cycle per second. Thus,
one gigahertz (GHz) equals one billion ticks of the system clock per second.
• The speed of the system clock is just one factor that influences a computer’s
performance. Other factors, such as the type of processor chip, amount of cache,
memory access time, bus width, and bus clock speed.
DATA REPRESENTATION
• To understand how a computer processes data, you should know how a computer
represents data.
• Most computers are digital. They recognize only two discrete states: on and off.
• The two digits, 0 and 1, easily can represent these two states.
• The digit 0 represents the electronic state of off (absence of an electronic charge).
• The digit 1 represents the electronic state of on (presence of an electronic charge).
The computer uses a binary system because it recognizes only two states.
• The binary system is a number system that has just two unique digits, 0 and 1, called bits.
• A bit (short for binary digit) is the smallest unit of data the computer can process. By itself,
a bit is not very informative. When 8 bits are grouped together as a unit, they form a byte.
• A byte provides enough different combinations of 0s and 1s to represent 256 individual
characters.
• These characters include numbers, uppercase and lowercase letters of the alphabet,
punctuation marks, and others, such as the letters of the Greek alphabet
MEMORY
• consists of electronic components that store instructions waiting to be executed
by the processor,
data needed by those instructions, and the results of processing the data
(information).
• Memory usually consists of one or more chips on the motherboard or some other
circuit board in the computer.
• Memory stores three basic categories of items:
• the operating system and other system software that control or maintain the
computer and its devices;
• application programs that carry out a specific task such as word processing;
• the data being processed by the application programs and resulting information.
• This role of memory to store both data and programs is known as the stored
program concept
MEMORY SIZES
Types of Memory The system unit contains two types of memory: volatile and nonvolatile.
2.Nonvolatile memory, does not lose its contents when power is removed
from the computer.
FLASH MEMORY
• is a type of nonvolatile memory that can be erased electronically and rewritten.
• Most computers use flash memory to hold their start up instructions because it allows the computer easily to update its
contents. For example, when the computer changes from standard time to daylight savings time,
the contents of a flash memory chip (and the real-time clock chip) change to reflect the new time.
• Flash memory chips also store data and programs on many mobile computers and devices, such as smart phones, portable
media players, PDAs, printers, digital cameras, automotive devices, digital voice recorders, and pagers.