YCMOU B.Sc Media Graphics and Animation Course Conduct Manual of Animation Principles. All Course conduct manuals are freely available for all VEDA students On www.veda-edu.com.
Third sem sample paper of movie analysis and appreciation bsca 012paiils111
B.Sc in Animation Third Sem question Paper of MOVIE ANALYSIS AND APPRECIATION
These papers are freely available for all VEDA Students on www.veda-edu.com
Third sem sample paper of movie analysis and appreciation bsca 012paiils111
This document outlines an examination for a movie analysis and appreciation course. It includes questions that assess understanding of key film concepts like character actors, animation vs live action, symbolism, and staging. Students must also discuss experimental animation films and provide examples, explain the term "extreme long shot" with an example, and write short notes on two film directors or Steven Spielberg. Additionally, one long answer question requires discussing noir and its visual impact or the elements of film appreciation. The practical section asks students to create a photo narrative using provided images, with appropriate comments to explain the story.
Third sem sample paper of 3 d animation – i bsca009paiils111
This document contains exam questions for a 3D animation course. It is divided into three sections for theory, practical, and additional practical questions.
The theory section includes multiple choice and short answer questions about topics like orthographic projection, NURBS curves, deformers, and HDRI. The practical sections involve modeling, texturing, lighting and rendering 3D scenes as well as animating objects like a coin rolling in a bowl and page flipping of a book. Students must save their Maya files and render outputs to their assigned folder.
Third sem sample paper of pre production i b.scpaiils111
This document contains an exam for a Pre-Production I course, including multiple choice, short answer, and drawing questions. Section I consists of short answer questions about film techniques like jump cuts, character arcs, and slug lines (part A), and topics like anthropomorphism in films, video formats, and the role of the art director (part B). It also includes one long answer question about video formats and aspect ratios (part C). Section II involves drawing exercises, including character turnarounds and construction sheets (part A), layout drawings of interior scenes with specific lighting and camera angle requirements (part B), and concept art prompts (part C). The exam tests students' understanding of pre-production concepts and techniques in animation filmmaking
This document outlines the sections and questions for the Post Production I exam for the third semester of a Bachelor of Science in Animation degree. It includes both theory and practical sections.
The theory section has three parts: short answer questions on concepts like motion parallax and bit depth (Section I-A); longer answer questions on topics such as tracking elements and adjustment layers (Section I-B); and an essay question on prerequisites for greenscreen/bluescreen shooting or types of blur used in compositing (Section I-C).
The practical section has students complete compositing tasks like corner pinning footage, keying and replacing backgrounds, creating title animations, converting footage between day/night, and color correction or a
This document contains an exam for a Pre-Production I course, including multiple choice, short answer, and drawing questions. Section I consists of multiple choice and short answer questions about film techniques like jump cuts, character arcs, and storyboards. Section II involves drawing assignments, including turnarounds and construction sheets for a character, as well as layout drawings for environments like a living room and hotel lobby from different camera angles and lighting conditions. The exam tests students' knowledge of pre-production concepts and skills in visual storytelling and environment design.
This document contains exam questions for a 3D animation course. It is divided into three sections for theory, practical, and additional practical questions.
The theory section includes multiple choice and short answer questions about topics like orthographic projection, NURBS curves, deformers, and HDRI. The practical sections involve modeling, texturing, lighting and rendering 3D scenes as well as animating objects like a coin rolling in a bowl and page flipping of a book. Students must save their Maya files and render their animations at 800x600 resolution.
This document outlines an examination for a movie analysis and appreciation course. It includes questions that assess understanding of key film concepts like character actors, animation vs live action, symbolism, and staging. Students must also discuss experimental animation films and provide examples, explain the term "extreme long shot" with an example, and write short notes on two film directors or Steven Spielberg. Additionally, one long answer question requires discussing noir and its visual impact or the elements of film appreciation. The practical section asks students to create a photo narrative using provided images, with appropriate comments to explain the story.
YCMOU B.Sc Media Graphics and Animation Second Year
question Paper of Fundamental of Arts . These papers are freely available for all VEDA Students on www.veda-edu.com
This document contains exam questions for an Advanced Digital Animation course. It covers topics like the use of tools in Adobe Illustrator and Flash, including the Scissor Tool, shape tweening, shortcuts for transformation and selection tools, and vector paths. Questions also address Flash panels like the Library and Scene panels, graphic symbols, masking, and creating a movie clip symbol. The final question asks students to explain how Flash could be useful for their studies.
This document contains an examination for a B.Sc. Animation course covering advance compositing and animation. It has two sections:
Section A contains 10 multiple choice questions testing knowledge of key concepts and shortcuts in After Effects, such as chroma keying, the alpha channel, bin window function, and timeline/attribute shortcuts.
Section B contains 10 short answer questions asking students to explain concepts like additive and subtractive colors, rotoscoping, chroma keying, masking, time remapping, and virtual sets/studios and their uses. It also asks about image file formats that support transparency and the work area/audio rendering in After Effects.
YCMOU B.Sc Media Graphics and Animation Second Year
question Paper of Advance Art Concept 2. These papers are freely available for all VEDA Students on www.veda-edu.com
YCMOU B.Sc Media Graphics and Animation Third Year
question Paper of 3D Imagery Basics. These papers are freely available for all VEDA Students on www.veda-edu.com
YCMOU B.Sc Media Graphics and Animation Third Year
question Paper of 3D Animation Advance. These papers are freely available for all VEDA Students on www.veda-edu.com
YCMOU B.Sc Media Graphics and Animation Second Year
question Paper of classical animation 1. These papers are freely available for all VEDA Students on www.veda-edu.com
"Presentation on Team work. How team work benefits overall growth.
Learn ways to improve on Team building. These PDF's
Are available for all VEDA students for free on www.veda-edu.com"
"Presentation on Time and Stress Management. See to learn time
And stress management techniques. These PDF's are
available for all VEDA students for free on www.veda-edu.com"
Team building is the process of developing a group of individuals into a cohesive team. It involves setting clear objectives, involving the whole team in achieving goals, maintaining unity, and communicating effectively. Teams go through stages of forming, storming, norming, performing, and adjourning. Key factors for successful team performance include having a clear strategy, defining roles and responsibilities, promoting open communication, responding rapidly to problems, and providing effective leadership.
Pakistan's Relations with SAARC Countries
The South Asian Association for Regional Cooperation (SAARC) came into being in 1985.
The organization has eight members, Pakistan, India, Bangladesh, Sri Lanka, Nepal,
Maldives, Bhutan and Afghanistan. The SAARC has set following objectives:
(i) Understanding each other's problems and taking steps to build mutual confidence.
(ii) Improve and strengthen collective self-reliance among the countries of South Asia.
Develop better understanding and promote cooperation in the Economic, cultural,
technological and scientific fields among the member countries.
(iii) Take a common position on the international issues of mutual interest. Explore ways
to increase cooperation with other regional and international organizations.
Pakistan's relations with SAARC countries are discussed below:
Pakistan and India
· India is located in the East of Pakistan. Its capital is Delhi. India has opted for
parliamentary system. Several efforts have been made to develop good
relations and enhance cooperation between the two countries within the
framework of South Asian Association for Regional Cooperation (SAARC).
Pakistan has always expressed its wish to resolve its differences with India
through dialogue.
· Pak India relations have always been a story of ups and downs. Due to this, the
bilateral relations could not produce any significant result. Pakistan has always
invited India to come to the negotiation table resolve the unsettled issues
between the two countries but India has always ignored it.
· In 1988, on the sidelines of the SAARC Conference, Pakistan and Indian Prime
Ministers had the opportunity to meet and sign an agreement. Under the
agreement, the two countries agreed not to attack each other's nuclear facilities.
· Under the SAARC Organization, relations between Pakistan and India have
improved to some extent after 1990. Mutual trade and transportation between
the two countries increased. However these relations could not go beyond a
certain limit.
· During the SAARC Conference (Islamabad) in January 2004, talks were held
between the President of Pakistan and the Prime Minister of India. A number of
agreements were made between the two countries. Both leaders declared that
dialogue process shall continue to resolve the unsettled issues between the two
countries.
· Kashmir issue is the basic cause of contention between Pakistan and India. It is
not in the interest of India to come to fair and just solution of Kashmir issue. On
the other hand, Pakistan still stands by its just position that the Kashmir issue be
resolved in accordance with the United Nation's resolutions and the opinion of
the oppressed Kashmiris.
Web Version of PCTB
Not for sale
1010 Pakistan Studies 39
· SAARC member countries have always played an effective role in resolving the
all issues including Kashmir and water issues between Pakistan and India. India
has always been an obstacle, thus the Kashmir issue .
2. Advance Maya
PAI-International Learning Solutions 2 Course Conduct Manual
Session No. Session Details
1 Session Topic : Texture Basics In Maya
Introduction
Unit Objectives
Texturing Basics in Maya
Hyper shade
Editing Materials Using Hyper shade and Attribute Editor
Working w ith Hyper shade
Editing Materials Using Attribute Editor
Rendering Nodes and their Attributes
Material Nodes and their Attributes
Texture Nodes
Placement Nodes
2 Session Topic: TEXTURING IN PRACTICEING
Introduction
Unit Objectives
Tutorial on Building Shading Netw orks
Texturing a Stone Wall Material
Creating a Bronze material
Creating Specular, Diffuse and Reflectivity Maps
UV Texture Editor
Creating UV’s
UV Texture Editor
Editing UVs
Automatic Mapping, Exporting UVs and Importing a Custom Texture
Mapping a Human Model
3 Session Topic: LIGHTS AND CAMERA
Introduction
Unit Objectives
Light Nodes
Types of Lights
Light Effects
Types of Shadow s
Camera Nodes
Camera Settings
Camera Tools
Camera Attributes
Outdoor Environment Lighting
Indoor Lighting –Illuminating a Living Room
Creating Dome Light
3. Advance Maya
PAI-International Learning Solutions 3 Course Conduct Manual
4 Unit 4 : RENDERING
Session Topic:
Introduction
Unit Objectives
Rendering in Maya
Types of Rendering in Maya
Available Rendering in Maya
Interactive Photorealistic Rendering (IPR)
Render Outputs /File Formats
Image Quality and rendering
Final Gather-Incandescent Objects
Making GI into Polygon Vertices
Displacement Mapping
High Dynamic Range Image (HDRI)
5 Unit 5 : PARTICLES AND FILDS
Introduction
Unit Objectives
Introduction to Particles
Particle tool
Emitter
Particle Attributes
Lifespan
Render Attributes
Per Particle Attributes
Fields
Applying Fields
Types of Fields
Common Field Attributes
Tutorial For Particles and Fields
6 Unit 6 : MAYA HAIR
Introduction
Unit Objectives
Using Hair in Maya
Creating Hair
Hair Presets
Maya Hair
Dynamic Paint Brush
Dynamic Chain
Overlapping and Follow -Through
Dynamic Rigged Character
Crating Realistic Hair
7 Unit 7 : MAYA CLOTH
Session Contents:
Introduction
Unit Objectives
Loading Cloth in Maya
Creating a Tablecloth Using Maya Classic Cloth
Using Constraints For Cloth
Creating A Dress
4. Advance Maya
PAI-International Learning Solutions 4 Course Conduct Manual
8 Unit 8 : RENDERING FOR POSTPRODUCITON
Unit Objectives
Introduction
Unit Objectives
Camera Mapping
Creating a Reflection Map
Environment Ball
Rendering a Sequence
Reader Layer
Reader Settings Override
Rendering Separate Passes for Postproduction
Color Pass
Reflection Pass
Specular Pass
Batch Render
9 Unit 9 : COMPOSITNG FOR POSTPRODUCTION
Session Contents:
Introduction
Unit Objectives
Setting up the Compositing Software
Compositing Various Passes
Rendering Passes and Compositing
Rendering Layers
….End….