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Course Conduct Manual
PAI International Learning
Solutions
Advance Maya
BMG 304
Advance Maya
PAI-International Learning Solutions 2 Course Conduct Manual
Session No. Session Details
1 Session Topic : Texture Basics In Maya
 Introduction
 Unit Objectives
 Texturing Basics in Maya
 Hyper shade
 Editing Materials Using Hyper shade and Attribute Editor
 Working w ith Hyper shade
 Editing Materials Using Attribute Editor
 Rendering Nodes and their Attributes
 Material Nodes and their Attributes
 Texture Nodes
 Placement Nodes
2 Session Topic: TEXTURING IN PRACTICEING
 Introduction
 Unit Objectives
 Tutorial on Building Shading Netw orks
 Texturing a Stone Wall Material
 Creating a Bronze material
 Creating Specular, Diffuse and Reflectivity Maps
 UV Texture Editor
 Creating UV’s
 UV Texture Editor
 Editing UVs
 Automatic Mapping, Exporting UVs and Importing a Custom Texture
 Mapping a Human Model
3 Session Topic: LIGHTS AND CAMERA
 Introduction
 Unit Objectives
 Light Nodes
 Types of Lights
 Light Effects
 Types of Shadow s
 Camera Nodes
 Camera Settings
 Camera Tools
 Camera Attributes
 Outdoor Environment Lighting
 Indoor Lighting –Illuminating a Living Room
 Creating Dome Light
Advance Maya
PAI-International Learning Solutions 3 Course Conduct Manual
4 Unit 4 : RENDERING
Session Topic:
 Introduction
 Unit Objectives
 Rendering in Maya
 Types of Rendering in Maya
 Available Rendering in Maya
 Interactive Photorealistic Rendering (IPR)
 Render Outputs /File Formats
 Image Quality and rendering
 Final Gather-Incandescent Objects
 Making GI into Polygon Vertices
 Displacement Mapping
 High Dynamic Range Image (HDRI)
5 Unit 5 : PARTICLES AND FILDS
 Introduction
 Unit Objectives
 Introduction to Particles
 Particle tool
 Emitter
 Particle Attributes
 Lifespan
 Render Attributes
 Per Particle Attributes
 Fields
 Applying Fields
 Types of Fields
 Common Field Attributes
 Tutorial For Particles and Fields
6 Unit 6 : MAYA HAIR
 Introduction
 Unit Objectives
 Using Hair in Maya
 Creating Hair
 Hair Presets
 Maya Hair
 Dynamic Paint Brush
 Dynamic Chain
 Overlapping and Follow -Through
 Dynamic Rigged Character
 Crating Realistic Hair
7 Unit 7 : MAYA CLOTH
Session Contents:
 Introduction
 Unit Objectives
 Loading Cloth in Maya
 Creating a Tablecloth Using Maya Classic Cloth
 Using Constraints For Cloth
 Creating A Dress
Advance Maya
PAI-International Learning Solutions 4 Course Conduct Manual
8 Unit 8 : RENDERING FOR POSTPRODUCITON
 Unit Objectives
 Introduction
 Unit Objectives
 Camera Mapping
 Creating a Reflection Map
 Environment Ball
 Rendering a Sequence
 Reader Layer
 Reader Settings Override
 Rendering Separate Passes for Postproduction
 Color Pass
 Reflection Pass
 Specular Pass
 Batch Render
9 Unit 9 : COMPOSITNG FOR POSTPRODUCTION
Session Contents:
 Introduction
 Unit Objectives
 Setting up the Compositing Software
 Compositing Various Passes
 Rendering Passes and Compositing
 Rendering Layers
….End….

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Course conduct manual of ycmou b.sc animation principal

  • 1. Course Conduct Manual PAI International Learning Solutions Advance Maya BMG 304
  • 2. Advance Maya PAI-International Learning Solutions 2 Course Conduct Manual Session No. Session Details 1 Session Topic : Texture Basics In Maya  Introduction  Unit Objectives  Texturing Basics in Maya  Hyper shade  Editing Materials Using Hyper shade and Attribute Editor  Working w ith Hyper shade  Editing Materials Using Attribute Editor  Rendering Nodes and their Attributes  Material Nodes and their Attributes  Texture Nodes  Placement Nodes 2 Session Topic: TEXTURING IN PRACTICEING  Introduction  Unit Objectives  Tutorial on Building Shading Netw orks  Texturing a Stone Wall Material  Creating a Bronze material  Creating Specular, Diffuse and Reflectivity Maps  UV Texture Editor  Creating UV’s  UV Texture Editor  Editing UVs  Automatic Mapping, Exporting UVs and Importing a Custom Texture  Mapping a Human Model 3 Session Topic: LIGHTS AND CAMERA  Introduction  Unit Objectives  Light Nodes  Types of Lights  Light Effects  Types of Shadow s  Camera Nodes  Camera Settings  Camera Tools  Camera Attributes  Outdoor Environment Lighting  Indoor Lighting –Illuminating a Living Room  Creating Dome Light
  • 3. Advance Maya PAI-International Learning Solutions 3 Course Conduct Manual 4 Unit 4 : RENDERING Session Topic:  Introduction  Unit Objectives  Rendering in Maya  Types of Rendering in Maya  Available Rendering in Maya  Interactive Photorealistic Rendering (IPR)  Render Outputs /File Formats  Image Quality and rendering  Final Gather-Incandescent Objects  Making GI into Polygon Vertices  Displacement Mapping  High Dynamic Range Image (HDRI) 5 Unit 5 : PARTICLES AND FILDS  Introduction  Unit Objectives  Introduction to Particles  Particle tool  Emitter  Particle Attributes  Lifespan  Render Attributes  Per Particle Attributes  Fields  Applying Fields  Types of Fields  Common Field Attributes  Tutorial For Particles and Fields 6 Unit 6 : MAYA HAIR  Introduction  Unit Objectives  Using Hair in Maya  Creating Hair  Hair Presets  Maya Hair  Dynamic Paint Brush  Dynamic Chain  Overlapping and Follow -Through  Dynamic Rigged Character  Crating Realistic Hair 7 Unit 7 : MAYA CLOTH Session Contents:  Introduction  Unit Objectives  Loading Cloth in Maya  Creating a Tablecloth Using Maya Classic Cloth  Using Constraints For Cloth  Creating A Dress
  • 4. Advance Maya PAI-International Learning Solutions 4 Course Conduct Manual 8 Unit 8 : RENDERING FOR POSTPRODUCITON  Unit Objectives  Introduction  Unit Objectives  Camera Mapping  Creating a Reflection Map  Environment Ball  Rendering a Sequence  Reader Layer  Reader Settings Override  Rendering Separate Passes for Postproduction  Color Pass  Reflection Pass  Specular Pass  Batch Render 9 Unit 9 : COMPOSITNG FOR POSTPRODUCTION Session Contents:  Introduction  Unit Objectives  Setting up the Compositing Software  Compositing Various Passes  Rendering Passes and Compositing  Rendering Layers ….End….