Scalars and Vectors
Scalars and Vectors
Scalars and Vectors
Introduction
Classical mechanics
Electromagnetism
Optics
Relativity
Thermodynamics
Quantum mechanics
Classical Mechanics
Chapter 1 Measurement
Number
Unit
Type Quantities
Many things can be measured: distance,
speed, energy, time, force
These are related to one another: speed
= distance / time
Choose three basic quantities:
LENGTH
MASS
TIME
LENGTH: Meter
MASS: Kilogram
TIME: Second
meter
Mass
kilogram
kg
Time
second
Electric Current
ampere
Thermodynamic Temperature
kelvin
Luminous Intensity
candela
cd
mole
mol
Amount of Substance
)
Copies are kept in many other
countries.
Yao Ming is 141 kg, equivalent to
weight of 141 pieces of the alloy
cylinder.
3,000 m = 3 1,000 m
= 3 103 m = 3 km
1,000,000,000 = 109 =
1G
1,000,000 = 106 = 1M
1,000 = 103 = 1k
141 kg = ? g
1 GB = ? Byte = ? MB
10x
Symb
Prefix
ol
x=1
exa
E
8
15
12
9
peta
tera
giga
6
3
2
mega
kilo
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hecto
P
T
G
M
k
h
10x
1
-2
-3
centi
milli
-6
micro
-9
nano
-12
pico
-15
c
m
n
p
f
0.003 s = 3 0.001 s
= 3 10-3 s = 3 ms
0.01 = 10-2 = centi
0.001 = 10-3 = milli
0.000 001 = 10-6 = micro
0.000 000 001 = 10-9 =
nano
0.000 000 000 001 = 10-12
= pico = p
1 nm = ? m = ? cm
3 cm = ? m = ? mm
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100 m 100 m
speed
10.32 m/s
9.69 s 9.69 s
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1
1
1
1
Unit Conversion
Example: Is he speeding ?
2.36 10
2 mile/s
38.0
s 1609
=1609
Step 2: Convert s to hours.
Since
1m
hr
3600s s, again we could
have 1 hr/3600 s = 2.778x104 hr/s, or 3600 s/hr.
Since we want to convert s to hr, we want the s units to cancel
=>
mile 3600 s
38.0 m/s 2.36 102
Summary
Vectors
Displacement
Velocity (magnitude
and direction!)
Acceleration
Force
Momentum
Scalars:
Distance
Speed (magnitude of
velocity)
Temperature
Mass
Energy
Time
Important Notation
A
B
;A
0
Properties of Vectors
directions)
A
B
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Adding Vectors
Geometric Methods
Algebraic Methods
More convenient
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A
BB
vector
and parallel to the
coordinate
A system used for :
tip-to-tail.
The resultant
is drawn from
A
of to the end of
the origin
the lastBvector
ABC
B
A
A
ABA
A
Draw the first vector
with the appropriate length
and in the direction
specified, with respect
to a
coordinate system B
Draw the next vector
with the appropriate length
and in the direction
specified, with respect to
the same coordinate
system
Draw a parallelogram
The resultant is drawn as a
diagonal from the origin
A
ABB
Vector Subtraction
Vectors:
Can
be described by components?
Components of a Vector
A component is a part
It is useful to use
rectangular
components These are
a cos
Components of a Vector
The x-component of a
vector is the projection
alongAxthe x-axis
Ax A cos
cos
A
The y-component of a
Ay is the projection
vector
Ay A sin
sin
alongAthe y-axis
A Ax Ay
Then,
Components of a Vector
The previous equations are valid only if is
measured with respect to the x-axis
The components can be positive or negative
and will have the same units as the original
vector
=0, Ax=A>0, Ay=0
ax < 0
ay > 0
ax > 0
ay > 0
ax < 0
ay < 0
ax > 0
ay < 0
Ay A sin( )
A A 2 A 2
x
y
Ay
Ay
1
or tan
tan
Ax
Ax
A
xA
y
Unit Vectors
Unit vectors
y j-hat,
k zk-hat
i x j i-hat,
Unit vectors
A Ax ihave
Ay ja magnitude
of 1
Then
Magnitude
+ Sign Unit vector
y
j
i
x
A
xA
y
Then
A Ax i Ay j
B Bx i B y j
A B ( Ax i Ay j ) ( Bx i B y j )
( Ax Bx )i ( Ay B y ) j
If C A B ( Ax Bx )i ( Ay B y ) j
so
C x Ax Bx
C y Ay B y
B 4i 2 j
A 3i 5 j
C A B (3 4)i (5 2) j 1i 3 j
Cx 1
Cy 3
2
r r
A B A B cos
is the angle
between A and B
Applied to work,
this means
r r
W F r cos F r
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Dot Product
A i A cos Ax
Components
A B Ax Bx Ay B y Az Bz
( A cos ) B
A
A( B cos )
A i A cos Ax
Components
A B Ax Bx Ay B y Az Bz
i j 0; i k 0; j k 0
i i 1; j j 1; k k 1
Projection is zero
Derivation
A
How do we show that B Ax Bx Ay B y Az Bz
Start with A Ax i Ay j Az k
B Bx i B y j Bz k
Then A B ( Ax i Ay j Az k) ( Bx i B y j Bz k)
Ax i ( Bx i B y j Bz k) Ay j ( Bx i B y j Bz k) Az k ( Bx i B y j Bz k)
But
So
i j 0; i k 0; j k 0
i i 1; j j 1; k k 1
A B Ax i Bxi Ay j B y j Az k Bz k
Ax Bx Ay B y Az Bz
Scalar Product
A Ax Ay 2 3 13
A B
4
4
cos
AB
13 5
65
4
1
cos
60.3
65
B Bx B y (1) 2 2 5
Cross Product
C A B
Magnitude: C A B AB sin
A sin
i j k; i k j; j k i
i i 0; j j 0; k k 0
B sin
i
j
Cross Product
Direction: C perpendicular
to both A and B (right-hand
rule)
A B B A ?
A B - B A
First practice A B B A ?
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commutative
Cross product
A B - B A
A (B C) A B A C
d dA dB
A B
B A
The derivative of cross product
dt
dt
dt
Derivation
A B ( Ay Bz Az B y )i ( Az Bx Ax Bz ) j ( Ax B y Ay Bx )k
A Ax i Ay j Az k
?
Start with B Bx i B y j Bz k
A B ( Ax i Ay j Az k) ( Bx i B y j Bz k)
Then
Ax i ( Bx i B y j Bz k) Ay j ( Bx i B y j Bz k) Az k ( Bx i B y j Bz k)
i j k; i k j; j k i
But
i i 0; j j 0; k k 0
So
A B Ax i B y j Ax i Bz k Ay j Bx i Ay j Bz k
i
A B Ax
j
Ay
k
Az
Bx
By
Bz
Az k Bx i Az k B y j
Where:
A 2i 3 j
B i 2 j
Solution: A B (2i 3 j ) (i 2 j )
2i (i) 2i 2 j 3 j (i) 3 j 2 j
0 4i j 3 j i 0 4k 3k 7 k
i
j
F (2i 3 j ) N
r (4i 5 j )m
Solution: r F (4i 5 j ) (2i 3 j )
4i 2i 4i 3 j 5 j 2i 5 j 3 j
0 4i 3 j 5 j 2i 0 12k 10k 2k (Nm)
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Summary
Polar coordinates of vector A (A, )
Cartesian coordinates (Ax, Ay)
Ax A cos( )
Ay A sin( )
A Ax Ay
Relations between them:
A
A
Beware of tan 180-degree ambiguity
tan y or tan 1 y
Ax
Ax
Unit vectors:
A Ax i Ay j Az k
Addition of vectors:
C A B ( Ax Bx )i ( Ay B y ) j
C y Ay B y
C x Ax Bx
aA aAxand
i aAcross
Product of two vectors: scalar product
y j
product
Dot product is a scalar: A B AB cos Ax Bx Ay B y Az Bz
Cross product is a vector ( A and B ):
A B AB sin
January 21, 2015