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Redesigning the Issue Queue
Leisa Reichelt, Randy Fay
as you are, so are your buildings;
and as your buildings are, so are you
                             Louis H Sullivan
                         ‘father of skyscrapers’
‘The behavior you’re seeing is the
    behavior you’ve designed for’
          Joshua Porter

http://www.flickr.com/photos/jesper
designing for behaviour as a first
class object... change the context and
     you get different behaviour
              - Clay Shirky

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Abby York Covert is an independent information architect based in New York City. She has extensive experience leading information architecture projects for companies such as Prismacolor, Kraft, Sharpie, Herman Miller, Nike, and IHOP. Abby prides herself on being an active member and leader in the information architecture community through volunteering, mentoring, and speaking at conferences. She currently serves as the President of the Information Architecture Institute.

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The document summarizes IDEO's Human Centered Design Toolkit, which is an open-source resource provided for free to help organizations better understand community needs and develop innovative solutions. The toolkit consists of a 3 step process - Hear, Create, Deliver - to conduct field research, gain insights, and create and test prototypes. It is intended to be flexible and allow for customization based on each user's situation. The toolkit is currently in its second version and is being improved based on user feedback.

 
by joan
osdideogwo
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our home?
our office?
our playground?

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- you do you find issues you need/want to know about?
- why are there three different initiatives going on at
once to solve the same problem (this is ok, except that
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we need to know about things
even if we can’t be on IRC or in the
issue queue for hours every day
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we need understand & support
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- easier to dip in and add value
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The document summarizes research from Steelcase on the topics of work, learning and physical space. It discusses how they take a human-centered design approach to gain insights through methods like observations, interviews and prototyping. It provides examples of research projects on classrooms, knowledge workers and the social aspects of learning. The goal is to understand how physical space can better support work and learning by facilitating interaction, visibility of thinking and ease of sharing information.

sysp10 closym
Interaction12 Redux Nico Druif
Interaction12 Redux Nico DruifInteraction12 Redux Nico Druif
Interaction12 Redux Nico Druif

At the Interaction12 Redux on the 18th of May in Utrecht, I spoke about why the conference was such a great experience.

interaction12reduxixda
louis h sullivan
‘as you are, so are your buildings;
and as your buildings are, so are you’
‘form ever follows function’
Frank Lloyd Wright
‘Form follows function - that has
been misunderstood. Form and
function should be one, joined in a
spiritual union.’
‘All fine architectural values are
human values, else not valuable’
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture Project)
Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture Project)

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Open Source: Beyond the Bottom Line - David Duffett
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David Duffett's CommCon 2019 Keynote Speech The founders of 10 Open Source projects were asked to complete a survey. This talk was based on the results of that survey.

open sourcevoipsoftware development
Creativity and Design Thinking 2012 SM MD
Creativity and Design Thinking 2012 SM MDCreativity and Design Thinking 2012 SM MD
Creativity and Design Thinking 2012 SM MD

This document discusses the need for creativity in change management. It notes how business thinking has stayed the same while the external environment has changed significantly. It then covers different aspects of creativity like brain hemispheres, design thinking processes, mind mapping techniques, and creative exercises. The document provides examples of using creativity in a change management project for sustainability at a university. It concludes with a creative assignment to design a logo for a fictional company.

Collaboration Techniques that really work
Collaboration Techniques that really workCollaboration Techniques that really work
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This document outlines techniques for effective collaboration, including brainstorming and consensus building. It discusses the importance of collaboration for benefits like team building, communication, and gaining different perspectives. Effective brainstorming requires preparing the right people, having rules like deferring judgment and building on others' ideas, using tools like sticky notes, and appointing a facilitator. The KJ method is presented for building consensus, with steps of sorting ideas into groups, naming groups, voting on importance, and ranking. Examples are given of collaborating on developing a concept for a pizza restaurant's iPhone app.

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Redesigning the Drupal Issue Queue (Codename Prairie: a Social Architecture Project)

  • 1. Redesigning the Issue Queue Leisa Reichelt, Randy Fay
  • 2. as you are, so are your buildings; and as your buildings are, so are you Louis H Sullivan ‘father of skyscrapers’
  • 3. ‘The behavior you’re seeing is the behavior you’ve designed for’ Joshua Porter http://www.flickr.com/photos/jesper
  • 4. designing for behaviour as a first class object... change the context and you get different behaviour - Clay Shirky
  • 5. what is drupal.org? (the issue queue’s home)
  • 10. as a place to be a community, to make drupal, it’s a bit of a bloody mess.
  • 11. redesigning the issue queue a social architecture project
  • 12. we need to be more effective - allow us to make good decisions, quickly - involve the right people at the right time - encourage us to follow good processes for designing and implementing solutions
  • 13. we need to be more findable and more joined up - how do new people find the issue queue? - you do you find issues you need/want to know about? - why are there three different initiatives going on at once to solve the same problem (this is ok, except that they don’t know about each other)
  • 14. we need to know about things even if we can’t be on IRC or in the issue queue for hours every day - smart notifications! - let me know when I should know something. - don’t bug me all the time...
  • 15. we need understand & support modes of participation better - 1:9:90 - easier to be a power user/leader - easier to dip in and add value
  • 16. we need a better way to plan initiatives together - planning something big is different to getting work on a project done - a place to plan complex, multi-stage projects - a place to plan projects that don’t involve code
  • 17. we need to be more inclusive - a welcoming environment for noobs - a way to efficiently provide friendly support - an environment that supports all disciplines.
  • 18. we should behave online like we do in the hallways at Drupalcon - an environment that encourages friendliness, politeness, constructiveness, proactivity. - a way to channel passion positively - ‘the shadow of the future’?
  • 19. We don’t have a choice about whether we have a reputation system or not. We need to choose if/how we write it down . - what’s measured matters - a way to show influence whilst remaining egalitarian - a way to show expertise without being a show off
  • 22. be considerate be respectful be collaborative when we disagree, we consult others when we are unsure, we ask for help step down considerately http://drupal.org/dcoc
  • 23. the right way to explore complex problems in a collaborative way. generate synthesis & evaluate & collaboratively capture & share ideas explore ideas prioritise ideas make a agreed decision decision
  • 31. quora
  • 32. quora
  • 33. quora
  • 34. quora
  • 35. quora
  • 36. quora
  • 37. quora
  • 38. quora
  • 39. quora
  • 40. quora
  • 42. quora
  • 43. quora
  • 44. quora
  • 45. quora endorse for topic?
  • 46. quora
  • 47. quora
  • 49. ning
  • 50. ning
  • 54. the right way to explore complex problems in a collaborative way. generate synthesis & evaluate & collaboratively capture & share ideas explore ideas prioritise ideas make a agreed decision decision
  • 55. the right way to explore complex problems in a collaborative way. generate synthesis & evaluate & collaboratively capture & share ideas explore ideas prioritise ideas make a agreed decision decision
  • 56. social architecture project codename: prairie
  • 57. proposed next steps: - benchmark (baseline) - define the problem space - explore solutions - design a system approach that allows for rapid but thoughtful implementation - plan implementation - open, collaborative
  • 58. work out what we need to measure. what does success look like? - aggregate pain points - site analytics - community (satisfaction) survey? - quick wins
  • 59. Make no little plans. They have no magic to stir men’s blood Daniel Burnham, Chicago architect. (1846-1912)
  • 61. louis h sullivan ‘as you are, so are your buildings; and as your buildings are, so are you’ ‘form ever follows function’
  • 62. Frank Lloyd Wright ‘Form follows function - that has been misunderstood. Form and function should be one, joined in a spiritual union.’ ‘All fine architectural values are human values, else not valuable’