Curvilinear Motion: Rectangular Components Projectiles (Sections 12.4-12.6)
Curvilinear Motion: Rectangular Components Projectiles (Sections 12.4-12.6)
Curvilinear Motion: Rectangular Components Projectiles (Sections 12.4-12.6)
RECTANGULAR COMPONENTS
PROJECTILES
(Sections 12.4-12.6)
Today’s Objectives:
Students will be able to:
a) Describe the motion of a particle traveling along a curved
path.
b) Relate kinematic quantities in terms of the rectangular
components of the vectors.
c) Analyze the free-flight motion of a projectile.
APPLICATIONS
. .
vA = drA/dt = .xA i + yA j = [3i + (18 – 18t)j] m/s
At t = 2 s: vA = [3i – 18j] m/s
• •
vB = drB/dt = xBi + yBj = [(6t – 6)i + 3j] m/s
At t = 2 s: vB = [6i + 3j] m/s
Solution:
1) x-components:
•
Velocity: vx = x = dx/dt = (5t) ft/s
x t
Position: òdx = ò5t dt
0 0
=> x = (5/2)t2 = (2.5t2) ft
•• •
Acceleration: ax = x = vx = d/dt (5t) = 5 ft/s2
2) y-components:
Position: y = 0.5x2 = 0.5(2.5t2)2 = (3.125t4) ft
Velocity: vy = dy/dt = d (3.125t4) /dt = (12.5t3) ft/s
Acceleration: ay = =d (12.5t3) /dt = (37.5t2) ft/s2
GROUP PROBLEM SOLVING (continued)
r = x i + y j = [2.5t2 i + 3.125t4 j] ft
At t = 1 s, r = (2.5 i + 3.125 j) ft
Key points:
C
At the maximum height, point
C, the velocity in the y-
direction vanishes, i.e., vy =0.
B
The status of the point of
landing, point B, is determined
from the coordinates of point B
according to the reference point
defined for the system.
KINEMATIC EQUATIONS: HORIZONTAL MOTION
vy = voy – g t
y = yo + voy t – ½g t2
Remember: the above equations are derived for a particle moving with a
constant acceleration from the definitions:
V=dx/dt and a=dv/dt; from these two definitions we got a dx=v dv
Example 1
Given: vo and θ
Find: The equation that defines y as a
function of x.
Plan: Eliminate time from the
kinematic equations.
Solution: Using vx = vo cos θ and vy = vo sin θ-g t
( )
g x2
y = x tanq – (1 + tan2q)
2vo2
The above equation is called the “path equation” which
describes the path of a particle in projectile motion.
Example 2
Given: Snowmobile is going 15 m/s at
point A.
Find: The horizontal distance it travels
(R) and the time in the air.
Solution:
First, place the coordinate system at point A. Then write the equation for
horizontal motion.
+ xB = xA + vAxtAB and vAx = 15 cos 40° m/s
2. The time of flight of a projectile, fired over level ground with initial
velocity Vo at angle θ, is equal to
𝑣 𝑦 =𝑣 0 sin 𝜃 − 𝑔 𝑡
at
the top point :0=𝑣 0 sin 𝜃 − 𝑔 𝑡
𝑣0
time ¿ attain the maximum height : 𝑡 = sin 𝜃
𝑔
𝐴𝑛𝑠𝑤𝑒𝑟 𝐵𝑖𝑠 𝑐𝑜𝑟𝑟𝑒𝑐𝑡
GROUP PROBLEM SOLVING
Motion in y-direction:
Using yB = yA + voy(tAB) – ½ g(tAB)2
2
88.27 88.27
-64 = 0 + vA(sin 25) – ½ (9.81)
vA vA
vA = 19.42 m/s
Projectile Example
Matlab Source File projectlm.m
%% Projectile Example
% This example shows how to display the path of a projectile as a function
% of time using a three-dimensional quiver plot using Matlab(R).
% Show the path of the following projectile using constants for velocity
% and acceleration, vz and a.
vz = 10; % velocity constant (initial velocity)
a = -32; % acceleration constant in ft/s2
vy = 3;
y = vy*t;
figure
quiver3(x,y,z,u,v,w,scale)
view([70,18])
Overview
• Projectile Example
• Calculate the position in the x-direction
and y-direction.
• Plot the velocity path
This example shows how to display the path of a projectile as a function of
time using a three-dimensional quiver plot using Matlab®. Show the path of
the following projectile using constants for velocity and acceleration, vz and
a.
vz = 10; % velocity constant (initial velocity)
a = -32; % acceleration constant
vy = 3;
y = vy*t;
Plot the velocity path
Compute the components of the velocity vectors and display the
vectors using a 3-D quiver plot. Change the viewpoint of the axes to
[70,18].
u = gradient(x);
v = gradient(y);
w = gradient(z);
scale = 0;
figure
quiver3(x,y,z,u,v,w,scale)
view([70,18])
Homework Set 1
F12.9 F12-24
F12.11 12.91
12.51 12.94
12.58 12.112
12.64