Chapter 4
Chapter 4
Chapter 4
DISPLAY DEVICES
Understanding Display Devices
• The primary method of getting information out of a computer is to use a
computer video display unit (VDU)
• Display systems convert computer signals into text and pictures and display
them on a TV‐like screen.
How Displays work
• First computer sends signal to Video Adapter (an expansion board) telling it to
display an image or character
• Adapter then renders the image/character for the display i.e. converts the
above instruction into several instructions that tell the display device
(monitor, projector, TV) how to draw the image
• Finally the adapter sends the instruction to the display
**Video adapters are either digital or analog
Types of Video Display Unit (VDU)
Types Display Components Applications
• Interactive allow presenters to project an image onto the board as they use virtual
markers to draw electronically on the displayed image
• Focus lens, keystone, image rotation and other features are included to allow
viewing in multiple angles
Rear projection TVs
• Projector built into a TV cabinet with reverse image projection
DLP Projectors
• Digital Light Processing (DLP) technology allows projectors to be extremely small
by using DLP chips called optical semiconductors
• DLP chips have as many rotatable mirrors on their surface as pixels in the display
resolution
• A colored filter wheel switches rapidly among primary and secondary colors
thousands of times per second
DLP Projection
Brightness
• Measured in Lumens (lm)
• Lumen is the total amount of visible light that the projector gives off
• Based on what the human eyes can see and not visible wavelengths
• Lux – derivative of lumens is how much a projector lights up a surface it is
given. As you move the projector further away from a surface lux decreases
• Ambient light – Light in the room from other sources such as bulbs, windows
Adjusting Display Settings
• Refresh rate
• Frame rate
• Resolution
• Multiple Displays
Refresh Rate
• how many times in one second the image on the screen can be completely
redrawn, if necessary.
• Measured in screen draws per second, or hertz (Hz),
• It indicates how much effort is being put into checking for updates to the
displayed image.
• Refresh rate is selected for the monitor but must be supported by the
graphics card
Refresh rate continued
• LCD TVs have a fixed refresh rate
• PC monitor refresh rates are adjustable
• As you increase the resolution higher refresh rates become unavailable
• Therefore to get the highest refresh rate you may have to settle for lower
resolution
Frame Rate
• Measure of how many unique screens of content were recorded per second.
• Video recordings can be done in different frames per second (fps)
• Most common – 30fps, 24fps
• Refresh rate chosen on playback device must be compatible with the
recorded video frame rate
• 30fps video plays well at 60Hz refresh rate but not 24fps
Resolution
• How many software picture elements (pixels) are used to draw the screen.
• Higher resolutions means more information can be displayed in the same
screen area.
• Higher resolution also means smaller and harder to see images
Resolution continued
• Resolution describes visible image’s dimensions, i.e how many rows and
columns of pixels are used to draw the screen.
• Resolution of 1024×768 means 1024 pixels across (columns) and 768 pixels
down (rows) were used to draw the pixel matrix.
• 1024 × 768 =786,432 pixels to draw the screen.
Multiple Displays
• Simultaneous use of 2 or more monitors (external displays)
• Dual view – Extended desktop option or desktop cloning
• Windows Vista’s Windows Display Driver Model (WDDM) version 1
requires same driver to be used for all adapters in multiple monitor setup
Practice Exercise
• perform Exercise 4.1 and 4.2
Video Standards
5 Major Groups
• Monochrome
• CGA
• EGA
• VGA
• DVI, HDMI
Pre-VGA Technologies (Monochrome, CGA and EGA):
• Fixed memory meaning fixed resolution and number of supported colors
• Displays 16-color text at 320 X 200 and 640 X 200 res and graphics at 320 X
200 with 4-color per mode
EGA (Enhanced Graphics Adapter)
• IBM response to demand for more color
• Marks the end of classic digital-video technology, analog VGA sprung and
lasted until the advent of DVI and HDMI
VGA (Video Graphics Array)
• Analog technology
• Starting point for computer video
• Initially had 256KB of video memory on board
• Displayed 16 colors at 640x480, 640x350 and 320x200 or
• 256 colors at 320x200 using VGA BIOS
Advanced Video Resolutions and Concepts
• These came up as a result of improvements of VGA adapter, both firmware
and memory.
Aspect Ratio Calculation