Wireframe models represent 3D objects using lines and curves without faces or surfaces. They allow viewing a model from any angle and generating standard views. Wireframe models can be created by extracting edges from 3D solids or surfaces, drawing 2D objects like lines and arcs in 3D space, and giving objects thickness for a 3D appearance. Creating wireframes requires practice to properly position and organize objects in 3D.
Wireframe models represent 3D objects using lines and curves without faces or surfaces. They allow viewing a model from any angle and generating standard views. Wireframe models can be created by extracting edges from 3D solids or surfaces, drawing 2D objects like lines and arcs in 3D space, and giving objects thickness for a 3D appearance. Creating wireframes requires practice to properly position and organize objects in 3D.
Wireframe models represent 3D objects using lines and curves without faces or surfaces. They allow viewing a model from any angle and generating standard views. Wireframe models can be created by extracting edges from 3D solids or surfaces, drawing 2D objects like lines and arcs in 3D space, and giving objects thickness for a 3D appearance. Creating wireframes requires practice to properly position and organize objects in 3D.
Wireframe models represent 3D objects using lines and curves without faces or surfaces. They allow viewing a model from any angle and generating standard views. Wireframe models can be created by extracting edges from 3D solids or surfaces, drawing 2D objects like lines and arcs in 3D space, and giving objects thickness for a 3D appearance. Creating wireframes requires practice to properly position and organize objects in 3D.
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Create Wireframe Models
A wireframe model is an edge or skeletal
representation of a real-world 3D object using lines and curves. You can specify a wireframe visual style to help you see the overall structure of 3D objects such as solids, surfaces, and meshes. In older drawings, you might also encounter wireframe models that were created using legacy models.
Wireframe models consist only of
points, lines, and curves that describe the edges of the object. Because each object that makes up a wireframe model must be independently drawn and positioned, this type of modeling can be the most timeconsuming..
You can use a wireframe
model View the model fromto: any vantage point Generate standard orthographic and auxiliary views automatically Generate exploded and perspective views easily Analyze spatial relationships, including the shortest distance between corners and edges, and checking for interferences Reduce the number of prototypes required
The ISOLINES system
variable controls the number of tessellation lines used to visualize curved portions of the wireframe. The FACETRES system variable adjusts the smoothness of shaded and hidden-line objects.
Methods for Creating
Wireframe Models You can create wireframe models by positioning any 2D planar object anywhere in 3D space, using the following methods: Use the XEDGES command to create wireframe geometry from regions, 3D solids, surfaces, and meshes. XEDGES extracts all the edges on the selected objects or sub objects. The extracted edges form a duplicate wireframe composed of 2D objects such as lines, circles, and 3D polylines.
Enter 3D coordinates that define the X,
Y, and Z location of the object.
Set the default work plane (the XY plane of the UCS) on which to draw the object. Move or copy the object to its proper 3D location after you create it.
Wireframe modeling is a skill that
requires practice and experience. The best way to learn how to create wireframe models is to begin with simple models before attempting models that are more complex.
Tips for Working with
Wireframe Creating 3D wireframe modelsModels can be more difficult and time-consuming than creating their 2D views. Here are some tips that will help you work more effectively: Plan and organize your model so that you can turn off layers to reduce the visual complexity of the model. Color can help you differentiate between objects in various views. Create construction geometry to define the basic envelope of the model. Use multiple views, especially isometric views, to make visualizing the model and selecting objects easier.
Become adept at manipulating the UCS in
3D. The XY plane of the current UCS operates as a work plane to orient planar objects such as circles and arcs. The UCS also determines the plane of operation for trimming and extending, offsetting, and rotating objects. Use object snaps and grid snap carefully to ensure the precision of your model. Use coordinate filters to drop perpendiculars and easily locate points in 3D based on the location of points on other objects.
Add 3D Thickness to Objects
Use the thickness property to give objects a
3D appearance. The 3D thickness of an object is the distance that object is extended, or thickened, above or below its location in space. Positive thickness extrudes upward in the positive Z direction; negative thickness extrudes downward (negative Z). Zero (0) thickness means that there is no 3D thickening of the object.
The orientation of the UCS when
the object was created determines the Z direction. Objects with a non-zero thickness can be shaded and can hide other objects behind them.
The thickness property changes the
appearance of the following types of objects. 2D solids Arcs Circles Lines Polylines (including spline-fit polylines, rectangles, polygons, boundaries, and donuts) Text (only if created as a single-line text object using an SHX font) Points
Modifying the thickness property of
other types of objects does not affect their appearance. You can set the default thickness property for new objects you create by setting the THICKNESS system variable. For existing objects, change the thickness property on the Properties Inspector palette. The 3D thickness is applied uniformly to an object; a single object cannot have different thicknesses. You might need to change the 3D viewpoint to see the effect of thickness on an object.