Kinematics of A Particle: Particle Motion Along A Curved Path
Kinematics of A Particle: Particle Motion Along A Curved Path
Kinematics of A Particle: Particle Motion Along A Curved Path
Kinematics of a Particle:
Particle motion along a
curved path.
Sub-topics:
If you are designing the track, why is it important to be able to predict the
acceleration of the car?
POSITION AND DISPLACEMENT
A particle moving along a curved path undergoes curvilinear motion. Since the motion is often
three-dimensional, vectors are used to describe the motion.
r = r′ - r
VELOCITY
Velocity represents the rate of change in the position of a particle.
The average velocity of the particle during the time
increment t is
vavg = r/t .
The instantaneous velocity is the time-derivative of
position
v = dr/dt .
aavg = v / t = ( v′ - v ) / t
r=xi+yj+zk
The x, y, z components may all be functions of time, i.e.,
x = x(t), y = y(t), and z = z(t)
The magnitude of the position vector is: r = (x2 + y2 + z2)0.5 The direction of r is
defined by the unit vector: ur = (1/r) r
VELOCITY
The velocity vector is the time derivative of the position vector:
v = dr/dt = d(xi)/dt + d(yj)/dt + d(zk)/dt
Since the unit vectors i, j, k are constant in magnitude and direction, this equation
reduces to v = vx i + vy j + vz k
• • •
where vx = x = dx/dt, vy = y = dy/dt, vz = z =
dz/dt
Given: The motion of two particles (A and B) is described by the position vectors
rA = [ 3t i + 9t(2 – t) j ] m
rB = [ 3(t2 –2t +2) i + 3(t – 2) j ] m
Find: The point at which the particles collide and their speeds just before the
collision.
Plan: 1) The particles will collide when their position vectors are equal, or rA =
rB .
2) Their speeds can be determined by differentiating the position vectors.
EXAMPLE (continued)
Solution:
1) The point of collision requires that rA = rB, so xA = xB
and yA = yB :
x-components: 3t = 3(t2 – 2t + 2)
Simplifying: t2 – 3t + 2 = 0
Solving: t = {3 [32 – 4(1)(2)]0.5}/2(1)
=> t = 2 or
1s
y-components: 9t(2 – t) = 3(t – 2)
Simplifying: 3t2 – 5t – 2 = 0 Solving: t
= {5 [52 – 4(3)(–2)]0.5}/2(3)
=> t = 2 or – 1/3 s
So, the particles collide when t = 2 s. Substituting
this value into rA or rB yields
xA = xB = 6 m and yA = yB = 0
rA = [ 3t i + 9t(2 – t) j ] m
EXAMPLE (continued)
rB = [ 3(t2 –2t +2) i + 3(t – 2) j ] m
. .
vA = drA/dt = .xA i yA j = [ 3i + (18 – 18t)j ]
m/s At t = 2 s: vA = [ 3i – 18j ] m/s
• •
vB = drB/dt = xBi + yBj = [ (6t – 6)i + 3j ]
m/s
At t = 2 s: vB = [ 6i + 3j ] m/s
Solution:
1) x-
components: •
vx = x = dx/dt = (5t) ft/s
Velocity: x t
=> x = (5/2)t2 = (2.5t2) ft
Position: dx
0 = 0 5t dt Integration constant? x(0)=0, C=0
•• •
Acceleration: ax = x = vx = d/dt (5t) = 5 ft/s2
2) y-
components:
Position: y = 0.5x2 = 0.5(2.5t2)2 = (3.125t4) ft
vy = dy/dt = d (3.125t4) / dt = (12.5t3) ft/s
Velocity
Acceleration: ay = vy = d (12.5t3) / dt = (37.5t2) ft/s2
:
PROBLEM (continued)
r = x i + y j = [ 2.5t2 i +
3.125t4 j ] ft At t = 1 s, r = [ 2.5 i
+ 3.125 j ] ft
Distance: d = r = (2.52 +
3.1252) 0.5 = 4.0 ft
D) 1.25 j m/s
A projectile is an object
moving in two dimensions
under the influence of Earth's
gravity; its path is a parabola.
Projectile motion is parabolic function:
Where, and
If an object is launched at an initial angle of θ0 with the horizontal, the analysis is
similar except that the initial velocity has a vertical component.
y-axis:
x-axis:
To find height, h (Given: Initial velocity, angle and time).
(Vertical position)
y=h
x
To find max height, hmax (Given: Initial velocity and angle)
y=h
To find distance, R (Given: Initial velocity and angle).
x=R
Note:
*The final formula also can be used to find the angle (θ)
*Trig identity: Sin2θ = 2sin θcos θ
To find distance, R + Vx (Given: Initial velocity, angle and h)
x=R
y=h
Example 10:
A football is thrown with a velocity of 10 m/s at an angle of
30° above the horizontal. (a) How far away should its
intended receiver be? (b) What will the time of flight be?
Solution:
(a)
(b)
Example 11:
A ball is kicked at the angle 35° with velocity of 20 m/s. calculate (a) the maximum
height, (b) the time of flight (c) how far away it hits the ground?
Solution: DIY
(a) Hmax= ………………………(ans: 6.71 m)
(b)T= …………………………(ans: 2.34 s )
(c) R=…………………………(ans: 38.35 m)
6. Curvilinear motion: Normal and tangential components.
When a particle moves along a curved path, it is sometimes convenient to describe its motion
using coordinates other than Cartesian. When the path of motion is known, normal (n) and
tangential (t) coordinates are often used
The t-axis is tangent to the path (curve) at the instant considered, positive in the direction of the
particle’s motion.
The n-axis is perpendicular to the t-axis with the positive direction toward the center of
curvature of the curve.
The positive n and t directions are defined by the unit
vectors un and ut, respectively
The position of the particle at any instant is defined by the distance, s, along the
curve from a fixed reference point (here O).
Velocity in the n-t coordinate system
Here v defines the magnitude of the velocity (speed) and (unit vector) ut defines
Acceleration in the n-t coordinate system I
Acceleration is the time rate of change of velocity:
· +vu .
a = dv/dt = d(vut)/dt = vut t
.
Here v represents the change in the magnitude
.
of velocity and ut represents the rate of change in
the direction of ut.
??
Derivation of tangential and normal acceleration
d is small
Derivation of tangential and normal acceleration
du t , magnitude change ~
d
Derivation of tangential and normal acceleration
Acceleration in the n-t coordinate system II
The tangential component is tangent to the curve and in the direction of increasing or
decreasing velocity. .
at = v or at ds = v dv
The normal or centripetal component is always directed toward the center of curvature
of the curve, an = v2/
The magnitude of the acceleration vector is a = [(at)2 + (an)2]0.5
Acceleration in the n-t coordinate system II
v = vo + (at)ct
A third axis can be defined, called the binomial axis, b. The binomial
unit vector, ub, is directed perpendicular to the osculating plane, and
its sense is defined by the cross product ub = ut x un.
Normal and tangential components III
un
- 2-D planar motion, unit vector ub is fix in space
- 3D motion unit vector ub is not fix in space
Applications
The cylindrical coordinate system is used in cases
where the particle moves along a 3-D curve.
(spiral motion)
Slide
Cylindrical and Polar coordinates
Polar coordinates
Cylindrical Coordinates
Key points: u r only change its direction with respect to time. Hence during the
time interval t, a change of r will not cause a change in the direction of ur.
However, a change will cause ur to change to u′r , where u′ r = u r + ∆u r . Figure
shows the time change in ur is ∆u r . For a small changing angle this vector has
a magnitude of ∆ur ~1 ∆θ , and going in the uθ direction.
∆θ
Therefore, u˙ r = lim ∆u r
= lim = θ
∆t→∞ ∆t ∆t→∞ ∆t
θ˙ u
Therefore: v= ur + r uθ
Acceleration (Polar coordinates)
The instantaneous acceleration is defined as:
a .= dv/dt = (d/dt)(r.u +
r u) r θ
After manipulation, the acceleration can be
expressed as
How? see Next page
.. .2 .. . .
a = (r – r )ur + (r + 2r)uθ
.. .
The term (r – r2) is the radial acceleration or ar.
Since we know u˙ r = θ˙uθ, the only unknown in the equation is u˙ θ so that’s what we
need to find.
Fortunately, u˙ θ only change its direction with respect to time. Hence during the
time interval t, a change of r will not cause a change in the direction of uθ.
However, a change will cause u to change to u′ , where u′θ = u θ + ∆u θ .
Figure shows the time change in uθ is ∆uθ or a small changing angle
∆θ
Therefore
this vector u˙
hasθ = lim
a magnitude
∆u θ
= of
— ∆ulim
θ ~1 ∆θ=, and
—θ˙going
r in the ‐ur direction.
∆t→∞ ∆ t ∆t→∞ ∆t
u
Then accleration in polar coordinates:
˙ ˙ ˙ ¨
Polar coordinates
Position: r = rur
Velocity: v = ur + uθ
Acceleration: =( ) ur +(2 + ) uθ
Cylindrical coordinates
If the particle P moves along a space curve, its
position can be written as
rP = rur + zuz
u .. . 2 ..
.. θ
Acceleration: aP = (r – )ur + + 2r)u + z
r (r
.
EXAMPLE: I
Plan:
1) Calculate the velocity when s = 10 m using v(s).
2) Calculate the tangential and normal components of acceleration and then the
magnitude of the acceleration vector.
Acceleration in the n-t coordinate system II
v = vo + (at)ct
As before, so and vo are the initial position and velocity of the particle
EXAMPLE I
Solution: (continued)
1) The velocity vector is v = v ut , where the magnitude is
given by v = (2s) m/s.
When s = 10 m: v = 20 m/s
.
2) The acceleration vector is a = atut + anun = vut + (v2/)un
Tangential c.omponent:
Since at =vv==2sdv/dt= (dv/ds)
where (ds/dt)(v)=
at = d(2s)/ds = v2(dv/ds)
v
Use chain
rule
At s = 10 m: at = 40 m/s2 No need to worry about
normal acceleration because
it’s just a function of velocity
Normal component: an = v2/
When s = 10 m: an = (20)2 / (50 = 8
m/s2
a = [(at)2 + (an)2]0.5 = [(40)2 + (8)2]0.5 = 40.8 m/s2
The magnitude of the
EXAMPLE II
Given: A boat travels around a
circular path, = 40 m, at a
speed that increases with
time, v = (0.0625 t2) m/s.
Find: The magnitudes of the boat’s
velocity and acceleration at
the instant t = 10 s.
Plan:
The boat starts from rest (v = 0 when t = 0).
1) Calculate the velocity at t = 10 s using v(t).
2) Calculate the tangential and normal components
of acceleration and then the magnitude of the
acceleration vector.
EXAMPLE II (continued)
Solution:
1) The velocity vector is v = v ut , where the magnitude is
given by v = (0.0625t2) m/s. At t = 10s:
v = 0.0625 t2 = 0.0625 (10)2 = 6.25 m/s
.
2) The acceleration vector is a = atut + anun = vut + (v2 /)un.
.
Tangential component: at = v = d(.0625 t2 )/dt = 0.125 t
m/s2 At t = 10s: at = 0.125t = 0.125(10) = 1.25 m/s2
Magnitude of the velocity and acceleration vectors : v = [(vr)2 + (v)2]0.5 and a = [(ar)2 + (a)2]0.5