OSI Model: A Review: COM47L Engr. Jonai Republica
OSI Model: A Review: COM47L Engr. Jonai Republica
OSI Model: A Review: COM47L Engr. Jonai Republica
Version 4.0
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Cisco Public
Version 4.0
Cisco Public
Cisco Public
Cisco Public
Cisco Public
Cisco Public
Cisco Public
Cisco Public
Cisco Public
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TYPES OF TOPOLOGIES
Physical topology defines how the systems are physically connected. It represents the physical layout of the devices on the network.
Bus Ring Star Hybrid or tree Mesh
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TYPES OF TOPOLOGIES
The Logical topology defines how the systems communicate across the physical topologies.
shared media topology token-based topology
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PHYSICAL TOPOLOGY
BUS - Every packet that is sent in a bus topology is received by all systems on the network.
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PHYSICAL TOPOLOGY
RING - The ring topology exists when each of the systems is connected to its respective neighbor forming a ring
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PHYSICAL TOPOLOGY
STAR - the network elements are now connected to some central device
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PHYSICAL TOPOLOGY
HYBRID or TREE topology is simply a combination of the other topologies.
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PHYSICAL TOPOLOGY
MESH - Every system is connected to every other system.
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LOGICAL TOPOLOGY
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Media Access Control Addressing and Framing Data Encapsulating packets into frames to facilitate the entry and exit of data on media
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ETHERNET HISTORY
1973 - Xerox invents Ethernet (1973)
1982 - Ethernet standardized between vendors (10Mbps) 1995 - Fast Ethernet
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CSMA/CD
1973 - Xerox invents Ethernet (1973)
1982 - Ethernet standardized between vendors (10Mbps) 1995 - Fast Ethernet
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CSMA/CD
CARRIER SENSE, MULTIPLE ACCESS / COLLISION DETECTION
Carrier: network signal Sense: ability to detect Multiple Access: All devices have equal access, no priority Collision: What happens when 2 devices send at once
Detection: How computers handle collisions when they happen (resends data)
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CSMA/CD
CARRIER SENSE, MULTIPLE ACCESS / COLLISION DETECTION Carrier: network signal Sense: ability to detect Multiple Access: All devices have equal access, no priority
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Methods of communicating
1. Unicast sent to a single recipient
2. Broadcast sent to everybody 3. Multicast sent to a group
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MAC Address
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LAYER 1 DEVICE
HUBS
ALL COMMUNICATION is a BROADCAST 1 collision domain, 1 broadcast domain Works at the physical
Collision Domain - How many devices can send or receive at the same time
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LAYER 2 DEVICE
BRIDGE
2 Collision domains learns every MAC Addresses on both sides of the network
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LAYER 2 DEVICE
SWITCH
Each port is a collision domain Full duplex communication Learns MAC addresses
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SWITCH CONFIGURATION
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